Does a contiguous flood fill over tile you are on with new tileid
+%ROADON Enable Walking roads! Does not handle intersections
+%ROADOFF Disable Walking Roads!
+% SHUTDOWN NOW shuts server down - does NOT save map
+----------------------SUPER ADMIN COMMANDS ----------------------
+% DELETE PLAYERID # Complete removes all players info from many tables in database.
+% LOAD MAP reLoad the world map
+% BUILD MAP Build Terrain from map image
+% BUILD MODE Allows editing of map tiles using shiftarrows and following
+% TILERANDOM Randomizes all of the terrain that is good to randomize (the duplicate plain terrains)
+% AUTOGENFOREST Randomly builds all forests on map
+------------------------------------------------------------------
+==================[ SQL MAP LOCATION CODES: ]=====================
+------------------------------------------------------------------
+JUMP-xx,yy Jumps to new x,y use for multi-tile buildings. all players should be in one tile per building
+STORE-id Display Store id
+FARRIER-id Display Farrier id
+VET-id Display Vet id
+GROOMER-id Display Groomer id
+TRAINER-id Display Trainer id
+INN-id Display INN id
+ARENA-id Display ARENA id
+POND Display pond location
+BANK Display generic banking services
+TRANSPORT Display all of the available routes in the transport table
+MUDHOLE Display a mud hole location
+WISHINGWELL Wishing well functionality
+2PLAYER-Game 2 Player Game Setup
+MULTIROOM multiplayer structureless setup
+HORSE-Game Allow selecting horse to play minigame with, sends all stats to game.
+RIDDLER Riddler display
+WORKSHOP Display any crafts available at location
+EXITABLE Simply Adds an Exit at the botton
+HORSEWHISPERER Horse Whisperer
+PASSWORD-SECRETWORD!444 Password required to activate the Action ID
+------------------------------------------------------------------
+=========================[ META CODES: ]==========================
+------------------------------------------------------------------
+^I43 - Display Icon #43
+^T1Apple Tree - Display Text Label SIZe 1=small 2=medium 3=big: Apple Tree
+^R# - Next Line (1= jump 24 pixels down, 2=28,3=32, etc..
+^BD2345 - Button Second letter = mode
+ A=startnpc + npc id
+ H=replynpc + npc conversation point
+ M=load the swf + movie name
+ SW=showscores + Game identifier - Show top wins
+ SH=showscores + Game identifier - Show high score
+ ST=showscores + Game identifier - Show best times
+ N=wish + 1=money, 2=things, 3=world peace :)
+ Y=buytrans + transport id
+ Z=exittomap - for npc reply
+ 1 + extended player button functions follow
+ A=tradeaccept + trade id
+ J=tradereject + trade id
+ O=tradeobj + objects id
+ T=tradeplyr + player id
+ L=lookplyr + player id
+ B=addbuddy + player id
+ R=removebuddy + player id
+ W=showplyrmap + XXYY Show xy location on map!
+ S=socialsplyr + player id
+ D=drinkfountain
+ X=tag + buddy id
+ I=ignoreplyr + playerid
+ H=unignoreplyr + playerid
+ P=privatemessage + player name
+ 2 + extended multi-player game functions follow
+ I=Invite to game +player id
+ A=Accept game + player id
+ 3 + horse functions
+ B=barnhrs + horse id
+ E=hrsprofile + horse id
+ C=cleanhrs + horse id
+ F=feedhrs + horse id
+ G=groomhrs + horse id
+ JI=shodhrs + (IRON) horse id
+ JS=shodhrs + (STEEL) horse id
+ I=feedobj + ojects id
+ K=tackobj + objectid tack object on horse
+ N=unmounthrs + horseid
+ O=mounthrs + horseid
+ M=removetack
+ O=lookhrs + horse id
+ P=pethrs + horse id
+ R=trainhrs + horse id
+ T=tackhrs + horse id
+ U=capturehrs+ horse id
+ V=vethrs + horse id
+ X=releasehrs + horse id
+ 4 + object functions
+ A=obj Sell All
+ BF=buyobj + objects id buy FIVE existing objects
+ BE=buyobj + objects id buy existing object
+ BN=buyobj + object id buy new object
+ BE=buyobj + object id buy and consume new object (INN)
+ B5=buyobj + object id Buy 5 objects at once
+ C=craftobj + crafts id
+ D=dropobj + objects id
+ E=eatobj + objects id
+ G=grabobj + objects id
+ R=graball + object id
+ //I=dig
+ UR=userake UNCOVER
+ UB=usebinocs SEARCH
+ UM=usemagnify SEARCH
+ US=useshovel DIG
+ UT=usetelescope USE
+ K=drinkobj + objects id
+ LO=lookobj + objects id look at existing object
+ LN=lookobj + object id look at a new object
+ LC=lookobj + npc ID Look at NPC
+ O=openobj + objects id
+ V=readobj + R=read L=listall objects id
+ S=sellobj + objects id
+ T=throwobj + objects id
+ W=wearobj + objects id
+ X=removeobj + body part
+ Z=ripupobj + objects id
+ 5 + Socials! xnay on the rest, make dynamic!
+ 6 + Ranch functions
+ P=purchaseranch + ranch id BUY
+ U=upgraderanch UPGRADE
+ B=buildspot + building id + position BUILD
+ R=sellspot + position SELL
+ S=sell ranch + ranch id SELL
+ E=ranchprofile PROFILE
+ L=lookbuilding + building id ?
+
+^A+ Stats Box
+ B+ stat;stat;stat;etc... - Create basic stat graph
+ A+ SP base;SP companion;SP tack; SP max; +etc.. - Create advanced stat graph
+^P+ Input codes
+ L+ title | contents - Input line with title and contents settable
+ M+ title | contents - money Input line with title and contents settable (only numbers!)
+ B+ vpixsize | contents - Input box with vertical size and contents settable
+ S+ id | button label - Input Submission Button with id and label settable
+^S+ Dynamic submission box codes
+^D + code | label - Dynamic Button
+^Lthis is a long line -full line of text
+^H - header full multilines
+^N - NPC Multiline text box, that leaves room for sigle button on bottom right
+^M - back to map button
+^MM - back to map button AND close module!! (used when looking at horses)
+^X - Exit Building button
+^Z - end of MetaCodes
+----------------------------------------------------------------------------
+=============================[ NETWORK CODES: ]=============================
+----------------------------------------------------------------------------
+TO SERVER: (bytes)
+(20)+ : Chat code
+ (20)+text : Global Chat
+ (21)+text : Local Chat
+ (22)+name|text : Private Chat
+ (23)+text : Buddy Chat
+ (24)+text : HERE Chat
+(21)+ : Movement Code (alone means, just update info screen!)
+ (20) : Move Up
+ (21) : Move Down
+ (22) : Move Right
+ (23) : Move Left
+ (24) : Exit Building
+(22)+ : Who's online?
+ (20) : Who's online global info display
+ (21) : Local Players ** Not Implemented **
+ (22) : who's online global program call
+ (23) : Local Players program ** Not Implemented **
+(23) : Inventory List Request
+(24) : Player Status Request (blank=list status)
+ (20) : Send just Description, for editing
+ (21) : Save the following as player description!
+ (30)+amount : Earned money
+ (40)+id : Earned Object id
+ (41)+id : Lost Object id
+ (50)+id : Activate Quest id (for pyramidmaze module, etc)
+ (51)+id : Activate AWARD id (for awardable scores module, etc)
+ (55)+id|amount : Horse id Gains amount experience
+ (60)+(20)+gameid : Won Game
+ (60)+(21)+gameid : Lost Game
+ (61)+gameid|score : game score result for tracking high scores
+ (62)+gameid|time : game time result for tracking best times
+ (80)+gameid : show top winners
+ (81)+gameid : show top scores
+ (82)+gameid : show top times
+(25)+ : Horse Stats Request (blank = list horses)
+ (20)+id : Look at horse
+ (21)+id : Feed Horse
+ (22)+id : Tack Horse **
+ (23)+id : Clean Horse **
+ (24)+id : Pet Horse
+ (25)+id : Release Horse
+ (26)+id : Train hrs
+ (27)+id : Feed Object to horse
+ (28)+id : try to Capture a horse
+ (29)+id : Captured horse
+ (30)+id : Horse Escaped
+ (40)+id : Shod Iron on horse id
+ (41)+id : Shod steel on horse id
+ (42)+id : Cure horse on horse id
+ (43)+id : Horse Drink Pond Water (1/20 get sick)
+ (44)+(20)+id : Edit horse profile
+ (44)+(21)+id : Save horse profile
+ (50)+id : Groom horse id
+ (55)+id : Barn rest horse id
+ (60)+id : Tack object on horse
+ (61)+part : Remove tack off horse part
+ (70)+id : ride horse
+ (71)+id : stop ride horse
+(30) + : Object modification codes
+ (20) + id : Grab Object with id
+ (21) : grab all!
+ (22) + id : open object with id
+ (30) + id : Drop Object with id
+ (31) + id : Throw object id
+ (40)(20) + id : Look at Objects id (exisiting object)
+ (21) + id : Look at Object id (new object)
+ (22) + id : Look at NPC id
+ (42) + id : Read Objects
+ (43) + id : Rip Up message
+ (50) + id : Buy Existing Object
+ (51) + id : Buy new Object
+ (52) + id : Consume object and buy
+ (53) + id : Buy 5 of the object
+ (54) + id : Buy 5 of existing objects
+ (60) + id : Sell Object
+ (61) + id : Sell all object of same obbject id
+ (70) + id : Wear object
+ (71) + part : remove object
+ (80) + id : drink object
+ (81) + id : eat object
+ (82) + id : drink from fountain
+ (90) : Dig at current location
+ (91) : Use binoculars
+ (92) : Use Magnifying Lens
+ (93) : Use Lantern
+ (100)+ id : Craft Object (crafts id)
+(35) + : Ranch Ownership Modification Codes
+ (20) + id : Buy Ranch id
+ (21) + id : Sell Ranch id
+ (22) + id : Look at building id
+ (23) + id : Click Codes +0= cabin +1=buildspot #1,etc.
+ (24) + id : Updrade Ranch home
+ (25) + id : Build at position id
+ (26) + id : destroy building at position id
+ (27) + id : Edit Ranch Profile
+(36) + : Auction House Codes
+ (40) + id : Bid $10 more on horse
+ (41) + id : Bid $100 more on horse
+ (42) + id : Bid $1000 more on horse
+ (43) + id : Bid $10000 more on horse
+(40) + : NPC
+ (20) + id : Start COnversation with NPC ID
+ (21) + code : COntinue conversation with npc at code
+(41) + id : Activate Transport id
+(42) + : Inter-Player Function Codes
+ (20) + id : look at player id
+ (30) + id : add player to buddy list
+ (31) + id : remove player from buddy list
+ (35) + id : TAG! buddy is it..
+ (40) + id : Begin trade procedure with player id
+ (50) + id : IGNORE playerid
+ (51) + id : unIGNORE playerid
+(44) + wish : Wishing well Wish
+(45) + score : Report Arena Competition Score result
+(46) + gamecode : Show HighScores
+(69) + code : Coded Dynamic Button Click with
+(70) + code + input contents in order |+ : Coded Input Submission
+ #1 : Bank transactions
+(79) + : Single player Module Requests
+(80) + : Inter-Module Communication
+ (20) + id : Invite player id to play game
+ (21) + id : Accept game invitation with player id
+ (80) + data : send data to opponent
+ (81) + data : send data to everyone in room
+(90) +
+ (20) + player id : Socials request
+ (21) + code : Dynamic Social Code Activated
+(118) : Bird Eye Map request
+(119) + X | Y : Client Map Click for info
+(120) + : Builder Codes
+ (20) : +1 Ground Tile ID
+ (21) : -1 Ground Tile ID
+ (22) : +1 Overlay Tile ID
+ (23) : -1 Overlay Tile ID
+(124) : Keep ALive Packet, ping-ponged after 1 min inactivity
+(125) : CLient notification that player is quitting
+(126) : MOTD Requested
+(127)+user|pass : login
+(127) (after login) ready for data, send all welcome packets
+
+FROM SERVER: (bytes)
+(20)+ : Chat code
+ (20)+text : Global Chat
+ (21)+text : Local Chat
+ (22)+text : Private Chat
+(21)+XX+YY+DATA : Map Data includes a flag byte8 to determine whether to reset movie
+(22) : System Whois Reply
+(24)+description : Edit Player Profile
+(25)+id|name|description : Edit horse profile
+(30) : Meta Codes for dynamically building InfoPane
+(35) : SFX Codes
+(40)+filename : Display external swf
+(41)+filename : Display external swf in protected mode (Map transmissions do not close movie) for cutscenes
+(42)+filename : Display external swf gently.. (dont load if one exists)
+(80)+data : Pass data straight to module buffer: DATARECEIVE
+(117)+overlay data : Overlay Data on which tiles to hide player when on
+(118)+map data : bird eye map data
+(119)+text : Mouseclick Location info
+(120)+update tile at location from build mode
+(121)+areas data : send info on all areas for map viewer at login
+(122)+time|day|weather //update every minute
+(122)+(19)+WEATHER // sudden non transitionsed weather change
+(123)+money|mail|players // status bar update
+(124) : Keep ALive Reply
+(126) : MOTD
+(127)+ : Login Attempt
+ (20): Successful
+ (21): Incorrect user/pass
+ (22): Failked + message
+(128)+ message : Disconnect with message.
+(129)+ Byte Codes for packet checking + Admin Flag
+
+------------------------------------------------------------------------------------------
+------------------------------------------------------------------------------------------
+HOMEMADE LIGHTWEGIHT PACKET ENCRYPTION:
+Use a server Function to Check Code, and make code.
+Use on all Packets which should be verified (Money earned in module, etc)
+X= chr(40)-chr(140) the CODES
+Y= chr(40)-chr(140) the checksum
+i= a random increment value 1-99
+p= coded packet number
+Server sends random original code: [60][45][80][100][ i ]
+[ X1 ][ X2 ][ X3 ][ Y ]
+
+X(p%4)+=Y
+X%100
+Y=(X1+(X2*X3)-X2)%100
+-----------------------------------------------------------------------------------------
+
+
+
+
+
+FLASH MODULES:
+0,0 at upper left
+416pixel wide x 288pixel high
+make a EXITMODULE() function! clear intervals and DO NOT set EXIT=true in it!!!
