Panda3DS/src/core/renderer_gl
Wunkolo b048d4dd6e Add SDL_Window to initGraphicsContext prototype
This value is needed for vulkan to properly allocate a surface, and would benefit OpenGL to move more of its initialization code into here rather than in `emulator.cpp`.
2023-07-22 13:16:23 -07:00
..
etc1.cpp texture: Use spans 2023-07-20 15:43:24 +03:00
gl_state.cpp Migrate OpenGL specific headers to renderer_gl 2023-07-11 11:28:06 -07:00
renderer_gl.cpp Add SDL_Window to initGraphicsContext prototype 2023-07-22 13:16:23 -07:00
textures.cpp texture: Use spans 2023-07-20 15:43:24 +03:00