Panda3DS/src/core/PICA/shader_decompiler.cpp
2024-07-23 01:22:26 +03:00

153 lines
No EOL
4.9 KiB
C++

#include "PICA/shader_decompiler.hpp"
#include "config.hpp"
using namespace PICA;
using namespace PICA::ShaderGen;
using Function = ControlFlow::Function;
using ExitMode = Function::ExitMode;
void ControlFlow::analyze(const PICAShader& shader, u32 entrypoint) {
analysisFailed = false;
const Function* function = addFunction(shader, entrypoint, PICAShader::maxInstructionCount);
if (function == nullptr) {
analysisFailed = true;
}
}
ExitMode ControlFlow::analyzeFunction(const PICAShader& shader, u32 start, u32 end, Function::Labels& labels) {
// Initialize exit mode to unknown by default, in order to detect things like unending loops
auto [it, inserted] = exitMap.emplace(AddressRange(start, end), ExitMode::Unknown);
// Function has already been analyzed and is in the map so it wasn't added, don't analyze again
if (!inserted) {
return it->second;
}
// Make sure not to go out of bounds on the shader
for (u32 pc = start; pc < PICAShader::maxInstructionCount && pc != end; pc++) {
const u32 instruction = shader.loadedShader[pc];
const u32 opcode = instruction >> 26;
switch (opcode) {
case ShaderOpcodes::JMPC: Helpers::panic("Unimplemented control flow operation (JMPC)");
case ShaderOpcodes::JMPU: Helpers::panic("Unimplemented control flow operation (JMPU)");
case ShaderOpcodes::IFU: Helpers::panic("Unimplemented control flow operation (IFU)");
case ShaderOpcodes::IFC: Helpers::panic("Unimplemented control flow operation (IFC)");
case ShaderOpcodes::CALL: Helpers::panic("Unimplemented control flow operation (CALL)");
case ShaderOpcodes::CALLC: Helpers::panic("Unimplemented control flow operation (CALLC)");
case ShaderOpcodes::CALLU: Helpers::panic("Unimplemented control flow operation (CALLU)");
case ShaderOpcodes::LOOP: Helpers::panic("Unimplemented control flow operation (LOOP)");
case ShaderOpcodes::END: it->second = ExitMode::AlwaysEnd; return it->second;
default: break;
}
}
// A function without control flow instructions will always reach its "return point" and return
return ExitMode::AlwaysReturn;
}
void ShaderDecompiler::compileRange(const AddressRange& range) {
u32 pc = range.start;
const u32 end = range.end >= range.start ? range.end : PICAShader::maxInstructionCount;
bool finished = false;
while (pc < end && !finished) {
compileInstruction(pc, finished);
}
}
const Function* ShaderDecompiler::findFunction(const AddressRange& range) {
for (const Function& func : controlFlow.functions) {
if (range.start == func.start && range.end == func.end) {
return &func;
}
}
return nullptr;
}
void ShaderDecompiler::writeAttributes() {
decompiledShader += R"(
layout(std140) uniform PICAShaderUniforms {
vec4 uniform_float[96];
uvec4 uniform_int;
uint uniform_bool;
};
)";
decompiledShader += "\n";
}
std::string ShaderDecompiler::decompile() {
controlFlow.analyze(shader, entrypoint);
if (controlFlow.analysisFailed) {
return "";
}
decompiledShader = "";
switch (api) {
case API::GL: decompiledShader += "#version 410 core\n"; break;
case API::GLES: decompiledShader += "#version 300 es\n"; break;
default: break;
}
writeAttributes();
if (config.accurateShaderMul) {
// Safe multiplication handler from Citra: Handles the PICA's 0 * inf = 0 edge case
decompiledShader += R"(
vec4 safe_mul(vec4 a, vec4 b) {
vec4 res = a * b;
return mix(res, mix(mix(vec4(0.0), res, isnan(rhs)), product, isnan(lhs)), isnan(res));
}
)";
}
// Forward declare every generated function first so that we can easily call anything from anywhere.
for (auto& func : controlFlow.functions) {
decompiledShader += func.getForwardDecl();
}
decompiledShader += "void pica_shader_main() {\n";
AddressRange mainFunctionRange(entrypoint, PICAShader::maxInstructionCount);
callFunction(*findFunction(mainFunctionRange));
decompiledShader += "}\n";
for (auto& func : controlFlow.functions) {
if (func.outLabels.size() > 0) {
Helpers::panic("Function with out labels");
}
decompiledShader += "void " + func.getIdentifier() + "() {\n";
compileRange(AddressRange(func.start, func.end));
decompiledShader += "}\n";
}
return decompiledShader;
}
void ShaderDecompiler::compileInstruction(u32& pc, bool& finished) {
const u32 instruction = shader.loadedShader[pc];
const u32 opcode = instruction >> 26;
switch (opcode) {
case ShaderOpcodes::DP4: decompiledShader += "dp4\n"; break;
case ShaderOpcodes::MOV: decompiledShader += "mov\n"; break;
case ShaderOpcodes::END: finished = true; return;
default: Helpers::warn("GLSL recompiler: Unknown opcode: %X", opcode); break;
}
pc++;
}
void ShaderDecompiler::callFunction(const Function& function) { decompiledShader += function.getCallStatement() + ";\n"; }
std::string ShaderGen::decompileShader(PICAShader& shader, EmulatorConfig& config, u32 entrypoint, API api, Language language) {
ShaderDecompiler decompiler(shader, config, entrypoint, api, language);
return decompiler.decompile();
}