Panda3DS/include/fs/archive_ext_save_data.hpp

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C++

#pragma once
#include "archive_base.hpp"
class ExtSaveDataArchive : public ArchiveBase {
public:
ExtSaveDataArchive(Memory& mem, const std::string& folder, bool isShared = false) : ArchiveBase(mem),
isShared(isShared), backingFolder(folder) {}
u64 getFreeBytes() override { Helpers::panic("ExtSaveData::GetFreeBytes unimplemented"); return 0; }
std::string name() override { return "ExtSaveData::" + backingFolder; }
FSResult createFile(const FSPath& path, u64 size) override;
FSResult deleteFile(const FSPath& path) override;
ArchiveBase* openArchive(const FSPath& path) override;
Rust::Result<DirectorySession, FSResult> openDirectory(const FSPath& path) override;
FileDescriptor openFile(const FSPath& path, const FilePerms& perms) override;
std::optional<u32> readFile(FileSession* file, u64 offset, u32 size, u32 dataPointer) override;
bool isShared = false;
std::string backingFolder; // Backing folder for the archive. Can be NAND, Gamecard or SD depending on the archive path.
};