Panda3DS/include/services/dsp.hpp
Mary 122b1b2727 hle: Add proper type for result code
This should clean up all HLE errorcode in the codebase.

I didn't removed Rust::Result as this should be a cleanup for another
iteration.
2023-06-16 20:09:37 +02:00

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1.9 KiB
C++

#pragma once
#include <array>
#include <optional>
#include "helpers.hpp"
#include "logger.hpp"
#include "memory.hpp"
#include "result/result.hpp"
namespace DSPPipeType {
enum : u32 {
Debug = 0, DMA = 1, Audio = 2, Binary = 3
};
}
// Circular dependencies!
class Kernel;
class DSPService {
Handle handle = KernelHandles::DSP;
Memory& mem;
Kernel& kernel;
MAKE_LOG_FUNCTION(log, dspServiceLogger)
enum class DSPState : u32 {
Off, On, Slep
};
// Number of DSP pipes
static constexpr size_t pipeCount = 8;
DSPState dspState;
// DSP service event handles
using DSPEvent = std::optional<Handle>;
DSPEvent semaphoreEvent;
DSPEvent interrupt0;
DSPEvent interrupt1;
std::array<DSPEvent, pipeCount> pipeEvents;
std::array<std::vector<u8>, pipeCount> pipeData; // The data of each pipe
void resetAudioPipe();
std::vector<u8> readPipe(u32 pipe, u32 size);
DSPEvent& getEventRef(u32 type, u32 pipe);
static constexpr size_t maxEventCount = 6;
// Total number of DSP service events registered with registerInterruptEvents
size_t totalEventCount;
// Service functions
void convertProcessAddressFromDspDram(u32 messagePointer); // Nice function name
void flushDataCache(u32 messagePointer);
void getHeadphoneStatus(u32 messagePointer);
void getSemaphoreEventHandle(u32 messagePointer);
void invalidateDCache(u32 messagePointer);
void loadComponent(u32 messagePointer);
void readPipeIfPossible(u32 messagePointer);
void recvData(u32 messagePointer);
void recvDataIsReady(u32 messagePointer);
void registerInterruptEvents(u32 messagePointer);
void setSemaphore(u32 messagePointer);
void setSemaphoreMask(u32 messagePointer);
void unloadComponent(u32 messagePointer);
void writeProcessPipe(u32 messagePointer);
public:
DSPService(Memory& mem, Kernel& kernel) : mem(mem), kernel(kernel) {}
void reset();
void handleSyncRequest(u32 messagePointer);
enum class SoundOutputMode : u8 {
Mono = 0,
Stereo = 1,
Surround = 2
};
void signalEvents();
};