Panda3DS/include/renderer_gl
Wunkolo b048d4dd6e Add SDL_Window to initGraphicsContext prototype
This value is needed for vulkan to properly allocate a surface, and would benefit OpenGL to move more of its initialization code into here rather than in `emulator.cpp`.
2023-07-22 13:16:23 -07:00
..
gl_state.hpp Migrate OpenGL specific headers to renderer_gl 2023-07-11 11:28:06 -07:00
opengl.hpp Migrate OpenGL specific headers to renderer_gl 2023-07-11 11:28:06 -07:00
renderer_gl.hpp Add SDL_Window to initGraphicsContext prototype 2023-07-22 13:16:23 -07:00
surface_cache.hpp doormat 2023-07-09 01:44:25 +03:00
surfaces.hpp doormat 2023-07-09 01:44:25 +03:00
textures.hpp texture: Use spans 2023-07-20 15:43:24 +03:00