diff --git a/.github/workflows/linux.yml b/.github/workflows/linux.yml index 53a73a7..4f3dfd8 100755 --- a/.github/workflows/linux.yml +++ b/.github/workflows/linux.yml @@ -31,8 +31,8 @@ jobs: continue-on-error: false run: | dotnet publish -p:PublishProfile=Linux64.pubxml - cp ../DataCollection/*.json "HorseIsleServer/bin/x64/Linux/net5.0/linux-x64/publish/" - cp ../DataCollection/*.MAP "HorseIsleServer/bin/x64/Linux/net5.0/linux-x64/publish/" + cp ../HorseIsleData/*.json "HorseIsleServer/bin/x64/Linux/net5.0/linux-x64/publish/" + cp ../HorseIsleData/*.MAP "HorseIsleServer/bin/x64/Linux/net5.0/linux-x64/publish/" mkdir "HorseIsleServer/bin/x64/Linux/net5.0/linux-x64/publish/www" cp -R ../HorseIsleWeb/* "HorseIsleServer/bin/x64/Linux/net5.0/linux-x64/publish/www" @@ -40,8 +40,8 @@ jobs: continue-on-error: false run: | dotnet publish -p:PublishProfile=LinuxARM.pubxml - cp ../DataCollection/*.json "HorseIsleServer/bin/ARM/Linux/net5.0/linux-arm/publish/" - cp ../DataCollection/*.MAP "HorseIsleServer/bin/ARM/Linux/net5.0/linux-arm/publish/" + cp ../HorseIsleData/*.json "HorseIsleServer/bin/ARM/Linux/net5.0/linux-arm/publish/" + cp ../HorseIsleData/*.MAP "HorseIsleServer/bin/ARM/Linux/net5.0/linux-arm/publish/" mkdir "HorseIsleServer/bin/ARM/Linux/net5.0/linux-arm/publish/www" cp -R ../HorseIsleWeb/* "HorseIsleServer/bin/ARM/Linux/net5.0/linux-arm/publish/www" @@ -49,8 +49,8 @@ jobs: continue-on-error: false run: | dotnet publish -p:PublishProfile=LinuxARM64.pubxml - cp ../DataCollection/*.json "HorseIsleServer/bin/ARM64/Linux/net5.0/linux-arm64/publish/" - cp ../DataCollection/*.MAP "HorseIsleServer/bin/ARM64/Linux/net5.0/linux-arm64/publish/" + cp ../HorseIsleData/*.json "HorseIsleServer/bin/ARM64/Linux/net5.0/linux-arm64/publish/" + cp ../HorseIsleData/*.MAP "HorseIsleServer/bin/ARM64/Linux/net5.0/linux-arm64/publish/" mkdir "HorseIsleServer/bin/ARM64/Linux/net5.0/linux-arm64/publish/www/" cp -R ../HorseIsleWeb/* "HorseIsleServer/bin/ARM64/Linux/net5.0/linux-arm64/publish/www/" diff --git a/.github/workflows/macos.yml b/.github/workflows/macos.yml index e9ef87c..324cf26 100644 --- a/.github/workflows/macos.yml +++ b/.github/workflows/macos.yml @@ -31,8 +31,8 @@ jobs: continue-on-error: false run: | dotnet publish -p:PublishProfile=MacOS.pubxml - cp ../DataCollection/*.json "HorseIsleServer/bin/x64/MacOS/net5.0/osx-x64/publish/" - cp ../DataCollection/*.MAP "HorseIsleServer/bin/x64/MacOS/net5.0/osx-x64/publish/" + cp ../HorseIsleData/*.json "HorseIsleServer/bin/x64/MacOS/net5.0/osx-x64/publish/" + cp ../HorseIsleData/*.MAP "HorseIsleServer/bin/x64/MacOS/net5.0/osx-x64/publish/" mkdir "HorseIsleServer/bin/x64/MacOS/net5.0/osx-x64/publish/www" cp -R ../HorseIsleWeb/* "HorseIsleServer/bin/x64/MacOS/net5.0/osx-x64/publish/www" diff --git a/.github/workflows/windows.yml b/.github/workflows/windows.yml index 9fb4585..8d7cd35 100644 --- a/.github/workflows/windows.yml +++ b/.github/workflows/windows.yml @@ -31,15 +31,15 @@ jobs: continue-on-error: false run: | dotnet publish -p:PublishProfile=Win64.pubxml - copy ..\DataCollection\gamedata.json "HorseIsleServer\bin\x64\Windows\net5.0\win-x64\publish\gamedata.json" - copy ..\DataCollection\HI1.MAP "HorseIsleServer\bin\x64\Windows\net5.0\win-x64\publish\HI1.MAP" + copy ..\HorseIsleData\gamedata.json "HorseIsleServer\bin\x64\Windows\net5.0\win-x64\publish\gamedata.json" + copy ..\HorseIsleData\HI1.MAP "HorseIsleServer\bin\x64\Windows\net5.0\win-x64\publish\HI1.MAP" copy ..\HorseIsleWeb "HorseIsleServer\bin\x64\Windows\net5.0\win-x64\publish\www" -Recurse - name: Build win-x86 continue-on-error: false run: | dotnet publish -p:PublishProfile=Win32.pubxml - copy ..\DataCollection\gamedata.json "HorseIsleServer\bin\x86\Windows\net5.0\win-x86\publish\gamedata.json" - copy ..\DataCollection\HI1.MAP "HorseIsleServer\bin\x86\Windows\net5.0\win-x86\publish\HI1.MAP" + copy ..\HorseIsleData\gamedata.json "HorseIsleServer\bin\x86\Windows\net5.0\win-x86\publish\gamedata.json" + copy ..\HorseIsleData\HI1.MAP "HorseIsleServer\bin\x86\Windows\net5.0\win-x86\publish\HI1.MAP" copy ..\HorseIsleWeb "HorseIsleServer\bin\x86\Windows\net5.0\win-x86\publish\www" -Recurse - name: Upload win-x64 uses: actions/upload-artifact@v2 diff --git a/.gitmodules b/.gitmodules index 70f989b..5cffd84 100644 --- a/.gitmodules +++ b/.gitmodules @@ -1,3 +1,6 @@ [submodule "HorseIsleWeb"] path = HorseIsleWeb url = https://github.com/islehorse/HorseIsleWeb.git +[submodule "HorseIsleData"] + path = HorseIsleData + url = https://github.com/islehorse/HorseIsleData.git diff --git a/DataCollection/Dictonary/dictonary.dic b/DataCollection/Dictonary/dictonary.dic deleted file mode 100644 index 32a7660..0000000 --- a/DataCollection/Dictonary/dictonary.dic +++ /dev/null @@ -1,249 +0,0 @@ - -Beautiful -Yippee -Happy -Wonder -Turquios -Original -Violin -Quirky -Quixotical -Open -Joking -Joyful -Excited -Aqua -Iron -Fishy -Laughing -Miss -Yuppy -Zappy -Green -Quality -Neighing -Teal -Jubilent -Piggy -Going -Victorious -Final -Nonsense -Zaney -Level -Popular -Adorable -Foremost -Amethyst -Flying -Red -Little -Yawning -Yogurt -Cosmic -Motherly -Dark -Illusive -Water -Bashful -Handy -Corny -Hollow -Lost -Tulip -Talent -Fabulous -Tiny -Talking -Mystical -Flat -Negative -Huge -Too -Dorky -Allegorical -Crying -Group -Highlight -Illogical -Riveting -Occasional -Teeny -Silver -Rickety -Great -Turkey -Nice -Farm -Material -Mythical -Elven -Goblin -Million -Magic -Crystal -Kind -Uber -Wishing -Violet -Dear -Twilight -Burlap -Sensible -Victory -Missy -Blue -Venemous -Loving -Maverick -Filly -Tan -Candid -Purple -Fun -The -Orange -Dynasty -Learned -Under -Gorgeous -Telling -White -Quaint -Pitty -Kaleidoscope -Clear -Artificial -Mr -Lacking -Night -Fake -Nothing -Zippy -Normal -Ranch -Natural -Coriander -Pink -Yellow -Heavy -Keeper -Waking -Gifted -Tree -Classy -Elephant -Ruby -Courageous -Normadic -Desert -Young -Elderly -Fast -Apple -Kindly -Rightous -Luminous -Elf -Wacky -First -Burgundy -Gallent -Youthful -Sappy -Tiger -Near -Madam -Emerald -Failing -Pine -Blind -Thunder -Hat -Clown -Cool -Pleasant -Helpful -Queen -Sunset -Imprinted -Crazy -Latter -Zap -Sunny -Scarlet -Like -Opal -Ever -Lessoned -Jolly -Right -Just -Taddle -Wonderful -Mousy -Zero -Venerated -Ugly -Mystic -Idiot -Silly -Missing -Famous -Glass -Good -Quiet -Surely -Jumpy -Starry -Dreary -Black -Ivory -Listening -Absolute -Quick -Simple -Cold -Elequent -Froggy -Cute -Reasoning -Terrible -Ribbon -Eager -Nocturnal -Village -Mega -Fat -Mighty -Deep -Drone -Ant -Polite -Alien -Dun -Mrs -Meek -Light -Strong -Shiny -Over -Kindred -Xtra -Pokey -Crimson -Love -Illusion -Best -Jumping -Grape -Sane -Sensational -Qualified -Cyan -Elysium -Frequent -Wiggly -Magical -Question -Often diff --git a/DataCollection/Dictonary/download_dictonary.py b/DataCollection/Dictonary/download_dictonary.py deleted file mode 100644 index 879eca0..0000000 --- a/DataCollection/Dictonary/download_dictonary.py +++ /dev/null @@ -1,63 +0,0 @@ -import requests -import os -def get_between(txt, a1, a2): - aStart = txt.index(a1)+len(a1) - txt = txt[aStart:] - aEnd = txt.index(a2) - txt = txt[:aEnd] - return txt - -def move_forward(txt, a1, a2): - aStart = txt.index(a1)+len(a1) - txt = txt[aStart:] - aEnd = txt.index(a2)+len(a2) - txt = txt[aEnd:] - return txt - - -def dictDl(): - rounds = 50 - leak_url = "https://master.horseisle.com/web/newuser.php" - words = set(open("dictonary.dic", "rb").read().split(b'\r\n')) - for i in range(0,rounds): - r = requests.get(leak_url) - content = r.content.replace(b'\r', b'').replace(b'\n', b'').replace(b'
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I got the perseverance award (You have earned the Perseverance Award! $75,000 Bonus!) just now and got the 75k bonus that comes along with it. However I was just looking through my awards and I noticed that the actual award still says it has a 15k bonus. I know that the bonuses were changed to reflect our economy so I was just wondering if they were going to be changed in our awards lists (and I'm assuming the library? I forgot to check before I logged off) to show the new amount. Thanks, SilverBeauty - Cremello |
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Version 24 crashes frequently, 25 works well. :) You can Google Adobe Flash update and get the link. Or the following without the spaces. (Yes, I know I have avoided the filter.) *laughing out loud!* h t t p s :// get . adobe . com / flashplayer/ |
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Once you highlight the "missing" text, you'll be able to read it. I've been having this problem for a long time, not sure why it started doing this, but it'd be cool if it sometime got fixed. |
So, if you run into this, I recommend changing the zoom of the game (on a Windows machine, go back to the website, hold Ctrl and scroll your mouse wheel or push + or -). If that doesn't help, I recommend trying a different browser to see if that one behaves better. |
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What browser are you using? |
Hopefully she can fix it. :) |
Check your privacy settings on Chrome. You need to allow sites to save and read cookie data turned on. HI Cookies are not tracking cookies, they are just game data info to help you play the game and move from web page to web page. |
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Sorry |
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[chestnut server] |
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I just ran into and thought I had the same problem - it turns out you just need to talk to Fin first and find his anchor. Once you do that Nolan will should to you :) |
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Since the major hack a week ago when Joe/Miranda had to reset the server, I've realised that competitions such as esj no longer start at :00 or :05. For example, I would tab out to check other websites and know to tab back in at :44 because it would begin at :45. Now, it seems that top of the hour in game is more like :43 rather than :40, or :48 rather than :45, and so forth. A buddy also pointed out that the Cremello competition times/top of the hour used to occur before Pinto (thus making it easy for players to finish a comp on Crem and start the Pinto one). However now they're both on the same time, making me think that only Pinto was rolled back? Is this a bug though, and if so is it fixable? It's not a huge bother, just something I noticed whilst tabbed out today. - SensationalCat |
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But when you dig the log to the left of where you're standing, nothing happens. I tried digging all around it too, and still nothing. A couple players helped me and neither of them could figure it out either. I believe there is some bug? |
But have you tried digging on top of the tree stump/log? And digging where you first found the message? This quest does work, but this step always bugs players and I do remember it works but can't remember exactly how at the moment! |
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Then log back on, see if that helps. You may need to log off frequently to clear out the buffer if you have lag. |
This is something regarding your computer vs the game. Your comp. is not loading everything it needs to load. You can also try zooming out, that sometimes helps. Make sure you don't have anything else running on your computer at the same time such as video's, music, social media. See if that makes a difference. |
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I've check with other players that remember it being there. Wondering if there is a glitch or bug or something that is keeping me from completing the quest or if I am just looking in the wrong spot? |
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I have also had issues posting to the forums, as it claims I'm not logged in. I found some old mentions of the issue, but no fix/workaround that solved the issues for me |
For the servers though it's a different type - the workaround. It's very easy to skip a step. Make sure you copy/paste the proper link for the server you are trying to access. Make sure you use caps when there are caps, this workaround system is case sensitive. Hopefully this will help. Sorry it took so long to reply to you, been a very busy several days! |
I have followed the workaround and got it working just fine. I have the game loading in the flash projector. I have checked and made sure that both name and password are typed correctly, and in the right case. But I'm still getting the same error. Everything else works on the login screen as far as I can tell (Cycling through tips, opening the menu, changing the background music, the animations in the background)So I assume it's loading just fine in the flash projector. |
I actually had to attempt to access it through the server list on the website first. It seems like some step of this process is what creates a profile on a server. It's a bit hard to explain, but once there's a profile, I can log in. If the server has "no existing profile", then I can't. |
Each server has their own unique address. If you are on a Mac though sometimes they are fussy regarding the projector. Some players don't have any issues, others do. We can't track it down, it's apparently something with the Mac, some setting or the OS...? |
Is there somewhere I can send a video/series of images explaining the issue? I think that might help me demonstrate exactly what is going on. |
It's super easy to miss a step though, so sometimes it takes a bit in the beginning to get it. :) Go to this page: ht tp :// www . horseisle . com /flashworkaround . php (remove the spaces) It tells how to do this. :) Make sure you do download the proper file from Flash, You do NOT want the debugger, you do want the Flash Player Projector. # 2 First you download the Flash Player Projector matching your computer = Windows / Mac... Make sure you download the Projector. Not the debugger. Then you can place that file wherever you want, I have a shortcut on my desktop. Then, click on that and open up a blank white page. Click on File on that page, then on Open. For Mac's it doesn't always come up with a white page. Try hitting File and then Open Location then paste the link. :) That brings up the little window where you copy/paste the link that you want from the list for #6, the servers. For example, for pinto what you would copy/paste is the HI1 Pinto link. For HI2 Eternal you would copy/paste that link etc... For pinto server copy/paste the link on that page for Pinto. That will bring up that server and you type in your username (make sure you spell it just as it actually is, this system is case sensitive. And, give your password, again it's case sensitive so be sure to use caps when appropriate.) Then hit your enter key or click on the Enter button and there you go. :) |
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Before we begin, I want to make sure that this entire forum will make you an appropriate profile. Detailed Rules: - Please do not include another language in any Profiles, including Horse and Player profiles, if another language is included in your profile, you will be notified and told to remove it, or it will be forcibly removed. - Gangs/herds/clans or anything similar are not allowed. This includes in profile descriptions. - A hate list can be as simple as having in a profile: "I hate player1 since she didn't buy my horse." - If a hate group or list is found in a profile description, you will be asked to remove it or it will be forcibly removed. - All game rules apply to profiles. - Please do not add ANY of the above rule breaking Personal Information - you will be asked to remove it or it will be forcibly removed. - Please avoid controversial and religious topics or clubs within your profile. - Please ensure that ALL content in your profile is in the English language. - Please be aware of this when creating a profile. There is no need to have any religious references in a profile. This even includes mentioning what religion you are. There is no reason others need to know what religion you are. Make sure that none of the profile you are making contains rule-breaking language. Let's start at the top of your profile. Where do you want your heading to be? Your heading can be your favorite quote, song lyric, or your username. Don't be boring. Use your favorite color instead of black. Don't forget to place [/i][/b] at the beginning of your profile to prevent unintended bold fonts and italicized fonts. Example: [/i][/b][blue] Dapples This is an appropiate heading. Make sure if you decide to do multiple special effects that you close them properly. Incorrect Example: [/i][/b][blue] [i][u]D[/i][/u]apples Correct Example: [/i][/b][blue] [i][u]D[/u][/i]apples The underline was the most recent entered coding, so it is the first to be closed by the backslash. (/) If you click SAVE PROFILE and afterward click STATS to preview this, it should be exactly the way you want it! Let's move on to the body of your profile. Example: [blue][b]About me.[/b] [grey]Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! That's boring! The "About me." is written in the common bold. Let's try to make it italicized and underlined AND bold! "It won't work!" Yes, it will. I'll show you how to close it correctly. Example: [blue][b][u]A[/u][/b]b[i][u]o[/u][/i]ut m[i]e[/i][b].[/b] [grey]Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Note that the HTML that is entered last is closed first. Examples: [u]Word[/u] That is closed correctly. Let's add [i] around the word. [i][u]Word[/u][/i] See how I added it around what was already added? This is how to "lasso" your underlines where you want them and keep them from leaking onto other parts of your profile. Don't forget to click SAVE PROFILE often and view it under STATS! It takes a lot of saving and previewing to make a good profile! For the heading, put something like [c] Dapples 2011 and you're good to go! This is the complete code of what we just worked with. [/i][/b][blue] [i][u]D[/u][/i]apples [blue][b][u]A[/u][/b]b[i][u]o[/u][/i]ut m[i]e[/i][b].[/b] [grey]Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! Write about yourself here! [c] Dapples 2011 |
Just wanted to say, you do not need to [/i] at the start of your player profile, you only need to [/b]. For horse profiles you only need to [/i] but not [/b]. The rest of it is perfect though :) ~DUN♥SERVER~ |
As an example, [blue]Hi[grey]Hi[green]Hi[/color] would make the text grey. If you added another, it would make it green, and another and it would be black. Why not just type [black] instead? Well from experience not ending your colour codes can end in the coding not coming out quite right. |
HTML (HyperText Markup Language) is not allowed on HorseIsle. These codes are placed inside of < > rather than [ ]. The code that is used on HorseIsle is called BBCode (Bulletin Board Code). BBCode is the [b][i][u] etc. For those interested, these are the codes we're allowed to use in profiles. Bold: [b] Un-Bold: [/b] Italic: [i] Un-Italic: [/i] Underline: [u] Un-Underline: [/u] To change the colour: [colour] Note: When using two or more of the bold, italic, or underline at once, you must close the tags in opposite order. [b][i] must be closed [/i][/b] Note 2: Sometimes you will need to combine codes, for example [b][i][u][/u][/i][u][/u][/b]. Before you can close the italics, you must close the underline. If you want to continue underlining, you can reopen the underline after closing the italic. If there is not a space between the ][ then there will be a seamless underline. |
Locking this. Note, we don't have the option for a sticky unfortunately, but at least the post should remain. :) |
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This is a password hacking site, any and all passwords on your computer will be stolen. If you have a super good firewall you might be safe, but no guarantees. If you do go there immediately change passwords, and run a virus scan as it also contains a virus I think. Never save passwords on your computer as you then become susceptible to such sites. Never Ever for any reason give such sites your name, password or mail. This is extremely dangerous for you! Please play safely and carefully. Thanks |
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Please Only do fair trades. If you want players to buy your horses great, do Not use "gimics" or scamming techniques to get them to buy the horse however. Saying something like: "10 horses for sale, special prize to the one who buys one of them" is a scam. Either give something extra for all horses, or state the name and breed of the horse that will have the prize. Also saying "I will give you a foal if you buy my horse at auction." Is a scam. It's trading on a promise. If you want to give the foal, then put it with the horse when you put the horse in for auction. Do not trade on a promise. Thanks |
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Hope this helps It includes Meadows, Towns, and Isles. Appleton: Ap or Apple Earton: E Cantle Meadows: Can The Cloud Isles: The C Santon: San Tropicton: Tro Treeton: Tr Horse Isle: H Saddle Isle: S Cat Isle: C Witherton: W Mare Isle: M Ice Isle: I Art Isle: A Hotton: Hot The Sand Isles: Th Welcome Isle: We Rider Isle: R Ring Isle: Rin Flower Isle: F Dolphin Isle: D Fipperton: Flip Jungle Isle: J Rainy Meadows: Ra Vine Isle: V Pirate Isle: P Prison Isle: Pr Crossbones Camp: Cro Soaring Meadows: So Wington: Win Hotzeplotz Isle: Hotz Whiskerton: Wh Whorl Isle: Who Rock Isle: Ro Hare Isle: Ha Haven Isle: Hav Carrotton: Car Quiet Isle: Q Lilac Isle: L Lava Isle: La Ashton: As Molten Meadows: Mo Puuhonua Isle: Pu Pumice Isle: Pum Igneous Isle: Ig Scoria Isle: Sc Basalt isle: Ba Starfish isle: St Tail Isle: T Theobroma Isle - Theo Loch isle - Lo Half haven isle – Hal Desert isle: Des Icicle isle: Ici Paradise Isle: Pa Patsy Isle: Pat Chillton: Chil Christmas Isle: Ch Sunshine Meadows: Su Tail End: Tail E Frigid Meadows: Fr Dust Isle: Du Aesop Isle: Ae Berg Isle: Be Snowball Isle: Snowb Crystalton: Cry Skullton: Sk Hotton: Hot Hat Isle: Hat Magma Isle: Mag Web Isle: Web Shimmer Isle: Shi Shellton: Sh Talon Isle: Tal Turtle Isle: Tu Spirit Isle: Sp Nonesuch Isle: No Bone Isle: Bo Eldorado Isle: El Drill Isle: Dr Tranquility Isle: Tr Serenity Isle: Se Torrid Isle: To Crescent Isle: Cre Hoof Isle: Hoo Spice Isle: Spic Palm Isle: Pal Ardent isle: Ard Atropos Isle: At Inkton: In Sorry If there was any typos, have fun warping(: - Chosen +Pinto+ |
