Panda3DS/src/core/kernel/events.cpp
2023-08-01 23:45:43 +03:00

227 lines
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7.1 KiB
C++

#include "kernel.hpp"
#include "cpu.hpp"
#include <bit>
#include <utility>
const char* Kernel::resetTypeToString(u32 type) {
switch (type) {
case 0: return "One shot";
case 1: return "Sticky";
case 2: return "Pulse";
default: return "Invalid";
}
}
Handle Kernel::makeEvent(ResetType resetType) {
Handle ret = makeObject(KernelObjectType::Event);
objects[ret].data = new Event(resetType);
return ret;
}
bool Kernel::signalEvent(Handle handle) {
KernelObject* object = getObject(handle, KernelObjectType::Event);
if (object == nullptr) [[unlikely]] {
Helpers::panic("Tried to signal non-existent event");
return false;
}
Event* event = object->getData<Event>();
event->fired = true;
// One shot events go back to being not fired once they are signaled
if (event->resetType == ResetType::Pulse) {
event->fired = false;
}
// Check if there's any thread waiting on this event
if (event->waitlist != 0) {
wakeupAllThreads(event->waitlist, handle);
event->waitlist = 0; // No threads waiting;
if (event->resetType == ResetType::OneShot) {
event->fired = false;
}
}
rescheduleThreads();
return true;
}
// Result CreateEvent(Handle* event, ResetType resetType)
void Kernel::svcCreateEvent() {
const u32 outPointer = regs[0];
const u32 resetType = regs[1];
if (resetType > 2)
Helpers::panic("Invalid reset type for event %d", resetType);
logSVC("CreateEvent(handle pointer = %08X, resetType = %s)\n", outPointer, resetTypeToString(resetType));
regs[0] = Result::Success;
regs[1] = makeEvent(static_cast<ResetType>(resetType));
}
// Result ClearEvent(Handle event)
void Kernel::svcClearEvent() {
const Handle handle = regs[0];
const auto event = getObject(handle, KernelObjectType::Event);
logSVC("ClearEvent(event handle = %X)\n", handle);
if (event == nullptr) [[unlikely]] {
Helpers::panic("Tried to clear non-existent event (handle = %X)", handle);
regs[0] = Result::Kernel::InvalidHandle;
return;
}
event->getData<Event>()->fired = false;
regs[0] = Result::Success;
}
// Result SignalEvent(Handle event)
void Kernel::svcSignalEvent() {
const Handle handle = regs[0];
logSVC("SignalEvent(event handle = %X)\n", handle);
KernelObject* object = getObject(handle, KernelObjectType::Event);
if (object == nullptr) {
Helpers::panic("Signalled non-existent event: %X\n", handle);
regs[0] = Result::Kernel::InvalidHandle;
} else {
// We must signalEvent after setting r0, otherwise the r0 of the new thread will ne corrupted
regs[0] = Result::Success;
signalEvent(handle);
}
}
// Result WaitSynchronization1(Handle handle, s64 timeout_nanoseconds)
void Kernel::waitSynchronization1() {
const Handle handle = regs[0];
const s64 ns = s64(u64(regs[1]) | (u64(regs[2]) << 32));
logSVC("WaitSynchronization1(handle = %X, ns = %lld)\n", handle, ns);
const auto object = getObject(handle);
if (object == nullptr) [[unlikely]] {
Helpers::panic("WaitSynchronization1: Bad event handle %X\n", handle);
regs[0] = Result::Kernel::InvalidHandle;
return;
}
if (!isWaitable(object)) [[unlikely]] {
Helpers::panic("Tried to wait on a non waitable object. Type: %s, handle: %X\n", object->getTypeName(), handle);
}
if (!shouldWaitOnObject(object)) {
acquireSyncObject(object, threads[currentThreadIndex]); // Acquire the object since it's ready
regs[0] = Result::Success;
} else {
// Timeout is 0, don't bother waiting, instantly timeout
if (ns == 0) {
regs[0] = Result::OS::Timeout;
return;
}
regs[0] = Result::OS::Timeout; // This will be overwritten with success if we don't timeout
auto& t = threads[currentThreadIndex];
t.waitList.resize(1);
t.status = ThreadStatus::WaitSync1;
t.sleepTick = cpu.getTicks();
t.waitingNanoseconds = ns;
t.waitList[0] = handle;
// Add the current thread to the object's wait list
object->getWaitlist() |= (1ull << currentThreadIndex);
requireReschedule();
}
}
// Result WaitSynchronizationN(s32* out, Handle* handles, s32 handlecount, bool waitAll, s64 timeout_nanoseconds)
void Kernel::waitSynchronizationN() {
// TODO: Are these arguments even correct?
