diff --git a/Horse Isle Server/HorseIsleServer/Game/Events/RealTimeRiddle.cs b/Horse Isle Server/HorseIsleServer/Game/Events/RealTimeRiddle.cs index 6bb64bf..2f98d51 100644 --- a/Horse Isle Server/HorseIsleServer/Game/Events/RealTimeRiddle.cs +++ b/Horse Isle Server/HorseIsleServer/Game/Events/RealTimeRiddle.cs @@ -36,11 +36,10 @@ namespace HISP.Game.Events riddleTimeout = new Timer(new TimerCallback(riddleTimedOut), null, RIDDLE_TIMEOUT * 60 * 1000, RIDDLE_TIMEOUT * 60 * 1000); // Send riddle message to all players - byte[] riddleStartMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeRiddleStart(RiddleText), PacketBuilder.CHAT_BOTTOM_RIGHT); foreach(GameClient client in GameServer.ConnectedClients) { if (client.LoggedIn) - client.SendPacket(riddleStartMessage); + ShowStartMessage(client); } } diff --git a/Horse Isle Server/HorseIsleServer/Server/GameServer.cs b/Horse Isle Server/HorseIsleServer/Server/GameServer.cs index cae80a5..d64884b 100755 --- a/Horse Isle Server/HorseIsleServer/Server/GameServer.cs +++ b/Horse Isle Server/HorseIsleServer/Server/GameServer.cs @@ -3523,9 +3523,7 @@ namespace HISP.Server byte[] MotdData = PacketBuilder.CreateMotd(); sender.SendPacket(MotdData); - // Display Event Message - RiddleEvent.ShowStartMessage(sender); - + // Send Queued Messages string[] queuedMessages = Database.GetMessageQueue(sender.LoggedinUser.Id); foreach(string queuedMessage in queuedMessages)