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https://github.com/wheremyfoodat/Panda3DS.git
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23 lines
962 B
C++
23 lines
962 B
C++
#include "renderer.hpp"
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class GPU;
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class RendererNull final : public Renderer {
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public:
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RendererNull(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs);
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~RendererNull() override;
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void reset() override;
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void display() override;
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void initGraphicsContext(SDL_Window* window) override;
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) override;
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void screenshot(const std::string& name) override;
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void deinitGraphicsContext() override;
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#ifdef PANDA3DS_FRONTEND_QT
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virtual void initGraphicsContext([[maybe_unused]] GL::Context* context) override {}
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#endif
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};
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