mirror of
https://github.com/wheremyfoodat/Panda3DS.git
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58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
#pragma once
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#include <string>
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#include "helpers.hpp"
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namespace ScreenLayout {
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static constexpr u32 TOP_SCREEN_WIDTH = 400;
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static constexpr u32 BOTTOM_SCREEN_WIDTH = 320;
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static constexpr u32 TOP_SCREEN_HEIGHT = 240;
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static constexpr u32 BOTTOM_SCREEN_HEIGHT = 240;
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// The bottom screen is less wide by 80 pixels, so we center it by offsetting it 40 pixels right
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static constexpr u32 BOTTOM_SCREEN_X_OFFSET = 40;
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static constexpr u32 CONSOLE_HEIGHT = TOP_SCREEN_HEIGHT + BOTTOM_SCREEN_HEIGHT;
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enum class Layout {
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Default = 0, // Top screen up, bottom screen down
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DefaultFlipped, // Top screen down, bottom screen up
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SideBySide, // Top screen left, bottom screen right,
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SideBySideFlipped, // Top screen right, bottom screen left,
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};
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// For properly handling touchscreen, we have to remember what window coordinates our screens map to
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// We also remember some more information that is useful to our renderers, particularly for the final screen blit.
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struct WindowCoordinates {
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u32 topScreenX = 0;
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u32 topScreenY = 0;
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u32 topScreenWidth = TOP_SCREEN_WIDTH;
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u32 topScreenHeight = TOP_SCREEN_HEIGHT;
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u32 bottomScreenX = BOTTOM_SCREEN_X_OFFSET;
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u32 bottomScreenY = TOP_SCREEN_HEIGHT;
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u32 bottomScreenWidth = BOTTOM_SCREEN_WIDTH;
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u32 bottomScreenHeight = BOTTOM_SCREEN_HEIGHT;
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u32 windowWidth = topScreenWidth;
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u32 windowHeight = topScreenHeight + bottomScreenHeight;
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// Information used when optimizing the final screen blit into a single blit
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struct {
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// Can we actually render both of the screens in a single blit?
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bool canDoSingleBlit = false;
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// Blit information used if we can
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int destX = 0, destY = 0;
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int destWidth = TOP_SCREEN_WIDTH;
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int destHeight = CONSOLE_HEIGHT;
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} singleBlitInfo;
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};
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// Calculate screen coordinates on the screen for a given layout & a given size for the output window
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// Used in both the renderers and in the frontends (To eg calculate touch screen boundaries)
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void calculateCoordinates(
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WindowCoordinates& coordinates, u32 outputWindowWidth, u32 outputWindowHeight, float topScreenPercentage, Layout layout
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);
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Layout layoutFromString(std::string inString);
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const char* layoutToString(Layout layout);
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} // namespace ScreenLayout
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