+set DATASEND= whatever datastring should be sent to server. include trailing newline!
+read DATARECEIVE often to receive data from server/other clients
+set ALLOWMOVE=true to allow player to use arrows to leave place
+set RELOADABLE=true to allow mod reloading Clicking OK again, etc.. (default to mods started with button code)
+set DONOTDISTRUD=true to mods that CANNOT be overwritten. . (arenas)
+set module music/sound volume to _parent.VOLUME periodically? to adjust to vol control.
+set PLAYMUSIC=true to shutoff Main Game music (for store submusic)
+_parent.PLAYERNAME = players username string
+IF YOU START AN INTERVAL IN Module, you MUST remove it also!!
+
+
+================MODULE MUSIC CODE EXAMPLE:
+PLAYMUSIC=true; //shutoff Main game music for own music
+if (MUSIC==undefined) {
+ MUSIC=new Sound(this);
+ MUSIC.attachSound("MUSIC");
+ MUSIC.start(0,9999);
+}
+if (_parent.VOLUME!=undefined) MUSIC.setVolume(_parent.VOLUME); //set volume to parent
+function AdjustVolume() { MUSIC.setVolume(_parent.VOLUME); } ///callable function
+====================END MUSIC CODE
+
+===================EXAMPLE HEADER CODE:
+
+_root.SendData(str); // send data to server
+var DATASEND:String=""; //data to send to server
+var DATARECEIVE:String=""; //data sent by server
+var EXIT:Boolean=false; // kill this movie when true
+var ALLOWMOVE:Boolean=false; //can player leave this movie by walking?
+var DONOTDISTURB:Boolean=true; // DOnt allow loading a movie on top of this one.
+=======================END HEADER
+
+==================EXAMPLE EXIT CODE:
+
+bEXIT.onPress= function() {
+ EXITMODULE();
+ EXIT=true;
+}
+function EXITMODULE() {
+ clearInterval(INTERVAL);
+ Key.removeListener(oKeyListener);
+}
+
+==============================END EXIT CODE
+
+
+////// EXAMPLE EARN PLAYER MONEY CODE
+DATASEND+=chr(24)+chr(30)+reward+"\n"; //send reward
+
+////// EXAMPLE SEND BEST TIME CODE
+DATASEND+=chr(24)+chr(62)+"Barrel Racing|"+Math.round(Timer*100)+"\n"; //send highscore
+
+////// EXAMPLE SEND HIGH SCORE CODE
+DATASEND+=chr(24)+chr(61)+"SLEIGHRIDE|"+Math.round(DISTANCE)+"\n"; //send highscore
+
+
+
+//SQL Queiries
+// Users with highes bad pass attempts
+SELECT * , count( * ) AS c FROM `badpassattempts` WHERE 1 GROUP BY user ORDER BY c DESC ;
+
+// USers that need removal
+SELECT player.id,player.username, DATEDIFF(NOW(),GREATEST(FROM_UNIXTIME(player.loggedoff),FROM_UNIXTIME(playerextended.signedup),FROM_UNIXTIME(playerextended.subscribedtill))) AS timeoff, 30+playerextended.timesonline AS minimum FROM `player` LEFT JOIN playerextended ON player.id=playerextended.playerid WHERE 1 ORDER BY timeoff DESC;
+
+// Refferals by players
+SELECT count(*) AS referrals,SUM(totalpayments),referredby FROM playerextended WHERE referredby!="" AND activationcode="" GROUP BY referredby ORDER by referrals DESC;
+
+// Income
+SELECT type,MONTH(FROM_UNIXTIME(time)) AS RevenueMonth,SUM(fee) AS TotalFees,SUM(amount)-SUM(fee) AS TotalRevenue FROM payments where 1 GROUP BY MONTH(FROM_UNIXTIME(time)),type;
+
+// End of month income
+SELECT TYPE , server, MONTH( FROM_UNIXTIME( time ) ) AS RevenueMonth, SUM( fee ) AS TotalFees, SUM( amount ) - SUM( fee ) AS TotalRevenue FROM payments WHERE TYPE != 'HORSEBUCKS' GROUP BY MONTH( FROM_UNIXTIME( time ) ) , server;
+
+// Particular Month Income for each server:
+SELECT TYPE , server, MONTH( FROM_UNIXTIME( time ) ) AS RevenueMonth, SUM( fee ) AS TotalFees, SUM( amount ) - SUM( fee ) AS TotalRevenue FROM payments WHERE TYPE != 'HORSEBUCKS' AND MONTH( FROM_UNIXTIME( time ) )=4 AND YEAR(FROM_UNIXTIME( time ) )=2008 GROUP BY MONTH( FROM_UNIXTIME( time ) ) , server;
+
+// VERIFY TOTAL MONTH INCOME for each month:
+SELECT TYPE , server, MONTH( FROM_UNIXTIME( time ) ) AS RevenueMonth, SUM( fee ) AS TotalFees, SUM( amount ) - SUM( fee ) AS TotalRevenue FROM payments WHERE TYPE != 'HORSEBUCKS' AND YEAR(FROM_UNIXTIME( time ) )=2008 GROUP BY MONTH( FROM_UNIXTIME( time ) ) ;
+
+
+/// List all current Subscribers
+SELECT username, playerid FROM `playerextended` WHERE FROM_UNIXTIME( subscribedtill ) > NOW( );
+
+
+//Find mods?
+SELECT masterplayer.username, masterplayer.lastserver, masterplayer.age, masterplayer.email, sum( payments.amount ) AS payments, sum( ruleviolations.points ) AS vios FROM masterplayer LEFT JOIN payments ON payments.playerid = masterplayer.id LEFT JOIN ruleviolations ON ruleviolations.playerid = masterplayer.id WHERE masterplayer.age >17 AND masterplayer.lastserver = 'bay' AND masterplayer.moderator = 'NO' GROUP BY payments.playerid, ruleviolations.playerid ORDER BY vios, payments DESC
diff --git a/DataCollection/Useful Info/IDEASQ1 b/DataCollection/Useful Info/IDEASQ1
new file mode 100644
index 0000000..cc31999
--- /dev/null
+++ b/DataCollection/Useful Info/IDEASQ1
@@ -0,0 +1,414 @@
+[ ] Think about adding characters: Unicorn, Zorro, Pegasus, Lone Ranger, Shadowfax, Hidalgo,
+ BLack Beauty, Black Stallion, Misty of chincoteague, Seabiscuit, Manowar, Tornado,
+ Fatty Lumpkin, Flicka, Mr Ed, Epona
+
+Cooperative Games: Capture the flag? (bonsai)
+ Maze, need two people to get through it.
+--------- PARENTAL CONTROL IDEAS --------------------------------------------
+USer can set up an account, and then a parental control account can be added.
+This account can do the following:
+ Set CHILDNOCHAT to Yes/No, Which disables all chat to this player.
+
+ Set playtimeper Multiple. Every this many minutes, they get to play online,
+ So, that effectively sets the following limits:
+ 1= unlimited
+ 2=12 hours per day
+ 3= 8 hours per day
+ 4= 6 hours
+ 6 = 4 hours
+ 8 = 3 hours
+ 12 = 2 hours
+ 16 = 1.5 hours
+ 24 = 1 hours
+ 48 = .5 hours
+
+ playtime can store up to a MAX of double the multiple production.
+ i.e. If parent sets playtimeper to 16 - and child stays logged off 2 days, they will have 3 hours of playable time. (Actual time would be 3 hours and 11 muinutes! cause they would earn some playtime WHILE playing...)
+
+ parental disable - temporarily disable the account.
+
+ Art ROom Disable? - dont allow art room use for player.
+
+ Session logs?
+
+-------- WORLD LAYOUT AND STANDARDIZATION ----------------------------------------
+
+MONEY:
+ Objects should be standardized as Being worth 10x their REAL WORLD value.
+ i.e. bluejeans, maybe($30.00us)=$300 game
+
+QUESTS:
+ Please see detailed quest manual on top of Quest Editor!
+
+TIME PERIOD:
+ No electricity, No Engines, No gadgets, loosely modeled after american west, but also a FEW modern
+ things will trickle in... Say bluejeans? Doubt they were around in pre-engine.
+ So this land is, Kind of Modern Day, BUT cutoff from all tecnological advances.
+ I.E. We use wagons for transport, not trains. etc.
+
+CHARACTERS:
+ Unique Single First Named characters (a baby names site is great) for all characters EXCEPT storeowners
+ Storeowners Two names, first name with last name relating to store:
+ FISHING SHOP LASTNAMES: Jim Fisher, Jim Hook, Jim Bobber
+ FOOD STORE LAST NAME EXAMPLES: Jim Applecore, John Fig, Jim Peel.
+ VETS: Jim Sutre, Bob Stitch
+ etc...
+
+CONVERSATIONS:
+ * Characters can give directions, etc.. But lets NOT have them Leave character and tell the player to "CLICK HORSES"
+ or anythign game specific, lets leave the characters completely in the game, (they do not know its a game)
+ * Actions should be placed in ( )'s Whether it's describing an action that took place, or allowing you to perform an action.
+ * Allow a response to exit every chat point, don't leave them blank (pretend there is no exit button at bottom, because there may not be in future)
+
+LOCATION DESCRIPTIONS:
+ Descriptions should be First-person-this is what-you-see descriptive text
+ Good Examples:
+ * This building is a mess, there are actually Anthills on the floors out of all the dust..
+ * In looking at this Rock, you notice a Small Drawing, Looks like it's telling you to Dig?
+ * This building looks like it's ready to collapse onto you.. whoever owns it must not take care of it.
+ Poor Examples:
+ * I see a rock and a tree here. (dont use 'I')
+ * BUY STUFF HERE (lets not command a player)
+ * Small Rocks. (Lets prefix it with "You See some small rocks.")
+ HTML Formatting: ,,
+ Go ahead and use the following codes:
+ to bold something just do it like This that was bolded.
+ For Italics, Do This.
+ And for new lines, use
newline!
+ Directions Example:
+ %MAPD NORTH: Business District
SOUTH: Residential District
+ Formatting Guildelines:
+ DOnt over use it, Use it when structure will help the description.. I.e. A note text, Or Multiple items described, etc.
+
+BUILDINGS:
+ On average, twice as many cabins as Shops per town.
+ MOST(2/3rds) Cabins should have an NPC, All Stores Should.
+ All buildings should have description text. describe what you see inside the building with a couple lines.
+ Most buildings should be spaced with one non-building tile between each
+
+ CLothes shops: One different set of clothing stocked per town.
+ Equipment shops: One Set of saddle/bridle/pad per town
+ Groomer Vary in quality from 500-1000
+
+TOWN STRUCTURE
+Cities named after the islands they are on
+Streets named after the cities they are in
+Northsouth= Avenues
+EastWest=Streets
+Title Conventions: Intersection of Bla Avenue and Blee Street / Blee Street / Bla Avenue
+
+NEW ISLANDS ============================================================================
+ISLAND: ART Isle
+COMMUNITY?: Maybe a town of paintton? brushton? easleton?
+STYLE: Maybe Several Art rooms close to eachother for drawing contests!!
+----------------------------------------------------------------------------------
+ISLAND: Cat Isle
+COMMUNITY?: Small Town in center for forest? Whiskerton.
+STYLE:
+----------------------------------------------------------------------------------
+ISLAND: Flower Isle
+COMMUNITY?: Small tiny shop-less village Petal Meadow?
+STYLE: Small village protected by a huge forest maze.
+----------------------------------------------------------------------------------
+ISLAND: Tail Isle
+COMMUNITY?: Ranches, Lots of Ranches
+STYLE: Ranches spread down the length of tail isle
+----------------------------------------------------------------------------------
+ISLAND: HARE Isle
+COMMUNITY?: TOwn Caroton?
+STYLE:
+----------------------------------------------------------------------------------
+ISLAND: PIRATE ISLE - Wait for Pirate Tiles
+COMMUNITY?:
+STYLE:
+----------------------------------------------------------------------------------
+ISLAND: Saddle Isle
+COMMUNITY?:
+STYLE: Huge Forest Maze(s)
+----------------------------------------------------------------------------------
+ISLAND:
+COMMUNITY?:
+STYLE:
+----------------------------------------------------------------------------------
+
+========================================================================================
+
+
+CITIES/TOWNS:
+Horse Isle Earton:
+ COMMUNITY: Big Town - First town new players see, Simple Layout, and Very Few Cabins, mostly stores.
+ GENERAL: Lots of Signs, Good descriptions.
+ TRAINER: SPEED
+ ARENA: Jumping Arena
+ GAMES:
+ STREET NAMES: Cochlea Canal Drum Wax Lobe
+Horse Isle Treeton:
+ COMMUNITY: Biggest Town in game. LOTS of NPC's
+ GENERAL: Some of the quests in this town, Jump you to several of the tiny islands off the shore.
+ TRAINER: AGILITY
+ ARENA: Conformation Arena
+ GAMES: ** Memory match tree game
+ STREET NAMES: Maple Oak Aspen Elm Linden(smile) Cedar Pine Birch Spruce
+Horse Isle Appleton:
+ COMMUNITY: Big Town, community full of Major horselovers, its why they grow so many apples.
+ GENERAL:
+ TRAINER: STRENGTH
+ ARENA: Racing Arena
+ GAMES: ** Apple bobbing, ** catch apples falling from trees ,make cider
+ STREET NAMES: Red Green Braeburn Golden Fuji McIntosh
+SnowIsle Chillton:
+ COMMUNITY: Medium Town
+ GENERAL: Lots of Really nice people. Several will pay good$ for logs for their fires :)
+ A Few Delievery quests to people in Hotton
+ TRAINER: CONFORMATION
+ ARENA:
+ GAMES: SNowball fight, **Ice Skating, **snowflake catching, **ice skulptures, **snowman game
+ STREET NAMES: IceCube SnowFlake Wind Brisk Freeze Blizzard Frost Cold Chilly Nippy
+DesertIsle Santon:
+ COMMUNITY: Tiny Desert Community, just a few desert huts, with a FEW NPCS..
+ Maybe one general store.
+ GENERAL:
+ TRAINER:
+ ARENA:
+ GAMES: Some sort of search for water game, Colored sand in bottles? sand castles?
