Panda3DS/include/PICA/dynapica/shader_rec.hpp
2023-06-07 17:44:46 +03:00

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759 B
C++

#pragma once
#include "PICA/shader.hpp"
class ShaderJIT {
void compileShader(PICAShader& shaderUnit);
public:
#if defined(PANDA3DS_DYNAPICA_SUPPORTED) && defined(PANDA3DS_X64_HOST)
#define PANDA3DS_SHADER_JIT_SUPPORTED
// Call this before starting to process a batch of vertices
// This will read the PICA config (uploaded shader and shader operand descriptors) and search if we've already compiled this shader
// If yes, it sets it as the active shader. if not, then it compiles it, adds it to the cache, and sets it as active,
void prepare(PICAShader& shaderUnit);
#else
void prepare(PICAShader& shaderUnit) {
Helpers::panic("Vertex Loader JIT: Tried to load vertices with JIT on platform that does not support vertex loader jit");
}
#endif
};