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Now there is just one primary command buffer where all work is enqueued into. At the end of the frame, the next frame's CPU-side fence is waited on before resetting and beginning its command buffer again for recording. This command buffer must always be in the RECORDING state. |
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.. | ||
renderer_vk.hpp | ||
vk_api.hpp | ||
vk_debug.hpp | ||
vk_memory.hpp | ||
vk_pica.hpp |