+DesertIsle Hotton:
+ COMMUNITY: Medium Town
+ GENERAL:
+ TRAINER: ENDURANCE
+ ARENA:
+ GAMES:Message in a bottle **coconut bowling
+ STREET NAMES: Sizzle HeatWave SunBurn Humid Arid Tropical Sticky
+DolphinIsle Flipperton:
+ COMMUNITY: Small Retirement commmunity
+ GENERAL: lots of Characters and Quests, few stores
+ TRAINER: None
+ ARENA: None
+ GAMES: None
+ STREET NAMES: Blubber Aquatic Dorsal Lagoon Marine Sonar
+BirdIsle Wington:
+ COMMUNITY: Small Town, More of a younger community, a lot of parents and children
+ GENERAL: Maybe some lost kids quests, Grow thier own food, Bookstores?
+ TRAINER:
+ ARENA:
+ GAMES: some sort of bird game. . fly as a bird? Hunt for feathers to get prize, make a birdhouse, paint by number bird scene?, bird shooting game
+ STREET NAMES: Nest Quill Span Feather Hatch Egg Migration Clutch Crest Flock Perch
+ NOTES: No stumps, they dont cut trees , dense forests
+TurtleIsle Shellton:
+ COMMUNITY: Medium Town, Very Pretty and girlie , lots of girlie girl stuff.. . hmmm let sara and autumn figure this out :)
+ GENERAL:
+ TRAINER:
+ ARENA:
+ GAMES: **Capture butterfly game, **Flower match game **junk hidden under turtle shells
+ STREET NAMES: Turtle Carapace Scute Sea Box Painted Lady Spiny Snap Green Wood
+Hoof Isle Horseshoe Village:
+ COMMUNITY: Small village. more secretive people. Kind of a "hidden community" lots of Secrets..
+ GENERAL:
+ TRAINER: None
+ ARENA: None
+ GAMES: **Throw Horseshoes game **another tetris type game with rocks
+ STREET NAMES: Anvil Iron Steel Alloy
+
+
+----------------TACK STANDARDIZATION AND IDEAS:------------------------------------------------------
+BONUS's Range from 0-500 for saddle, 0-200 for pad & 0-300 for bridle
+AND ONLY for strength,speed,endurance,conformation,agility,intelligence,personality
+(the last 2 probably unused??)
+
+The Most basic Gear will do nothing. it is cheap, and simply allows for riding/competitions.
+
+More advanced gear should be priced as follows:
+no bonus =$500 saddle, $250 pad/bridle
+bonus' of around 50 = $1,500
+bonus' of around 100 = $2,000
+bonus' of around 200 = $10,000
+bonus' of around 300 = $100,000
+bonus' of around 400 = $1,000,000
+bonus' of around 500 = $10,000,000
+
+example bonuses are 250 speed, 100 endurance, lets price it roughly: 50k for speed +5k for endurance=$55k
+
+Tack Ideas:
+Simple Set = no bonus's
+
+
+Simple $5k saddle 3k bridle 2k pad +10 in somethine
+improved $50k saddle 30k bridle 20k pad +100 in something +50 something else
+awesome $500k saddle $300k bridle $200k pad +300 in something +150 something else
+magical $5M saddle $3M bridle $2M pad +500 in something +250 something else
+
+
+//conformation enhancers
+Fancy Set = SADDLE(100con)$50K PAD(40con)$20k BRIDLE(60con)$30K
+Beautiful Set= SADDLE(300con+150per)$500k PAD(100con+50per)$200k BRIDLE(200con+100per)$300K
+Glorious Set = SADDLE(500con+250per)$5M PAD(200con+100per)$2M BRIDLE(300con+150per)$3M
+
+//Racetrack enhancers
+Racing Set = SADDLE(100spd)$50K PAD( 40spd)$20k BRIDLE(60spd)$30K
+FireBall Set = SADDLE(300spd+150end)$500k PAD(100spd+ 50end)$200k BRIDLE(200spd+100end)$300K
+Icarus Set = SADDLE(500spd+250end)$5M PAD(200spd+100end)$2M BRIDLE(300spd+150end)$3M
+
+//Jumping enhancers
+Jumping Set = SADDLE(100str)$50K PAD(40str)$20k BRIDLE(60str)$30K
+Jackrabbitt Set= SADDLE(300str+150spd)$500k PAD(100str+50spd)$200k BRIDLE(200str+100spd)$300K
+Pegasus Set = SADDLE(500str+250spd)$5M PAD(200str+100spd)$2M BRIDLE(300str+150spd)$3M
+
+//Agility enhancers
+Smooth Set =
+Graceful Set =
+Nimble Set =
+
+
+
+==========================================RANCH SYSTEM THOUGHTS==============================
+Ranch houses are scattered around the empty lands of horseisle.
+
+Either a single tile? Or a center tile with options to build out around it.
+They have a set Value, and then an Adjustable Market Value based on Number of open ranches?
+A Subscribed player can Buy a ranch. Once bought, they can TItle it, write adescriptions for it
+and Even Decorate it. (generic FLash Background, allow positioning Couch, chair, painting, etc.)
+These do nothing other than look cozy.
+
+At your ranch house, you can receive mail, and send mail
+You can also Build new structures:
+
+Training Pen: Allows you to train one horse/for free/day 5 points in anything!
+Barn: Allows you to Own 2 more horses! in addition to base # of 3?
+Shed: Allows you to store Items here. STORE button, and GRAB button..
+
+Different ranches have a different number of expandable slots.
+Some cheap ones only have 1. so a player could only build a shed for instance.
+Others could have All Around for a max of 7 buildings (need an entrance)
+ that would allow 3 barns (6+3 horses) 2 trainers and 2 sheds for lotsa junk
+
+example ranch layout: H=house, B=barns, Shed,Trainer
+BSS
+BH===
+BTT
+Once built, a building can be torn down, but only 1/4 cost salvaged?
+
+
+
+
+
+
+-------------------------------------------------------------------------------
+==================================[ RANDOM IDEAS ]====================================
+-------------------------------------------------------------------------------
+WORLD:
+CatIsle - Whiskerton
+TigerIsle - Stripeton
+
+
+MARY:
+search for the golden horse shoe,and a saloon Add buterflies
+
+GENERAL:
+Horse can be put to work at the Wagon transport office!
+After a certain nnumber of OTHERplayer trips, you get paid, and horse sent back!
+Horse is broken/unbroken??
+Add a horse aging system??
+Adda highscores System.. View RIchest players, Landowners, Most compets one, most winning horse..
+Arena Loudspeaker, does "localchat" to everyone nearby announcing start of races, etc.
+Pack horse competition, see if your horse can carry all the gear...
+Pasture = free place to let a horse roam around, gets happy and tired
+
+
+GRAPHICS:
+
+ animated birds flying overhead
+ blended clouds hovering/moving above
+
+ITEMS:
+
+ RANDOM WORLD ITEMS:
+ Iron Ore / Copper / gold nugget
+ Clams /coral
+ snails
+
+ TO BUY:
+ Saddle (types: racing, dressage, western, english) / Bridle / Horse Blanket
+ Oats / Hay
+ Brush
+
+
+Allow players to make "books" at a printer shop. and also make "copies"
+
+GAMES:
+ Sleigh ride in snow area...
+ water tank stop leak
+ Wishing well, fins a wishing well coin, and then wish for "money" or "things" or "world peace" and get a random return
+
+ Horse Jumping
+ Horse Racing (how player make faster??)
+ Barrel racing
+ Horse Show (FFR style )
+ Quests to find things
+[X] Capture wild horse!! (throw rope loop)
+ throw horseshoes
+ cow tipping??!!?!? if you do it, someone can turn you in to police for reward!
+ fishing sideview requires fishing pole and lure or bait
+ construction - laying bricks (tetris)
+ count sheep while sleeping
+ digging with a shovel out in map.. ore veins hidden about...
+ Disturb a bee's nest - Avoid bee's while picking up honey combs...
+ Slider puzzle game.
+
+MODULES:
+ Farrier, see guy banging on horseshoes blacksmith style...
+ Flowershop.. Bunch of flowers all around.. accidentally break a vase if
+ click on something , have to pay! :)
+
+
+STORES:
+ fishing store
+ Vetrinarian
+ ferrier / blacksmith
+ trainers = speed / strength / conformation / endurance
+ arenas - jumping /racing /dodgeing/ conformation
+ Human food
+ Horse Feed
+ Human Drink Store
+ Rock Store
+ flower Shop
+ MIsc Store
+ clothes store
+ horse equipment store
+ Realtors office
+ police station - test horse for doping
+ mail station
+ wagon station (warp)
+
+
+
+
+///////////////////// FROM OLD HTML VERSION OF GAME DEVELOPMENT ////////////////////
+idea: offer to email parents Chat logs for sessions.???
+
+
+soon:
+player buyable/ownable estates
+
+ESTATES:
+House - Free Sleeping / Rent Beds
+Pen - House 2 horses / Rent 2 stalls
+Barn - House 6 horses / Rent 6 stalls
+Ferrier - Shod / Buy wood/metal
+Vet - Medicalize
+Workshop - Craft Junk
+Kitchen - Cook Junk
+
+WAYS TO MAKE MONEY:
+Add a postal mail system
+Add a newspaper system
+Add a Garbage Collection Job. (MIRANDA SAYS NO)
+Groom horses for money
+win competitions
+rent barnspace
+craft and sell stuff??
+rent beds inhouses?
+do ferriation
+do vet work
+Find Wild horses
+Allow cooking
+
+
diff --git a/DataCollection/Useful Info/MUSIC b/DataCollection/Useful Info/MUSIC
new file mode 100644
index 0000000..0f53570
--- /dev/null
+++ b/DataCollection/Useful Info/MUSIC
@@ -0,0 +1,7 @@
+
+
+404 Not Found
+
+Not Found
+The requested URL /dev/MUSIC was not found on this server.
+
diff --git a/DataCollection/Useful Info/MUSICQ1 b/DataCollection/Useful Info/MUSICQ1
new file mode 100644
index 0000000..0f53570
--- /dev/null
+++ b/DataCollection/Useful Info/MUSICQ1
@@ -0,0 +1,7 @@
+
+
+404 Not Found
+
+Not Found
+The requested URL /dev/MUSIC was not found on this server.
+
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diff --git a/DataCollection/Useful Info/TILESQ1 b/DataCollection/Useful Info/TILESQ1
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index 0000000..8cb6dea
--- /dev/null
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@@ -0,0 +1,7 @@
+
+
+404 Not Found
+
+Not Found
+The requested URL /dev/TILES was not found on this server.
+
diff --git a/DataCollection/Useful Info/TODOQ1 b/DataCollection/Useful Info/TODOQ1
new file mode 100644
index 0000000..21a73fe
--- /dev/null
+++ b/DataCollection/Useful Info/TODOQ1
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+[ ] Wiches, or Wizards, or Pirates for us to choose from. CHARS
+[ ] Add Server-specific forums in-game? or out?
+[ ] Make more volehole levels and release (+ art)
+[ ] PM auto reply
+[ ] Muting of channels (Global, etc)
+[ ] POSSIBLY raise pawneer for trained horses
+[ ] List of all "Counted" Stats
+[ ] And adding more horse quizes/games.
+[ ] A circus competition, where it requires intelligence and personality, so there is something that the smaller and less talented breeds can excel in =].
+[ ] goat companion
+
+[ ] Clear Rules and Violation Values, Clear moderaotr guidelines
+[ ] Gold Mine
+[X] option to resend auth email?
+[ ] Parental controls via email?
+[X] track last server connected to
+[X] ADD AUCTION HOusE
+[X] Profiles filters/rules?? Players are stating their ages, etc.
+[X] Add a BUY 5 or BUY 10 buttons in shops
+[ ] Mark stuff you can craft and those you cant.??
+[X] Top 10
+[X] BestHorseGames.com
+[ ] Throwa quest referencing the silver brumbi character (jessielala loves it)
+ http://www.hotkey.net.au/~sasami/brumby/tree/thowra.html
+
+[X] Add a change password system for players
+[X] Add random SIckness/health problems for horses TWISTED ANCKLES /COLDS? etc...
+[X] Remove Button Disable for CRAFT ing
+[ ] Add a password to checkgateway.php
+[ ] Add Max - wrong passwords detection
+[ ] Add a Max number of packets per minute to Clients in server?
+[X] Add a cached object table?
+[X] Use Cached MAPTABLE everywhere in place of sql
+[ ] Add SPLAT sfx for tomato etc.
+[ ] Put up a dialog box: Are you playing? Disconnect in 1 minute...
+[X] If chatin is focused, then new chat should scroll boxes
+[X] Build a check entering system
+[X] Horses spawning does not check exteneded tiles properly...
+[ ] Show ranch locations on autosell lists
+[X] Put a limit on Crafting items when inventory full
+[X] Fix Basketball game network code errors
+[X] test ban / trade system on beta
+[X] Lieffrings do cash/checks??? PO BOX??
+[X] Remove tools from inventory make eternal
+[X] Allow BBCODE in descriptions?
+[X] Fix Arenas?? Racing arena not doing proper player updates?!!?
+[X] Allow commas in numbers!!! 4,000 = 4000 NOT 4!!!
+[X] Add /buddy /all /near chat shortcuts
+[X] get support mail properly labeled
+[X] See about proper reply addressing, what does gmail offer?
+
+SOON NOW THAT LIVE:
+[X] Moderator Abilities /Positions
+[X] Moderator Application
+[X] Moderators and Admins different colored chat for recognition
+[X] Make CHAT ADMIN to allow mods to chat with each other
+[ ] Have an easy way for players to be able to chat with a moderator
+[X] Why Subscribe?
+[X] Game Manual / Tech Tips (knowledge base)
+[X] CLeanup scripts - (remove new accounts when not verified for??? 2 days?) 50 hours
+[X] Cleanup accounts after 30days+number of logins of inactivity
+[X] Limit global chat text length
+[ ] Fix admin commands up some, none do enough error checking.. .
+
+
+BEFORE GOING LIVE:
+[X] snow weather
+[X] darken fog
+[X] Playtime limits enforced
+[X] Admin silence Function
+[X] IP Blocking?
+[X] Get a server online
+[X] Get New User SIgnup system
+[X] Clear rules/policies
+[ ] Parental COntrols System
+[/] Migrate Betas to live server that want credit.
+[X] Horse ISle Logo? Remake site?
