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22 lines
No EOL
665 B
C++
22 lines
No EOL
665 B
C++
#pragma once
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#include <array>
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#include <vector>
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#include "helpers.hpp"
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class ActionReplay {
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using Cheat = std::vector<u32>; // A cheat is really just a bunch of u32 opcodes
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u32 offset1, offset2; // Memory offset registers. Non-persistent.
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u32 data1, data2; // Data offset registers. Non-persistent.
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u32 storage1, storage2; // Storage registers. Persistent.
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// When an instruction does not specify which offset or data register to use, we use the "active" one
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// Which is by default #1 and may be changed by certain AR operations
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u32 *activeOffset, *activeData;
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public:
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ActionReplay();
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void runCheat(const Cheat& cheat);
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void reset();
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}; |