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SUPPORT (12 topics) | BUGS (15 topics) | GENERAL (27 topics) | HORSES (8 topics) | GAME (90 topics) |
"Please stop using the Wii fonts on horse names and descriptions. This often messes with the coding for the game and makes it so sometimes the save button disappears. This prevents you from being able to change that horse's information and forces me to go in and erase the name and description. Sorry it doesn't work with it. " So, if you already have something, and nothing is glitching fine, you may keep it. However please do Not add more, or use the other fonts in profiles and horse names. :) Lets not use the special fonts at all for profiles and horse names please. Again, if you already have it and it's working you may keep it. Thanks :) |
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SUPPORT (12 topics) | BUGS (15 topics) | GENERAL (27 topics) | HORSES (8 topics) | GAME (90 topics) |
Play players to enter a competition. You may state that you will pay players only if the competition is full. You Must pay all who enter and qualify for the above however or you end up not completing an agreed trade = scamming/stealing. That includes if one of those who entered and qualified is on your personally muted players list... Unmute and pay, then you may mute again. You may NOT: Pay others to win, lose or come in at a specific place, such as second or third. No paying someone to lose or to win, no taking turns winning/losing. Competitions must be fair to all at all times. That is considered rigging a competition and not allowed in real life or on this game. |
This also includes no paying others to beat your high score, or something along those lines. Again, if you wish to personally compete with someone else great! But no paying them to do so. That ends up paying the winner of a competition. So again, it's rigging the comp. Thanks :) |
You may Not pay only the winner or loser. Nor may you pay different amounts depending on who scored what. It must be fair to all. :) |
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SUPPORT (12 topics) | BUGS (15 topics) | GENERAL (27 topics) | HORSES (8 topics) | GAME (90 topics) |
If you're struggling to find the companion you're looking for, just go Ctrl + F (Command + F for Macs) and type in its name :) *Cheap* Bunch Of Flies: Found around mud holes. Spider: Hotton Ladybug: Appleton Inchworm: Treeton Firefly: Earton Morpho Butterfly: Wington / Found on Flower Isle Fish: Earton Pet Rock: Appleton Monarch Butterfly: Shellton / Found on Flower Isle Starfish: Appleton Rubber Ducky: Appleton *Mid Range Price* Chameleon: Hotton Mouse: Whiskerton Rat: Found on Prison Isle Gerbil: Treeton Guinea Pig: Appleton Gecko: Hotton Turtle: Shellton Squirrel: Treeton Hedgehog: Hotton Meerkat: Hotton Ferret: Whiskerton Bunny: Shellton Raccoon: Treeton Fennec Fox: Earton Piglet: Treeton Monkey: Hotton Lamb: Shellton Goat: Whiskerton Wallaby: Hotton Donkey: Appleton Hereford Calf: Earton *Birds* Pigeon: Wington Chicken: Wington Kiwi: Wington Goose: Wington Peacock: Wington Turkey: Wington Stellar's Jay: Wington Parrot: Wington / Found in the Jungle forests Hummingbird: Shellton Owl: Wington Penguin: Wington *Seasonal* Snowman: From Santa Chocolate Bunny: From Easter Bunny Pumpkin: From John O'Lantern *Cats* Tuxedo Kitten: Earton Orange Tabby Kitten: Treeton Calico Cat: Whiskerton Black Cat: Earton Ragdoll Kitten: Shellton Persian Kitten: Whiskerton Basket of Kittens: Whiskerton *Dogs* Pomeranian: Shellton Rough Collie: Earton Australian Shephard: Appleton Chow Chow: Treeton Golden Retriever: Appleton Dalmation: Shellton Dachshund: Whiskerton Great Pyrenees: Treeton Cocker Spaniel: Earton Airedale: Hotton German Shephard: Whiskerton Doberman Pinscher: Earton Foxhound: Hotton Siberian Husky: Appleton *Foals* Black Foal: Horse Isle Foal Adoption Center Palomino Foal: Jungle Foal Adoption Center Bay Foal: Jungle Foal Adoption Center Grey Foal: Horse Isle Foal Adoption Center Chestnut Foal: Horse Isle Foal Adoption Center Overo Foal: Horse Isle Foal Adoption Center White Foal: Horse Isle Foal Adoption Center Tovero Foal: Desert Foal Adoption Center Tobiano Foal: Desert Foal Adoption Center Piebald Foal: Jungle Foal Adoption Center Dun Foal: Desert Foal Adoption Center Cremello Foal: Jungle Foal Adoption Center Bay Blanket Foal: Horse Isle Foal Adoption Center Leapord Spotted Foal: Jungle Foal Adoption Center Red Roan Foal: Jungle Foal Adoption Center Strawberry Roan Foal: Horse Isle Foal Adoption Center Blue Roan Foal: Desert Foal Adoption Center Zebra Foal: Desert Foal Adoption Center Camel Calf: Desert Foal Adoption Center Cria: Desert Foal Adoption Center Donkey Foal: Desert Foal Adoption Center Giraffe: Jungle Foal Adoption Centre Brown Miniature Foal:Desert Foal Adoption Center Chestnut Miniature Foal: Jungle Foal Adoption Center Brown Draft Foal: Horse Isle Foal Adoption Center Bay Sabino Draft Foal: Horse Isle Foal Adoption Center Black Draft Foal: Jungle Foal Adoption Center Black Forest Draft Foal: Desert Foal Adoption Center Palomino Draft Foal: Desert Foal Adoption Center *50m Companions* Green Baby Dragon: Lava Isle Adoption Centre Phoenix: Lava Isle Adoption Centre Blue Baby Dragon: Lava Isle Adoption Centre Young Gryphon: Lava Isle Adoption Centre Hope this helps :) -Justa- |
Plastic Pink Flamingo – Scattered around the grass on Bird Isle (town) Garden Gnome – Scattered around the grass on Dolphin Isle (town) Aardvark – Shellton Okapi – Tropicton Ribbon Seal – Whiskerton Polar Bear Cub – Whiskerton Pallas Cat - Whiskerton Sleepy, Piebald Foal – Horse Isle Adoption Centre Sleepy, Chestnut Foal – Horse Isle Adoption Centre Sleepy, Chestnut Foal – Jungle Isle Adoption Centre Sleepy, Palomino Foal – Jungle Isle Adoption Centre Sleepy, Mushroom Foal – Desert Isle Adoption Centre Lemur - Treeton Skunk - Treeton |
Sleepy, Bay Foal - Jungle Isle Adoption Centre (the Sleepy, Chestnut Foal only has an unlimited supply in the Horse Isle Adoption Centre) tuttut Apple ;) |
Common Gibroot - NoneSuch Isle Glass-winged Zugunit - NoneSuch Isle White-lined Fneen - NoneSuch Isle Pileated Nerphlquat - NoneSuch Isle NONESUCH ISLE- Talk to Ruthie on Haven Isle. HAVEN ISLE & HALF HAVEN ISLE-Talk to the dock owner in Shellton |
Badger - Shellton Panda - Shellton Elephant Calf - Jungle Isle Adoption Center Young Hydra - Lava Isle Adoption Center Frilled Lizard - Hotton pet shop Jack in the Box - Talk to Christel in the cabin on the west side of Polar isle. Highland Calf - Appleton pet shop Hippo Calf - Hotton pet shop Egyptian Mau - Whiskerton Pet shop Potoo - Wington pet shop St. Bernard - Earton pet shop Sunset Moth - Shellton pet shop Border Collie - Appleton pet shop Puli - Earton pet shop Cheshire Cat - Found on cloud isle Wombat - Shellton Pet shop |
Kookaburra - Wington Toucan – Wington Young Bay Hippogryph - Lava Isle Adoption Center Young Black Hippogryph - Lava Isle Adoption Center Young Chestnut Hippogryph - Lava Isle Adoption Center Young Palomino Hippogryph - Lava Isle Adoption Center |
Purple Chinese Dragon - Lava Isle Adoption Center Red Baby Dragon - Lava Isle Adoption Center Purple Baby Dragon - Lava Isle Adoption Center |
Pinto - Horse Isle Foal Adoption Center Palomino - Horse Isle Foal Adoption Center Bay - Tropicton Foal Adoption Center Chestnut - Tropicton Foal Adoption Center Black - Desert Foal Adoption Center Dun - Desert Foal Adoption Center |
$48,100 |
$45,600 |
Chipmunk = Earton Pet Shop = $3,250 |
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english tack - earton, appleton, witherton (rider isle) western tack - earton, treeton, witherton (rider isle) australian tack - earton, treeton, carrotton (hare isle) [ 100k-200k tack ] fancy tack - treeton. racing tack - appleton. jumping tack - earton. llama tack - tropicton (jungle isle) camel tack - santon (desert isle) draft tack - wington (bird isle) [ 1m tack ] beautiful tack - shellton (turtle isle) fireball tack - hotton (desert isle) jackrabbit tack - wington (bird isle) heavyweight tack - carrotton (hare isle) [ 10m tack ] glorious tack - shellton (turtle isle) icarus tack - hotton (desert isle) pegasus tack - wington (bird isle) hercules tack - witherton (rider isle) if i missed any locations, let me know. and yes, i do realize that some of the tack doesn't exactly add up to the exact amount that i put in brackets. just to round it. :P i hope this helps. :] ;; мʋƨтαя∂σ | ριитσиιαи ;; |
[ 20.4k tack ] red parade tack - shellton (turtle isle) blue parade tack - appleton (horse isle) green parade tack - carrotton (hare isle) black parade tack - hotton (desert isle) [ 22.001k tack ] red hunting tack - earton (horse isle) blue hunting tack - wington (bird isle) green hunting tack - treeton (horse isle) black hunting tack - witherton (rider isle) If you spot any errors please correct me *laughing out loud!* |
Water Tack set - hotton (desert isle) [1.1 mil] Fancy Llama Tack - Tropicaton tack shop (Jungle isle) [1 Billion] Earth tack set - Carrotton (Hare Isle) |
Air tack set = Shellton (Turtle Isle) |
Saddle = $10,200 Saddle Pad = $4,080 Bridle = $6,120 |
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Web Isle- Get there by taking the corresponding boat from the Vine Isle docks. Snow Isle- Take the corresponding boat from Earton docks. Ice isle- Take the corresponding boat from Earton or Snow docks. Berg Isle - walk over the southern-most bridge on the east part of snow isle. Christmas isle- walk over the notrthern-most bridge on the east side of Snow isle or take the wagon near the Snow Isle docks. Snowball Isle- walk over the bridge on the eastern side of Ice Isle. Polar Isle- take the corresponding boat from Ice Isle docks. Icicle Isle- unlocked during Icy's Lost Button quest (the snowman found in the north-eastern part of Snow Isle.You can return back to Polar Isle by finding Icy's button located near some rocks. Pirate Isle- Talk to one of the pirates standing near the boats on Saddle Isle and Bird Isle.You will need two pearls for each trip and you have to had achieved the 50% quest point award.To pass on Skull isle from Crossbone Isle,you need a password,which you will have to discover yourself. ;3 Hat Isle- Go to the top of Skull Isle.You will find a pirate ship that will take you on Hat Isle.Each trip will cost 1 pearl. Vine Isle- Take the corresponding boat from the Jungle Isle docks. Rain Isle- Talk to the rock shop owner on Vine Isle.To get off,you will need to find Leontine.She is moving around the isle. Jungle Isle- Take the corresponding boat from Earton Docks. Art Isle- Take the corresponding boat from Bird Isle docks. Ring Isle- Take the corresponding boat from Bird Isle docks. Bird Isle- Take the corresponding boat from Earton Docks. Cat Isle- Take the corresponding boat from Earton docks. Hare Isle- Take the corresponding boat from Earton Docks. Dolphin Isle- Take the corresponding boat from Appleton docks. Flower Isle- Take the corresponding boat from Appleton docks. Tail Isle-Take the corresponding boat from Appleton docks. Starfish Isle- Go over the bridge at the end of Tail Isle. You can take the wagon near the Tail Isle docks to get to the Tail Isle end. Desert Isle-Take the corresponding boat from Appleton docks. The Sand Isles- Take the corresponding boat from the docks on the western side of Desert Isle. Torrid Isle- Take the corresponding boat from the Hotton docks. Dust Isle- Talk to the dockmaster on Torrid Isle.tell him that there are no shops on the island and so you can't earn money for the boat trip.He will tell you that you can swim to the next island.Accept.You will then find yourself on Dust Isle.To get off,find Fitzgerald who moving arund the cacti. Aesop Isle-Talk to Fitzgerald on Dust Isle.You need to have completed Silver Mary's quest. Hoof Isle- Take the wagon at Appleton wagon station. Turtle Isle- Take the corresponding boat from Treeton docks. Ardent-Take the boat from Palm Isle. Atropos-Take the boat from Palm Isle. Bone Isle- Talk to Hudson in Shellton. Cloud Isle- Have the 75% quest award and take 3 giant coconuts to Winchell on Jungle Isle. Cresent- Talk to Demetrius in Witherton. Eldorado- Talk to Hudson in Shellton. He'll send you to Sara on Bone Isle. She'll send you to Eldorado. Haven Isle- Talk to the dock owner in Shellton. Hotzeplotz Isle- Unlocked during Grey Slate's quest. (Carroton) Lava Isle- Talk to Deidra on Hoof Isle.She'll send you to Sir Sleepwell on Patsy Isle.He'll send you to the Lava Isle.You'll need the 25% quest award and 5 bunches of wildflowers for every trip. Lilac- Talk to Mr.Tuttle in Shellton.To get off,you'll need to fin Bailey,which is moving around the island. Loch Isle- Talk to the fish store owner in Treeton. Mare Isle- Talk to Temperence in Treeton. Neverending Isles- Take the Luck Dragon near the house on the beach north west of Shellton. Nonesuch Isle- Talk to Ruthie on Haven Isle. Palm Isle- Dig in the north-west corner of Mare Isle. Paradise Isle- Talk to Robin in Witherton. Puuhonua Isle- Talk to Barret,the Tail Isle General store owner. Quiet Isle- Talk to Galvin in Muzzle forest. Rock Isle- Talk to Mr. Tuttle in Shellton. He'll send you to Bailey on Lilac (you have to search for her). She'll send you to Rock Isle. Rule Isle- Have to be sent there by a mod and you get muted for 20min from global. Shimmer- Take the boat from Palm Isle. Spice- Talk to Minnie in Treeton. Spirit Isle- You can only get there by renting a pegasus. Theobroma Isle - Talk to King Phil on Hotzeplotz Isle. Rider Isle- Take the boat from Earton docks. Saddle Isle- Walk over the bridge in the nort-eastern part of rider isle.You will need a password. ;3 Whorl Isle- Take the boat from Polar isle. Igneous Isle- Talk to Patsy on Lava Isle. Magma Isle- Talk to Cupid on Igneous Isle. Scoria Isle- Talk to Argus Beesty,the 'pet' shop owner on Lava Isle. Pumice Isle-Talk to cupid On Igneous Isle. Basalt Isle-Take the boat from Scoria Isle. Drill Isle- Take the boat from Serenity Isle. Mod Isle- Only if you are a mod. Serenity Isle- You must have 100% quests completed.Talk to the pegasus/unicorn uniter on Cloud Isle. Tranquility Isle - Go over the bridge from Serenity Isle. Hope that helped.I know I have problems with the Isle directions too. x3 |
Talk to Rafiki on Quiet Isle. He will give you a quest... |
You can use the Sand Isle Dock (between Desert and Sand Isles) to get to Yellow Brick. |
After you have done Rafiki's quest, then to get to Mane rake in the mudhole above Hotton Bank. You do need to do Rafiki's quest first though. |
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Crafts on Cat isle: Chains - Made out of ten gold or silver ore. Total cost: $100 Necklaces - Necklaces: For gold necklaces, you need 11 gold ore (10 will be turned into a gold chain) and an emerald, sapphire, amethyst, topaz, ruby, or diamond. For silver necklaces, you need 11 silver ore (10 will be turned into a silver chain) and an amethyst or topaz. Total cost of one: Between $300 to $600 Crafts on Rider isle: English bridles - 5 leather strappings, 2 small buckles (can be made on Bird Isle), and 1 English bit (can be made on Bird Isle). Total cost of one: $200. English saddle pads - 50 pieces of cotton (40 will be turned into 4 cloths on Turtle Isle) and 15 raspberries (red), acorns (brown), dandelions (yellow), blackberries (purple), strawberries (pink), 4-leaf clovers (green), bunches of daisies (white), iron ores (black), blueberries (blue), or 10 oranges (orange). Total cost of one: $200. English girths - 4 large buckles (can be made on Bird Isle) and 3 leather strappings. Total cost of one: $100. English saddle bases: 1 wooden saddle form (can be made on Hare Isle), 4 leather pieces, and 15 pieces of cotton. Total cost of one: $200. English saddle - 1 English saddle base, 1 English girth, and 2 stirrups (can be made on Bird Isle). Total cost of one: $200. Crafts on Turtle isle: Cloth - 10 pieces of cotton. Total cost of one: $100. Show shirts - 5 cloths (or 50 pieces of cotton), 2 rubies, and 15 raspberries, acorns, dandelions, or blackberries. Total cost of one: $800. Racing shirts - 5 cloths (or 50 pieces of cotton), 2 hot bran mash, and 15 raspberries, acorns, dandelions, or blackberries. Total cost of one: $800. Jumping shirts - 5 cloths (or 50 pieces of cotton), 15 4-leaf clovers, and 15 raspberries, acorns, dandelions, or blackberries. Total cost of one: $800. Crafts on Hoof isle: Seashell necklace - 15 seashells. Total cost of one: materials' only. Pearl necklace - 15 pearls. Total cost of one: materials' only. Crafts on Bird isle: Small buckles - 5 iron ore. Total cost of one: $100. Large buckles - 10 iron ore. Total cost of one: $150. Stirrups - 20 iron ore. Total cost of one: $200. English bits - 20 iron ore. Total cost of one: $200. Western bits: 25 iron ore. Total cost of one: $200. Crafts on Jungle isle: Western bridles: 5 leather strappings, 2 small buckles (can be made on Bird Isle), and 1 Western bit (can be made on Bird Isle). Total cost of one: $200. Western saddle pads: 50 pieces of cotton (40 will be turned into 4 cloths on Turtle Isle) and 15 raspberries (red), acorns (brown), dandelions (yellow), blackberries (purple), strawberries (pink), 4-leaf clovers (green), bunches of daisies (white), iron ore (black), blueberries (blue), or 10 oranges (orange). Total cost of one: $200. Western girths: 4 large buckles (can be made on Bird Isle) and 3 leather strappings. Total cost of one: $100. Western saddle bases: 1 wooden saddle form (can be made on Hare Isle), 4 leather pieces, and 15 pieces of cotton. Total cost of one: $200. Western saddle: 1 Western saddle base, 1 Western girth, and 2 stirrups (can be made on Bird Isle). Total cost of one: $200. Crafts on Hare isle: Lucky horse hay: 15 4-leaf clovers and 1 bale of hay. Total cost of one: $200. Daisy hay: 10 bunches of daisies and 1 bale of hay. Total cost of one: $200. Apple treat: 8 apples and 1 horse candy. Total cost of one: $200. Carrot treat: 10 carrots and 1 pitted horse date. Total cost of one: $200. Honey oats: 10 honeycombs and 1 bag of oats. Total cost of one: $200. -- Credit to Google for the large majority of this! I just felt the need to bring this to the forums in case the players didn't know what to research. :) Enjoy! |
Copper Chains: 10 chunks of Copper ore, $100 Silver Chains: 10 chunks of Silver ore, $100 Leather Cord: 4 leather strappings, $100 Silver Turquoise Necklace: 1 silver chain, 5 chunks of Silver ore, and 4 pieces of Turquoise. $200 Copper Turquoise Necklace: 1 Copper chain, 2 chunks of Copper ore, and 4 pieces of Turquoise. Leather Turquoise Necklace: 1 leather cord, 1 silver ore, and 4 pieces of Turquoise. I just noticed this Craft shop today! *laughing out loud!* |
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If something is flagged look to see what you said. It might have been a typo, if so spell properly and it will go though. Otherwise, don't use that word. Do NOT go around the filter with that word either. ;) Chat flags are not automatic violations. Each flag is read by an administrator. If rules are broken then violations will be assigned. If no rules are broken, the flag will be deleted. If, something is a very obvious typo that will be deleted. If it's not very obvious that it is a typo you will receive violations for it. All we see is the one sentence. So for those of you who only send in 1, 2, 3, or 4 words per send you will probably receive more violations for chat flags since we can't see the entire sentence, thus have no way of knowing if something is a typo or not. So a violation will be given. For those of you who type the entire sentence per send, you will probably receive less violations as we can actually see the sentence and realize 'oh, that's a typo' so the flag is deleted. Remember this is a family game, there are many words and subjects we do Not allow on this game. The filter is there to protect others and to remind you that _____ isn't allowed. Please never avoid or go around the filter. That adds an extra violation if you do. We are required to follow COPPA Federal laws and regulations that includes language, content and behavior. As we do allow young children on this game, we are quite strict about this. :) Thankies, DP |
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We have moderators who have been chosen by the owners of the game to moderate the game. They have access to information players do not have access to. They know how the owners wish things to be handled, and how to handle those things. Please do NOT mini-mod. What you end up doing is breaking the rules harassing other players, and sometimes bullying them. It is allowed to state for example: "It's against the rules to spam chat." It is Not allowed to say for example: "You are breaking the rules, you can't spam chat, that's not allowed." Players may Not tell others what they may or may not do. Only moderators and administrators get to do that. ;) Telling others they will be reported for breaking the rules is threatening another player. Don't do it. :) If you wish to report someone fine, do so. You don't need to tell any other person that you are doing that. Remember you can also personally mute someone that you find offensive or harassing. So if someone is spamming chat, mute them if it bugs you. You can file an abuse report, otherwise just ignore the player. Just stating the rules is fine. Telling players they must follow those rules, or telling any other person they should or should not do something is not fine. It's harassing and bullying. We do Not have "mini-mods" on this game. We do not have "moderator helpers" on this game. We do not have "undercover moderators" on this game. Just mute and report if needed, please do not harass others or break the rules yourself. :) Thankies DP |