+[X] Competition clothes
+[X] 200+ Quests
+[X] Pirate Isle + Tiles
+[X] FLower Isle Redone
+[X] Security Enhancement
+[X] Fix Telescope extended tiles
+[X] Player ghosts once in a while...
+[X] Other weather FX - weather system
+
+
+Anyone TODO:
+[ ] Make up more Pictionary Random Words for Drawing room
+[ ] Make up Riddle Room Horse RIddles
+[ ] Make up more generic riddles
+[ ] Make up More Poetry room word lists?
+[ ] COme up with slick minigame ideas
+[ ] Report bugs
+
+Miranda TODO:
+[X] Work on RULES
+[X] Work on TECHNICAL POINTS
+[X] Work on GAME MANUAL for horse isle
+[X] TItle forest areas
+[ ] more horse specific games
+[ ] Make 1-2 quests per day :) - Clean up other quests
+[/] Re Build new competition clothes in stead of normal clothes
+[X] Sound Effects for games
+[X] Develop a list of CLient sound effects actvated by server (Slap, rip, break, hit,Growl) for some socials, and also for other random events.
+[X] Proof Riddles / add riddles
+[X] Map colorings #1 Snow whiter green
+[X] add objects to better balance spawning over larger world now
+[X] Add map areas for new islands
+[X] Assign existing icons to all the objects with iconid 1 that you can. And then tell jo to draw rest.
+[X] Fala painting too hard.
+[X] Tuttle Painting - Too hard?!?! I cant get it? (Onlooker) too
+[X] Arica Offered to make the different color versions of pixel horse?! Do we want?
+[X] Think about/plan workshops
+[X] 3 More music quests
+[X] Jornak: And with the T-Rex quest, I don't get a reminder in the right text box, just something to note.
+[X] convert charla mae to a collecting oranges additional step
+[X] Add playerextendeds for all
+[X] Muzzle forest is pretty 'gappy'
+[X] Add a fish cooker : accepts any sized fish and exchanges an eatable version big/med/small
+[X] Help topic: HOw Can I Improve my HOrses Abilities?
+[X] Help topic: Ranches?
+[X] Sort order objects better
+[X] maybe add some more breed description detail
+[X] Ricardo painting too hard? (momma)
+[X] Decide whether games should show just horses, or rider+horse
+[X] Work on documentation
+[/] Add more overlay proper coloring (Bridges, etc)
+[X] Normalize Object Pricing at 10x real world
+[/] Design a Jumping game, top view like 3d one
+[/] Design some more horse-centric games
+[X] Welcome signs/Direction signs/ Turn buildings on
+[X] Submit website to search engines (joe worked on this)
+[X] Make a list of Minigames and locations (joe built into library)
+[X] Maybe have her build horse-versions of chars
+[X] Proofread website / beta tester application
+[X] Abigails skates are too hard to find without another clue. . .
+[X] Fix twig back to 1000 (momma) says but not gives
+[X] Tobias offers the quest again after completion? (momma found)
+[X] Is my "Playthis song quest" cool? If so, devise several tunes playablae in single octave sharpless
+[X] Scatter mudholes around the planet
+[X] put a space in between checkers/chess
+[X] Have welcome willy give out the various quest tools! and explain them.
+[X] enter in all Tack objects, and proper price/benefits
+[X] add pet stores
+[X] Add breed Descriptions
+[X] Add new objects into database (non quest specific)
+[X] Think of other tack items
+[X] Design a Barrel racing game
+[X] Design conformation arena
+[X] Add wagon transport setup for near horseshoe.. from??? Appleton??
+[X] Get proper values in for all of the Horse breed base stats
+[X] Make more "areas" defined
+
+
+JOE TODO:
+[ ] Check on Horse Run, when you get over 100 orbs
+[X] Redirect horseisle.net to horseisle.com
+[X] WEATHER: Birds / Bats / Flys? / Rainbows
+[X] GAME IDEA: Rock Mine -- Rocks with numbers on them - click proper rock to chip away (even, odd, multiple of 4, 3 5 , 7 ,8,9,10,2
+[ ] Boat Multipass type object for travelling.
+[ ] Add a simple typing game. . maybe have to type the horse descriptions out :)
+[/] Add Phrases to ban including swears such as: "phone number" "What town" "how old"
+[ ] Funny horsie FOrtune cookies?
+[ ] Make a geo-hunt US States / Canada provinces
+[ ] Alternative to paying $$ for sub
+[ ] double? word path payout
+[ ] 1 player Whats different in these 2 scenes Quest game??
+[ ] Possibly do MAX object Spot Culling: SELECT *,COunt(*) as C from objects WHERE playerid=0 AND storeid=0 GROUP BY X, Y ORDER by C DESC LIMIT 5
+[ ] Likely DO Max Object Store Culling: SELECT *,COunt(*) as C from objects WHERE playerid=0 AND storeid!=0 GROUP BY storeid ORDER by C DESC LIMIT 5
+[ ] 2 Player Team work games?!?!
+[ ] Simonish 1 player mini game
+[ ] Join WOrds that have been cut in half and mixed around
+[ ] Goup Game: ShapeForms (ColorFOrms) Dynamic shape producing, and then move them around (minet)
+[ ] BUG: Treasue hunter still lags some players?
+[X] BUG: Racing aarena AIYA button buggy?
+[ ] BUG: IE6 wont let you view parent page from game?!
+[ ] CRITICAL: FIX ANNOYING SPACING IN MAC CHAT TEXT!!!! Off = O ff?!?!?! etc..
+[ ] remake my old TONG game
+[ ] Air hockey game :)
+[ ] tipping cows game???
+[ ] Integrate Message in a bottle with FLotsam! . . .. A Message in a bottle is something you bring to city hall for a reward??? i donno yet. . .
+[ ] 1v1 Bommerman clone.. Horsebombs! They shoot out in 4 directions eating something in path, usually apple/players.
+[ ] Hide and seek multiuser room? Take turns clicking things to hide under/behind in a house?
+[ ] Pony Express Some sort of delivery system within the game??????????????
+[ ] Ring Jousting - first person fake 3d Guuide stick into oncomming ring while gighting random movements
+[ ] Ice skating game Multiplayer??
+[ ] make a pin the tail on the horse game.
+[ ] allow key objects to open certain buildings
+[ ] Tetherball game, Frisbee, bean bag toss
+[ ] fish shadow swimming around water?
+[ ] multiplayer synonyms game?? Tried long time finding a nnice sysnonyms list..
+[ ] Jumping arena Hold Down up arrow for bigger jump, let go to activate jump
+[ ] Scorpions can bite a horse!
+[ ] snowballs melt in inventory
+[ ] IDEAS: Memory game, slingshot game, squish bug game
+[ ] depending on terrain, player and horses get more thirsty! (desert)
+[ ] Update player views when a same tile player GRABS/DROPS objects
+[ ] wandering horses gain experience! so longer they wander, more valuable :)
+[ ] Add Game/help Info to Flash Menu
+[ ] GFX: Move chat bubbles when multiple
+[/] (objects removed in 12 hours) Store object limit
+[/] CRITICAL: FIGURE OUT WHY SOUND EFFECTS DELAYED IN MINIGAMES!!! ?? Just up the FPS of that game???
+[/] Get Login and signup webpage portions done.
+[/] Make screenshots, and fix verbage, meta/keywords..
+[/] mouse,gerbil,Genet,Servel, Fennec Fox, Kinkajou, parrot, pidgeon,ferret, rabbitt,rat,hampster,gecko,toad,treefrog,turtle, spider, pig, lots of dogs
+[/] PET: KITTENS: Black,Calico,Brown Tabby,Orange Tabby,Tuxedo Kitty,White,Bengal,Himalayan,Persian,Siamese
+[/] MARBLE BUG: i didnt get player updates at all?!?! - may be transient
+[/] CHESS BUGS: sits on grabber frame - & Sometimes not dropped at a snap point for opponent!? could not duplicate?
+[?] Find javascript to Set game as 'focused' so no need to click it when switching windows. - LOooked for a while.. onblur, onload not cutting it..
+[/] Put limits on # of different objects in player inventory, and quantity.
+[/] Don't Allow horses to spawn/wander into towns
+[?] Cactus can injure a horse!
+[/] parental controls - Disable chat option? - Email chat logs?
+[/] Make sure server cannot "bunch" up packets sent to client!
+[/] Make sure server waits to send client welcome packets until client ready
+[/] get all horse breeds drawn
+[/] (dressup mod)Build a "build a snowman" game :) -sara
+[/] Snowman Dressup/Doll/horse dressup?
+[/] add town center building - Allows mail sent/receive And community messages
+[/] First Person Cave Exploration module/garden hedge????
+[/] get game assets professionally drawn
+[X] sara suggested allowing the socials to make noises when you hit someone :)
+[X] Horse Whisperer - Building of info where you can locate a certain breed
+[X] CRITICAL: Server Lockup 12 players online, :59 locked at end of minute.
+[X] CRITICAL: Server Crash March 1st - 15 players - middle of minute - Looks like a Player Disconnected right before??
+[X] Maybe a Pirate Treasue Award.
+[X] Make a Geo-hunt Style HOrse Parts/Bones?
+[X] Crash happened 14 people online - 5 person races possibly on startup
+[X] BUG: Huge Server Lockup problem! >7 people online???
+[X] Some sort of a Horse Running with other horses.. Maybe your horse runs around finding other horses and then they follow??
+[X] Players get a first place 2 star ribbon when they beat 2 other opponents 4star when 4opponents, etc
+[X] (single) multiplayer baloon game, shoot same colors
+[X] Frog Jumping on Twigs up waterfall game
+[X] setup a subscription/payment system
+[X] boggle game - server checks dictionary file
+[X] Pasture Free place to sit and let your horses stand in pasture for free, but they all gain moo+food slowly over time
+[X] Stop making players invisibile on MapCoded spots.. Leave it to the overlay tile definitions instead.
+[X] What happens when player you are private chatting with leaves???
+[X] NOPE Objects change into something else after so long a time in inventory. . .
+[X] Only spawn objects on walkable terrain NOT inside buildings,etc
+[X] Create server timeouts, close connections during login after 5 minutes of no login,
+[X] title graphic
+[X] Fix arrow keys while editing profile!!
+[X] 15 minute inactivity logoff
+[X] Add an exit button either shortcut or key to exit back to main page. .
+[X] Fix char 32 bug, Stop covering Chat Boxes on Disconnect, Add X button, add dynamic errors
+[X] DONT Possibly rent barn space from other players?? ack. . . too hard..
+[X] riding a low-experience horse will BUCK you every once in a while :)
+[X] Add Geo Hunt Award --
+[X] DO BY HAND Random presents given on CHristmas/ newyears?? maybe birthdays?
+[X] Add an Awards system
+[X] Add a Session Log? IP, ID, Username Logon, logoff
+[X] Allow a QUANTITY in item trading
+[X] Backwards BOGGLE find a word placed in a boggle type setup
+[X] Workshops: ex. jeweler - combines 20 pearls + necklace chain = pearl necklace
+ Need Tiles and lots more objects
+[X] Add conditions to send player to Prison :) (starving horse)
+[X] LONG TERM: Switch to EXTENDED Tileset (64 tiles) Selectable by Island TYPE! Maybe "Cloud" other islands of different type in view....
+[?] CLIENT: BLock Chat boxes while on welcome isle
+[X] Maybe cant move (fails once in a while ) when hungry thirsty?
+[X] NOPE! COnsider horses starting as FOALS as a percentage restriction on height and abilities
+[X] Limit Trading when inventory full
+[X] Limit Number of objects in a GRAB ALL
+[X] sending list of overlays which hide player, and then hiding player on client side whenever character is "rounded" into a hiding one. in this way you'll be able to see movement into shops, etc!
+[X] Extend the time before race end! SOme racers get cutoff!!
+[X] GFX: Cutoff legs in bushes/grass
+[X] Horse Game: Riding bull - stay on bull
+[X] QUEST GAME: tangrams :)
+[X] Add rotten tomatoes
+[X] BUG: Wishing Well, too many items (purplemuffin)
+[X] Reward for completing all quests - nice set of tack? (Onlooker)
+[X] CLIENT: Dont close arenas on ^MM even!
+[X] CLIENT: Add a clear chat boxes again?
+[X] CLIENT: Switch WEAR buttons for clothes to SELECT?
+[X] BUG: if a person you are private chatting with leaves, remove them from chat box
+[X] BUG: a certain char cauases everything to go water.. . screws up maps ???
+[X] BUG: Encode < as <
+[X] BUG: Money being added to accounts?!?! Goingcrazy=22000 firechild=11000?!? windmill?
+[X] Add a quantity requirement for first object on actions :)
+[X] Add a bonus/$? of somekind for beating the top score on any game. (onlooker)
+[X] BUG: Private Chat messes up
+[X] BUG: dont allow entering an arena more than once!!
+[X] Allow researching Quests/minigames at library???
+[X] Finish up Ranch Functionality trainer, garden , etc..
+[X] HOt air balloon game
+[X] CRITICAL: FIx ARENA startup bugs (when looking at horses, etc..)
+[X] fix private chat bug, when a player leaves?
+[X] get characters professionally drawn
+[X] disable back button???? (just force new window)
+[X] (prolly not) COnsider switching to a quantity based inventory, rather than individual objects.. .
+[X] Switch gaia varialbles to global table (# horses, # buried treasure, etc.)
+[X] When riding horse have players move FASTER to locations rather than Jumping 2 spots...
+[X] Show characters actually riding a generic horse
+[X] Fix PROFILE page being blank upon clicking off it. It's a ScrollPane + ComboBox Flash bug!!! aike. .
+[X] force full map sends on diagonal movement. or expand the array shift widths.. (prolly best)
+[X] Fix Arena Timing Bug!??!?
+[X] Fix rainbowstreasures so they disappear now somehow. . . .
+[X] Get Player Timeouts working. Make sure no "ghosts" are left behind.
+[X] Get Barns To Work
+[X] Allow an action to trigger consuming objects? ex. nap for Sera
+[X] Add yellow daiseys to daisey terrain
+[X] 1v1 Game of Making boxes, take turns making segments, if you make a box, its yours + go again. winner has most boxes
+[X] Switch clothing to be "Competiton Gear"
+[X] Fatten EXIT THIS PLACE button
+[X] Adding Tack list and Pet list to Library?
