Panda3DS/src/core/audio/miniaudio_device.cpp
wheremyfoodat d459cb1d6c
Get audio output working with LLE DSP (#419)
* Implement audio output

* Semi-proper audio output

* Add audio enable and vsync settings

* Add audio enable and vsync settings

* Optimize audio output a bit

* Make max ring buffer timeout smaller

* Make max ring buffer timeout smaller

* Revert to spinlocking for audio sync

* Sleep emulator thread if too many samples queued

* Fix Teakra submodule breaking

* Don't start audio device too soon

* Fix IWYU errors

* Fix compilation errors on GCC/Clang

* Ignore std::hardware_destructive_interference_size on Android NDK

* Fix more IWYU errors
2024-02-24 03:26:23 +02:00

143 lines
3.6 KiB
C++

#include "audio/miniaudio_device.hpp"
#include "helpers.hpp"
MiniAudioDevice::MiniAudioDevice() : initialized(false), running(false), samples(nullptr) {}
void MiniAudioDevice::init(Samples& samples, bool safe) {
this->samples = &samples;
running = false;
// Probe for device and available backends and initialize audio
ma_backend backends[ma_backend_null + 1];
uint count = 0;
if (safe) {
backends[0] = ma_backend_null;
count = 1;
} else {
bool found = false;
for (uint i = 0; i <= ma_backend_null; i++) {
ma_backend backend = ma_backend(i);
if (!ma_is_backend_enabled(backend)) {
continue;
}
backends[count++] = backend;
// TODO: Make backend selectable here
found = true;
//count = 1;
//backends[0] = backend;
}
if (!found) {
initialized = false;
Helpers::warn("No valid audio backend found\n");
return;
}
}
if (ma_context_init(backends, count, nullptr, &context) != MA_SUCCESS) {
initialized = false;
Helpers::warn("Unable to initialize audio context");
return;
}
audioDevices.clear();
struct UserContext {
MiniAudioDevice* miniAudio;
ma_device_config& config;
bool found = false;
};
UserContext userContext = {.miniAudio = this, .config = deviceConfig};
ma_context_enumerate_devices(
&context,
[](ma_context* pContext, ma_device_type deviceType, const ma_device_info* pInfo, void* pUserData) -> ma_bool32 {
if (deviceType != ma_device_type_playback) {
return true;
}
UserContext* userContext = reinterpret_cast<UserContext*>(pUserData);
userContext->miniAudio->audioDevices.push_back(pInfo->name);
// TODO: Check if this is the device we want here
userContext->config.playback.pDeviceID = &pInfo->id;
userContext->found = true;
return true;
},
&userContext
);
if (!userContext.found) {
Helpers::warn("MiniAudio: Device not found");
}
deviceConfig = ma_device_config_init(ma_device_type_playback);
// The 3DS outputs s16 stereo audio @ 32768 Hz
deviceConfig.playback.format = ma_format_s16;
deviceConfig.playback.channels = channelCount;
deviceConfig.sampleRate = sampleRate;
//deviceConfig.periodSizeInFrames = 64;
//deviceConfig.periods = 16;
deviceConfig.pUserData = this;
deviceConfig.aaudio.usage = ma_aaudio_usage_game;
deviceConfig.wasapi.noAutoConvertSRC = true;
deviceConfig.dataCallback = [](ma_device* device, void* out, const void* input, ma_uint32 frameCount) {
auto self = reinterpret_cast<MiniAudioDevice*>(device->pUserData);
s16* output = reinterpret_cast<ma_int16*>(out);
// Wait until there's enough samples to pop
while (self->samples->size() < frameCount * channelCount) {
// If audio output is disabled from the emulator thread, make sure that this callback will return and not hang
if (!self->running) {
return;
}
}
self->samples->pop(output, frameCount * channelCount);
};
if (ma_device_init(&context, &deviceConfig, &device) != MA_SUCCESS) {
Helpers::warn("Unable to initialize audio device");
initialized = false;
return;
}
initialized = true;
}
void MiniAudioDevice::start() {
if (!initialized) {
Helpers::warn("MiniAudio device not initialized, won't start");
return;
}
// Ignore the call to start if the device is already running
if (!running) {
if (ma_device_start(&device) == MA_SUCCESS) {
running = true;
} else {
Helpers::warn("Failed to start audio device");
}
}
}
void MiniAudioDevice::stop() {
if (!initialized) {
Helpers::warn("MiniAudio device not initialized, can't start");
return;
}
if (running) {
running = false;
if (ma_device_stop(&device) != MA_SUCCESS) {
Helpers::warn("Failed to stop audio device");
}
}
}