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In order to keep adding features to this game, we need subscribers. You are our best hope! There is a button on the server page under "change my password" called "Refer other players and earn Game Credit!: REFERRAL PROGRAM" that you can email to friends who may be interested, or post on your favorite forums. If a player signs up using your link, with your name in it, you will get the following benefits: For each month membership they buy for $5 you get 1 HorseBuck. (non-refundable credit towards game 1horsebuck=$1usd) For each yearly membership they buy for $40 you get 8 HorseBucks. (non-refundable credit towards game 8horsebucks=$8usd) So, if you refer 5 players who subscribe and continue to subscribe, you will be able to play for free! Text copied from the referral program page, tweaked a bit to speak to the general HI public. I myself found out that by posting a referral link on another horse site, i have referred 5 players to HI within a 2 month period! Its not a lot, just coming from myself, but say half of HI referred 5 players each. That'd make a big difference. So instead of posting in forums about servers not having enough players, try this! see if you get at least 1 new person to play! |
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So, if a player is currently subscribed on lets say Black server, that person may sell subs and po's on Black server to be gifted to any server. If they are not subscribed on Black server then that person may not sell subs or po's on Black server. Thanks |
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SUPPORT (12 topics) | BUGS (15 topics) | GENERAL (27 topics) | HORSES (8 topics) | GAME (90 topics) |
While some of the Wii fonts do seem to be ok with profiles and horse names, most of them are not. What happens is it breaks the profile or name. That means you can't change the profile at all, the save button doesn't work. You can't change the horse name as the save button doesn't work. Now, if this happens, you have to email support. When...Miranda gets free time, she will go in and delete the entire profile (necessary as all it shows her is a bunch of garbage characters she has no idea what is what, so all of it has to be deleted.) Same for the horse name, it too has to be deleted. Miranda is a very busy lady, this is not top priority as you don't have to use fonts that don't work with the game. So...it could take anywhere from quit soon to several days for her to get to it. Just depends on her schedule. We ask, that you not use these fonts and break your profiles please. It's not a rule however, if you want to wait for a while with a totally broken profile, it's up to you. Also please keep then to a minimum in chat. If you want to use them for a fancy ad, please try to keep it to just the first character or something. For most of us the special fonts are very difficult to read. Thus when you use them in your ad, you may find most players ignore your ad since they can't read it. You limit your buyers as for the most part, only those who are familiar with the fonts can easily read them. We also rather consider sentences with mostly Wii fonts to be spam, and a moderator in this instance will ask you to stop and use regular letters. Mod's get enough headaches without trying to translate Wii fonts. *laughing out loud!* :) Thankies DP |
It is not against the rules to use these. However: Since the game does not support those fonts, you may end up with a broken profile or horse name. Miranda will fix it however to do this she will have to delete ALL of the profile. It's also not high up on her to do list so it might take several days before she gets to it. If you want to take the risk (and it is a pretty high risk as some of the letters Will break the save button) and lose all of your profile and wait for possibly several days for it to be fixed ok. Some of the letters seem to hang in there without breaking it, others definitely do break it. I don't know which is which. Since the game doesn't support Wii or other Font's well...yeah it's going to glitch. For general chat: One or possibly 2 characters in a sentence or add is fine, but please do not use all Wii letters or other fonts as then it's very difficult to read and will be treated as we would treat texting. An occasional use is fine, don't overdo it. If we have to translate the sentence it's out and violations might be assigned. Again, a few letters here and there as long as the sentence is easily readable is ok. The entire sentence or most of the sentence isn't. Hope this clears up a few things. :) |
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Gift Subs. 1] You are allowed to sell subscriptions for in-game, Horse Isle money, however, Horse Isle does not endorse or recommend this since you must trade on a promise. 2] When selling a subscription, you must buy the subscription via PayPal before receiving the money from the player you are buying the subscription for. It is far more likely a player will pay you in-game money for a received subscription than it is for a player to pay real money to subscribe someone after they have received the in-game money. 3] If the player you bought a subscription for does not pay you immediately after it shows up on their account (you should be able to tell if they log out and back in with a star) then contact support and we will take the money from the person and give it to you. If we have to do this, more than what was promised will most likely be taken as a sort of payment for our time in the matter. 4] A player not paying after they received a subscription is one of the only instances where we will go into the other player's account and take what was promised. 5] If the subscription was paid for via PayPal eCheck, then the player receiving the subscription should wait until their account is credited, then pay the person that bought the subscription. 6] DO NOT attempt to claim you are selling a subscription or pawneer order if you are not subscribed yourself. This could land with you an immediate mute since, from our experience, someone that does not subscribe themselves will not subscribe someone else. This policy can be found in the Detailed Rules under "Selling Gift Subscriptions". Basically 99% of the time players want or insist on money first is because they are scamming. Since there is no way they can be scammed... There is no reason to insist on money first. If Player 1 is buying a Sub from Player 2, (Player 2 is selling a sub for real life money) and Player 1 doesn't pay for the sub that has been receved.... Player 1 gets banned, and we will take the money from Player 1's account and give it to Player 2. There is no way Player 2 won't receive the agreed upon or standard amount. All Player 2 has to do is contact us. So, when they say they have been scammed before...no they have not been, unless they chose to not contact us and get their money. I'm seeing quite a bit of scamming, so please follow the above rules so you don't lose your money. Thanks, DP |
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Simple jumping is often advertised in global, and advertising is the correct word, according to HI rules, which state the following: The definition of an advertisement is: "to announce or praise (a product, service, etc.) in some public medium of communication in order to induce people to buy or use it." When advertising simple in global, it can get very repetitive, but when saying something about it, I'm told that it doesn't belong in ads chat - by the mods. It's very confusing - so that's point one I want clarification on - it's very black and white, cut and dry. Do simple advertisements belong in ads chat, or not? Point 2 - Is posting the same ad in ads chat once a minute, "spamming"? For example, posting "Knabstrup for sale, $500k." once a minute, the same ad, every minute. I've been told both ways. I'd love it if I could recieve one FINAL opinion on this point, not multiples of different answers. Thanks, Drosophilia - Roan |
Ads chat has a 1 minute wait time, that is to prevent spamming chat. If there are no others using ads chat, then it's nice if the person using it does not flood the chat. But if some players don't have logins muted, the "flood" issue is iffy. For example if you have logins muted the same ad may flood your screen. If the advertiser doesn't have logins muted then their last ad may have scrolled off the screen. Spamming is spamming, so if the ad is less than the 1 minute you may report for spamming. If the advertiser is annoying you can mute that person or mute ads chat for a bit. |
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Anybody else? Thanks for your input SereneSelena ** Brown Server ** |
However I doubt it will happen. Things such as iPad, iPod, iTouch... do not support Adobe Flash which is what the game is programmed in. So, Joe would have to 100% re-design the game and re-program it in probably HTML or something like that. It would take a very long time to do that, and it would not be as much fun to play probably. Also, as it would be a totally separate thing, you would have an account here, but you would not be able to access it from an App. So for example you would not be able to log on and train unless you logged onto this game here. This would be because the app would have to be in a totally different programing language. And the game would out of necessity be somewhat different. There is an app that you can use to access this game from iPad, iPod, iTouch, but it's not all that great, and you still need access to a keyboard of some kind. You can sort of play from what I've heard, but it's a bit awkward and a bit limited. (I don't have the app, so I'm going on hearsay.) |
Thanks- Softly. |
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It's also breaking Federal Children's Online Privacy Protection laws as to do the above requires sharing personal information. Do NOT do this. If caught you will be permanently banned. I'm not talking about subscriptions and PO's which players purchase with real money and sell to others for game money. I'm talking about buying/selling actual pixel horses or tack for real life money. You do NOT own those, they belong to Durbin Development Inc. You may buy, sell, trade them on this game. You may use game money to purchase them, you may use game money to purchase subs and PO's from others. You may NOT use real money to purchase subs, PO's, horses, tack or anything else from others. Thanks, DesertPaint Administrator |
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Players can NOT buy ranches from others Only from the game. It's impossible to "sell" or "buy" a ranch except from the game, there is absolutely no way to transfer it. So do not attempt to "scam" others by trying to sell a ranch that you can't sell. Please do not be "scammed" by trying to buy a ranch a player can't sell to you. It's not a rule it's an impossibility. The game does not allow ranch transfers between players. No scamming others is a rule. Thanks |
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Players whisper to find wild horses not released horses. They do tend to be a bit angry when they spend $50,000 to whisper a wild of a breed they want only to find out it was released. Released horses will remain in the game for 1 real time hour then auto-delete. So for those of you who release to return the horse to the wild. You are deleting the horse, or if another catches it the horse will probably be pawned, where at least it goes to another land to run wild and free. If you are going to release it's nice to let others know you are going to release a specific breed. (Ads chat please.) :) That way others know not to whisper that breed for a while. |
Just capture it and pawn it, you get some money. It's always nice to let people know you are releasing breed ______. It is Not against the rules to release horses, players may do so if they wish to. They also do not Have to announce it. So if you find you whispered a released horse, just pawn it and get some money if you don't want the horse. If you are whispering for a specific breed then you got that breed whether or not it's been captured before, it's the breed you were looking for. If you are just going down the list to whisper to pawn, then same thing...You got the horse, pawn it. Please do not harass others because they released a horse. :) |
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You Do NOT own these horses or the material except for on game, they are owned by Durbin Development Inc. They are copyrighted by said company. You can be prosecuted for this regardless of what country you live in. |
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Since these can be gifted to any server, and since we do allow them to be advertised in the forums... It's logical at this time to also allow them to be advertised on different servers. If you are selling a sub however you do need to be currently subscribed to the server you are advertising on. However to buy one you may be on any server. Please do be careful though and make very certain their is a clear agreement between both parties as to which server payment will be made on. (And of course which server the sub/PO is to be gifted to.) |
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I think we should get more then one name change. You pay $3 for a name change on HI2. I already asked support about tokens on this game but they said there's no space for it, or something along the lines of that. But what if, say you get a month sub. You're able to change your name once, like it is now pretty much. But if you buy another month sub, then you're allowed to change your name. And what if, we get a year sub, but we are only allowed to change our name 3 times, like once every 100 days, unless we buy another sub. HI has said you're limited ONE name change to avoid confusion. But what I don't understand is that you can change your name on HI2 as many times as you wish, as long as you pay. I know a lot of people have been playing here and some have used up that final name change and don't want to go back to their old name and would like to have a different name. I know I would. I actually requested my old account be deleted so I could make a new account cause I wasn't able to change my name anymore. So I had to start ALL over again. It was a risk I was willing to take, but don't you guys agree? Maybe we can figure out some sort of other way besides the sub way like I suggested? I'm just saying. HI has said one name change to avoid confusion, but you can have as many name changes as you want on HI2 as long as you pay. I think it should be like that for HI1 as well. -CaptainSifKirk (Pinto) |
So for example lets say you got ripped of by PlayerX who then had a name change to PlayerAble. I have no idea who PlayerX is now. So short version: I either have to track though support mail and see who got a name change if possible to find if the old name was mentioned. If not, then no way of knowing. So the scammer gets away with it. Also, it is a total 100% nightmare to try to sift though weeks of chat logs and player name changes. This happened when HI2 went live and players were allowed a free name change, oh my word, the time involved in trying to figure out who was who was unreal. And, unfortunately HI1 can't be re-programmed to track with player ID. :( I think it would be great for players to be able to change their names, but on this game unfortunately it's not feasible. Sorry |
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REPLY: (by DesertPaint) Feb 7 2013 8:22pm Maxed means no new programming can be added in. HI1 is programmed in the old Adobe Flash php programming language and it's pretty much a block of programming. That is the core programming. Nothing more can be added to that as it has reached it's limit. Adding more crashes the game. HI2 is programmed in the modulated new Adobe Flash php which can be updated. So HI1 can have a few peripheral things: horses, companions and quests. Other than that there really isn't much if anything that can be added in. Nor can things be altered as it's all mixed in together. |
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It's not against the rules to lag or cause lag in competitions. Sometimes it's a players computer or internet. Sometimes it's the number of players in that area, (especially with Earton.) Other times it may be deliberate, however we have no way of knowing. There are 3 locations for competitions: Earton, Whitherton and Equestrian Park. Bird for draft. If there is too much lag in Earton you can go to another location. Or vice versa as needed. I realize it's frustrating to have so much lag, but sometimes it's unavoidable. Other times it's not but we don't know which. Thus it's not against the rules to have or cause lag for yourself and/or others. |
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If you have a lot of money on hand and you have horses on auto-sell, if they sell and that amount goes over the limit you lose whatever you sold them for plus what you had on hand as the game reaches counter max and resets to 0. So everything disappears. We do not have logs of what disappears, you are out of money and that's it... Please be careful. There are over-max blocks in place for player-to-player trades and bank-to-player money, but this does Not apply to auto-sell. The max allowed money on hand is 2.47 billion. Max in the bank is 9,999,999,999 billion. So if you do player-player trade and that trade takes you over the max the game will block the trade. This is Not in place for auto-sell. What will happen is stated above...Money that is over max will overload the counter and it will automatically reset itself to zero. So what you end up with is zero on hand. The other person Will get the horses, but you Won't get the money and you will lose whatever you had on-hand. So, be sure to keep your on-hand money well below the limit if your auto-sell horses sell. |
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Click on Rules at the bottom of the page. New content: On that first Rules page, under #1, the third line down is the new addition. Detailed Rules: Under "Dating" please refer to rule #4. The additions are not open to debate or discussion. Thanks |
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Here are some things you can try: Log off, clear out your browser's cache (delete history files.) This is different for each browser. Firefox: Tools -> Clear Recent History -> make sure Cache is selected, then click Clear Now. Internet Explorer: Safety -> Delete Browsing History -> make sure History and Temporary Internet Files are checked, then click Delete. Google Chrome: Three bars icon-> Tools-> Clear browsing data. Or do Ctrl+Shift+Del. Safari for Mac: Safari -> Empty Cache -> Click Empty. Safari for Windows: Edit -> Empty Cache -> Click Empty. Opera: Click on the Opera icon (upper left) -> Settings -> Delete Private Data. If this does not solve your problem, do it again, then shut down your computer completely, wait for at least 30 seconds, then start it back up again. If you are still having a problem try using a different browser such as Mozilla Firefox, Google Chrome, Opera or Safari. Do try Opera if you are still having a problem as it uses less memory to run. Be sure you don't have any other application running on your computer at the same time such as music, chat messaging, or any other app. In Settings (click on wrench/spanner in lower right corner) go to "Low Detail." If you are on WiFi, and if it's possible, try connecting directly to the modem via an ethernet cable and see if that helps. Also, if you are going to be competing, try logging off then back on just before entering the competition. That will clear out the buffer and help speed it up a bit possibly. And, if you do experience lag, log off then back on. If that helps, then it's a buffer issue which really can only be cleared out by the log off/on. If you still are having lag, check and see if you need to update any drivers on your computer, especially video drivers. An out-dated driver can cause a lot of lag and they frequently need to be udpated. Do check those drivers. :) |
Trying not to sound too rude here...but the math doesn't add up. I highly doubt that every single player doesn't clear cache or uses the same browser even. I know in my home RIGHT NOW....I have 3 completely different computers. I have my old dino, my 7 month old laptop, and my roommate's custom built gaming pc. All 3 computers play this game the same. If I'm jumping, I have 30 minutes before lag becomes unbearable. If I am whispering, maybe 45 minutes. Questing, I have about an hour. On all 3 computers. My internet provider has been changed 3 times since June(Roommate got a "good deal" with a company known for breaking contracts, fixed the problem by going with a company that doesn't work if there is a tiny cloud in the sky, and I fixed his problems by going back with the original company). I keep all the computers here bug free and fully updated. So...when my 10 year old desk top is running a game the same as the super gaming computer...it is NOT a computer issue. All 3 Internet providers ran the same. Outside of the cloudy day idiots, I could only use that one when it was sunny. But still ran the same on those nice days. I know the lag is not caused by "too many players" as I have seen mentioned. I first joined a few days after the game began. I remember stuff that very few even recall. I remember FULL servers with no lag. These solutions that are given here...are what I was told to do back when I couldn't get my game to load a few years ago. I'd get that stupid purple screen. It wouldn't do anymore than that. I lost my account because I was told that the issue was on my side. I had a collection of 99% horses and a 100%. Because THIS was the fix. I tried logging in on my computer, library computers, friend's computers, and my cousin's(Who was a player as well). I could sign into my cousin's account on MY computer, but my own wouldn't load. 7 years worth of work on that account. Gone. Maybe its time to realize not all problems are on the players. EVERYONE I have talked to has the SAME issue going on right now. The odds of them ALL using the SAME browser, not updating, not clearing cache, being wired/wireless, AND playing on the same age/model of computers...odds of being hit by lightning are higher. |
