mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-08 07:05:40 +12:00
227 lines
No EOL
7.1 KiB
C++
227 lines
No EOL
7.1 KiB
C++
#include "kernel.hpp"
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#include "cpu.hpp"
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#include <bit>
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#include <utility>
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const char* Kernel::resetTypeToString(u32 type) {
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switch (type) {
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case 0: return "One shot";
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case 1: return "Sticky";
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case 2: return "Pulse";
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default: return "Invalid";
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}
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}
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Handle Kernel::makeEvent(ResetType resetType) {
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Handle ret = makeObject(KernelObjectType::Event);
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objects[ret].data = new Event(resetType);
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return ret;
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}
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bool Kernel::signalEvent(Handle handle) {
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KernelObject* object = getObject(handle, KernelObjectType::Event);
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if (object == nullptr) [[unlikely]] {
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Helpers::panic("Tried to signal non-existent event");
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return false;
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}
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Event* event = object->getData<Event>();
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event->fired = true;
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// One shot events go back to being not fired once they are signaled
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if (event->resetType == ResetType::Pulse) {
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event->fired = false;
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}
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// Check if there's any thread waiting on this event
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if (event->waitlist != 0) {
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wakeupAllThreads(event->waitlist, handle);
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event->waitlist = 0; // No threads waiting;
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if (event->resetType == ResetType::OneShot) {
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event->fired = false;
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}
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}
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rescheduleThreads();
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return true;
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}
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// Result CreateEvent(Handle* event, ResetType resetType)
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void Kernel::svcCreateEvent() {
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const u32 outPointer = regs[0];
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const u32 resetType = regs[1];
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if (resetType > 2)
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Helpers::panic("Invalid reset type for event %d", resetType);
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logSVC("CreateEvent(handle pointer = %08X, resetType = %s)\n", outPointer, resetTypeToString(resetType));
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regs[0] = Result::Success;
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regs[1] = makeEvent(static_cast<ResetType>(resetType));
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}
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// Result ClearEvent(Handle event)
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void Kernel::svcClearEvent() {
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const Handle handle = regs[0];
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const auto event = getObject(handle, KernelObjectType::Event);
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logSVC("ClearEvent(event handle = %X)\n", handle);
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if (event == nullptr) [[unlikely]] {
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Helpers::panic("Tried to clear non-existent event (handle = %X)", handle);
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regs[0] = Result::Kernel::InvalidHandle;
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return;
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}
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event->getData<Event>()->fired = false;
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regs[0] = Result::Success;
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}
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// Result SignalEvent(Handle event)
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void Kernel::svcSignalEvent() {
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const Handle handle = regs[0];
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logSVC("SignalEvent(event handle = %X)\n", handle);
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KernelObject* object = getObject(handle, KernelObjectType::Event);
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if (object == nullptr) {
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Helpers::panic("Signalled non-existent event: %X\n", handle);
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regs[0] = Result::Kernel::InvalidHandle;
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} else {
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// We must signalEvent after setting r0, otherwise the r0 of the new thread will ne corrupted
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regs[0] = Result::Success;
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signalEvent(handle);
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}
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}
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// Result WaitSynchronization1(Handle handle, s64 timeout_nanoseconds)
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void Kernel::waitSynchronization1() {
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const Handle handle = regs[0];
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const s64 ns = s64(u64(regs[1]) | (u64(regs[2]) << 32));
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logSVC("WaitSynchronization1(handle = %X, ns = %lld)\n", handle, ns);
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const auto object = getObject(handle);
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if (object == nullptr) [[unlikely]] {
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Helpers::panic("WaitSynchronization1: Bad event handle %X\n", handle);
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regs[0] = Result::Kernel::InvalidHandle;
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return;
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}
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if (!isWaitable(object)) [[unlikely]] {
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Helpers::panic("Tried to wait on a non waitable object. Type: %s, handle: %X\n", object->getTypeName(), handle);
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}
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if (!shouldWaitOnObject(object)) {
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acquireSyncObject(object, threads[currentThreadIndex]); // Acquire the object since it's ready
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regs[0] = Result::Success;
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} else {
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// Timeout is 0, don't bother waiting, instantly timeout
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if (ns == 0) {
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regs[0] = Result::OS::Timeout;
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return;
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}
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regs[0] = Result::OS::Timeout; // This will be overwritten with success if we don't timeout
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auto& t = threads[currentThreadIndex];
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t.waitList.resize(1);
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t.status = ThreadStatus::WaitSync1;
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t.sleepTick = cpu.getTicks();
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t.waitingNanoseconds = ns;
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t.waitList[0] = handle;
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// Add the current thread to the object's wait list
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object->getWaitlist() |= (1ull << currentThreadIndex);
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requireReschedule();
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}
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}
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// Result WaitSynchronizationN(s32* out, Handle* handles, s32 handlecount, bool waitAll, s64 timeout_nanoseconds)
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void Kernel::waitSynchronizationN() {
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// TODO: Are these arguments even correct?