+[X] Add code to Deamonize Server
+[X] CRITICAL: Switch competitions to happen every minute MULTIPLE rather than tracking start/end times...
+[X] Limit # Horses & # Items!!
+[X] Add a simple - play this song Quest(s)
+[X] Coloring Book??
+[X] bug: buddies list bug? People marked as buddies appeard offline when not?! (not really a bug) database was modified indirectly)
+[X] bug: fix exiting feed or profile to close horse view - OR show horse details instead
+[X] bug: If moving while arena start-up sent to you, you might receive a move code after, and thus stat back up map view below. . .
+[X] make orange trees
+[X] Trail Riding MiniGame
+ Top view/control like Maze game... but timed and random? something about something jumping out
+[X] Stable - place to pay to keep your horses fed,drunk,slept for $/day (dont bother, jsut use barn)
+[X] add dates? to messages
+[X] Add Effects Table, Which positions chimney smoke, and Door Paths under buildings.
+[X] multiplayer music room?!?!?
+[X] Horses tired/hungry/shoes worn after competition
+[X] get external module storfronts professionaly drawn
+[X] Build new Terrain tiles
+[X] Build new Overlay tiles
+[X] Enter breed data
+[/] Make Horse module views
+[/] design bunch of items - get them drawn
+[X] Solve disconnect problems tim was having! (didn't happen anymore?!)
+[/] light grass to dark forest grass transition
+[/] implement Settings (sound volume, graphics detail, ??)
+[X] make list of tiles needed online for emma
+[/] Main game loader - sub game loader
+[/] CutScenes, sleeping/Wagon ride/boat ride, quick swf's
+[X] multiplayer games ideas: Snowball/coconut Toss (old monkey and banaana game)
+[/] fix chat text not bolding ?? not sure its a problem
+[X] brighten darkness a little more..
+[X] Track compettion highscores!
+[X] Have other players "walk" to locations, rather than "jump"
+[X] Bug: reid noticed you can move faster holding down diagonals.
+[X] Wrap objects and they become presents!
+[X] Bug: Private chat not available until an existing player moves upon login..
+[X] 2player game ideas: battle ship,
+[X] Remake water so less "busy"
+[X] Dont allow dropping on the ground when at a shop, etc..
+[X] figure out trades system
+[X] Make binoc water solid blue
+[X] Add compass to map view
+[X] figure out what white thing in on login page upper left corner!
+[X] Fix Players Idle being disconnected?!?!
+[X] PLace "CLick anywhwere to return" on Binoc page
+[X] Fix strange Wishingwell appearance during login in earton bug
+[X] add a UpdateVolume Function for parent to call in modules when volume hit
+[X] allow module games to activate quests..
+[X] add buddy chat
+[X] add emmas new icons, send her back some ideas
+[X] Dont reset views at all locations when another player enters.. screws up npc, etc..
+[X] Fixed BUG: allow admin commands from buddy and NEAR chat
+[X] SELL all items on a stack of same item (client ready)
+[X] GRAB all items function off ground (client ready)
+[X] Allow horses to drink from pond.... Randomly get sick! (client ready)
+[X] do not allow dropping quest items
+[X] Add a library, that allows you to view all the different horses.
+[X] Switch binoculars to telescope, allow binoculars for something else?
+[X] Allow Searching with Magnifying glass
+[X] Allow Uncovering with a Rake
+[X] CHECKERS BUG: Game close not recognized by other player?
+[X] Herd Cattle - wow. thats all i got ta say.
+[X] build module gui buttons X ? ! +
+[X] COnsider removing betting system???? complicated and may not be for kids?
+[X] Multiuser Fridge Magnets
+[X] Rebuild old Pushblock game. . maybe make one level per town, etc.
+[X] Buddies can TAG eachother.
+[X] Horses can eat carrots and apples too
+[X] Add ability to click on tiles to identify (mouseover)
+[X] fix stuck in store bug when login/logout from store
+[X] Implement social commands? !hit joe
+[X] Map not reloading newest changes on restart...
+[X] Get MAPD/T to allow apostrophes
+[X] Add shadows to all Overlay objects that need it!
+[X] when look at players, allow looking at horses
+[X] make sure all modules have an EXITMODULE() function which destroys intervals..
+[X] allow ENTER key to do LOGIN on login page
+[X] Add CHAT HERE option forchatting in same room only
+[X] BUG: MAP bttons on player list duplicate when players at same spot!! duh.
+[X] Get NPC's to move around if they should. (certain terrain?)
+[X] send time/weather on login
+[X] institute game time
+[X] Get admin to SendInfo to self after jumping?
+[X] Clear Game intervals for certain! whackamole/math
+[X] Shovel, Allows DIG , finds BURIED objects!
+[X] fishing shop guy takes a strong branch and converts to pole...
+[X] Make a 2+ player drawing game (emma)
+[X] Move Modules into mod folder on server and client
+[X] Implement NPC static points, so that Quests can set a different conversation point for npc
+[X] VIEW STATS/INVENTORY admin commands
+[X] See if possible to return to same place on a store item display instead of top.
+[X] BUG: when logging in, and player is at a store, they will be visible.
+[X] Build a game music Volume/mute button
+[X] Buiild a goto Player admin function
+[X] build a terrain tile floodfill! (recursive functions) limit recursion to 100 deep though in php!
+[X] go through sql selects and make sure limited *'s!
+[X] Allow apple trees to spawn apples around it, etc.
+[X] Allow Other players shown on map
+[X] figure out solution for tiles in SQL (terrain/orverlay in tiles table)
+[X] Redo GUI buttons
+[X] chat language filter
+[X] implement player Eatable items
+[X] Make GIVE server command $ or object to player
+[X] Send location of players when logging in
+[X] Quests can give you a new location (NPC's bring you places?)
+[X] Get map button to show world map.
+[X] View Worn items in inventory, and allow disrobing
+[X] Add LOOK at player buttons to Who's online view
+[X] Implement player wearable items
+[X] implement farrier
+[X] implement vet
+[X] implement groomer
+[X] Figure out method for passing data to/from external modules
+[X] Move Documentation online
+[X] Redo demo stores/map locations
+[X] Make npc scripting more flexible
+[X] Send mary info on making npc scripts
+[X] build povray demo fence/well/pen
+[X] Allow editing Player Details
+[X] Allow editing Horse Details
+[X] NPC's can activate quests
+[X] Buddy List
+[X] Build GAIA script
+[X] Wagon transports
+[X] Boat Transports
+[X] Click on players on map for name/description
+[X] Get chat bubbles to work.
+[X] BUG: When player exits , client chatlist is reset, and player loses current private chat
+[X] have the Quest COmpleted text changed to tell you exactly what transactions took place.
+[X] BUG Ooops you can feed and Etc. . other peoples horses at arena!!! :)
+[X] dont allow horses/npcs/objects to spawn/move on unwalkable overlays..
+[X] BUG: it kept saying emma was logging in every time she said something?!
+[X] Probably Build the NPC chat scripting into database. ..
+[X] Make daisy overlay
+[X] Fix training MAX's
+[X] snowballs can be thrown
+[X] allow some games to track scores scores table: playerid:gamename:wins:loses
+[X] Build a compute tack bonus' function -return assoc array
+[X] BUG: when in drawing room and view map, background goes bubye.
+[X] BUG: When player disconnects Clear the OPPONENTS OPPONENT setting!
+[X] View a 50% tile size View of area in addition to map
+[X] Add detailed island/town info to client map display
+[X] Add socials: shoulder pat, nod , tickle , yell, push, thumbsup, kick
+[X] allow riding your horse to move 2 tiles quicker
+[X] Hay tile! Use a pitch fork to make own haybales. for free.
+[X] Add random game tip to loading screen
+
+
+LONG TERM
+security prior to going beta
+[ ] Check for possible SQL injection attacks!
+[ ] Set Database Passwords
+[ ] Web Server Read only Server
+[ ] Password protect dev site
+[X] Encode username along with password encoding
+[ ] complicate flash cryptor
+[ ] Add a packet per second max on client using interval (and server?)
+
+
+LONG TERM
+maybe someday
+[ ] Get a life
+[ ] Character displayed as IN water on first depth terrain
diff --git a/DataCollection/Useful Info/WRITINGQ1 b/DataCollection/Useful Info/WRITINGQ1
new file mode 100644
index 0000000..1feaf6b
--- /dev/null
+++ b/DataCollection/Useful Info/WRITINGQ1
@@ -0,0 +1,641 @@
+CLOUD ISLE IDEAS:
+ [ ]CASTLES will be Baby Pegusas Minigame Quests + Timed Games.
+ [ ]Girl in the Tower - Rapunzel
+ [ ]Candy landish area
+ [ ]Little Cat house?
+ [ ]Pegasus Statues
+ [ ]Sign Following
+ [ ]Cotton Candy Trees. . Spawn.. cotten candy?
+ [ ]NEW TILE?: Old Shoe HOuse
+ [ ]NEW TILE?:Apple or Watermelon house
+
+
+PIRATE ISLE:
+
+ [X]GHOST RECON: Recover 3 Manifest Logs off the 3 ghost ships. This will require convincing each dingy operator to take you to each boat, use magnifying glass on boat, and then head back.
+ [ ]ANTIQUITIES: Bring back important objects to this store owner, has you search all of the empty treasuere chests around the isle (im sure we might have missed somethhin)
+ [X]Black Bart wants anchors from the ship wrecks, maybe get one from skull too
+ [X]Dirty Nathaniel likes Cannonball Cate, deliver notes between them since they're in different factions
+
+
+WRITING/ADVENTURES IDEAS:
+
+PLAYER: bleasi: centaurs and a Brook Horse (Scandinavian legend about a mythological white horse that lures people to ride on it and then carries them off to sea and drowns them) That is of course a little violent legend but it'd be nice with a horse that sometimes comes up from the sea to roam a beach somewhere. :)
+PLAYER: Featheredequine: Beauty/music contest between Harmony and Melody... talk to a bunch of people... don't really want one to win... make both happy somehow
+NEVERENDIGN STORY HORSE: Atreyu, his horse Artax
+
+Random locaitons that could be the basis for a story:
+[ ] you could make up an island adventure quest... I can put whatever you like on
+ one of the empty little islands. . . Some resident some where can offer to "take
+ you to thier island, or relatives, etc.." ormaybe even take you treasure hunting. . .
+ that transports you to the island and then blalblabla :)
+[ ]old rickity shack above flipperton
+ In the description there talks of many tiny little pieces of paper on the ground..
+ Upon using magnifying glass, you find a note that talks of the old owners need to Leave town.
+ He left his lifes savings to anyone there that is worthy of finding it.
+ This first scrap starts you on a clue chase around flipperton.
+ he used to work in flipperton general store, so a clue could be found there with magnifying glass also :)
+ Eventually its a nice big treasure.
+[X] single cabin in grass spot in southern Center on Desert Isle %goto 516,456
+[X] igloo at the northernmost part of the world %goto 525,18
+[ ] use a magnifying glass at a certain pyramid to find heiroglyphics blocks or something for someone..
+ One of the residents of hotton is a Heiroglyphics expert. but he has mobility issues.
+ Using magnifying glass on each pyramid you can find Tablets and return them to him.
+[ ] Beach shack on the huge horseisle beach. . %goto 527,256
+ Using a magnfying glass, you find an old family photo. Upon looking at it, you see it belongs to some
+ resident in treeton. Returning it to them is rewarded.
+[ ] Another adventure on quiet isle
+ Rafikis mother could have something needed .. etc..
+[ ] SANTA! Santa needs to have a cool adventure. . . There's already a reindeer wandering christmas isle, one adventure could be to let the reindeer know he has to work a double-shift this season :) %GOTO santa
+[X] Spider aka charlottes web spoof %GOTO NPC SPIDER
+ The spider communicates with you slowly be drawing in web.
+ Eventually it makes a trade with you. A Super-secret treasure location for a Pet Spider.
+
+Some Horse Characters to center stories around/allow encountering NPC's
+ Unicorn, Zorro, Pegasus, Lone Ranger, Shadowfax, Hidalgo,
+ BLack Beauty, Black Stallion, Misty of chincoteague, Seabiscuit, Manowar, Tornado,
+ Fatty Lumpkin, Flicka, Mr Ed, Epona??