Many players don't have lag. Some players do. The above is about all we can do since the game is the game, there isn't anything Joe can do about lag that only some players experience. Since not all players have lag, it isn't the game. It has to do with players internet or computer or area/location. Each internet company is different. It might be lost packets at the intermediary server. Signals go from your home to the internet provider then to a server that then directs the signal to the game server. That directing server is independent, and might or might not be working well. We have nothing to do with that server, it's under contract with your internet company, however the internet company does not own it or control it. (USA) There are many other issues that can also arise. It might have to do with where you are in the world verses the location of the servers. The further from the server the more lag. At this time...I think...The servers are in Minnesota USA. If not, then California USA probably. I'm not totally sure. Since this doesn't happen to all players, there really isn't much we can do other than the above recommendations. I am not at your home to run diagnostics on your computer and internet company nor run a path ping (for dropped packets,) as well as other things. Different browsers run differently on different computers. Even of the same brand, each computer is slightly unique. What works on one may or may not work well on another. Opera browser uses less memory to run so we recommend that if you have lag. It may or may not help...It's just something that might help. The game servers are old. Some computers may have problems with that possibly. I really don't know. These things (computers) can be very finicky and picky sometimes. One computer will like something, another won't. The above are suggestions that may help with the most common problems. If they don't solve your problem I'm sorry. I'm not in a position to recommend any other options. |
I play on Firefox. I usually have multiple browser windows open in the back and then the game open in a smaller window of its own. Some background sites seem to add to the lag ie. having certain social media sites open will slow my game play down so if I am whispering I leave those sites. The difference between having them open and not, to me, is approx. 10 FPS (horrible lag) vs. 21 FPS (a very acceptable speed for whispering etc.) so a notable difference. At some other times the lag 'builds up' after I have played a while and I sort it by logging out and back in which gets me back to my top speed which seems to be around 21 FPS. So on my end the lag issues are manageable and seem to be tied to my own actions and Internet use. I play/browse accordingly. Maybe not helpful but I just wanted to add a positive perspective. |
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Some are designed to be er, extensive and time consuming. Mostly because many players have completed all the content and basically have nothing else to do, so a time consuming quest is created. Horse Isle is a quest based horse game, thus quests are rather an essential part of the game. XD If you have specific types of quests you would like to see added in, please feel free to mention that. DesertMorn is our quest writer and she checks the forums from time to time. She creates the quests, but if there is a type of quest you really enjoy, such as finding hidden things or running errands or something like that, let her know. :) Note: Quests obviously need to follow along with the theme of the game and comply with the rules of the game. |
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Thus we do not recommend players do this. However, obviously players are. *laughing out loud!* So: When you enter into a training agreement or any type of agreement please use a sort of contract arrangement. Example: X amount of training for horse (name) to be done within X amount of time. If contact happens then X amount of money will be paid. If training is not completed (specify what is to happen here = no money given, x amount of money given...) Contract may be changed if both parties agree to it, but otherwise that contract is binding. This way...If one person defaults on the contract (doesn't complete the agreement) I can see exactly what was supposed to happen, exactly who did or did not do what. Note: I have no idea if or how much training was done on the horse, so that part is not entered in here. Basically this is for PartyA decides to keep the horse. Or PartyB refuses to pick up the horse. What I can see is who is supposed to have the horse and who isn't giving the horse back, or who is asking for more than a contract agreement... That type of thing. When you give a horse out for training, expect to pay for it. If you take a horse for training, train it or don't expect to be paid for it. Do not keep the horse if you are only to train it for X amount of time. Be sure to pick up the horse on time if you are the owner. If you can't be on, make arrangements for that with the trainer. Or, expect to be scammed. I need clear contracts/agreements before I can act on them. Because this training bit is iffy...is why it's not recommend you do this. Many, many players lose their horses. On HI2 there is a lease contract system that prevents this, but unfortunately it can't be put into HI1. So if you choose to let your horse out for training, please be very careful and don't be too upset if you lose the horse, or lose money. Trainers, be clear and precise and fulfill the contract, do not keep the horse (unless the owner fails to take the horse back after training is completed or refuses to pay anything.) And please specify in the contract what is to happen if this is the case. We follow the real life rules for horse training. If you have questions please ask here, I will check this topic off and on. So basically the contract should include the following: 1) Amount of training to be done. 2) Amount of money to be paid for above training or whatever payment is to be done. 3) Amount of time above is to occur. 4) What will happen if training is not completed. 5) What will happen if owner does not pick up horse on time. 6) Are refunds given or not. (Always best to pay in full after training.) 7) Can contract be changed or is it locked as is (not alterable.) Then...I have something to work with if the above doesn't happen. :) |
For banning, again the horse remains on their account, so if the ban is permanent the horse will eventually time out along with the banned account. If the account did time out, then the horse is gone from the game. We don't back up deleted accounts, they are gone permanently. |
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To explain to those unfamiliar with computer slang. The servers are like turtles. The turtles allow some animals to ride on there back. However, suddenly there are hundreds upon hundreds of animals wanting a ride. The turtle goes back into its shell until the amount of animals trying to ride has returned to normal. So pretty much your paymeant info is safe if your passwords are different, your passwords should be safe if you have changed them since the initial hack, and people need to breath. Pintos data is fine.:) |
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SUPPORT (12 topics) | BUGS (15 topics) | GENERAL (27 topics) | HORSES (8 topics) | GAME (90 topics) |
We have absolutely no access to that information, nor can any person gain it from this site. You can't get what isn't there. You click on the PayPal link and it takes you to PayPal. We are dropped off, our contact with you ends there. PayPal process the information and then sends up the final result = money and what it's to be used for. Nothing else. We have no access to PayPal's information: What you enter at PayPal such as PayPal pass or credit info. There is no way to get to that access via / from / though Horse Isle either. We simply do not have it, so can't get what isn't there. :) Thanks |
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SUPPORT (12 topics) | BUGS (15 topics) | GENERAL (27 topics) | HORSES (8 topics) | GAME (90 topics) |
Sorry for the server accessibility and security drama last week. We patched the abused security hole. And spent time reviewing code for other holes. We also spent time doubling down on server backups. no matter what anyone ever did, we could always restore everything from a previous backup from the previous days. We take your pets and account seriously, and will do everything in our power to protect. As a thank you/apology I'm going to see if I can't add a little additional functionality to Hi1. In my next post, I will ask for suggestions and spend some time working on HI1 (Likely only minor things possible). Thanks for your continued interest! We appreciate all of you. -Joe |
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SUPPORT (12 topics) | BUGS (15 topics) | GENERAL (27 topics) | HORSES (8 topics) | GAME (90 topics) |
(Although I think the interest should've stayed the way it was, that's just my opinion. :)) |
But by far, the interest has always been way out of sync with the rest of the game. Windmills should be a viable alternative, etc. I had aspirations of much bigger changes to the economy, but scaled them back. :) |
1) New pellets were implemented to act as a sink to combat this. 2) New players already could have participated in the economy by whispering, exp. training, and INTEREST. I started on grey last year and reached maxed bank due to interest ONLY. |
So I love the entire update and am really excited to play. The only real thing I have a problem with is the interest. Don't get me wrong, it's a fabulous idea for Pinto. The only problem I have is that on other servers, such as my home server Bay, the only way to make money to do anything with is through interest. And even making nearly 2m a day for interest, after 20 days you would only get 40m. I'm wondering if there's a way to fix this for the not so popular servers? I make my money for whispering and for renting pegs/unis and pellets through interest, as rarely anyone buys horses there anymore through interest. I hope this can be fixed or tweaked! Bula xo Pinto/Bay |
The tiered system is an interesting concept, and I can't help but wonder why it was not more seriously considered as a viable option by administration. It is already difficult enough to entice new players to the game with the current economy, reducing the percentage of interest earned I fear will have a negative effect. As a relatively established player on the game, I still have a large quantity of savings. But newer players will struggle to adapt in the new economy where 'old money' still exists but the expense of tack and companions will be an ultimately unreachable goal. I don't disagree with the current efforts to adjust the grossly inflated economy, but I question such a drastic change. I’m happy to partake in a trial period to accommodate the new changes in the interest rate, but I think it is something that will inevitably have to be reviewed at a later date. |
I have to agree. I love the majority of the updates, but I don't plan to use any of them when I'll get so little interest that I can't earn it back. The new players will be helped by larger payouts for quests, and with money sinks now available, I don't see a reason to reduce interest. |
So I would first like to say THANK YOU to Joe for recognizing some of the things that players have been asking for and giving them to us, and taking the time and effort to get our opinion and make those changes. Now, I agree the interest rate was a drastic change, but is anyone going to agree the economy isn't out of control? It's a starting point, and Joe has said they can make changes based on how it goes for a few weeks. Maybe too much at once, but this forum just sounds kind of whiny and ungrateful and I can't argue that the idea wasn't good. I'm perfectly okay to let this play out for a few weeks and reevaluate from there. I particularly like Aniya's proposal as a way to slowly scale us back and help people who were making interest on a full bank to adjust their thinking. But playing this way for a bit and giving it a fair shot is not gonna hurt anyone. I also particularly like Bula's point about other servers, as they are now kind of toasted without other people to play with and little interest. I'm sure Joe will find a way to address this. I'm glad we're still seeing big updates like this and getting things we asked for. Let's try to be a bit more grateful for it? |
Part of me dislikes this new change, for obvious reasons. (my only income was from interest). And I would like it to go back to how it was. However, I'm also very interested to see how all this will play out. Just see what happens to the economy and everything. I'm willing to wait things out. Give this new system a chance. But I do ultimately think that eventually I'll want the interest to go back to how it was. |
However, it puts me off from wanting to do that since there is literally no possible way for me to ever get that money back due to the fact there is no one to sell horses to aside from the pawneer and currently there are no quests to be done. I do like the idea of having a tier system or maybe adjusting the interest based around the economy of each server. It kind of feels that one server is running the show on everything since all the money/players are there. That's just my thoughts on things. I'm willing to give it a try though. |
Things to consider: 1) While the cap remains high, it's going to take longer to replace spent money. So, don't try to sell a horse for what you previously tried to sell it for. Lower the price some. Sell more in bulk than individually, you can make quite a profit this way, even now. 2) You still gain interest, just not as quickly. Plan your Horse Isle life accordingly. Don't buy umpteen pellets, beans, droplets if you can't afford them. Be patient, earn the money then buy them. :) Actually makes them more important, as you had to work for them. Not just spend here, spend there, and do little or nothing to recoup money. 3) We actually have to work at generating money now, or be patient. We have been rather spoiled, spend a couple bill today, gain it back automatically by doing nothing in a few days with interest. 4) The above allows for new players to have a chance to actually play the game and enjoy it. I'm always hearing about how we need new players, the game is dying... Well, we get new players daily, what we don't get is new players who stick around. Unless those new players have their own real life money to spend, they can't really enjoy the game. Horses sell for billions, they have a few thousand. Subs sell for millions to billions, they have a few thousand. So, they leave. The changes are in place to create a bit of a balance. Rich players may stay rich, but...they will need to work a bit harder to stay there and it will take a bit longer. When they spend their money, it will take a bit longer to gain it back. New players have a chance to earn money a bit faster and buy a sub = earn money even faster then (no play time limit and can have a ranch, more horses and windmills.) It will take players a bit longer to reach cap money, prices will drop a bit which will enable new players to be able for afford things thus giving them a reason to stay. Lets give this a try. It's not written in stone, and there are limited things Joe can actually do. So trying to find something that will work without massively messing up what was, is a bit of a tight rope walk for Joe. So, lets be patient, work together and see if this current set up works. :) |
On almost every server other than pinto and dun there's very few to no new players anyways, so the change doesn't do much more than cause a lot of agitation. So while this change does have the potential to help out the new players on the busier servers, it really does need to be scaled back to something more reasonable. |
Servers like cremello NEED the old interest back in order for us to gain money!!! |
You mention letting new players catch up, well, I haven't seen a new player on my server in a very long length of time. We have no problems giving hand-outs to those new players to let them get a head start. It wasn't that much of a problem to do and they joined in willing enough, except on these servers, we're not seeing them. I still stand by the tier system or adjusting the interest based on the server economy. Interest high for the servers that have less a player count and lower for those that have the players to support trade. |
Another point is that in order to earn the interest, we have had to log on each day to keep it from topping up and stopping. So not only have we worked to get to that point where we have earned it, we have remained active players throughout. You could never just sit back and earn endless amounts of money, you would have had to play tactically. |
Would the better thing to do not have been to say give a certain sum to any player holding less than x amount? It wouldn't be fair to the old timers but it would be a lot fairer than taking away our money. ANY player has an equal chance to make the same amount of money that the richest players have made. We managed it, everyone else can, too. It just comes down to playing wisely. I don't think those who have, should be effectively "punished" because not everyone plays like that. In fact with the economy in the past I have found that the richest players buy and sell between themselves. Then the slightly less rich do the same, and so on and so forth. You work your way up. That system mirrors real life to a tee, and it works! I also wonder if perhaps the amount of money that a rich player spends on average a day has been underestimated. I easily spend 3/4 of the interest I make a day when I rent the pegasus/unicorn combination, go on whispering sessions, and buy horses and tack. Sometimes I spend more. Even with the old interest I had to save and plan ahead if I wanted a chance of making a certain sum to go towards a horse. |
How about, instead of LOWERING the interest for ESTABLISHED players, you INCREASED interest significantly on accounts younger than say six months. I still don't think new players NEED all these changes to catch up, but anything is better than us losing interest. |
Keep the decrease in interest - temporarily. Set an end date. Keep it this low for two to three months, thereby giving new players a chance to catch up, then go back to the old interest rate. We can sit a few months out, but this is NOT sustainable over time as there will be no flow in the economy whatsoever and we're all slowly going broke. (I do apologise every so much for the multiple posts, but the forum has no edit function.) |
First of all, I think horse isle should be a place where players have fun, and these money issues are really spoiling a lot of it, at least for me. I think all players, whether they are new or old, should have equal opportunity to make money. If this happens, more new players will probably stick around. Those who have all day or many, many hours to spend on the game increase their profit rapidly,while the players who don't suffer because they don't have money and can't buy horses seeing as the prices are too high. I don't want to rob players of their hard work, but I think it's sad that all the new players coming in, who don't have time to earn billions, can't enjoy the game because of all the money other people have. Let's say the max amount of money was decreased (probably a lot) and the cash you earn for quests was raised significantly. That way, it would take less time for new players to catch up, the game would grow, and the focus could shift off of money. If the general cost of things (pellets, tack, companions, horses) went down, we wouldn't need as much money in order to prosper. As for the older players who would have the max money limit, they could spent it on pellets and such to better their horses and would never have to worry about getting too much money. The interest rate should be high, so all the players could catch up to the others sooner than later. We shouldn't have to work forever to get money like in real life. Spending all night training, just to get money is not my idea of fun. Instead of doing all that, we could be questing, buying pellets and getting better horses, and not having to worry so much about money. I do think we should have to work for it, just not so much that it's taking hours and hours and hours of our lives. The oldies who are upset about losing their money need to remember first of all what's good for the game. Shutting out players and hoarding money is not helping horse isle. I think that for sure the interest should be enough to cover uni and pegi costs (however if those prices were decreased along with everything else, it wouldn't be a problem). We should be able to have a nice max money limit, where new players would still be attracted to the game because it wouldn't take light years to earn. Questing would be more tempting. If changing the costs of things isn't a possibility, this could still be achieved by raising quest money (I believe that can be done since it has already happened a little with this recent update) and giving new players a lot of money upon arrival. But, in my ideal world, the max amount would be lowered and the the amount you earn from questing would be raised. That way, the oldies would still have the max amount of money once the change took place. I don't don't think just changing interest rates will be beneficial or helpful, new players will still flounder. I know, because even when I was a new player, the interest didn't help much to boost the amount of money I had, because I didn't have almost any to begin with (compared to other players). I'm so excited to the prospect of change in horse isle! Many of my real life friends quit playing because they were flustered with the huge amount of money people had. I want horse isle to be a game where you can have fun again. |
