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A lot of the architecture of the emulator here does not allow for vulkan to initialize easily since it involves a bit of data to be exchanged between SDL and Vulkan. This commit just adds the foundational linkage and library code for vulkan support.
10 lines
No EOL
250 B
C++
10 lines
No EOL
250 B
C++
#pragma once
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#define VK_NO_PROTOTYPES
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#include <vulkan/vulkan.h>
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#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
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#define VULKAN_HPP_NO_EXCEPTIONS
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#include <vulkan/vulkan.hpp>
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#include <vulkan/vulkan_format_traits.hpp>
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#include <vulkan/vulkan_hash.hpp> |