Panda3DS/third_party/host_memory/virtual_buffer.cpp
wheremyfoodat c088911168
Initial fastmem support
* PCSX2 fastmem depression

* Move away from PCSX2 fastmem

* Add enum_flag_ops.hpp

* Finally building on Windows

* Almost got a PoC

* Fix arm64 builds

* This somehow works

* This also works...

* Properly fix fastmem

* Add free region manager

* Update boost

* Add ScopeExit

* Comment out asserts on Linux/Mac/Android

* Comment out ASSERT_MSG asserts too

* Fix derp

* Attempt to fix Android

* Disable fastmem on Android

* Fix Android again maybe pt 2

* android pls

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Update host_memory.cpp

* Properly reset memory arena on reset

* Proper ashmem code for Android

* more

* Add temporary Android buildjet script for faster prototype builds

* Fix fastmem (again)

* Clean up shared memory
2024-12-03 22:51:46 +02:00

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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef _WIN32
#include <windows.h>
#else
#include <sys/mman.h>
#endif
#include "host_memory/virtual_buffer.h"
namespace Common {
void* AllocateMemoryPages(std::size_t size) noexcept {
#ifdef _WIN32
void* base{VirtualAlloc(nullptr, size, MEM_COMMIT, PAGE_READWRITE)};
#else
void* base{mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_ANON | MAP_PRIVATE, -1, 0)};
if (base == MAP_FAILED) {
base = nullptr;
}
#endif
if (!base) {
Helpers::panic("Failed to allocate memory pages");
}
return base;
}
void FreeMemoryPages(void* base, [[maybe_unused]] std::size_t size) noexcept {
if (!base) {
return;
}
#ifdef _WIN32
if (!VirtualFree(base, 0, MEM_RELEASE)) {
Helpers::panic("Failed to free memory pages");
}
#else
if (munmap(base, size) != 0) {
Helpers::panic("Failed to free memory pages");
}
#endif
}
} // namespace Common