Second, is the goal that everyone holds the exact amount of money? That is not how it works in real life. And such a balance, on the very unlikely chance it was ever achieved, would NEVER last. The moment you have an economy, that balance is gone. Say everyone was set to 1 million. The moment someone buys a horse the seller will be richer and the buyer poorer... notice the trend? The game needs an economy but with this change everything has stopped up. Furthermore is it right to do something that affects everyone in order to cater to a select few? The fairer thing, IF a change is needed at all is to do something that only affects those that need it eg. the new players. |
I have worked for what I have. New players have every chance to do the same. By all means raise the amoung they start out with and see if that helps. I question how new players are going to manage to establish themselves if the old players aren't participating in the economy anymore. |
second of all, i said absolutely nothing about starting off with an expensive horse? i simply said the when horse isle began, things were a lot different. now that's it's years on, the money older players have is a lot more than what 'older' players had at the beginning. you can't simply collect gems to catch up to the players with the 1b+ bank accounts. maybe that's what's happening on palo, but this post is mostly centered around what's happening on pinto, and it seems like you don't know much about what's going on there. just saying. |
How do you reckon this would affect horse prices though, that is a sale between two players? Effectively these changes lower the value of horses and I feel the market has been thrown up in the air a little. If a horse would sell for 400m in the past, what would and should it go for now to correspond with those 400m adjusted for virtually no interest? What would a 1b or a 10b horse cost, and so on and so forth. Prices will be forced to level out and be quite similar regardless of the quality of the horse, won't they... which depending on exp. and UTs might not be entirely fair. I don't have an answer to the above, but I do think this is one of those scenarios (now in effect) where someone is going to come out on the losing side to some extent, unfortunately. |
how is the horse market today? Are people willing to buy and sell right now? And by buy and sell I mean horses of significant value, with either high exp. or high UTs, or both. My guess is they are not willing to. I worry this has created a stalemate where say a player with 20b worth of pellets is holding onto them now knowing they will otherwise be lost with no chance to recoup, whilst a player with 1b or less has no real way to ever get to 20b now. Thus cementing the divide? I am very wary to spend one billion now, for instance, so none of the new or old money sinks will be used by me until I see how everything plays out. |
With that said, for the most part I like and have liked the way the game is set up. I don't know that micromanaging the players' personal economies is the way to go after letting us do it ourselves (most of us successfully) for so long. I wonder if with these changes we/they are attempting to exercise a degree of control over the economy that simply put cannot be done. You can reboot the system so to speak, but it will evolve again. Life finds a way, to paraphrase popular culture. I remember in the years before, when I bought a 99.70% horse for what was then the astronomical sum of 4m. In the years since, earning became easier and so prices rose to compensate for it. Those 4m probably equated to 4b before the interest change, but they were at the time just as hard to get to. So with that long and winding non-answer... I don't think reducing interest is the solution to the economy quandary. We would be better off putting a cap on pellets in the inventory eg. from 50 of each to 25 or 10 of each, thus forcing us to use pellets regularly or max. our banks but not hindering gameplay for estabished players. |
But we need to find a balance that makes it attractive for older players to stay on, whilst encouraging new players at the same time... this change veers too much in favour of the latter, in my opinion. A pellet cap, to be honest it could be as low as two or five of each, would restrict the upper part of the economy without completely stopping us from playing. Then you could combine a pellet cap (forewarned, to give us a chance to use the excess pellets), with an increase in interest for everyone below a set amount of cash in the bank. Give a little to the new ones, take a little from the old ones, but without completely taking our game away. A happy medium rather than what feels like a punishment. |
So a pellet cap that forces us to spend before buying new ones would be a happy compromise. You could still sell valuable horses for a few billion but you couldn't simply hoard money without limit. |
I am very happy a few of you think the pellet cap, combined with the old interest for us and better interest for new players, is a good idea. I think it would make it palatable for just about everyone? Not being able to hoard pellets shouldn't be a bad thing, as we very rarely NEED to spend 10+ billion in one go. Simply holding a handful would leave money for a nice horse, and the old interest would mean we had to use the pellets if we wanted to earn more interest. |
I also think adding more awards would be something to think about? For instance add awards for bigger amounts of horses captured and pawned. This would give some of us old timers new goals to work towards if we wanted to. |
For instance I have "Horse Captures (57,916)" and "Sold Horse To Pawneers (58,711)". Perhaps the time has come to add awards for 75k of either as well as 100k? Almost unattainable, but still. An award for 25k and 50k of each would be nice too, but unless it awarded the award after the fact it'd be no good for some of us. These would merely be neat additions if we rectified the more pressing interest issue first! |
I do think, with a pellet cap, it will only be effective if you have the old interest for old players. The money sinks are no good if we don't recoup, as we won't use them! My personal vote would be for the following combined: - reinstating the old interest for old players - adding a RAISED interest for new players - adding a significant pellet cap |
I think that along with having that super fast interest, players should start with 1m instead of 1ook we deal in millions and often billions now, and the time gaining from 100k would be useless. |
so raised interest rates under 5b? Then the old rate on anything from 5b to 9.9b? And finally a cap of holding 5 pellets (of each?). |
Starbuck, what would be your vote for numbers? Like how many pellets and when you stop gaining as much interest? |
However I don't know if coding a "10 pellets total" would be doable. So maybe, given that we now have 4 different pellets worth 1b, we should only be able to hold 3 of each. That's 12b in total, less if you consider the loss in profit when you resell. And if you were holding all 12, you could no longer collect interest as obviously you had nowhere to put it anymore. Considering that the existing limit is 200(!) billion in pellets if you hold 50 of each of the 4, plus bank money... I'd say the pellet cap would be the single change that would get the economy back on track. Pellets are where the BIG money lie, not interest. |
***I'd suggest we let the current situation go on for a couple of weeks, during which players are given a CLEAR notice in-game to spend their pellets within a set date. On that date, the old interest is restored and the pellet cap is implemented, and any excess pellets are removed from the inventory at this point. This will give active players a fair chance not to lose their money. After which the game goes on; with the old interest rate and pellet cap in place, hindering future astronomical divides in the economy. A raised interest rate functioning below a certain amount in the bank, would help new players further.*** |
I do however have to agree that the pellet cap idea that has been suggested seems like a viable option that would actually work, provided it can be coded. |
As well as high quest money, I also suggested high competion earnings and things such as the pawneer raising rates to make up for the older players. So they can earn money for whispering and jumping (that 's often all they do anyway). |
I want to illustrate the major drawback of the current interest "fix", vs. the proposed pellet cap. I currently hold some 30 billion in pellets. I have 9.9b in the bank. I have about 700m on hand. With the interest cap, I am now losing roughly 50 million a day simply from leasing horses and whispering. Given my savings, I can afford to keep playing for a while, but any purchases is going to make a dent that means I will be able to afford playing actively for shorter. The interest cap hasn't REMOVED money from the equation, it has merely "locked" it due to making people wary to spend AT ALL. However. With a PELLET CAP you would 1. REMOVE BILLIONS UPON BILLIONS from the economy in one fell swoop. Furthermore you would prevent such savings to ever accumulate again. No one would have the possibility to be richer than the max. bank and max. pellet amount, and those who were that rich wouldn't be able to keep earning interest since the bank maxes out. I see little to no drawbacks with a pellet cap, whilst the current interest cap effectively hinders gameplay for us oldies. Joe, I am ever so grateful for the fantastic game you have created in the first place and for the time and effort you still put into it. It shows you love it, and we do too. That is why we hope to be heard. We are willing to compromise and remove money from the economy, and this would be achieved more effectively through a significant pellet cap more than anything else. Player Catelyn of Palomino server |
Either way, I want the old interest back. My cama is dying to be pelleted on Cremello. *laughing out loud!* |
We could have an in-game and log-in screen text telling us to use it within x weeks, or forfeit. I do realise some might lose a few billion, but those who do will still be the absolute richest on the game afterwards. |
If you have a pelleting project going on you will not be holding 50 or 30 billion. Furthermore we'd have interest back, meaning money going INTO the economy without it being possible to brim over, meaning people would still be willing to spend and able to recoup. If a player holds 10 Pegasus pellets and 10 Unicorn pellets right now, and fail to spend them in x weeks time, they would "lose" the billions going above the 3 pellet cap, BUT would still be as rich as you can be. I think it applies to an absolute majority that 1. do not log on often enough to spend their excess, and 2. holds enough in the first place. As for the tack situation, fair point, perhaps a 1b tack restriction is in order. |
At least with a cap and old interest together, we can still spend and have a hope of saving up again. Everyone could play how they wanted. |
I suppose if it was programmed to appear as you log into, for example, pinto dot horseisle directly, it would be easily spotted. I would say two months would be the absolute minimum amount time to wait to introduce it - since that's when accounts time out anyway (assuming they don't leave their subscription to do the work.) So most people should see it. Two months might also be long enough to see whether this interest reduction does work. Might be more of a back up plan than anything. |
Obviously you would NEED a set date to reduce the amount, or some people might never spend the excess and instead just hoard it forever and we'd never get the max. amount evened out. I'd like the interest reduction to be temporary, until a pellet cap is implemented (be it two weeks or eight weeks from now). The former isn't sustainable whereas the latter very much is. |
As well, another problem with taking away already earned cash is that many of us have worked for a long time to get said cash and even sold subs/POs to be able to earn it. Are you going to be giving refunds to those who earned it through that method as well? Is it fair to them that they spent real money and yet others are deciding for them when they can and cannot use it? Is it fair that people spent hours exp. training and whispering and suddenly can't decide when to use it? I think a cap could simply be implemented without removal. That is, you can't get anymore until you reach the cap. That wouldn't promote hoarding in any way (since you literally could not get anymore cash) while allowing the rest of us to slowly use up what we have. This way no one would lose anything they worked for. |
If you do not, you have a mass of players who hold tens of pellets at the time of the cap, who can drag those money out for a long, long time, and have a big advantage in the horse market. Those with little or no pellets when a cap is implemented, has NO way of catching up. Ever. Surely most if not everyone has a horse or two or three to put the pellets into. I have acknowledged that some horses sell for tens of billions. I myself have bought a single horse for 35b in the past. You would still be able to buy for 12b + onhand money + 9.9b in the bank if you really wanted to land that dream horse. But I don't think there are THAT many horses around that are that expensive, or if they are they rather do not change hands that often that this would be an issue. You could also throw in tack and horse trades on top of the money and pellets. |
I think everyone has already expressed enough discontent over the interest issue, and the admins have already adressed it. We have to try what we have now, and if you have opinions, share them. But try what we have currently (although most of us do not have hope for it). We need to stop complaining. I think they get how unhappy we are. |
I do think a healty and well-reasoned debate can only help iron out which changes are needed at this point. We have already come up with a viable alternative that seems less divisive (eg. a pellet cap) even if details aren't fully agreed upon. I also wish and hope and think the powers that be can engage in and invite constructive dialogue between players and technical team so we can come to a solution we can live and play with. |
"But are you sure players wouldn't hoard, just to get ahead? Your point is that it would eventually level out without the pressure, but will that really happen?" Given that there is a cap, how would they hoard anymore than they have? With a cap, there's nothing else for them to put money into. There would be pressure but would come from whether they want to be able to have cash flow. e.g., think of the horse limits we have. Players who are at the limit can't buy more (unless you have barns but that's irrelevant in this case) until they sell it. Same case here with a cap. Do you want to earn money? Well no room until you get rid of what you have first. I mean I guess players could sit on 50 pellets and not do anything ever (no exp. training or whispering or selling subs) but that has no impact on the economy. "If you do not, you have a mass of players who hold tens of pellets at the time of the cap, who can drag those money out for a long, long time, and have a big advantage in the horse market. Those with little or no pellets when a cap is implemented, has NO way of catching up. Ever." I don't agree with "leveling things out" by taking away what's already earned. The point of working for things is so that you get ahead isn't it? It was fair that those players are ahead. Yes, you'll have players holding money for a while waiting for a horse to spend it on but (speaking from a pinto perspective) players spend a ridiculous amount at once to try to get their dream horses so I don't really think there's an issue. e.g., I spent 48b the first day the pellets were implemented. I know several buds who spent 10-15b that first day with many more planning on buying high ut'd horses which don't meet their specifications exactly to pellet. Players need time for these horses to generate or players to sell to sink that cash. |
First of all, if your main priority is to get new players to stay, the least of their problems is the economy. If they like the game, they accept it and they stay. If they don't, they leave. What has happened to the interest now is not a fair point at all, in fact the staff seems to have turned their backs to the old, loyal players. Second of all, Horse Isle will never be massively played, it will always stay between the 4k-7k account limit with maximum 90+ players online in one server (a rare case). The reason is simple: there are better games out there. But it doesn't matter, we keep playing and I plan to for quite some time, simply because I love one thing this game has built itself upon: horses. I like the idea of interest being removed, but ONLY if it has a huge player base and futher more, a lot of different ways to earn your money. We can test it out for the next weeks, maximum a month. This is not the first time a game has done something like this. One MMORPG made some drastic changes (similar to this) to the economy, which they kept for 2-3 years. The result of that was empty servers. It's interesting to test, but not to keep. |
I guess what I am trying to say, is that with the interest cap they ARE taking away what is already earned (the interest rate we have worked to accumulate and then saved to preserve by not depleting our money reserve). I don't think taking pellets away that we have saved for is fair, either, but we can recoup pellets IF we have the old interest. As for saving pellets for dream horses... I have done (and am doing) this. The only reason why I am holding 30b plus the rest is that I want in with a fighting chance IF that grey ISH that I have been looking for for 4 years is generated... I bet a lot are like me. However if no one could hold more than x amount you would have no hoarding. Economy levelled out, bad savers not withstanding, but everyone then has a chance and already rich players remain the richest. Odds are I will/would be holding those pellets forever with no horse to show for it. If everyone was waiting around for that one horse to generate AND be sold, and not spending anything, well for one no money is going into the economy, cap or no cap. It would take years for everyone to come down to cap level... I think the line has to be drawn somewhere. If everyone is set to the same max. amount then that is the most a horse can sell for (not including horse and tack trades), so if a horse is generated and put up for sale they will still be able to afford it. You cannot sell a horse for more than it is possible to trade, so the market would have to adjust slightly and follow the cap down a tiny bit. If no one was able to hold more than x pellets, no one would be able to come in and win all the bidding rounds, so everyone would be in with a fighting chance, but not as long as some are still holding up to 100b in pellets once everyone else has stopped earning interest. Again, I agree levelling things out doesn't feel fair to us, but if it has to happen this is in my opinion the least (the fairest if you will) of two evils. |
Thus excess pellets can safely be used on other horses, IF a pellet cap happens. |
My point of bringing in the dream horse example was to illustrate that many of us have a lot of pellets now. Not to say that we need to continue having said amount of pellets to buy our dream horses, which is what it seems to be misconstrued as. It was to say that we have a lot which we EARNED that we don't want to go to waste. As for the interest cap, they aren't taking away what is earned as none of us had actually earned that interest yet - interest is a time based concept. In comparison, people have spent real money/time earning cash already sitting in the form of pellets. How many players will be impressed if you tell them "hey, you just paid $40 USD for 5b" but now you have to get rid of it within a month or its all gone. Now accumulate that over 8 years worth of spending and what do you have? I don't know about you, but I'd just quit. |
