Panda3DS/include/panda_qt/config_window.hpp
2024-12-01 20:08:47 +02:00

68 lines
1.5 KiB
C++

#pragma once
#include <QApplication>
#include <QCheckBox>
#include <QComboBox>
#include <QDialog>
#include <QListWidget>
#include <QPalette>
#include <QStackedWidget>
#include <QTextEdit>
#include <QWidget>
#include <QtWidgets>
#include <array>
#include <functional>
#include <utility>
#include "emulator.hpp"
class ConfigWindow : public QDialog {
Q_OBJECT
private:
using ConfigCallback = std::function<void()>;
using IconCallback = std::function<void(const QString&)>;
enum class Theme : int {
System = 0,
Light = 1,
Dark = 2,
GreetingsCat = 3,
Cream = 4,
};
enum class WindowIcon : int {
Rpog = 0,
Rsyn = 1,
};
Theme currentTheme;
WindowIcon currentIcon;
QTextEdit* helpText = nullptr;
QListWidget* widgetList = nullptr;
QStackedWidget* widgetContainer = nullptr;
static constexpr size_t settingWidgetCount = 6;
std::array<QString, settingWidgetCount> helpTexts;
// The config class holds a copy of the emulator config which it edits and sends
// over to the emulator in a thread-safe manner
EmulatorConfig config;
ConfigCallback updateConfig;
IconCallback updateIcon;
void addWidget(QWidget* widget, QString title, QString icon, QString helpText);
void setTheme(Theme theme);
void setIcon(WindowIcon icon);
public:
ConfigWindow(ConfigCallback configCallback, IconCallback iconCallback, const EmulatorConfig& config, QWidget* parent = nullptr);
~ConfigWindow();
EmulatorConfig& getConfig() { return config; }
private:
Emulator* emu;
};