mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-09 23:55:40 +12:00
119 lines
No EOL
3.7 KiB
C++
119 lines
No EOL
3.7 KiB
C++
#include <algorithm>
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#include "colour.hpp"
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#include "renderer_gl/renderer_gl.hpp"
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#include "renderer_gl/textures.hpp"
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static constexpr u32 signExtend3To32(u32 val) {
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return (u32)(s32(val) << 29 >> 29);
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}
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u32 Texture::getTexelETC(bool hasAlpha, u32 u, u32 v, u32 width, const void* data) {
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// Pixel offset of the 8x8 tile based on u, v and the width of the texture
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u32 offs = ((u & ~7) * 8) + ((v & ~7) * width);
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if (!hasAlpha)
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offs >>= 1;
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// In-tile offsets for u/v
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u &= 7;
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v &= 7;
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// ETC1(A4) also subdivide the 8x8 tile to 4 4x4 tiles
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// Each tile is 8 bytes for ETC1, but since ETC1A4 has 4 alpha bits per pixel, that becomes 16 bytes
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const u32 subTileSize = hasAlpha ? 16 : 8;
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const u32 subTileIndex = (u / 4) + 2 * (v / 4); // Which of the 4 subtiles is this texel in?
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// In-subtile offsets for u/v
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u &= 3;
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v &= 3;
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offs += subTileSize * subTileIndex;
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u32 alpha;
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const u8* tmp = static_cast<const u8*>(data) + offs; // Pointer to colour and alpha data as u8*
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const u64* ptr = reinterpret_cast<const u64*>(tmp); // Cast to u64*
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if (hasAlpha) {
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// First 64 bits of the 4x4 subtile are alpha data
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const u64 alphaData = *ptr++;
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alpha = Colour::convert4To8Bit((alphaData >> (4 * (u * 4 + v))) & 0xf);
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}
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else {
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alpha = 0xff; // ETC1 without alpha uses ff for every pixel
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}
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// Next 64 bits of the subtile are colour data
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u64 colourData = *ptr;
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return decodeETC(alpha, u, v, colourData);
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}
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u32 Texture::decodeETC(u32 alpha, u32 u, u32 v, u64 colourData) {
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static constexpr u32 modifiers[8][2] = {
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{ 2, 8 },
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{ 5, 17 },
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{ 9, 29 },
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{ 13, 42 },
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{ 18, 60 },
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{ 24, 80 },
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{ 33, 106 },
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{ 47, 183 },
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};
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// Parse colour data for 4x4 block
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const u32 subindices = colourData & 0xffff;
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const u32 negationFlags = (colourData >> 16) & 0xffff;
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const bool flip = (colourData >> 32) & 1;
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const bool diffMode = (colourData >> 33) & 1;
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// Note: index1 is indeed stored on the higher bits, with index2 in the lower bits
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const u32 tableIndex1 = (colourData >> 37) & 7;
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const u32 tableIndex2 = (colourData >> 34) & 7;
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const u32 texelIndex = u * 4 + v; // Index of the texel in the block
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if (flip)
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std::swap(u, v);
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s32 r, g, b;
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if (diffMode) {
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r = (colourData >> 59) & 0x1f;
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g = (colourData >> 51) & 0x1f;
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b = (colourData >> 43) & 0x1f;
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if (u >= 2) {
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r += signExtend3To32((colourData >> 56) & 0x7);
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g += signExtend3To32((colourData >> 48) & 0x7);
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b += signExtend3To32((colourData >> 40) & 0x7);
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}
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// Expand from 5 to 8 bits per channel
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r = Colour::convert5To8Bit(r);
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g = Colour::convert5To8Bit(g);
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b = Colour::convert5To8Bit(b);
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} else {
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if (u < 2) {
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r = (colourData >> 60) & 0xf;
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g = (colourData >> 52) & 0xf;
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b = (colourData >> 44) & 0xf;
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} else {
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r = (colourData >> 56) & 0xf;
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g = (colourData >> 48) & 0xf;
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b = (colourData >> 40) & 0xf;
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}
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// Expand from 4 to 8 bits per channel
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r = Colour::convert4To8Bit(r);
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g = Colour::convert4To8Bit(g);
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b = Colour::convert4To8Bit(b);
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}
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const u32 index = (u < 2) ? tableIndex1 : tableIndex2;
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s32 modifier = modifiers[index][(subindices >> texelIndex) & 1];
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if (((negationFlags >> texelIndex) & 1) != 0) {
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modifier = -modifier;
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}
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r = std::clamp(r + modifier, 0, 255);
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g = std::clamp(g + modifier, 0, 255);
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b = std::clamp(b + modifier, 0, 255);
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return (alpha << 24) | (u32(b) << 16) | (u32(g) << 8) | u32(r);
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} |