I think, apart from ironing out the issues with the update, one would have to look at what incentive is left for subscribers with no interest in-game (and I say no interest, because three million a day is NOTHING). The rules have been changed, basically, so what we're getting now is an entirely unknown entity. Is subscribing going to be as attractive now? Surely not, if we cannot play. I only have seventy days left of my year sub at the time of writing this, and had not imagined I would find myself in this situation where I am actually waiting to resub instead of just going ahead. I see the standstill issue. I guess the question is how many players would be willing to remain at a standstill and for how long? Even by leaving the excess pellets I think people would be spending almost as fast as they would if they HAD to before a set date. Say you implement a pellet cap (which I maintain is an excellent idea!), I'll use me as an example, I would personally spend the excess so I could get on with selling my horses. Otherwise I would effectively be sitting without being able to play, for an unforeseeable length of time. You literally could not predict how long you would be unable to play for, but the odds are not in favour of a short-term break in play... There is only one horse I save for, and four years on it still doesn't exist on Palomino. Of course, if a player has an already existing horse they are wanting to pounce on if sold, it takes some of the unknown time aspect away since the horse at least exists. But I don't know how many players who would be happy to have no horses come or go on their account for months and possibly years on end? Things must indeed be very different on Pinto... I probably am slightly affected by my Palomino view. :) |
My reasoning behind removing excess ones was to get some of the money (that Joe mentioned as the catalyst for change) out of the equation. And the big money is in the pellets. |
Actually as interesting as this thread is what we could use at this point would probably be input from an economist. Whether the current change stays or not we're getting a lot of ripple effects! |
Maybe instead of taking excess pellets away at once or just waiting for them to spend all of the pellets quickly, could it happen like this? Perhaps every day or every few days you would be required to spend say 3 or 4 pellets that you have stored up. That way, since you might use them that often anyway, you would be able to slowly get rid of the excess without too much pressure. |
That said, I think any game needs an aspect of competitive activities in order to flourish. The players have to be able to set goals. No matter what game you play, you want to be able to accomplish something whether it is to level up or find the perfect horse. You need to be able to find a sense of fulfillment through playing. If relaxation is your goal, then money doesn't have to come into it. Personally I play to relax, but what is relaxing for me is whispering and working to better my horses, meaning I rely on in-game money to achieve my goals. That has nothing to do with greed. |
I get it, its hard having to lose money you spent on a horse that you spent billions on. But you are also not the one who complains when you get a great math epic uted horse for cheaaaap. The goal is NOT to have people back to where they were. They are trying to fix this, so in that case you don't need to spend 25 bill on a horse. You won't need 25b! So just be conservative with your money if you don't want to lose it. Its helping the inflation. |
Being conservative with money will now only get me so far seeing as how simply playing how I have always done now means I am losing millions on a daily basis even if I am not buying anything. Animosity, I agree. I would rather spend a significant amount and KNOW what I am getting for it rather than take a gamble against bad odds. |
A pellet cap is the only way forward that would prevent this. |
Now...why would someone go through the trouble of deleting several posts that mention refusing to continuing to shell out cash, and bringing up paying GAME money to players in exchange for them paying YOU for a sub? I mean, money for you is a good thing. One would think that you would WANT us to keep paying to play. Unless you are hiding something perhaps? Stopping cash flow in the game cuts out the players who pay other people for subs. Which there are a LOT of people who buy in game. That is a LOT of cash you lose for that. You get defensive when money is brought up, and delete said comments. You KNEW that taking money from players would cause problems, yet you did it anyway. Its almost as if the whole goal was to make us longtime players angry. So when is the game shutting down? |
Joe has taken the time and effort to go into the base coding and make changes. In the event the creators ever did see the financial need to close down, they would cut and shut without doing anything beforehand, I am quite sure. As would be their right. I am pretty sure we all agreed to terms along those lines upon signing up. Not in a million years do I see adult game owners making changes to alienate players on purpose. I think the intention behind the changes is lovely even if the execution has a flaw or two, and if we can have a dialogue concerning ironing out the bits that currently do not work as intended I think we all will benefit from it. The benefit to having us oldies around is that we know the game inside and out and so when we point out what will or will not work in practise chances are we are in fact onto something. - Cat |
Joe is going to make less money each month with the interest change, so maybe eventually it will go back to how it was. ADMINS: please don't delete this, this time. Rather RUDE |
Money is a touchy subject for them, and I for one would love to know why. WHY is it a problem for us to discuss paying THEM? That was the whole point of my previous post. I need interest to pay to play. And my post was deleted. Figured I'd just make a jab back at them to encourage a real response. Call it me challenging them to a debate. Discussing the real matter like adults rather than hide and delete posts that hurt their poor little feelings. |
I think we have kept the tone reasonably civilised so far, but I understand how making "threats" regarding game funding (however good a point it is) will only create a spreading discontent, and my guess is this is why a few comments are screened. I'm not sure how much, if any, we will gain by doing so here, knowing it will keep getting removed. - Cat |
Really, the hardest thing is making your first million on your own. Once you figure out that saving equates profit, and see this for yourself in the form of interest, it is only a matter of practising some self-restraint. And that is how most of us have gotten to where we are. Anyone can do this. If you're given tens or even a few hundred million, you are off to a very good start indeed and will see these benefits even faster. I think there comes a point where each player does have to take responsibility for making their own way. It might be a learning curve, but most will get there soon enough. Another point is that achieving something all by yourself is that much more fulfilling, I daresay for the majority. I think that HI, for younger kids, is actually an excellent way for them to start learning about money, saving, and cause and effect. Spending carelessly will have consequences. So I guess it then comes down to what the lesson here is meant to be. Is the purpose of the game and the changes to teach new players that prospering doesn't require any work on your own part? Is the purpose to teach those of us who have cracked the code, that hard work and planning forward does not pay off so we might as well not bother? The latter, I find, would be incredibly disheartening and detrimental in the long run. Can we not have a game in which there is room for both the players who are content to earn and spend as they go along, and for those of us who actually enjoy the tactical challenge of disposing our money wisely (as we have done all these years). - Cat |
this shouldn't be about money, it should be about having fun. |
The ONLY thing that now lets you earn is selling a horse. Which relies on someone being willing to spend a significant amount and as such go broke even faster. I would rather have my fortune be entirely up to me and not other players. Especially since Palomino is so slow. Besides which, the only horses that reliably sell (or sold in the past... I am doubtful now...) are 99 % UTed ones. On average, I whisper ONE every THOUSAND horse captures. I spend a lot of money to get that 99 % horse in the first place. 50k per CAPTURE, and then the immeasurable 10k misses for a single capture. In short, I cannot afford to keep my whispering up. In short, I have no way to earn money. In short, I am going broke sooner or later. We need interest in order to play. |
I easily burn through twice that in one play session (eg. a handful of hours) simply through whispering and leasing a unicorn and a pegasus. The alternative for me is to stop playing so I don't lose money. And I fail to see how that benefits either party. |
I spend on average 10m+ a whispering spree, yet in 23 hours I make only 1.8m. It would take 10 days of being off or not spending any money to recoup a few hours of whispering money. Before I'd pellet my project horse once a month, wait, and save interest until I had enough to pellet again the next month. It took a long time with my last pellet pony. But I was ok with that. Now my current pellet project is on hold. There is no way to make the 1b back. I'd love to try out the new pellets, but won't because I'll have no way of recouping that money back. Mini games and new quests won't do that. Windmills (I have 8 up) don't pay out enough to do that. For now I do nothing. No more whispering. No more pelleting. I'm stalled in the game. I log in once every 2 days to "check" in but that is about it. I appreciate the thoughts in trying to even out the economy. I really do. But this is not the solution. Instead, long term players will stop playing the game or spending money altogether. I know I have done both. |
I won't even hand any new players cash now. Why do I want to hand them 100-200m when I can't build it back up for the next new kid? I am moving in April and it will be awhile until I will have internet set up, as I have to build my house. I had planned to set money aside to buy a year sub(THAT I CAN"T USE) to keep my account. If this isn't sorted by the time I have to leave, my account will die. I will NOT pay for I game that I can no longer enjoy. |
The solution is NOT to stop the money going into the game through interest. We need a steady flow coming IN to be able to play. Call it the life blood of the economy, if you will. Right now the very thing that gives the game life has been stopped. This situation has been caused by pellets in the first place. Pellets will only work as the sink they were intended for if you cannot hoard them. Therefore, reinstating the old interest and putting into place a pellet cap is the only logical solution. That way there will be no more money going into the game than what people have to spend, but we can still recoup and the economy will be moving as opposed to now. With a pellet cap, the gap that new players have to work towards closing becomes manageable. Once they hit bank max. they are practically there, since if you hold x pellets you have to spend in order to buy another one. Problem solved. |
The least we can do after they have tried to implement something is give it time and see how it works. |
My question for everyone : WHY is everyone so upset at losing money every day? That was intended by Joe, if I read what he wrote correctly (please set me straight if I did not). If we let the money go, and stop hording and feeling like we can't spend, why don't we help the change along by spending, and in the process help lower the inflation? We need to stop fighting the change. Things will settle down, but only if we stop getting irratated. Prices will come down, and you won 't need as much. Please everyone, stop being selfish and look at the big picture (: Joe (and everyone else working to fix this) are smart people and only want what 's best for the game. Let go along with them and stop being selfish about pixelated money when these people are trying to help us. |
I do wonder how those of you who don't mind this, plan to keep playing further long the line when the old players stop putting money into the economy and even quit. You're all fine with being forced to go broke? |
WHY am I upset? Because I just lost my retirement. I busted my rear to get to 75% and a large bank account so I COULD WHISPER NONSTOP. Because that is my stress relief. Do you know how much it costs to whisper the whole list ONCE? If I have a full day off and no errands to run, I spend 32 million in a day of whispering. And Not a single horse is worth selling. I don't make money off whispering. I whisper because it makes me feel better after a hard week. Not only will I no longer be able to afford to whisper, I will no longer be able to afford to subscribe. And seriously?? Work hard to keep what we have? HOW? How many of us have NO QUESTS LEFT. We started getting the cruddy pay from before this update, and DID work to get where we are. Depending on the new player, I've always dished out 100-200m, A horse Plus 10m tack, Plus a 50m companion. Because I know how hard it was to get where I am. Palo is a dead server. Giving encourages someone to stay. Lets pretend for a moment nice horses were easy to find instead of a 1/1000 find. Who do I get to sell to on a dead server? Catelyn and I are very often the only people on. And what if she doesn't want the 99er I just caught? What if I don't want hers? Who is going to buy it? How will we make money? I started back when the game went live. I built myself up to max, had several top horses, and made it to 100% QP. I bought my subs+ 5-10 other monthlies a month. If I liked a new breed, I bought PO packs and sold them to friends for less than they were worth. I put a lot of real money into that account. Because of some stuff that went down and reporting harassment did nothing, I moved to HI2 with a new name. I restarted here when things got quiet and built myself back up all over again. And someone says that I am spoiled? I worked hard. Twice to get where I am. And now I am losing the ONLY reason I play here. I believe I have a right to be livid. |
Forgive me for stating the obvious, but you cannot expect a 90% horse and a 99% horse, or a 1k exp. or a 10k exp horse, to have the same price range. Top players deserve a viable horse market too. Which we're not going to have since no one is going to be able to afford it. |
On a side note, if the interest won't go back up at all, what about some sort of minigame on Serenity/Tranquility that pays out a lot? Like, by a few million. Giving those of us who've quested a way to earn and continue whispering and adding more reason for new players to quest? |
I have lost about 150 million already (eg. when the change hit I was holding around 800m on hand, I now have 650m). since the change *without even having bought anything*. Now multiply that per week, and you see how quickly this is going to crash. |
Then consider where a pellet cap should be at. We have 4 different pellets now. That enables a person to hold 4x50b = 200b + plus 9.9b in the bank + 2.2b on hand. To be fair we only had two pellets before the update, meaning the most anyone realistically will be holding is about 112b. Current pellet limit = 112b. THIS is why there are issues with the economy. With a pellet cap of max. 5 instead of 50 the most anyone could hold would be 4x5 = 20b + 9.9b + 2.2b = 32b. With a cap of 3 you'd have no one holding more than 24b. With a cap of 1 you'd have no one holding more than 16b. Interest would stop when that cap was met. 16b - 24b should be enough for anyone to still be able to buy their dream horse should it ever be generated or up for sale. You could also throw in horse and tack trades (but bear in mind if a pellet cap is put in place people can still hoard 1b tack which might also need a cap). I honestly do not see why interest was removed as opposed to a more logical and fair pellet cap being introduced. If you want to prevent inflation, your solution is right here. |
Get rid of the loopholes. |
You cannot blame the players for holding billions in the form of items, as we have all simply been playing within the limits of the game. Adjust those limits downwards instead of stopping money going in. Do bear in mind top players NEED to be able to hold a few billion in order for the top end of the horse market to be viable. With a cap in place we can still set money aside for our dream horse, BUT we might have to empty our bank along with the pellets to get it. As long as we make interest and can recoup I think that that is an acceptable alternative. |
Let's be realistic though, not many will take money out of the bank for anything other than make space for more interest - what I'm trying to say is that the 9.9b in there rarely ever gets used. So we can take that out of the equation probably. With that being said, I think pellet cap of 1x per pellet is kinda pushing it, but 3-5 of each would be more sustainable. Maybe make it so that the new pellets can't be traded? Put a similar cap on 1b tack - after all, you're only going to compete with 1-2 horses at a time so there's no point in having 12 sets of air really. |
I have noticed the lack of replies and I personally find it sad. I can only hope it is indeed being read and taken aboard. |
Everyone is jumping. Everyone is whispering. The auction house is being used more than I have seen in years. People are still training and seeking training, and many horses are continuing to get bids that are up in the billions. Nothing has really changed all that much and everyone has calmed down from the initial interest shock. There are lots of ways to make money, and I hope that as things continue horses can begin to be sold for realistic amounts the other day. You know one of AppleBay's 100 UT ID's only cost her 25m back in the day? Those are the days that I would REALLY like to see back. |
How great that some people are thriving, but does that mean that as long as you do it is okay that the rest of us aren't? |
Look at what things in the game make you. Bank interest, questing, pawneer. Those things should be making enough to work the horse market. It SHOULD, realistically, take a long time to earn millions upon millions. Trash horses should be going for a couple k, tops, not millions. Top horses should be going for 3-4 billion, tops. Not all the way up to 40b. |
Questing = I'm done questing. I have a handful left eg. some carrot runs. Pawneer = no where NEAR enough to recoup my whispering costs. I don't know what you put into the term "top horse" but I can assure you I wouldn't be selling my 123k 100 % UTed Dole for 4b. Nor any of my collection horses, in fact. I only sell horses that I whisper. I can no longer afford to whisper. So how do I earn anything? Not only am I not earning, but I am LOSING money every time I play. |
It is my prerogative to price mine as I see fit, and those who don't agree with my prices can buy elsewhere. There is NEVER going to be a one size fits all in the horse market. Rich players deserve to be able to buy good horses, you cannot expect everyone to lower their prices to accomodate everyone on the game. The 40b figure was your example. Declaring this change is okay just because you yourself isn't affected by it is one thing. We are others who are affected and massively so. |
Earn money by continuing to sell horses, do training, etc. Again, it would not be so hard to earn the money that we need if we were not working in ridiculous amounts and having to max out banks. |
The answer is a pellet cap and old interest. I think we need to be realistic for a second about "going back" to the state when the game started up. At that point money was slow to earn, BECAUSE everyone has started with nothing. Now that everyone HAS money, money is "easier" to earn as long as people are willing to spend. Which we need interest for. You cannot compare HI at the beginning with only new players, to HI today with several players going on nine years of playing. The system has evolved. As for your suggestion about ho I should earn money, again, I cannot afford to whisper horses. I need to whisper to find ones to sell. And I would never spend my precious time training for others. |
They've tried a solution that looks okay on paper but in practice it just doesn't work very well. But that's how it is with game patches sometimes. You add it in, get feedback, and adjust. I just hope for some response. We're not trying to complain, we're trying to help. This will lose HI many loyal subscribers if not sorted, and I don't want that to happen. |
If anything, they could have tweaked the interest on Pinto alone (Black has already had a separate interest, so that can be done). By all accounts, Pinto is the cause of all these changes but it is the other servers that are hit the hardest. |
As I stated above, usually it's just Catelyn and myself online. We may not want to buy each other's horses. And 2 exp per competition win...is soooo not getting us labeled as top trainers. Jumping all day, max I have been able to add on Palo was 300 exp. Most of that, I was ALONE. You can't suggest things that work on a highly populated server, and expect it to work for a dead server. And no, I will NOT move. I like the quiet. You pinto players can keep that interest rate if you like. The rest of us want our money back. |
Bring back the interest and add a Pellet cap! -wild Pinto |
I agree fully with LucyPennykettle. |
couldn't have worded it better. huge thumbs up, aniya :) |
