Panda3DS/include/renderer_null
Wunkolo b048d4dd6e Add SDL_Window to initGraphicsContext prototype
This value is needed for vulkan to properly allocate a surface, and would benefit OpenGL to move more of its initialization code into here rather than in `emulator.cpp`.
2023-07-22 13:16:23 -07:00
..
renderer_null.hpp Add SDL_Window to initGraphicsContext prototype 2023-07-22 13:16:23 -07:00