Panda3DS/include/renderer_vk/renderer_vk.hpp
2023-10-25 22:46:45 +03:00

123 lines
4.6 KiB
C++

#include <map>
#include <optional>
#include "math_util.hpp"
#include "renderer.hpp"
#include "vk_api.hpp"
#include "vk_descriptor_heap.hpp"
#include "vk_descriptor_update_batch.hpp"
#include "vk_sampler_cache.hpp"
class GPU;
class RendererVK final : public Renderer {
SDL_Window* targetWindow;
// The order of these `Unique*` members is important, they will be destroyed in RAII order
vk::UniqueInstance instance = {};
vk::UniqueDebugUtilsMessengerEXT debugMessenger = {};
vk::SurfaceKHR swapchainSurface = {};
vk::PhysicalDevice physicalDevice = {};
vk::UniqueDevice device = {};
vk::Queue presentQueue = {};
u32 presentQueueFamily = ~0u;
vk::Queue graphicsQueue = {};
u32 graphicsQueueFamily = ~0u;
vk::Queue computeQueue = {};
u32 computeQueueFamily = ~0u;
vk::Queue transferQueue = {};
u32 transferQueueFamily = ~0u;
vk::UniqueCommandPool commandPool = {};
vk::UniqueSwapchainKHR swapchain = {};
u32 swapchainImageCount = ~0u;
std::vector<vk::Image> swapchainImages = {};
std::vector<vk::UniqueImageView> swapchainImageViews = {};
// This value is the degree of parallelism to allow multiple frames to be in-flight
// aka: "double-buffer"/"triple-buffering"
// Todo: make this a configuration option
static constexpr usize frameBufferingCount = 3;
// Frame-buffering data
// Each vector is `frameBufferingCount` in size
std::vector<vk::UniqueSemaphore> swapImageFreeSemaphore = {};
std::vector<vk::UniqueSemaphore> renderFinishedSemaphore = {};
std::vector<vk::UniqueFence> frameFinishedFences = {};
std::vector<std::vector<vk::UniqueFramebuffer>> frameFramebuffers = {};
std::vector<vk::UniqueCommandBuffer> frameCommandBuffers = {};
const vk::CommandBuffer& getCurrentCommandBuffer() const { return frameCommandBuffers[frameBufferingIndex].get(); }
// Todo:
// Use `{colourBuffer,depthBuffer}Loc` to maintain an std::map-cache of framebuffers
struct Texture {
u32 loc = 0;
u32 sizePerPixel = 0;
std::array<u32, 2> size = {};
vk::Format format;
vk::UniqueImage image;
vk::UniqueDeviceMemory imageMemory;
vk::UniqueImageView imageView;
Math::Rect<u32> getSubRect(u32 inputAddress, u32 width, u32 height) {
// PICA textures have top-left origin, same as Vulkan
const u32 startOffset = (inputAddress - loc) / sizePerPixel;
const u32 x0 = (startOffset % (size[0] * 8)) / 8;
const u32 y0 = (startOffset / (size[0] * 8)) * 8;
return Math::Rect<u32>{x0, y0, x0 + width, y0 + height};
}
};
// Hash(loc, size, format) -> Texture
std::map<u64, Texture> textureCache;
Texture* findRenderTexture(u32 addr);
Texture& getColorRenderTexture(u32 addr, PICA::ColorFmt format, u32 width, u32 height);
Texture& getDepthRenderTexture(u32 addr, PICA::DepthFmt format, u32 width, u32 height);
// Framebuffer for the top/bottom image
std::vector<vk::UniqueImage> screenTexture = {};
std::vector<vk::UniqueImageView> screenTextureViews = {};
std::vector<vk::UniqueFramebuffer> screenTextureFramebuffers = {};
vk::UniqueDeviceMemory framebufferMemory = {};
std::map<u64, vk::UniqueRenderPass> renderPassCache;
vk::RenderPass getRenderPass(vk::Format colorFormat, std::optional<vk::Format> depthFormat);
vk::RenderPass getRenderPass(PICA::ColorFmt colorFormat, std::optional<PICA::DepthFmt> depthFormat);
std::unique_ptr<Vulkan::DescriptorUpdateBatch> descriptorUpdateBatch;
std::unique_ptr<Vulkan::SamplerCache> samplerCache;
// Display pipeline data
std::unique_ptr<Vulkan::DescriptorHeap> displayDescriptorHeap;
vk::UniquePipeline displayPipeline;
vk::UniquePipelineLayout displayPipelineLayout;
std::vector<vk::DescriptorSet> topDisplayPipelineDescriptorSet;
std::vector<vk::DescriptorSet> bottomDisplayPipelineDescriptorSet;
// Recreate the swapchain, possibly re-using the old one in the case of a resize
vk::Result recreateSwapchain(vk::SurfaceKHR surface, vk::Extent2D swapchainExtent);
u64 frameBufferingIndex = 0;
public:
RendererVK(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs);
~RendererVK() override;
void reset() override;
void display() override;
void initGraphicsContext(SDL_Window* window) override;
void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) override;
void screenshot(const std::string& name) override;
void deinitGraphicsContext() override;
};