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s32 ns1 = regs[0];
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u32 handles = regs[1];
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s32 handleCount = regs[2];
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bool waitAll = regs[3] != 0;
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u32 ns2 = regs[4];
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s32 outPointer = regs[5]; // "out" pointer - shows which object got bonked if we're waiting on multiple objects
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s64 ns = s64(ns1) | (s64(ns2) << 32);
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logSVC("WaitSynchronizationN (handle pointer: %08X, count: %d, timeout = %lld)\n", handles, handleCount, ns);
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if (handleCount <= 0)
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Helpers::panic("WaitSyncN: Invalid handle count");
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using WaitObject = std::pair<Handle, KernelObject*>;
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std::vector<WaitObject> waitObjects(handleCount);
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// We don't actually need to wait if waitAll == true unless one of the objects is not ready
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bool allReady = true; // Default initialize to true, set to fault if one of the objects is not ready
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// Tracks whether at least one object is ready, + the index of the first ready object
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// This is used when waitAll == false, because if one object is already available then we can skip the sleeping
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bool oneObjectReady = false;
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s32 firstReadyObjectIndex = 0;
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for (s32 i = 0; i < handleCount; i++) {
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Handle handle = mem.read32(handles);
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handles += sizeof(Handle);
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auto object = getObject(handle);
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// Panic if one of the objects is not even an object
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if (object == nullptr) [[unlikely]] {
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Helpers::panic("WaitSynchronizationN: Bad object handle %X\n", handle);
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regs[0] = Result::Kernel::InvalidHandle;
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return;
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}
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// Panic if one of the objects is not a valid sync object
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if (!isWaitable(object)) [[unlikely]] {
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Helpers::panic("Tried to wait on a non waitable object in WaitSyncN. Type: %s, handle: %X\n",
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object->getTypeName(), handle);
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}
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if (shouldWaitOnObject(object)) {
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allReady = false; // Derp, not all objects are ready :(
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} else { /// At least one object is ready to be acquired ahead of time. If it's the first one, write it down
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if (!oneObjectReady) {
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oneObjectReady = true;
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firstReadyObjectIndex = i;
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}
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}
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waitObjects[i] = {handle, object};
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}
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auto& t = threads[currentThreadIndex];
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// We only need to wait on one object. Easy.
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if (!waitAll) {
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// If there's ready objects, acquire the first one and return
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if (oneObjectReady) {
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regs[0] = Result::Success;
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regs[1] = firstReadyObjectIndex; // Return index of the acquired object
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acquireSyncObject(waitObjects[firstReadyObjectIndex].second, t); // Acquire object
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return;
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}
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regs[0] = Result::OS::Timeout; // This will be overwritten with success if we don't timeout
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// If the thread wakes up without timeout, this will be adjusted to the index of the handle that woke us up
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regs[1] = 0xFFFFFFFF;
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t.waitList.resize(handleCount);
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t.status = ThreadStatus::WaitSyncAny;
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t.outPointer = outPointer;
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t.waitingNanoseconds = ns;
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t.sleepTick = cpu.getTicks();
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for (s32 i = 0; i < handleCount; i++) {
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t.waitList[i] = waitObjects[i].first; // Add object to this thread's waitlist
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waitObjects[i].second->getWaitlist() |= (1ull << currentThreadIndex); // And add the thread to the object's waitlist
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}
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requireReschedule();
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} else {
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Helpers::panic("WaitSynchronizationN with waitAll");
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}
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} |