Catelyn, that is exactly what I have come to. I have only logged on twice in the last 3 or 4 days because I have nothing to do now. My main enjoyment from the game was whispering and slowly pelleting one of my horses. I do not have pellets stored nor do I have a maxed bank balance. I am not poor nor am I one of the super rich. I spend on average 10m+ a whispering spree, yet in 23 hours I make only 1.8m. It would take 10 days of being off or not spending any money to recoup a few hours of whispering money. Before I'd pellet my project horse once a month, wait, and save interest until I had enough to pellet again the next month. It took a long time with my last pellet pony. But I was ok with that. Now my current pellet project is on hold. There is no way to make the 1b back. I'd love to try out the new pellets, but won't because I'll have no way of recouping that money back. Mini games and new quests won't do that. Windmills (I have 8 up) don't pay out enough to do that. For now I do nothing. No more whispering. No more pelleting. I'm stalled in the game. I log in once every 2 days to "check" in but that is about it. I appreciate the thoughts in trying to even out the economy. I really do. But this is not the solution. Instead, long term players will stop playing the game or spending money altogether. I know I have done both.]]] agreeing to this, too... i've all but stopped playing due to such a drastic change. part of the reason we whisper so much is to have fun and spend some of our money. such a drastic change may be fun for new players, but as for the ones that have been here, i kind of think we're the best bet on horseisle's total economy. at least real-money investment-wise. you know we're here to stay. to do something so drastic to those that have supported the game through thick and thin... i don't know how to feel about it. at least they're admitting that it might need changing instead of setting it into stone, so that's kind of a relief. definitely agreeing with the cap system. |
This is the situation for a majority of players. It would work IF they lowered the prices of everything else, but by the time they do, most people won't want to play these servers, or HI at all. I haven't played Palomino or Cremello since interest was reduced. I won't subscribe to either anymore. It has ruined gameplay. |
majority of players in this thread* |
Inde, I'm not buying another subscription either. I can't afford to with in game money, and I'm not wasting any more real cash on a game where I can no longer enjoy doing the things I log in for. |
I am trying to suggest a solution that takes care of EVERYONE, new and old, because I care about all the players on this game and not just myself. You sound like you don't mind either way, which I take to mean you play the game in a way that isn't affected much. Well, others play differently to you. There is room for us as well, and I hardly think you are in a position to decide who gets to play or not. As for you implying I don't know the value of hard work after nine years here, perhaps you should familiarise yourself with my achievements before making further insinuations and assumptions. Thank you. |
The changes will work, they need time. A pellet/expensive tack cap would be more than helpful. Soon, people won't have as much money. Prices will go down. The game won't be as hard to play. |
If any of those of you who LIKE this change can also come with VIABLE ways for us others to play the game without suffering losses, by all means share them. So far I haven't seen a viable alternative proposed that works with this interest cap in place. Not everyone plays on a small scale. |
The game has never been hard to play if you take a second to look at what comes in and what goes out. Income has to be either bigger than spendings, or at the very least be enough to break even. And this is where the interest cap fails because nothing is going IN. |
I can only hope the thread is being read even if not responded to, and that any possible second change is gauged with us BEFORE being implemented this time around. What I can say is that time isn't going to magically make this one any more palatable. On the contrary. |
We're not complaining that our "coushy" lives have been disrupted, we're complaining that we literally have no way to make an income in this game anymore, and therefore, are questioning the point of even playing. I've personally not been doing much of anything on the game lately besides for SJ, which seems to be the only thing I can afford to do with my very limited income. I am 100% in agreement with the idea of going back to the old interest, but implementing a pellet cap instead. At the very least, some of of compromise is needed. Pinto might turn out okay with this interest change, but the other servers will suffer, and that's not fair to any of us. |
Obviously the servers cannot be merged; if they could I would have proposed merging the ones outside Pinto into one or two. However I massively enjoy the peace and quiet servers such as Palomino bring. Pinto and its activity level holds no interest to me. I play to escape the stress of life and not to socialise. And the quiet hasn't really been a problem with the old interest in place. |
But everyone sounds so condescending. You give new players money and horses so they can catch up? Wow. You hoard money to get a $10b horse or more? That's a ridiculous price. Also, as as a new player now, starting from scratch, half the fun is building up. Need money? Do what we used to do back when--sell necklaces or gems. And finally, you do not really need a uni or a pegi. It is easier yes but it is not necessary. And if only a couple of people are on your server you should have plenty of time to get there before anyone else. This to me is a relaxing game. If I can get good horses, I do. If I can't, that's fine. At one time that's how most used to play. I really don't know what happened. One more thing, if you want to see how a broken, unfiltered economy is ruining a game, check out HI2. Subs and all else for an outrageous sum. I know this isn't a popular opinion but it's mine. Everyone just needs to go back to having fun. |
I was on earlier this morning, and I logged in just now, and had over 1,000,000 in interest. Perhaps they took everyone's voice into consideration, or it may be a glitch. Not sure, but interest is back to normal on pinto. |
If they were making a change like that, they would definitely announce it and it would require a server reset which would have everyone talking. |
I don't think any one of us should say how other players ought to play and enjoy their game. If you enjoy being competitive, go for it. If not, let it be. I don't think us competitive players should be denied that aspect of the game because someone doesn't want to play. |
The prices on them don't need to be lowered whatsoever. |
However in my opinion the pellet cap remains the only true solution to all these issues. |
As mentioned above, not much more can be said, so now we just wait to see what Joe will do. |
I think that the interest cap should be raised to the first 1 billion. I'm a player on pinto who joined a year ago, and I have about 300 mil and that is no where near close to many of the players. In order to really get into the business of buying/selling horses now, you really need at least 1 bil to buy any horses with over 97 UTs, which is pretty much what 90 percent of players are looking for these days. |
Economy is at a standstill (I play Palomino). I have sold all of one horse since this was implemented, as no one is willing to part with money any more. Gameplay is still completely paralysed. Something needs to give. |
Its been almost a month since I pulled cash from my bank. I've made 29m in almost a month. I paid 500m for just 1 month sub. That is a 471m loss. Not including costs of whispering. I can not play like this. |
Lowering the resell rate for pellets has made trading more difficult as well. As an example: If I want to buy a 100 % UTed max. height horse, it WILL be sold for several billion. As long as horses are different (breed/colour/height/gender/UTs) prices will NEVER fit into just one range. And that is that. So how am I to pay for this horse? Pellets is the only solution. However if the seller and I agree on the sum of 5b, it either means that a) I have to trade 5 pellets + 500m to make up for the resell loss, or b) the seller has to accept a resell loss of 500m and an actual sale price of 4.5b. Players like me have taken a MASSIVE hit with this update. The new players are probably happy until they realise they can't make money past 250m. But what about the rest of us? |
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I guess I need clarity on the subject |
Regardless of cause it has effectively stopped the economy completely. No one is buying OR selling since they will either be buying with no chance to recoup, OR they will be forced to sell at a big loss. |
Older players who are maxed with money were getting a huge, amount of interest. New players had no hope of competing with that for a few years. So new players had no hope of having a good horse, good tack, good companion unless they had real money to spend on a sub etc. Now, new players gain money faster via questing which pays more. Older players have to wait much longer to gain such interest, and won't be spending billions for every little thing necessarily as it won't accrue as quickly. There are money sinks as well for those who wish to use them. Interest is accrued (gained) on all money up to and including 250mil. After that whatever is in the bank does not gain any interest. So, yes you may save up into the billions, but it will take a while to get there now. Thus new players have a chance to buy things from current (older) players. Once things level out a bit anyway. :) |
But he would like it if we at least made a really good valiant effort with it as is currently is. :) That will also help show him what is working and what isn't working... |
The other longer thread took an evenmore interesting turn and we might have a very viable alternative to the interest, if an alternative proves to be needed. :) |
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Once a sub has expired, the ranch remains for 30 days or so. Once it is available any person can walk into the ranch and buy it. So lets say a sub has expired 30 days ago and the ranch is available... You pay a player for the ranch but don't have anything so, then you have to pay the game for the ranch so that you own the ranch. Um, nope. Scam there. It's also against the rules to sell ranch locations, since any player can look for themselves. If you wish to help someone find an available ranch, that's fine. But you may not charge for that. Again, anyone walking into an unowned ranch that is subbed and doesn't already have a ranch can buy it. |
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That is against the rules of the game. Do not send others to off game web sites. Yes you may use Google, you may not tell others to Google a site that would normally get you flagged or incur a violation. You may Google riddle answers as you will receive the answer on Google itself. Not be referred to another site. You may use Dictionary, as this brings you to the word right there. It doesn't give a list of sites to go to. We do not have help sites. Other sites are set up by players, frequently the answers are incorrect. Some contain viruses, some run password hacking programs, some have links to inappropriate content or actual inappropriate content on the site. Advertisements can contain viruses including malware. It's why we do not allow advertisements on Horse Isle. Advertisements can run password hacking programs. If you don't have a very good Internet Security program you can be vulnerable. We do not allow advertisements on Horse Isle. If you can't personally help the player with something, do Not refer them to a help site. Do not tell them to Google a help site. |
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Note: Take all tack and companions off horse so you get the actual stats for the horse listed in it's stat column. For example: One of my Nez's: Horse: Personality = 628 Intelligence = 738. So 628 + 738 = 1366 Breed max possible: Personality = 650 Intelligence = 950. 950 + 650 = 1600 So take 1366 and divide it by 1600 = .85375 thus stats are .85 So formula: Horse Max Possible: Intel + Pers = X Horse Has: Intel + Pers = Y Y/X = Total UT |
The above will give you the answer as a percentage if you don't want to have to move decimals. |
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We need to learn to work with the current system. It's more difficult to maintain billions now, it's easier to earn money for new players, so what the "established" players will need to take into account is the economy is now lower. No more selling things in the billions, it's now millions. Once this happens, and once new players have earned money, then the economy will balance out in the millions instead of billions. It's a different way of doing things, it will work. It is going to take a little time for the leveling out to happen. You make more money from new quests, it's much easier to gain money as a new player. Interest rates are doubled on all money up to and including 500 mil. So work hard, do quests and you will get up there rather quickly. It does however required some hard work if one wishes to gain quickly. The high auction button will in time become unused as players won't be spending billions on very many things. It takes quite a while to get that amount back up once spent. Locking this thread as it's not something that will change, so it will end up with players arguing back and forth. |
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If you wish to whisper great! However please do so fairly. Warp to the Isle or town's warp point then go off in search of the horse. I'm seeing what is starting to become "warping wars" and this is not tolerated. No having buddies here and there all over the game so you can warp to them faster after whispering. This is an unfair advantage to others who have buddies that are playing the game and don't wish to be a "warp point" or who don't have buddies on at that time. Lets keep all playing fair and even for all players. If you wish to whisper when others are on and whispering at the same time that's fine, but don't expect to get the horse. You may or may not. Try working together, ask if others are whispering, split the whispers into groups. Player 1 takes the first A-F, Player 2 Takes G-P, Player 3 takes Q-Z. That type of thing. Then switch around. Or, choose isles you will cover, take turns whispering, if a breed is on one of your designated isles go for it. If not, then the person whose designated are it is goes for it. Work together instead of trying to out do each other and beat each other to a horse. This is beginning to get out of hand. Thanks |
I worked hard for my 75% qp to be able to warp to places |
I don't think it would be possible to have it where players could turn off the ability of others to warp to them. I don't think that is possible. Plus it still does not block the players willing to be warp points from creating an unfair advantage. Basically what is happening is an ability is being misused. If it's used properly great. If it's being misused to create an advantage for a player that others can't do, then it's not great. I think about the only thing that could be done is to remove the ability to warp to players (if possible) and that is not something any of us want. So, please do not misuse the ability to create an advantage to you personally. Thanks |
If so what is the point. |
But I don't understand why we're not allowed to use consenting players as warp points for a small 'advantage'. Unis and pegs are already HUGE advantages in most aspects of the game - they greatly trivialize questing and whispering. If I warp to a bud to go straight to the whisperer or to ESJ, I am not harming other players without buds with my "huge advantage". I'm sparing myself a few seconds of time. Please don't penalize players having friends in a social game. |
If you are whispering you may Not warp to specific players whether or not they are ok with it. Reasons: 1) I have no idea if the person is or isn't ok with it. If they aren't ok with it then it's also harassment. 2) It's a form of cheating and gives you an unfair advantage over those who don't have buddies willing to park somewhere for the sole purpose of being a warp point. 3) We have all ages who play, we insist players be polite and nice and play fairly. This includes with warping. So if you are whispering, you may only warp to an isle location, which is a regular warp point, not to a specific player. To add warp points goes into core programming. I don't know if it's something that could be added in but I doubt it and I very much doubt Joe would wish to spend the hours necessary to do that just because some players are misusing an ability. I can see in the logs whether someone is whispering or not, whether someone is using another as a warp point. There are several players on more than 1 server who are misusing this ability (warping directly to others to gain an advantage over others who are whispering thus reaching the horse before the other player has a chance.) I'm also seeing reports filed, and fights beginning to occur, anger among players is surfacing regarding this. So, lets stop it now. I'm not going to let this escalate into warping/whispering wars. This is a peaceful game, not a place to come to and be harassed, upset or feel like you have to fight someone to be able to get a horse. Even the playing field for all. Whomever captures the horse gets the horse, all have an equal chance at that. No warping directly to players if you are whispering. Very simple. Thanks |
If you are warping to buddies of the friend who is doing the whispering, then that isn't ok either as it's basically the same...The friends can look instead of being warp points. But, if you are helping a friend that's fine. :) |
If it's obvious you aren't trying to cheat and beat other players to a horse by using a buddy as a warp point, then have fun! |
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anyone feel free to add to this. The base idea is, foals that you can purchase and they will turn into a base wild horse after a set point has been reached. Foals would only keep the color they were bought in, a chestnut foal would be a chestnut adult horse of a random breed with random stats. 1) It could be time based Days/Hrs 2) It could be experienced based - Trainer and companion shop located only on Cloud. - This would give players a reason to quest and it would increase activity/interest in the game. - Foals would age after reaching a set amount of exp. - Exp would only show at trainer. - Exp would be random, much like the exp you get for jumping. (1pt, 2pt, 4pt, 8pt, 12pt) [I think that's right don't laugh if it isn't ;) ] - Trainer would have all of the same characteristics as the current trainers, set cost(the same or more than the other trainers), time between training sessions (the same or more than other trainers, increased or not with a training pen) - When traded with another player the foal would lose all experience and have to restart the training process. Things that would not work with the foals Foals would not gain exp when equipped as a companion, only at trainer. In this case they are only a showcase item per se. Foals will have no animation when going from foal to adult. Horses aged from foals will not age past adult. There would be no additional pages other than the trainer on Cloud. (exp only appears at the training pen, foal has no stats until final horse is generated.) The horse would appear as an adult the same way a PO appears. Foals will still be able to be purchased as they currently are. When traded with another player the foal would lose all experience and have to restart the training process. |
HI1 has limited abilities in it's programming, and on occasion the counter has issues. Having a foal age and become an adult horse is not something that is feasible for this game. To be able to have foals that age, you can play on HI2 Life Cycle server. There players may breed horses, watch the foals grow. Once they reach a specific age they can be trained, then once adult they can be ridden and competed with. :) |
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I have asked in global about a certain scenario and was told it was fine, but im going to ask about it here as well. Say Player 1 and Player 2 are buddies and whispering. P1 is doing a-z and P2 is doing z-a. P1 asks P2 if they can rewhisper a horse for them as they are having trouble finding it and have been looking for a good while. P2 agrees and rewhispers the breed for P1, then warps to P1 and helps them find the horse. Upon location of the horse, P2 leaves and lets P1 catch the horse. Is this allowed. Is this vio worthy. I can see how this can be unfair if, of course other players are around also looking for the horse. But in this scenario say no-one other than P1 is looking for the horse. If this is badly worded I apologise. Words are hard. Thanks |
However if it's a busy server it would seem unfair to others. |
After a few emails back and forth between Connie and I, I'm still unsure as to where this is all stated in the rules/in unipeg uniters. Of course, warping to non-buds is not on, and stationing buds across the isles so you can easily warp to hard-to-reach places is also bad. But simply poofing to a bud in need, helping them look and then poofing out once the horse is found should be a simple yes? You are after all taking the time and effort to help someone, it should not be rewarded with a big, fat vio on your account. It has been partially (yet in a confusing and contradicting way) been explained in forums but many players - me included - do not browse the forums. I was also wondering, why can chat logs not be checked in this sort of situation? I asked this question in an email but it was casually avoided. Thanks, Debris |
