Panda3DS/include/screen_layout.hpp
2025-07-06 02:41:44 +03:00

58 lines
2.2 KiB
C++

#pragma once
#include <string>
#include "helpers.hpp"
namespace ScreenLayout {
static constexpr u32 TOP_SCREEN_WIDTH = 400;
static constexpr u32 BOTTOM_SCREEN_WIDTH = 320;
static constexpr u32 TOP_SCREEN_HEIGHT = 240;
static constexpr u32 BOTTOM_SCREEN_HEIGHT = 240;
// The bottom screen is less wide by 80 pixels, so we center it by offsetting it 40 pixels right
static constexpr u32 BOTTOM_SCREEN_X_OFFSET = 40;
static constexpr u32 CONSOLE_HEIGHT = TOP_SCREEN_HEIGHT + BOTTOM_SCREEN_HEIGHT;
enum class Layout {
Default = 0, // Top screen up, bottom screen down
DefaultFlipped, // Top screen down, bottom screen up
SideBySide, // Top screen left, bottom screen right,
SideBySideFlipped, // Top screen right, bottom screen left,
};
// For properly handling touchscreen, we have to remember what window coordinates our screens map to
// We also remember some more information that is useful to our renderers, particularly for the final screen blit.
struct WindowCoordinates {
u32 topScreenX = 0;
u32 topScreenY = 0;
u32 topScreenWidth = TOP_SCREEN_WIDTH;
u32 topScreenHeight = TOP_SCREEN_HEIGHT;
u32 bottomScreenX = BOTTOM_SCREEN_X_OFFSET;
u32 bottomScreenY = TOP_SCREEN_HEIGHT;
u32 bottomScreenWidth = BOTTOM_SCREEN_WIDTH;
u32 bottomScreenHeight = BOTTOM_SCREEN_HEIGHT;
u32 windowWidth = topScreenWidth;
u32 windowHeight = topScreenHeight + bottomScreenHeight;
// Information used when optimizing the final screen blit into a single blit
struct {
// Can we actually render both of the screens in a single blit?
bool canDoSingleBlit = false;
// Blit information used if we can
int destX = 0, destY = 0;
int destWidth = TOP_SCREEN_WIDTH;
int destHeight = CONSOLE_HEIGHT;
} singleBlitInfo;
};
// Calculate screen coordinates on the screen for a given layout & a given size for the output window
// Used in both the renderers and in the frontends (To eg calculate touch screen boundaries)
void calculateCoordinates(
WindowCoordinates& coordinates, u32 outputWindowWidth, u32 outputWindowHeight, float topScreenPercentage, Layout layout
);
Layout layoutFromString(std::string inString);
const char* layoutToString(Layout layout);
} // namespace ScreenLayout