+
+Jayne missing his cunning hat :)
+
+
+---------------------------------------------------------------------
+
+1/19/07 Jenn: $5.00 paid Daltons Quest,+ training
+1/22/07 Jenn: $2.50 Ryland $6 Abigale $4 Waverly
+1/27/07 Jenn: Ryland#2 $6 + Nolan#1,#2,#3 $6 + Nolan#4 $5
+2/01/07 Jenn: ($20) Cedric $5.50 Kele $4 Dakota $1.50 Octavio $2.50 Larissa $6.50
+2/14/07 Jenn: ($27) Larissa Part 2 $3 + Muffin $2.50 + Lajita $6 + Lajita $1 + Kendi $1 + Mandala $2 + rainey $2.50? + dakota 1 + leroy $8
+3/ 2/07 Jenn: ($24) Sando 4 + Sera 2 + Abril 6 + Loyado 9 + Cosmo 3
+4/31/07 Jenn: ($9.50) Ormand 2.5 + Salvador 2 + Mice 5
+Jenn BOnus $115 - Arrangement Complete
+
+
+
+Minet:
+Elves - 25 Candy Canes
+Elves - 25 Snow Balls
+Spider - brother spider
+Holly
+Daedalus
+Scurvy Gums' Delivery
+Flavius' Treasure
+Viola's Apples
+---
+Hazel's Delivery #1,2&3 - $25
+
+Artemis:
+Mona-Clay
+Triggers
+Gandalf
+Easter Bunny-eggs
+Easter Bunny-shopping list
+Hidalgo
+Odysseus
+
+Bonsai: paying in Horse Bucks
+Apples' Horseshoes
+A bunch of descriptions
+NPC scripts:
+ amelia hays
+ jean stonwasht
+ britt
+ audrey givshots
+ anika
+ Calla Lilly - $2 x
+ Penny Counts - $2 x
+ Helena Bloom - $3 x
+====================================================
+
+Arica: paypal: trader1927@shaw.ca
+Rosemary's Present
+Demetrius' Poetry Woes
+Robin's Lost Trinket
+Will's Quest
+JULY:$400
+Rose's Quest - $13
+Sailor's Quest - $22
+SEPT: $35
+HI2 Scripting Test: $50
+OCT 08: $50
+====================================================
+
+
+Miri: paypal: miri@3moonsmedia.com
+Arbuckle's Cattails
+Reindeer's Treats
+Witherton Jones and the Statues of the Tumetai
+JULY:$100
+HI2 Scripting Test: $250
+OCT 08: $250
+====================================================
+
+Autumn: paypal: autumn@sweetheartart.com
+JUNE 2007:$500
+SEPT 2008: $700 Email prefiltering for Sept
+OCTOBER 08: $700 Email prefiltering for Oct
+NOVEMBER 08: $700 Email prefiltering for Nov
+ $700 Email for Dec
+ $280 10% bonus
+DECEMBER 08: $980
+JANUARY 09: 700
+====================================================
+
+Pam/WriterMom: paypal: pamelarowell@yahoo.com
+Tropicton descriptions/Characters
+Tulippes Wildflowers
+JULY: $100
+Cinnamon's Letter - $4
+Cookie's Banana Pudding - $40
+Krista's Baskets - $10
+Parry's Long Lost Love - $12
+AUGUST: $66
+Wynona script - $4
+Tuttle & hoof descr - $2
+====================================================
+
+
+Fara/SpottedRose - paypal: fshimbo@shimbopottery.com
+Kilye's Embroidered Saddle Pad - $6
+Kilye's Teke Bridle - $17
+Dolly's Handmade Mugs - $11
+Grey Slate's Gaudy Crown - $50
+Ruthie's Doubloons - $9
+Ruthie's Retiree's - $20
+Cadee's Grammar Challenge - $10
++ $50 Jenny's wacom tablet
+AUGUST: $173 PAID
+Opal Sandstone's Stolen Sapphire - $100
+Nicolette buys copper ore - $3
+Sumiko's Buckets - $20
+Sumiko's Saddles - $20
+Sumiko's Custom Mounting Block - $15
+Warn the Pigs - $6
+Pecos Bill's Lost Horse - $12
+Whystan's Building Set - $35
+Ugly Duckling Sculpture - $5
+Kitten's Lost Mittens - $14
+Aladdin's New Lamp - $10
+Princess Liliana's Frogs - $14
+Para's Feathers - $6
+Play Guide - $70
+Pig's Rescue - $10
+Little Red Riding Hood's Party - $25
+Arena NPC scripts - $5
+Winchell script and desc - $3
+SEPT: $375
+Harold Nickelendime's Sock Puppet - $8
+Sandy Flint chat - $5
+Silver Mary's Big Production - $65
+OCT: $78
+First Pig buys cattails - $5
+Second Pig buys venetian food - $5
+The Literary Little Pig - $15
+Xyzzy's Adventure - $20
+PawneerWhisperer Scripts - $8
+Monsieur Renard's Cheeses - $45
+Stickler - $30
+Royal Chocolatier - $20
+Workbook - $100
+NOV: $248 + 5 mail*20 = $348
+400 Quiz Q's - $100
+Mail Clearing: $700/mo (dec,jan,feb,mar) - $2800
+The Royal Wedding - $100
+Princess Pookie's Kooky Shoes - $20
+DEC: $3020
+Freddy's Pumice Stones - $5
+Pookie's Purple Ink - $17
+Selena buys Moon Beams - $10
+Xiang and the Volcanoes - $15
+Amariel's Seven Orbs - $50
+Sir Sleepwell getting to and from Lava - $12
+Find Pella - $15
+Lenny's Rock-Glass Goblets - $10
+Lenny's Brass Valve - $10
+Rolando's Butterflies - $5
+Pookie's Little Brother - $12
+JAN: $161
+Item Suggestions: $50
+Dictionary Editing: $200
+Misc Assistance: $100
+FEB: $350
+March Brainstorming: $300
+MAR 08: $300 (paid)
+Itemslist/Recipe Help/Brainstorming = $104
+Quiz Questions: (1117*.25) = $280
+Analogy Data set: (272*.50) = $136
+Nomasonto's Lost Daughter - $30
+Gina's Scavenger Hunt - $50
+April Email: $700
+APR 08: $1300
+SFX Help: $50
+NPC Testing: $50
+Dictionary Help: $25
+May Email: $700
+Scripting Help: $325
+MAY 08: $1150
+Vixen's Missing Calf - $15
+Bess and descriptions - $5
+Mortimer's Treasure - $20
+June Email: $700
+Scripting help: $100
+JUNE 08: $840
+Voiceover demo: $20
+Coloring book pages: 30 x $10 = $300
+Interactables Brainstorm: $30
+July Email: $700
+JULY: $1050
+Heiroglyps: 29* $5 = $145
+growables/help: $30
+Shakespeare with Ethel Barryjam - $20
+August Email: $700
+HI2 Scripting: $200
+HI2 Brain storming: $100
+AUGUST 2008: $1195
+Goldilocks' Interior Design - $70
+Mrs. Beesdale's Lost Excellency - $60
+Various HI2 Tasks: $1000
+SEPTEMBER 2008: $1130
+Various HI2 Tasks: $1250
+OCTOBER 2008: $1250
+Jack B. Nimble's Candlestick - $15
+Waldo's Missing Pail - $30
+Various HI2 Tasks: $1500
+NOVEMBER 2008: didnt pay...
+November $1545
+Various HI2 Tasks: $1200
+2008 ~10% Bonus: $1100
+DECEMBER 2008: $3845
+paypal: fashimbo@earthlink.net
+The Blue Dragon's Treasure - $75
+Anika's Lost Hat - $12
+The Magenta Dragon's Egg - $115
+JANUARY 2009: 1500
+Spister Mooner's Coconuts - $10
+JUNE: $10
+Fa is not paid per quest....
+
+====================================================
+
+JuleAlastrine paypal: a911jul@yahoo.com
+Lief's Allergy Medicine Delivery - $10
+Barnacle Ben's Home Improvement - $20
+Barnacle Ben's Decorating Quest - $15
+AUGUST: $45 PAID
+Rocco Shale's New Shop Sign - $35
+Santa's Anniversary Gift - $10
+Mrs Claus' Anniversary Gift - $60
+Peter the Pumpkin Eater's Glittery Decor - $6
+Rapunzel's Hairpiece - $13
+SEPT: $125
+King Phil's Menorah - $35
+Prince Charming's Glass Slipper - $10
+Mrs. Claus buys Pixie Dust - $5
+OCT: $50
+Barrett's Supply Delivery - $10
+Yorick's Preperations - $50
+NOV: $60
+Lelu's Crunchy Quest - $75
+Minnie's Spice Supply - $10
+Rose's Missing Ingredients - $25
+DEC: $110
+
+====================================================
+
+Tempest paypal: jlm@sunspotted.com
+Supplies for the Easter Bunny - $5
+Magnolia's Nursery - $30
+AUGUST: $35 PAID
+Alati's Invention - $40
+Candide's Golden Sheep - $100
+Galvin's Birthday Present - $10
+Kiah's Harvest - $75
+Elowyn's Wings - $25
+The Triumph of Sam McGee - $40
+Robin's Secret Crush - $10
+Dewey's Lures - $7
+Marisole's New Friend - $10
+SEPT: $320
+Jayne's Cunning Hat - $35
+OCT: $35
+====================================================
+
+CheshireKitty (x means HorseBucks)PAYPAL:klsisley@yahoo.com
+Phyllis Broom - $10 x
+Materia's Astrological Map - $20 x
+Scuttle's Golden Acorn - $15 x
+Bubba Topaz buys agates - $4 x
+Cheshire's Grin - $8
+Cheshire's Body - $12
+Omand's Horse Isle Quiz - $8
+NOV: $28
+Soup for Santa - $18
+DEC: $18
+Zik and Zak's Broken Ship - $20 -gave $14 in HB for a sub on white
+Ariela's Lost Necklace - $12
+Penfold's Missing Guinea Pig - $12
+Holiday Horse - $5 -gave her 5HB
+JAN: $40
+Cupid's Valentines - $30
+FEB: $30
+Venus' Potion - $50
+Nerina's Lulu - $20
+Lulu's Medicine - $15
+$15 bonus
+MARCH: $100
+Epona's Horse Breed Quiz - $15
+Parisa's Bones - $20
+Asher's Maze Woes - $20
+Eros' Concern - $25
+APRIL 2008: $80
+Isleen's Dreams - $50
+JUNE 2009: $50
+Ted's Racing Saddle - $20
+Ted's Hay and Grain - $25
+JULY 2009: 45
+Anabelle's Nest - $15
+Eaglets' Dinner - $15
+AUGUST 2009: $30
+Griffin's Niece - $25
+SEPTEMBER 2009: $25
+Olivia's Pies #1 - $25
+OCTOBER 2009: $25
+Olivia's Pies #2 & #3 - $50
+NOVEMBER 7 2009: $50
+
+====================================================
+
+
+LinuxDude - Darrinritter@gmail.com
+Mathilda's Medicine Delivery - $10
+WildFire's Delivery - $10
+FEB: $20
+Holly's Snowman Supplies - $17
+Holly's Snowman Hat - $13
+MAR: $30
+Admiral Leonard's Sextant - $15
+Barramundi fish for Louis Penguin - $60
+Cara's Lost Niece - $25
+Truffles for Cara Cook - $45
+Truffles and Quail for the King - $12
+JULY: $160
+Grapeseed Oil for Mandy - $15
+Fish for Louis - $30
+AUGUST: $45
+Turkish Delight for King Phil - $35
+SEPTEMBER 2008: $35
+====================================================
+Bazjack - Lindax343@aol.com
+Patricia's Plum Jelly - $10
+Lucy's Mouse Problem - $25
+Harmony's New Clarinet - $50
+FEB: $85
+Jade's Gifts - $45
+OCT 08: $45
+====================================================
+Vetiver - Scull@westriv.com
+Pillan's Anniversary Gift - $10
+Shark Soup Brady's Mysterious Ailment - $35
+Jubal's Healing Liniment - $60
+Jubal's Puzzle of the Scraps - $75
+FEB: $180
+Wandering Baby Troll - $50
+Linnea's Donations - $60
+MAR: $110
+Omand's Unidentified Animal - $25
+Francis' Disguise - $25
+APR: $50
+Francis' New Home - $25
+JUNE: $25
+Quest editing(2) - $50
+Peru's Fennel - $20
+AUGUST: $70
+Selena's Ethereal Summons - $35
+Big Blue's Fishy Friends - $75
+Dotti's Scary Noise - $20
+Liza's Leaky Bucket - $75
+Yellow Dragon's Greenery - $10
+Yellow Dragon's Better Greenery - $30
+HI2 Review: 55
+OCTOBER 08: $300
+Miah's Missing Pony - $25
+NOVEMBER 08: $25
+editing The Blue Dragon's Treasure - $75 X paid for in Pawneer Orders
+Missing Maude - $18
+Maude's Modern Spinning Wheel - $25
+AUGUST 2009: $43
+Vivian's Inspiration - $25
+SEPTEMBER 2009: $25
+====================================================
+
+BklynFilly PAYPAL:rayvids_mom@yahoo.com
+Brea's Groceries - $20 <-was her first quest so spent a lot more time than normal on it
+Bailey's Rose Trellis - $20
+Joe Longbread's Beard - $20
+Betsy's Long Lost Brother - $15
+Burlap Family Reunion - $30
+APR: $105
+Sir Sleepwell's Armament - $60
+John O'Lantern's First Deliveries - $20
+John O'Lantern's Multiple Deliveries - $60
+JUNE: $140
+Viola's Recipe - $12
+Fourfingered Frank's Request - $75
+Holli Daysin's Poem - $125
+JULY: $212
+John O'Lantern's Friend - $40
+Wu Kung and the Masters - $65
+Wu Kung and the Grand Master - $25
+AUGUST: $130
+Murray's Fences - $50
+Carly Cobbler's New Home - $50
+SEPTEMBER 2008: $100
+Fergus' New Pot - $30
+NOVEMBER 2008: $30
+Katinka's Family Ties - $80
+Hansel's Little List - $175
+APRIL 2009: $255
+Hyrokkin's Feast - $20
+JUNE: $20
+Candide's Gift - $30
+Laurence's Turban - $25
+AUGUST 2009: $55
+Puck's Midsummer Adventure - $100
+Oberon's Midsummer Celebration - $50
+SEPTEMBER 2009: $150
+Robinson's Fruit - $15
+Weekday's Request - $40
+DECEMBER 2009: $55
+Laurence's Companion
+Olav's Supplies
+Quest writing 18hrs * $8 = $144
+SEPTEMBER 2010: $144
+Quest writing 19.5hrs * $8 = $156
+NOVEMBER 2010: $156
+Lilibeth's Deliveries
+Alton's Centerpieces
+Woody's Zoo
+Chanda's Candles
+Shoneah's Supplies
+Sani's Anniversary
+Quest writing 36 hrs * $10 = $360
+JANUARY 2011: $360
+Jack Reelin's Fish
+
+====================================================
+
+DesesrtMorn PAYPAL:desertmorn@aol.com
+Twig Reconciles with Daf - $20
+Ebenezer's Umbrella - $20
+Roxie Quiz - $30
+JUNE: $70
+Carlotta taking scorpions - $7
+Mino's Anniversary Gift - $100
+Elvira's Tea Party - $20
+Just Gus Wants Pie - $18
+JULY: $145
+Smelly Toes' New Boots - $25
+APRIL 2009: $25
+Just Gus Makes Amends - $100
+OCTOBER 2009: $100
+Alexi's Missing Abacus - $13
+NOVEMBER 2009: $13
+Smelly Toes' Sea Surge Mess - $35
+Edgar's Missing Friend - $25
+Stinky Breeches' Family Cookbook - $20
+Stinky Breeches' Red Beans & Rice - $150
+Augie Needs Shelter - $20
+JANUARY 2010: $250
+Stacie's Flytraps - $20
+Heather's Quest for Flies - $15
+Heather's Missing Niece - $30
+Heather's Pitcher Plants - $20
+MARCH 2010: $85
