mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-18 19:51:30 +12:00
246 lines
6.6 KiB
C++
246 lines
6.6 KiB
C++
#ifdef PANDA3DS_ENABLE_LUA
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#include "emulator.hpp"
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#include "lua_manager.hpp"
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#ifndef __ANDROID__
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extern "C" {
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#include "luv.h"
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}
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#endif
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void LuaManager::initialize() {
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L = luaL_newstate(); // Open Lua
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if (!L) {
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printf("Lua initialization failed, continuing without Lua");
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initialized = false;
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return;
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}
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luaL_openlibs(L);
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#ifndef __ANDROID__
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lua_pushstring(L, "luv");
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luaopen_luv(L);
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lua_settable(L, LUA_GLOBALSINDEX);
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#endif
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initializeThunks();
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initialized = true;
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haveScript = false;
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}
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void LuaManager::close() {
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if (initialized) {
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lua_close(L);
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initialized = false;
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haveScript = false;
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L = nullptr;
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}
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}
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void LuaManager::loadFile(const char* path) {
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// Initialize Lua if it has not been initialized
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if (!initialized) {
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initialize();
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}
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// If init failed, don't execute
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if (!initialized) {
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printf("Lua initialization failed, file won't run\n");
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haveScript = false;
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return;
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}
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int status = luaL_loadfile(L, path); // load Lua script
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int ret = lua_pcall(L, 0, 0, 0); // tell Lua to run the script
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if (ret != 0) {
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haveScript = false;
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fprintf(stderr, "%s\n", lua_tostring(L, -1)); // tell us what mistake we made
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} else {
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haveScript = true;
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}
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}
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void LuaManager::loadString(const std::string& code) {
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// Initialize Lua if it has not been initialized
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if (!initialized) {
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initialize();
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}
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// If init failed, don't execute
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if (!initialized) {
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printf("Lua initialization failed, file won't run\n");
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haveScript = false;
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return;
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}
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int status = luaL_loadstring(L, code.c_str()); // load Lua script
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int ret = lua_pcall(L, 0, 0, 0); // tell Lua to run the script
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if (ret != 0) {
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haveScript = false;
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fprintf(stderr, "%s\n", lua_tostring(L, -1)); // tell us what mistake we made
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} else {
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haveScript = true;
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}
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}
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void LuaManager::signalEventInternal(LuaEvent e) {
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lua_getglobal(L, "eventHandler"); // We want to call the event handler
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lua_pushnumber(L, static_cast<int>(e)); // Push event type
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// Call the function with 1 argument and 0 outputs, without an error handler
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lua_pcall(L, 1, 0, 0);
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}
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void LuaManager::reset() {
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// Reset scripts
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haveScript = false;
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}
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// Initialize C++ thunks for Lua code to call here
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// All code beyond this point is terrible and full of global state, don't judge
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Emulator* LuaManager::g_emulator = nullptr;
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#define MAKE_MEMORY_FUNCTIONS(size) \
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static int read##size##Thunk(lua_State* L) { \
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const u32 vaddr = (u32)lua_tonumber(L, 1); \
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lua_pushnumber(L, LuaManager::g_emulator->getMemory().read##size(vaddr)); \
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return 1; \
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} \
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static int write##size##Thunk(lua_State* L) { \
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const u32 vaddr = (u32)lua_tonumber(L, 1); \
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const u##size value = (u##size)lua_tonumber(L, 2); \
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LuaManager::g_emulator->getMemory().write##size(vaddr, value); \
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return 0; \
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}
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MAKE_MEMORY_FUNCTIONS(8)
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MAKE_MEMORY_FUNCTIONS(16)
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MAKE_MEMORY_FUNCTIONS(32)
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MAKE_MEMORY_FUNCTIONS(64)
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#undef MAKE_MEMORY_FUNCTIONS
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static int getAppIDThunk(lua_State* L) {