s32 ns1 = regs[0];
u32 handles = regs[1];
s32 handleCount = regs[2];
bool waitAll = regs[3] != 0;
u32 ns2 = regs[4];
s32 outPointer = regs[5]; // "out" pointer - shows which object got bonked if we're waiting on multiple objects
s64 ns = s64(ns1) | (s64(ns2) << 32);
logSVC("WaitSynchronizationN (handle pointer: %08X, count: %d, timeout = %lld)\n", handles, handleCount, ns);
if (handleCount <= 0)
Helpers::panic("WaitSyncN: Invalid handle count");
using WaitObject = std::pair<Handle, KernelObject*>;
std::vector<WaitObject> waitObjects(handleCount);
// We don't actually need to wait if waitAll == true unless one of the objects is not ready
bool allReady = true; // Default initialize to true, set to fault if one of the objects is not ready
// Tracks whether at least one object is ready, + the index of the first ready object
// This is used when waitAll == false, because if one object is already available then we can skip the sleeping
bool oneObjectReady = false;
s32 firstReadyObjectIndex = 0;
for (s32 i = 0; i < handleCount; i++) {
Handle handle = mem.read32(handles);
handles += sizeof(Handle);
auto object = getObject(handle);
// Panic if one of the objects is not even an object
if (object == nullptr) [[unlikely]] {
Helpers::panic("WaitSynchronizationN: Bad object handle %X\n", handle);
regs[0] = Result::Kernel::InvalidHandle;
return;
}
// Panic if one of the objects is not a valid sync object
if (!isWaitable(object)) [[unlikely]] {
Helpers::panic("Tried to wait on a non waitable object in WaitSyncN. Type: %s, handle: %X\n",
object->getTypeName(), handle);
}
if (shouldWaitOnObject(object)) {
allReady = false; // Derp, not all objects are ready :(
} else { /// At least one object is ready to be acquired ahead of time. If it's the first one, write it down
if (!oneObjectReady) {
oneObjectReady = true;
firstReadyObjectIndex = i;
}
}
waitObjects[i] = {handle, object};
}
auto& t = threads[currentThreadIndex];
// We only need to wait on one object. Easy.
if (!waitAll) {
// If there's ready objects, acquire the first one and return
if (oneObjectReady) {
regs[0] = Result::Success;
regs[1] = firstReadyObjectIndex; // Return index of the acquired object
acquireSyncObject(waitObjects[firstReadyObjectIndex].second, t); // Acquire object
return;
}
regs[0] = Result::OS::Timeout; // This will be overwritten with success if we don't timeout
// If the thread wakes up without timeout, this will be adjusted to the index of the handle that woke us up
regs[1] = 0xFFFFFFFF;
t.waitList.resize(handleCount);
t.status = ThreadStatus::WaitSyncAny;
t.outPointer = outPointer;
t.waitingNanoseconds = ns;
t.sleepTick = cpu.getTicks();
for (s32 i = 0; i < handleCount; i++) {
t.waitList[i] = waitObjects[i].first; // Add object to this thread's waitlist
waitObjects[i].second->getWaitlist() |= (1ull << currentThreadIndex); // And add the thread to the object's waitlist
}
requireReschedule();
} else {
Helpers::panic("WaitSynchronizationN with waitAll");
}
}