mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-16 18:59:48 +12:00
83 lines
2.6 KiB
C++
83 lines
2.6 KiB
C++
#pragma once
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#include "pica_to_mtl.hpp"
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using namespace PICA;
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namespace Metal {
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struct PipelineHash {
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ColorFmt colorFmt;
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DepthFmt depthFmt;
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};
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// Bind the vertex buffer to binding 30 so that it doesn't occupy the lower indices
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#define VERTEX_BUFFER_BINDING_INDEX 30
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// This pipeline only caches the pipeline with all of its color and depth attachment variations
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class PipelineCache {
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public:
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PipelineCache() = default;
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~PipelineCache() {
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clear();
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vertexDescriptor->release();
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vertexFunction->release();
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fragmentFunction->release();
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}
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void set(MTL::Device* dev, MTL::Function* vert, MTL::Function* frag, MTL::VertexDescriptor* vertDesc) {
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device = dev;
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vertexFunction = vert;
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fragmentFunction = frag;
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vertexDescriptor = vertDesc;
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}
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MTL::RenderPipelineState* get(PipelineHash hash) {
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u8 intHash = (u8)hash.colorFmt << 4 | (u8)hash.depthFmt;
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auto& pipeline = pipelineCache[intHash];
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if (!pipeline) {
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MTL::RenderPipelineDescriptor* desc = MTL::RenderPipelineDescriptor::alloc()->init();
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desc->setVertexFunction(vertexFunction);
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desc->setFragmentFunction(fragmentFunction);
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desc->setVertexDescriptor(vertexDescriptor);
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auto colorAttachment = desc->colorAttachments()->object(0);
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colorAttachment->setPixelFormat(toMTLPixelFormatColor(hash.colorFmt));
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colorAttachment->setBlendingEnabled(true);
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colorAttachment->setSourceRGBBlendFactor(MTL::BlendFactorSourceAlpha);
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colorAttachment->setDestinationRGBBlendFactor(MTL::BlendFactorOneMinusSourceAlpha);
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colorAttachment->setSourceAlphaBlendFactor(MTL::BlendFactorSourceAlpha);
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colorAttachment->setDestinationAlphaBlendFactor(MTL::BlendFactorOneMinusSourceAlpha);
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desc->setDepthAttachmentPixelFormat(toMTLPixelFormatDepth(hash.depthFmt));
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NS::Error* error = nullptr;
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pipeline = device->newRenderPipelineState(desc, &error);
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if (error) {
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Helpers::panic("Error creating draw pipeline state: %s", error->description()->cString(NS::ASCIIStringEncoding));
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}
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desc->release();
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}
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return pipeline;
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}
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void clear() {
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for (auto& pair : pipelineCache) {
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pair.second->release();
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}
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pipelineCache.clear();
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}
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private:
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std::unordered_map<u8, MTL::RenderPipelineState*> pipelineCache;
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MTL::Device* device;
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MTL::Function* vertexFunction;
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MTL::Function* fragmentFunction;
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MTL::VertexDescriptor* vertexDescriptor;
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};
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} // namespace Metal
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