+Rick's Missing Wind Chimes - $20
+Scallops for Shadow - $18
+Augie Learns to Fish - $12
+APRIL 2010: $50
+Allaire's Missing Apples - $35
+Bruno's Apple Deliveries - $30
+Bruno's Special Delivery - $15
+Marina's Missing Headsail - $45
+Senor Cangrejo's Welcome - $35
+Andrea's Mysterious Noise - $20
+Murigal's Missing Gemstones - $40
+Carlotta's Big Secret - $175
+Carlotta's Fiesta Deliveries - 17.5 * 10 = $175
+Captain Solomon's Quest for Quiet - $150
+Crow's Nest Carrie's Missing Foghorn - $40
+Madame Babushka's Missing Scarves - $40
+SEPTEMBER 2011: $800
+Quest writing - 38.25 * 10 = $383
+OCTOBER 2011: $383
+Quest writing - 25 * 10 = $250
+NOVEMBER 2011: $250
+Quest writing - 13.25 * 10 = $133
+JULY 2012: $133
+
+====================================================
+
+Connie Boney -- CCDesert@msn.com
+July: $50 for a couple days of abuse report work ($10hr avg)
+August: $700 abuse report work
+September: $800 abuse report work (+$100 for filling in some)
+October: $700 abuse report work
+November: $1100 abuse report and moderator review
+ %10 bonus $450
+ $1100 abuse report and moderator review
+December: $1550
+=====================================================
+
+Nuova to.renee@gmail.com
+Minnie's Blue Ribbon Berry Pie - $10
+Gingerbread Man's Missing Button - $20
+NOVEMBER 2008: $30
+Peppermints for Marcus - $15
+Marcus' Peppermint Gift - $20
+Pony Express - $50
+DECEMBER 2008: $85
+more Pony Express - $50
+Monkey Theives Guild - $60
+Mama Bunny's Missing Babies - $15
+JANUARY 2009: $125
+The Search for Rodney's Wacky Tube Men - $80
+Wax for Crash - $13
+A Dolphin's Purpose - $15
+NPC icons - $25
+FEBRUARY 2009: $133
+more Pony Express - $25
+Venda's Errand - $15
+New Scoops For Ginger - $20
+MARCH: $60
+Crash's Crush - $15
+Under The Sea Mystery - $50
+Cat Construction Job #1 - $12
+Cat Construction Job #2 - $12
+Cat Construction Job #3 - $10
+Soporta's Band Practice - $50
+APRIL: $150
+Azmaguru's Honor - $30
+Getting Betty Garments Organized - $50
+more Pony Express - $25
+Formula for the Foals - $15
+JUNE: $120
+icons - $50
+AUGUST 2009: $50
+More Monkey Business - $30
+HI2 NPC Writing Worlklog (sent to joe email): 14.25 hrs *10= $145
+SEPTEMBER 2009: $175
+Icy's Lost Button - $20
+Jada's Errand - $12
+Cap'n D's Ship Repairs - $40
+OCTOBER 2009: $72
+
+===================================
+OkamiFreak - zoner_xyz@yahoo.com
+Mother Goose script - $4
+Proofreading NPCs - 19 hours * 8 = 152
+FEBRUARY 2009: $152
+Proofreading NPCs - 3 hours * 8 = 24
+MARCH 2009: $24
+Proofreading NPCs - 5 hours * 8 = 40
+APRIL 2009: $40
+Proofreading NPCs - 1.1 hours 8 = 9
+MAY 2009: $9
+Proofreading NPCs - 2.5 hours * 8 = 20
+JUNE 2009: $20
+Proofreading NPCs - 6.6 hours * 8 = 53
+JULY 2009: $55
+Proofreading NPCs - 14 hours * 8 = 112
+AUGUST 2009: $112
+Proofreading NPCs - 20 hours * 8 = 160
+SEPTEMBER 2009: $160
+Proofreading NPCs - 11.75 hours * 8 = $94
+OCTOBER 2009: $94
+Cookies from Hansel and Gretel - $20
+Proofreading NPCs - 6.5 hours * 8 = $52
+NOVEMBER 2009: $72
+Proofreading - 4.5 house * 8 = $36
+JANUARY 2010: $36
+Proofreading - 3 hours * 8 = $24
+FEBRUARY 2010: $24
+Proofreading - 5 hours * 8 = $40
+MARCH 2010: $40
+Proofreading - 5 hours * 8 = $40
+APRIL 2010: $40
+Bits for Goodwin Ryder - $12
+Proofreading - 11 hours * 8 = $88
+MAY 2010: $100
+The Third Little Pig's Brick Mix-Up
+Barney's Birthday Present
+Proofreading - 7.5 * 8 = $60
+Quest Writing - 2.75 * 10 = $28
+JUNE 2010: $88
+Saplings for Charla Mae
+Quest Writing - 4.5 * 10 = $45
+JULY 2010: $45
+Quest Writing - 1.2 * 10 = $12
+AUGUST 2010: $12
+Basil Snoremore's Ironic Hobby
+Proofreading - 2.25 hours * 8 = 18
+JANUARY 2011: $18
diff --git a/DataCollection/notes.txt b/DataCollection/Useful Info/notes.txt
similarity index 100%
rename from DataCollection/notes.txt
rename to DataCollection/Useful Info/notes.txt
diff --git a/DataCollection/gamedata.json b/DataCollection/gamedata.json
index 55b13ef..f49a68a 100644
--- a/DataCollection/gamedata.json
+++ b/DataCollection/gamedata.json
@@ -6,6 +6,7 @@
"login_format":"Player %USERNAME% has logged in",
"logout_format":"Player %USERNAME% has disconnected",
"profile_save":"Your profile changes were saved.",
+ "private_notes_save":"Saved Private Notes.",
"buddy_request":"Attempting to Add Buddy. The other player must click ADD BUDDY as well. (Many players reserve this for just a couple players so don't feel insulted if they do not).",
"drawing_notice":"Drawing not sent to other players when you are not a subscriber.",
"click_nothing_message":"Nothing interesting here...",
@@ -17,7 +18,6 @@
"equip_competition_gear_format":"The %ITEM% are now selected as competition gear.",
"max_jewelry":"Only 4 pieces of jewelry can be worn at one time.",
"equip_jewelry":"You are now wearing %ITEM%."
-
},
"sec_code":{
"invalid_sec_code":"Data Code Error. You did not get the bonus. You should reconnect if you get this message again.",
@@ -83,14 +83,14 @@
"area_format":" in %AREA%",
"location_format":" You are%META% ",
"tile_format":"%TILENAME%",
- "transport_format":"^LTransport via %METHOD% to %PLACE%^R1^I%ICON%^T4Trip Costs $%COST% one way. ^B1M%XY%^BY%ID%",
+ "private_notes_format":"^ATMy Private Game Notes^H^PB160|%PRIVATENOTES%^PS7|SAVE NOTES",
"exit_this_place":"^X",
"end_of_meta":"^Z",
"back_to_map":"^M",
"long_full_line":"^L",
"stats_page":{
"stats_bar_format":"^ATPlayer %USERNAME%'s Details^H",
- "stats_area_format":"Currently in %AREA%",
+ "stats_area_format":"Currently %AREA%",
"stats_money_format":"
Money: $%MONEY%",
"stats_freetime_format":"
Today's Free Time Remaining: %FREEMINUTES% minutes.",
"stats_description_format":"
Description: %PLAYERDESC%",
@@ -134,7 +134,7 @@
"competition_gear_selected":"^LYou have the following selected for competition gear:",
"jewelry_selected":"You have the following lovely jewelry on:",
- },
+ }
},
"shop":{
"selling":"^LThings I am selling:",
diff --git a/Horse Isle Server/Horse Isle Server/Game/Messages.cs b/Horse Isle Server/Horse Isle Server/Game/Messages.cs
index 4f38e45..081d137 100644
--- a/Horse Isle Server/Horse Isle Server/Game/Messages.cs
+++ b/Horse Isle Server/Horse Isle Server/Game/Messages.cs
@@ -40,11 +40,11 @@ namespace HISP.Game
public static string CompetitionGearLegsFormat;
public static string CompetitionGearFeetFormat;
- public static string StatsPrivateNotes;
- public static string StatsQuests;
- public static string StatsMinigameRanking;
- public static string StatsAwards;
- public static string StatsMisc;
+ public static string StatsPrivateNotesButton;
+ public static string StatsQuestsButton;
+ public static string StatsMinigameRankingButton;
+ public static string StatsAwardsButton;
+ public static string StatsMiscButton;
public static string NoJewerlyEquipped;
public static string NoCompetitionGear;
@@ -67,6 +67,8 @@ namespace HISP.Game
// Records
public static string ProfileSavedMessage;
+ public static string PrivateNotesSavedMessage;
+ public static string PrivateNotesMetaFormat;
// Hay Pile
public static string HasPitchforkMeta;
@@ -214,7 +216,10 @@ namespace HISP.Game
// Click
public static string NothingInterestingHere;
-
+ public static string FormatPrivateNotes(string privateNotes)
+ {
+ return PrivateNotesMetaFormat.Replace("%PRIVATENOTES%", privateNotes);
+ }
public static string FormatRandomMovementMessage(string statName)
{
return RandomMovement.Replace("%STAT%", statName);
diff --git a/Horse Isle Server/Horse Isle Server/Game/Meta.cs b/Horse Isle Server/Horse Isle Server/Game/Meta.cs
index d35d894..62515d4 100644
--- a/Horse Isle Server/Horse Isle Server/Game/Meta.cs
+++ b/Horse Isle Server/Horse Isle Server/Game/Meta.cs
@@ -226,7 +226,7 @@ namespace HISP.Game
}
- public static string EvenUserStatDistribution(int statValue)
+ public static string SelectPlayerStatFormat(int statValue)
{
int curValue = 1000;
int devisibleBy = Convert.ToInt32(Math.Floor((decimal)curValue / Messages.StatPlayerFormats.Length));
@@ -240,6 +240,16 @@ namespace HISP.Game
}
throw new Exception("A mathematically impossible error occured. please check wether the laws of physics still apply.");
}
+
+ public static string BuildPrivateNotes(User user)
+ {
+ string message = "";
+ message += Messages.FormatPrivateNotes(user.PrivateNotes);
+ message += Messages.ExitThisPlace;
+ message += Messages.MetaTerminator;
+ return message;
+ }
+
public static string BuildNpcInfo(Npc.NpcEntry npcInfo)
{
string message = "";
@@ -282,17 +292,17 @@ namespace HISP.Game
message += Messages.FormatFreeTime(user.FreeMinutes);
message += Messages.FormatPlayerDescriptionForStatsMenu(user.ProfilePage);
message += Messages.FormatExperience(user.Experience);
- message += Messages.FormatHungryStat(Messages.FormatPlayerStat(EvenUserStatDistribution(user.Hunger), Messages.StatHunger));
- message += Messages.FormatThirstStat(Messages.FormatPlayerStat(EvenUserStatDistribution(user.Thirst), Messages.StatThirst));
- message += Messages.FormatTiredStat(Messages.FormatPlayerStat(EvenUserStatDistribution(user.Thirst), Messages.StatTired));
+ message += Messages.FormatHungryStat(Messages.FormatPlayerStat(SelectPlayerStatFormat(user.Hunger), Messages.StatHunger));
+ message += Messages.FormatThirstStat(Messages.FormatPlayerStat(SelectPlayerStatFormat(user.Thirst), Messages.StatThirst));
+ message += Messages.FormatTiredStat(Messages.FormatPlayerStat(SelectPlayerStatFormat(user.Thirst), Messages.StatTired));
message += Messages.FormatGenderStat(user.Gender);
message += Messages.FormatJewelryStat(buildWornJewelery(user));
message += Messages.FormatCompetitionGearStat(buildEquippedCompetitionGear(user));
- message += Messages.StatsPrivateNotes;
- message += Messages.StatsQuests;
- message += Messages.StatsMinigameRanking;
- message += Messages.StatsAwards;
- message += Messages.StatsMisc;
+ message += Messages.StatsPrivateNotesButton;
+ message += Messages.StatsQuestsButton;
+ message += Messages.StatsMinigameRankingButton;
+ message += Messages.StatsAwardsButton;
+ message += Messages.StatsMiscButton;
message += Messages.BackToMap;
message += Messages.MetaTerminator;
diff --git a/Horse Isle Server/Horse Isle Server/Horse Isle Server.csproj b/Horse Isle Server/Horse Isle Server/Horse Isle Server.csproj
index c40f5f1..0bf263e 100644
--- a/Horse Isle Server/Horse Isle Server/Horse Isle Server.csproj
+++ b/Horse Isle Server/Horse Isle Server/Horse Isle Server.csproj
@@ -38,6 +38,9 @@
4
false
+
+ icon.ico
+
@@ -130,6 +133,9 @@
+
+
+
copy "$(SolutionDir)..\DataCollection\GameData.json" "$(TargetDir)GameData.json" /Y
diff --git a/Horse Isle Server/Horse Isle Server/Player/User.cs b/Horse Isle Server/Horse Isle Server/Player/User.cs
index 991e22f..6a2d093 100644
--- a/Horse Isle Server/Horse Isle Server/Player/User.cs
+++ b/Horse Isle Server/Horse Isle Server/Player/User.cs
@@ -107,6 +107,19 @@ namespace HISP.Player
}
}
+ public string PrivateNotes
+ {
+ get
+ {
+ return privateNotes;
+ }
+ set
+ {
+
+ Database.SetPlayerNotes(Id, value);
+ privateNotes = value;
+ }
+ }
public string ProfilePage {
get
{
@@ -269,6 +282,7 @@ namespace HISP.Player
private int subscribedUntil;
private bool subscribed;
private string profilePage;
+ private string privateNotes;
private int x;
private bool stealth = false;
private int y;
@@ -351,7 +365,7 @@ namespace HISP.Player
subscribed = Database.IsUserSubscribed(UserId);
subscribedUntil = Database.GetUserSubscriptionExpireDate(UserId);
profilePage = Database.GetPlayerProfile(UserId);
-
+ privateNotes = Database.GetPlayerNotes(UserId);
hunger = Database.GetPlayerHunger(UserId);
thirst = Database.GetPlayerThirst(UserId);
tired = Database.GetPlayerTiredness(UserId);
diff --git a/Horse Isle Server/Horse Isle Server/Program.cs b/Horse Isle Server/Horse Isle Server/Program.cs
index 70b84a6..f1e5471 100644
--- a/Horse Isle Server/Horse Isle Server/Program.cs