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std::optional<u64> id = LuaManager::g_emulator->getMemory().getProgramID();
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// If the app has an ID, return true + its ID
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// Otherwise return false and 0 as the ID
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if (id.has_value()) {
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lua_pushboolean(L, 1); // Return true
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lua_pushnumber(L, u32(*id)); // Return bottom 32 bits
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lua_pushnumber(L, u32(*id >> 32)); // Return top 32 bits
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} else {
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lua_pushboolean(L, 0); // Return false
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// Return no ID
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lua_pushnumber(L, 0);
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lua_pushnumber(L, 0);
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}
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return 3;
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}
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static int pauseThunk(lua_State* L) {
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LuaManager::g_emulator->pause();
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return 0;
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}
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static int resumeThunk(lua_State* L) {
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LuaManager::g_emulator->resume();
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return 0;
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}
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static int resetThunk(lua_State* L) {
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LuaManager::g_emulator->reset(Emulator::ReloadOption::Reload);
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return 0;
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}
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static int loadROMThunk(lua_State* L) {
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// Path argument is invalid, report that loading failed and exit
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if (lua_type(L, -1) != LUA_TSTRING) {
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lua_pushboolean(L, 0);
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return 1;
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}
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size_t pathLength;
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const char* const str = lua_tolstring(L, -1, &pathLength);
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const auto path = std::filesystem::path(std::string(str, pathLength));
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// Load ROM and reply if it succeeded or not
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lua_pushboolean(L, LuaManager::g_emulator->loadROM(path) ? 1 : 0);
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return 1;
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}
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// clang-format off
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static constexpr luaL_Reg functions[] = {
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{ "__read8", read8Thunk },
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{ "__read16", read16Thunk },
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{ "__read32", read32Thunk },
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{ "__read64", read64Thunk },
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{ "__write8", write8Thunk} ,
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{ "__write16", write16Thunk },
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{ "__write32", write32Thunk },
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{ "__write64", write64Thunk },
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{ "__getAppID", getAppIDThunk },
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{ "__pause", pauseThunk},
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{ "__resume", resumeThunk},
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{ "__reset", resetThunk},
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{ "__loadROM", loadROMThunk},
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{ nullptr, nullptr },
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};
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// clang-format on
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void LuaManager::initializeThunks() {
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static const char* runtimeInit = R"(
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Pand = {
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read8 = function(addr) return GLOBALS.__read8(addr) end,
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read16 = function(addr) return GLOBALS.__read16(addr) end,
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read32 = function(addr) return GLOBALS.__read32(addr) end,
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read64 = function(addr) return GLOBALS.__read64(addr) end,
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write8 = function(addr, value) GLOBALS.__write8(addr, value) end,
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write16 = function(addr, value) GLOBALS.__write16(addr, value) end,
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write32 = function(addr, value) GLOBALS.__write32(addr, value) end,
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write64 = function(addr, value) GLOBALS.__write64(addr, value) end,
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getAppID = function()
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local ffi = require("ffi")
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result, low, high = GLOBALS.__getAppID()
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id = bit.bor(ffi.cast("uint64_t", low), (bit.lshift(ffi.cast("uint64_t", high), 32)))
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return result, id
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end,
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pause = function() GLOBALS.__pause() end,
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resume = function() GLOBALS.__resume() end,
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reset = function() GLOBALS.__reset() end,
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loadROM = function(path) return GLOBALS.__loadROM(path) end,
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Frame = __Frame,
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}
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)";
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auto addIntConstant = [&]<typename T>(T x, const char* name) {
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lua_pushinteger(L, (int)x);
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lua_setglobal(L, name);
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};
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luaL_register(L, "GLOBALS", functions);
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addIntConstant(LuaEvent::Frame, "__Frame");
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// Call our Lua runtime initialization before any Lua script runs
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luaL_loadstring(L, runtimeInit);
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int ret = lua_pcall(L, 0, 0, 0); // tell Lua to run the script
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if (ret != 0) {
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initialized = false;
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fprintf(stderr, "%s\n", lua_tostring(L, -1)); // Init should never fail!
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} else {
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initialized = true;
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}
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}
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#endif
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