Panda3DS/include/renderer_sw/renderer_sw.hpp
2023-07-22 20:24:49 +03:00

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611 B
C++

#include "renderer.hpp"
class GPU;
class RendererSw final : public Renderer {
public:
RendererSw(GPU& gpu, const std::array<u32, regNum>& internalRegs);
~RendererSw() override;
void reset() override;
void display() override;
void initGraphicsContext() override;
void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) override;
void screenshot(const std::string& name) override;
};