+++ b/Horse Isle Server/Horse Isle Server/Program.cs
@@ -1,4 +1,5 @@
-using System.IO;
+using System;
+using System.IO;
using System.Reflection;
using HISP.Game;
using HISP.Security;
@@ -9,7 +10,7 @@ namespace HISP
{
static void Main(string[] args)
{
-
+ Console.Title = "HISP - Horse Isle Server Emulator";
Directory.SetCurrentDirectory(Path.GetDirectoryName(Assembly.GetEntryAssembly().Location));
ConfigReader.OpenConfig();
CrossDomainPolicy.GetPolicy();
diff --git a/Horse Isle Server/Horse Isle Server/Server/Database.cs b/Horse Isle Server/Horse Isle Server/Server/Database.cs
index b4ead3f..a49ef48 100644
--- a/Horse Isle Server/Horse Isle Server/Server/Database.cs
+++ b/Horse Isle Server/Horse Isle Server/Server/Database.cs
@@ -16,7 +16,7 @@ namespace HISP.Server
{
db.Open();
string UserTable = "CREATE TABLE Users(Id INT, Username TEXT(16),Email TEXT(128),Country TEXT(128),SecurityQuestion Text(128),SecurityAnswerHash TEXT(128),Age INT,PassHash TEXT(128), Salt TEXT(128),Gender TEXT(16), Admin TEXT(3), Moderator TEXT(3))";
- string ExtTable = "CREATE TABLE UserExt(Id INT, X INT, Y INT, Money INT, QuestPoints INT, BankBalance BIGINT,ProfilePage Text(1028), CharId INT, ChatViolations INT,Subscriber TEXT(3), SubscribedUntil INT, Experience INT, Tiredness INT, Hunger INT, Thirst INT, FreeMinutes INT)";
+ string ExtTable = "CREATE TABLE UserExt(Id INT, X INT, Y INT, Money INT, QuestPoints INT, BankBalance BIGINT,ProfilePage Text(1028),PrivateNotes Text(1028), CharId INT, ChatViolations INT,Subscriber TEXT(3), SubscribedUntil INT, Experience INT, Tiredness INT, Hunger INT, Thirst INT, FreeMinutes INT)";
string MailTable = "CREATE TABLE Mailbox(IdTo INT, PlayerFrom TEXT(16),Subject TEXT(128), Message Text(1028), TimeSent INT)";
string BuddyTable = "CREATE TABLE BuddyList(Id INT, IdFriend INT, Pending BOOL)";
string WorldTable = "CREATE TABLE World(Time INT,Day INT, Year INT, Weather TEXT(64))";
@@ -207,7 +207,6 @@ namespace HISP.Server
}
-
public static void SetServerTime(int time, int day, int year)
{
using (MySqlConnection db = new MySqlConnection(ConnectionString))
@@ -262,6 +261,10 @@ namespace HISP.Server
return creationTime;
}
}
+
+
+
+
public static string GetWorldWeather()
{
using (MySqlConnection db = new MySqlConnection(ConnectionString))
@@ -1337,7 +1340,7 @@ namespace HISP.Server
throw new Exception("Userid " + id + " Allready in userext.");
MySqlCommand sqlCommand = db.CreateCommand();
- sqlCommand.CommandText = "INSERT INTO UserExt VALUES(@id,@x,@y,0,0,0,'',0,0,'NO',0,0,1000,1000,1000, 360)";
+ sqlCommand.CommandText = "INSERT INTO UserExt VALUES(@id,@x,@y,0,0,0,'','',0,0,'NO',0,0,1000,1000,1000, 360)";
sqlCommand.Parameters.AddWithValue("@id", id);
sqlCommand.Parameters.AddWithValue("@x", Map.NewUserStartX);
sqlCommand.Parameters.AddWithValue("@y", Map.NewUserStartY);
@@ -1371,6 +1374,53 @@ namespace HISP.Server
}
}
+ public static string GetPlayerNotes(int userId)
+ {
+ using (MySqlConnection db = new MySqlConnection(ConnectionString))
+ {
+ db.Open();
+ if (CheckUserExtExists(userId))
+ {
+ MySqlCommand sqlCommand = db.CreateCommand();
+ sqlCommand.CommandText = "SELECT PrivateNotes FROM UserExt WHERE Id=@id";
+ sqlCommand.Parameters.AddWithValue("@id", userId);
+ sqlCommand.Prepare();
+ string privateNotes = sqlCommand.ExecuteScalar().ToString();
+
+ sqlCommand.Dispose();
+ return privateNotes;
+ }
+ else
+ {
+ throw new KeyNotFoundException("Id " + userId + " not found in database.");
+ }
+ }
+ }
+
+ public static void SetPlayerNotes(int id, string notes)
+ {
+ using (MySqlConnection db = new MySqlConnection(ConnectionString))
+ {
+ db.Open();
+ if (CheckUserExist(id))
+ {
+ MySqlCommand sqlCommand = db.CreateCommand();
+ sqlCommand.CommandText = "UPDATE UserExt SET PrivateNotes=@notes WHERE Id=@id";
+ sqlCommand.Parameters.AddWithValue("@notes", notes);
+ sqlCommand.Parameters.AddWithValue("@id", id);
+ sqlCommand.Prepare();
+ sqlCommand.ExecuteNonQuery();
+
+ sqlCommand.Dispose();
+ }
+ else
+ {
+ throw new KeyNotFoundException("Id " + id + " not found in database.");
+ }
+ }
+ }
+
+
public static int GetPlayerCharId(int userId)
{
using (MySqlConnection db = new MySqlConnection(ConnectionString))
diff --git a/Horse Isle Server/Horse Isle Server/Server/GameClient.cs b/Horse Isle Server/Horse Isle Server/Server/GameClient.cs
index 7d885c7..c05274d 100644
--- a/Horse Isle Server/Horse Isle Server/Server/GameClient.cs
+++ b/Horse Isle Server/Horse Isle Server/Server/GameClient.cs
@@ -218,6 +218,12 @@ namespace HISP.Server
case PacketBuilder.PACKET_INVENTORY:
GameServer.OnInventoryRequested(this, Packet);
break;
+ case PacketBuilder.PACKET_DYNAMIC_BUTTON:
+ GameServer.OnDynamicButtonPressed(this, Packet);
+ break;
+ case PacketBuilder.PACKET_DYNAMIC_INPUT:
+ GameServer.OnDynamicInputReceived(this, Packet);
+ break;
case PacketBuilder.PACKET_ITEM_INTERACTION:
GameServer.OnItemInteraction(this,Packet);
break;
diff --git a/Horse Isle Server/Horse Isle Server/Server/GameDataJson.cs b/Horse Isle Server/Horse Isle Server/Server/GameDataJson.cs
index 3bc2dde..cc88f4a 100644
--- a/Horse Isle Server/Horse Isle Server/Server/GameDataJson.cs
+++ b/Horse Isle Server/Horse Isle Server/Server/GameDataJson.cs
@@ -384,11 +384,15 @@ namespace HISP.Server
Map.NewUserStartX = gameData.new_user.starting_x;
Map.NewUserStartY = gameData.new_user.starting_y;
+ // Records
+ Messages.ProfileSavedMessage = gameData.messages.profile_save;
+ Messages.PrivateNotesSavedMessage = gameData.messages.private_notes_save;
+ Messages.PrivateNotesMetaFormat = gameData.messages.meta.private_notes_format;
+
// Announcements
Messages.WelcomeFormat = gameData.messages.welcome_format;
Messages.MotdFormat = gameData.messages.motd_format;
- Messages.ProfileSavedMessage = gameData.messages.profile_save;
Messages.LoginMessageFormat = gameData.messages.login_format;
Messages.LogoutMessageFormat = gameData.messages.logout_format;
@@ -417,11 +421,11 @@ namespace HISP.Server
Messages.CompetitionGearLegsFormat = gameData.messages.meta.stats_page.competition_gear.legs_format;
Messages.CompetitionGearFeetFormat = gameData.messages.meta.stats_page.competition_gear.feet_format;
- Messages.StatsPrivateNotes = gameData.messages.meta.stats_page.stats_private_notes;
- Messages.StatsQuests = gameData.messages.meta.stats_page.stats_quests;
- Messages.StatsMinigameRanking = gameData.messages.meta.stats_page.stats_minigame_ranking;
- Messages.StatsAwards = gameData.messages.meta.stats_page.stats_awards;
- Messages.StatsMisc = gameData.messages.meta.stats_page.stats_misc;
+ Messages.StatsPrivateNotesButton = gameData.messages.meta.stats_page.stats_private_notes;
+ Messages.StatsQuestsButton = gameData.messages.meta.stats_page.stats_quests;
+ Messages.StatsMinigameRankingButton = gameData.messages.meta.stats_page.stats_minigame_ranking;
+ Messages.StatsAwardsButton = gameData.messages.meta.stats_page.stats_awards;
+ Messages.StatsMiscButton = gameData.messages.meta.stats_page.stats_misc;
Messages.JewelrySelected = gameData.messages.meta.stats_page.msg.jewelry_selected;
Messages.NoJewerlyEquipped = gameData.messages.meta.stats_page.msg.no_jewelry_equipped;
diff --git a/Horse Isle Server/Horse Isle Server/Server/GameServer.cs b/Horse Isle Server/Horse Isle Server/Server/GameServer.cs
index b47256f..ff04bec 100644
--- a/Horse Isle Server/Horse Isle Server/Server/GameServer.cs
+++ b/Horse Isle Server/Horse Isle Server/Server/GameServer.cs
@@ -17,7 +17,7 @@ namespace HISP.Server
{
public static Socket ServerSocket;
-
+
public static GameClient[] ConnectedClients // Done to prevent Enumerator Changed errors.
{
get {
@@ -35,7 +35,7 @@ namespace HISP.Server
*/
private static int gameTickSpeed = 4320; // Changing this to ANYTHING else will cause desync with the client.
private static int totalMinutesElapsed = 0;
- private static int oneMinute = 1000 * 60;
+ private static int oneMinute = 1000 * 60;
private static List connectedClients = new List();
private static Timer gameTimer; // Controls in-game time.
private static Timer minuteTimer; // ticks every real world minute.
@@ -49,7 +49,7 @@ namespace HISP.Server
{
totalMinutesElapsed++;
- if(totalMinutesElapsed % 8 == 0)
+ if (totalMinutesElapsed % 8 == 0)
{
Database.IncAllUsersFreeTime(1);
}
@@ -62,15 +62,96 @@ namespace HISP.Server
* This section is where all the event handlers live,
* eg: OnMovementPacket is whenever the server receies a movement request from the client.
*/
-
public static void OnCrossdomainPolicyRequest(GameClient sender)
{
Logger.DebugPrint("Cross-Domain-Policy request received from: " + sender.RemoteIp);
- byte[] crossDomainPolicyResponse = CrossDomainPolicy.GetPolicy();
+ byte[] crossDomainPolicyResponse = CrossDomainPolicy.GetPolicy();
sender.SendPacket(crossDomainPolicyResponse);
}
+
+ public static void OnDynamicInputReceived(GameClient sender, byte[] packet)
+ {
+ if (!sender.LoggedIn)
+ {
+ Logger.ErrorPrint(sender.RemoteIp + " Sent dyamic input when not logged in.");
+ return;
+ }
+ string packetStr = Encoding.UTF8.GetString(packet);
+ string dynamicInputStr = packetStr.Substring(1, packetStr.Length - 2);
+ if(dynamicInputStr.Contains("|"))
+ {
+ string[] dynamicInput = dynamicInputStr.Split('|');
+ if(dynamicInput.Length >= 1)
+ {
+ int inputId = 0;
+ try
+ {
+ inputId = int.Parse(dynamicInput[0]);
+ }
+ catch (FormatException)
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to send a invalid dynamic input ");
+ return;
+ }
+
+ if(inputId == 7) // Private Notes
+ {
+ if(dynamicInput.Length >= 2)
+ {
+ sender.LoggedinUser.PrivateNotes = dynamicInput[1];
+ byte[] chatPacket = PacketBuilder.CreateChat(Messages.PrivateNotesSavedMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
+ sender.SendPacket(chatPacket);
+ return;
+ }
+ else
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to send a invalid dynamic input (private notes, wrong size)");
+ return;
+ }
+
+ }
+
+
+ }
+ else
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to send a invalid dynamic input (wrong size)");
+ return;
+ }
+ }
+
+
+ }
+ public static void OnDynamicButtonPressed(GameClient sender, byte[] packet)
+ {
+ if (!sender.LoggedIn)
+ {
+ Logger.ErrorPrint(sender.RemoteIp + " Clicked dyamic button when not logged in.");
+ return;
+ }
+ string packetStr = Encoding.UTF8.GetString(packet);
+
+ // Determine which button it is
+ int buttonId = 0;
+ string buttonIdStr = packetStr.Substring(1, packetStr.Length - 2);
+ try
+ {
+ buttonId = int.Parse(buttonIdStr);
+ }
+ catch (FormatException)
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to click a invalid dynamic button");
+ return;
+ }
+
+ if(buttonId == 21) // Private Notes
+ {
+ byte[] metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildPrivateNotes(sender.LoggedinUser));
+ sender.SendPacket(metaPacket);
+ }
+ }
public static void OnUserInfoRequest(GameClient sender, byte[] packet)
{
if (!sender.LoggedIn)
diff --git a/Horse Isle Server/Horse Isle Server/Server/PacketBuilder.cs b/Horse Isle Server/Horse Isle Server/Server/PacketBuilder.cs
index cf68eaa..ca3f2df 100644
--- a/Horse Isle Server/Horse Isle Server/Server/PacketBuilder.cs
+++ b/Horse Isle Server/Horse Isle Server/Server/PacketBuilder.cs
@@ -27,6 +27,8 @@ namespace HISP.Server
public const byte PACKET_TILE_FLAGS = 0x75;
public const byte PACKET_PLAYSOUND = 0x23;
public const byte PACKET_KEEP_ALIVE = 0x7C;
+ public const byte PACKET_DYNAMIC_BUTTON = 0x45;
+ public const byte PACKET_DYNAMIC_INPUT = 0x46;
public const byte PACKET_PLAYER = 0x18;
public const byte PACKET_INVENTORY = 0x17;
public const byte PACKET_TRANSPORT = 0x29;
diff --git a/Horse Isle Server/Horse Isle Server/icon.ico b/Horse Isle Server/Horse Isle Server/icon.ico
new file mode 100644
index 0000000..1c3ca8d
Binary files /dev/null and b/Horse Isle Server/Horse Isle Server/icon.ico differ