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Fix bug where building in your ranch builds in all ranches
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parent
8c43129303
commit
06b810cef3
6 changed files with 81 additions and 25 deletions
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@ -421,6 +421,15 @@ namespace HISP.Game
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public static string PirateTreasureFormat;
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public static string PotOfGoldFormat;
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// Farrier
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public static string FarrierCurrentShoesFormat;
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public static string FarrierApplyIronShoesFormat;
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public static string FarrierApplySteelShoesFormat;
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public static string FarrierPutOnSteelShoesMessageFormat;
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public static string FarrierPutOnIronShoesMessageFormat;
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public static string FarrierPutOnSteelShoesAllMessageFormat;
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// Groomer
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@ -724,7 +724,7 @@ namespace HISP.Game
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return message;
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}
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public static string BuildHorseList(User user)
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public static string BuildWildHorseList(User user)
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{
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string message = "";
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WildHorse[] horses = WildHorse.GetHorsesAt(user.X, user.Y);
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@ -940,7 +940,7 @@ namespace HISP.Game
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return message;
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}
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public static string BuildHorseList()
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public static string BuildHorseBreedListLibary()
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{
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string message = "";
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foreach (HorseInfo.Breed breed in HorseInfo.Breeds.OrderBy(o => o.Name).ToList())
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@ -1921,7 +1921,7 @@ namespace HISP.Game
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{
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string message = "";
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message += buildLocationString(x, y);
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message += BuildHorseList(user);
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message += BuildWildHorseList(user);
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message += buildNpc(user, x, y);
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42
Horse Isle Server/HorseIsleServer/Game/Services/Farrier.cs
Normal file
42
Horse Isle Server/HorseIsleServer/Game/Services/Farrier.cs
Normal file
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@ -0,0 +1,42 @@
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using System.Collections.Generic;
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namespace HISP.Game.Services
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{
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public class Farrier
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{
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private static List<Farrier> farriers = new List<Farrier>();
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public static Farrier[] Farriers
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{
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get
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{
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return farriers.ToArray();
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}
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}
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public int Id;
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public int SteelShoesAmount;
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public int SteelCost;
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public int IronShoesAmount;
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public int IronCost;
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public Farrier(int id, int steelShoesInc, int steelCost, int ironShoesInc, int ironCost)
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{
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this.Id = id;
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this.SteelShoesAmount = steelShoesInc;
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this.SteelCost = steelCost;
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this.IronShoesAmount = ironShoesInc;
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this.IronCost = ironCost;
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farriers.Add(this);
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}
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public static Farrier GetFarrierById(int id)
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{
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foreach (Farrier farrier in Farriers)
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if (farrier.Id == id)
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return farrier;
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throw new KeyNotFoundException("No farrier with id: " + id + " found.");
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}
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}
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}
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