Problem: I have no idea who your buddies are, so if you are helping a buddy and talking only in buddy, please somewhere give that buddies name so I can also bring up that players chat... *laughing out loud!* (My crystal ball broke!) ;) 2) No idea if this will happen (be possible) however I have asked if it's possible to put in a few more warp points in the game so that basically warping to a person isn't needed to get to a horse faster. Such as another warp point on Jungle, Desert, Lava... I'll let you know what answer I receive to the suggestion. 3) I greatly appreciate players efforts to comply with my request to not warp directly to others (use others as a warp point when whispering and getting a hit) as the fighting has improved. Thank you. *Bows* XD On HI2 it's easy to delete a violation, on HI1 however it's very difficult to do. Miranda has to go searching though the data base for that and it's just a massive block of content. So usually, she only removes 4 pointers. What I normally do in such a situation is make a note on the players account to ignore the point. That said... This only happens IF it's obvious that the violation(s) truly should not have been given... Please don't try to get out of your violations by fussing when you really did break the game rules... :P (Doesn't work either...) ;) |
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Interest had been 0.0003% on all that was in the bank. |
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The game is old, when it was created and when that quest was written, it was the current term. It's not feasible to go in and change every word that goes out of style. Just know it's not meant to be insensitive or offensive in any manner. It's a quest on a pixel game. :) |
Woof is not asking you to go back and change every outdated word. They are asking you to change a word that is offensive and harmful to disabled persons. Although this is just "a quest on a pixel game" it still is perpetuating and condoning the use of a word that is inaccurate, hurtful, and dated. Please don't undermine the power of a word and the misunderstanding and hurt it can cause real persons who deal with a ton of discrimination in our society. :/ |
Not saying that's wrong, and not trying to single out anyone. But always there is something someone doesn't like. If we changed everything then we wouldn't have the game. I don't mean to be insensitive at all. I have friends who are disabled, including my Mom. I helped a neighbor for a while with her Handicapped Riding Academy a few years ago and yes that was what it was called. I realize the current proper term is "Disabled Person" but we don't have the resources to change every term every time it changes in real life. The coding on HI1 is one solid block wall of text. Quests, etc. are embedded here and there in the game coding. To try and remove all of that would possibly take hours. Only Joe and Miranda can do that, they are very busy people. If it's something that is very nasty, or terribly inappropriate ok, otherwise please realize that when it was placed into the game it was the correct wording. The "it's just a pixel game" is only to say that this is a game, it's not reality, it should not be so important to someone that they take it massively seriously. Yes, it's a super fun game, and yes it's important. But not life important. It's a game. It's not reality. Horse Isle is it's own world. :) |
This game has players beyond just the U.S.region. In other parts of the world, many people are highly offended by the term "differently abled" and insist the preferred terms are handicapped or disabled,just as there are those who find those very same terms offensive. I regret that this seems to be a catch-22 situation due to regional preferences and the ongoing evolution of the human language. |
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Whomever has the horse in their account owns the horse. Only 1 person can own a horse. So, if you "co-own" a horse and the other person sells it, too bad. It belonged to the other person as it was in their account. For training, this does not apply unless we have no record of a training contract and thus can't prove who the horse originally belonged to. This is why the rules do state: Training 1] We do not advise that you willingly give your horse to another player for it to be trained in exchange for money. We cannot return the horse should it be stolen. That basically applies to co-ownership as well. We can't block players from doing this thus it's not against the rules, however it's also basically something we do not become involved in. You lose it, you lost it. So, please be aware if you let a horse out of your account to any other person, you run the risk of not getting the horse back. We do not however allow players to slander/defame others for any reason. So please be sure to not do that... I understand one might be angry, but please keep it off game. Do not bring anger or derogatory comments/content onto the game. Thanks DP/Connie |
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Horse Isle... Stays horses or horse relatives. :) |
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You may not sell what you do not own. You may not buy something another is selling that that person does not own. PO's are fine, buying or selling something for real money entails the following which are against the rules: 1) Sharing personal information/real life contact information. 2) Selling something that does not belong to you for personal gain. 3) Buying content that does not belong to the seller for that seller's personal gain. 4) Cheating Horse Isle of money for products sold without compensation and permission to the game that owns the product. What I am referring to here is players selling HI horses on social media/off game site for real money. Players buying horses with real money on social media/off game site for real money. |
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So for instance, a horse is born as a max height black Salernitano and someone pellets it to bay. I think it would be cool if we could get a pellet that would reset the residue counter to 0 and reset the horse back to black. The coding change wouldn't be large, it would just require a variable to save the horses original color/height. I think to make it fair you'd have to make it like a 250m or 500m pellet though just to be fair so that people don't go erasing random horses that they're training etc. Thoughts? Opinions? Changes anyone? |
I don't think having a 'reset' pellet is such a great idea. I personally haven't heard anyone ask for or talk about a reset pellet what I have heard is a gender pellet; not sure I'm all for that one either but Id rather see that introduced than a reset pellet. Colour & Height pellets are basically there to change what a player wants and was a money drainer. That horse that has residue was either what someone wanted or something they were aiming to achieve. Sorry that it probably wasn't what you were looking to hear but I wouldn't like it as a idea for Horse Isle to introduce these pellets. |
I think it's a nice idea |
An alternative idea I've had for a while now- What if instead of the counter there would just be a small spot that said "this horse has magical residue"? I know a lot of people hate having a number that keeps track of how many pellets, so this would solve that. I also think ut pellets should count as residue, but our current system makes that really obnoxious because the counter would get so high. I would be in support of a residue eraser, but I also think that changing how we track residue would be a nice compromise or even just an additional nice change. I mean the purpose of the residue is to track "unnatural" changes to a horse, I think all pellets should be included, just not tracked by number cause that gets excessive... Just want to throw this into the mix cause the counters have been bothering my ocd so badly and I'm really bothered by ut pellets not counting as magic residue cause they're literally magic residue and my ocd can't handle the inconsistency please help |
Being able to erase that negates the entire point of having it. A vast number of players asked for a way to know if a horse had been altered from what it was when it was spawned other than normal training. So Jor implemented the residue bit. He can remove it entirely I presume, but I can't see being able to erase the results as then there is no reason to have it there in the first place. |
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However, it is not nice to annoy others either. Releasing a few horses now and then is fine, and totally allowed. Releasing a lot (more than 10) of horses all at once is not ok at all and will result in a permanent ban. To help with this issue and to prevent being harassed, you can announce the horse breeds you are going to release so those who are whispering and want a wild horse not a released horse know to not whisper that breed for 1 hour. Then immediately release. If you release off and on all the time, that goes to ruining the fun for others and may earn you violations. In other words if you pretty much keep released horses out there all the time, that is not ok. Please respect others rights to be able to whisper wild horses if they wish to. For those whispering, please respect the right of players to release now and then. Lets all play nicely. Do not harass others. If you feel rules are broken you may file an abuse report. I can see in the logs when and how many horses are released by a player. Let me deal with it. While releasing horses does not remove any wilds that are out, it does go to the total horse count of horses available for capture. So, released horses will delay wild horses spawning. Wilds will not spawn until the available horse count drops to 39, then one will spawn to bring it to the 40 count back up. If you release 5 horses, then there are 45 in the game. None will spawn until the count is down to 39. Those 5 horses you released will delete in 1 hour if not captured, but that is still 1 hour. Bottom line: I can see in the logs when and how many horses were released. If a person just releases a few horses now and then it's not a big deal. Releasing all the time or very frequently is ruining the fun for others and causes a problem which may result in violations. Releasing mass quantities of horses is a permanent ban. Thanks, DP |
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It is not against the rules to have lag. If the lag is bad enough for the player they may choose to log off once in a while "lag dump" that clears out the buffer for a bit. But they don't have to. One players lag may or may not affect others on the game outside of competitions. If someone in a comp has lag, then they have lag. They are not required to log off or quit the comp. If their lag bothers you, there are other locations you can go to. Generally the only affect from another persons lag is that the scores are slow getting there. They will eventually get there however. For some players lag is not something that can be solved. For others it can be helped briefly. Depends on many, many things. Now, if a player is deliberately creating lag with the "sole" purpose of ruining the fun for others, that is against the rules. We do not allow players to ruin the fun for others. However if it's not deliberate to only ruin the fun for others then fine. Players do not have to log off or do a lag dump if they do not wish to do so. Please do not harass them. Thankies |
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We can't do anything about what happens off game, but we can do something about what happens on game. NO discussing or mentioning social media when on game please. Violations may be forthcoming if you do. I've been lenient in the past as well...We all know it's there... So if no actual info was shared and people weren't telling others to go there I overlooked it. However as the content is having a severely negative effect on some of our players, I'm going to get strict here... Please do NOT discuss social media. Thanks |
under: Personal Information for whatever reason it won't let me paste because it's profane? Websites 1] Please do NOT discuss other websites on Horse Isle, it is against the rules. 2] The ONLY websites which are acceptable to discuss are reference sites; e.g.: Google, Yahoo, Dictionary, etc. 3] We cannot control the content on other sites so we don't allow them to be shared. 4] Personal information could be on another website. If you share a website with another player then our attempts to keep you safe by limiting the personal information you can give out is severely compromised. |
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Please at least once a month log onto the game via the website so the master account refreshes. :) Miranda can restore the master account as long as the server account is still there, but not after that. The server accounts normally time out a day or two prior to a master account timing out except when you don't log onto the master... |
What is happening is that players skip the main website when logging in and log directly onto the server. So there accounts are still active on the server, but the master account isn't being touched so it eventually times out. After a bit then the server account will auto time out as well even if you are logging into it. The master account at this point should be there for 183 days after you last logged onto the website, and this seems to be working fine if players don't log onto the game at all. But, for those who skip the website and go directly to the server... The master account seems to be having a problem. Miranda is trying to track this down but it's difficult. So to be safe, log in though the main website at least once a month if possible. No later than 2 months. :) |
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Adobe Flash will stop supporting Flash in 2020 so yes there are going to be some problems. Eventually Flash will stop, the game is programmed in Flash so obviously there will be a problem. The owners are aware of this, they have several options. Some of those are: ~ Trying to find a work around for Flash and keep the game as is. ~ Possibly re-doing Horse Isle in a different format. ~ Having another game all together. Now, there are several other options, those are what I thought of off the top of my head. We have 2 years. Plenty of time for the owners to decide and implement whatever they choose to do. In the mean time Horse Isle is and will be here for as long as players can access the game at all. At this time it's really premature to get all upset about this. I know the owners are looking into this, again they have several options. So lets sit back, enjoy the game and let the owners worry about it. :) |
And would another game be horse related or something else? |
I'm not the programmer, I know some things that might be possible, but I'm not at all familiar with Adobe Flash and I'm not up on All of the possibilities. I know some possibilities, as to whether they would be practical to implement or how it would be done, I don't know. That is up to the owners, and they still have 2 years. :) |
The owners are working on something. What it is I don't know. Whether it will pan out I don't know. But they are working on something. :) |
I also know that HI3 for now is taking priority, and they are still working like crazy on getting content in that game and getting lots of bugs and issues worked out. Once things settle down a bit hopefully HI1 and HI2 will get an update. :) I'm also hearing rumors that there are several "things" in the works out there somewhere to continue allowing Flash. So hopefully something will pan out and we will all be able to continue with HI1 and HI2. :) |
If HI1 were to be switch to a new format such as HMTL5 or something else (I don't know much about this), what if all the servers were merged into one? I think this would cut down your running costs quite a bit (you have so many functionally empty servers), and allow all players to interact. Two problems I can think of, 1. Ranches: Everyone's ranch is sold and refunded, and everyone will have to purchase a new ranch (basically reset ranches to avoid overlaps). This might be hectic for the first week or so but I think manageable. 2. Players on multiple servers. I know some longtime players keep their old accounts alive while playing on pinto since it's most active. Not sure about this one. Give us some time to sort stuff and choose which account migrates. Probably will be a few issues with players stockpiling horses and money onto each other, but maybe you could work something out. I think many of us would be receptive to some losses in terms of money/time it takes to transfer our data, if it meant more longevity for the game and probably a few more active players on one server. It's just my 2cents. :) |
Even if it were, it would still be a totally different format and nothing would be able to be moved over. So a different game. And HTML doesn't work for this type of game, it would need to be C something anyway. Thus a download game. We are still hoping that someone somewhere will come up with a way to keep Flash going. There is HI3 if you can do downloads. |
Putting a lot of energy and effort into the games though as much as we want them to continue and hope they will indeed continue is not practical. So for now, Joe is working on HI3 as it's going to stay around. It's a very flexible game and programmed in C#. There are absolutely NO plans to close HI1 or HI2 down. But at the same time, focusing a lot of time and effort into them isn't something that is a good idea right now. |
I guess we will just have to wait and see exactly what happens. I know the browsers will not support Flash, but that doesn't necessarily mean they will not allow it. Honestly there are still a Lot of Flash games out there, it's not really logical to just dump all of them... So we are assuming something will be worked out, we just haven't really heard anything definite. Which actually is probably a good thing. Means they are considering it and working on it most likely. *laughing out loud!* |
This is difficult. They keep going back and forth with yes you can use a .swf file and still use Flash to no we are going to completely block it totally, to we will allow it but not support it, to totally blocking it... Honestly at this point I have no idea. It's wait and see. I'll keep checking, but for now it's really up in the air. There are hundreds of Flash games out there so totally dumping Flash is not really a good thing. It's also possible as Jor mentioned in his part that we could use an old version of a browser that will still allow Flash. So be sure you have the Flash .swf file saved on your computer or on a Flash Drive so you can switch it to a new computer if needed. And we will wait and see what happens. I'll keep updated If I know anything. |
Jor is doing is very best to find a way to keep the games going. He has something in mind he is hoping will work, we will have to see however it if will work with the browser block. So need to still be patient and wait. If he can find a way he will post it and the steps we will need to take probably around December 1, or there about. |
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SUPPORT (12 topics) | BUGS (15 topics) | GENERAL (27 topics) | HORSES (8 topics) | GAME (90 topics) |
But we have been looking into HI3. While much is in the air, here are the important notes: Now, we are excited about this, but not going to start talking about what we are doing, or any hints at this point, because we are still in heavy alpha and huge changes can take place, so no point in talking about it. Other than it is our goal to create a solid, fun, playable game that will continue to support this great community of horse lovers. There is SOOO much work to do that any time spent in communication takes away from building the game, so I will need to focus if there is any chance of completing. When it's bolted down more (in a few months,) we'll release more information. I do however, need some help from you all. Answers to a few questions would be great: 1) Is the fact that there is no breeding and that horses do not die important to you? Eternal Horses vs Breeding is a big decision to be made. Please give a short answer of your preference. 2) Please order in your preference of gameplay mechanic, favorite first: Chat, Crafting, RanchBuilding, HorseImprovement, AdventureGathering, WildHorseHunting, Puzzles, NPC/Quests, Competition 3) Briefly, what is your favorite part of HI1/2? 4) Briefly, what is your least favorite part of HI1/2? 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? Thanks much everyone!!! We'd like a beta by the end of the year, but, no promises. |
1. I'd prefer that horses are eternal. I think that breeding is an amazing addition with so many cool possibilities, but the downside is that horses will die. I don't really see the point in pouring hour after hour of effort into training when they eventually pass away, although I'm sure the game would still be very enjoyable with that in place. 2. That's a tough one. If I'm understanding this question correctly, I'd say chat is first because the game is so much more fun with other people. Wild hunting second, then horse improvement, competition, ranch building, puzzles, quests, adventure gathering, and crafting. 3. Favorite of HI 1 - aside from the nostalgia, I love the whisperer and how competitions work, as well as horses' stats. It's straightforward, clean, and a good way to look at their value. Favorite of HI 2 - the art is stunning. And, even though I'd prefer no breeding if it means death, it's really cool to see the offspring of two of your favorite horses. The color and stat possibilities are incredibly cool. 3. Least - Pellets in HI 1. I don't mind height/color, but UTs was what made 99s/100s so valuable. When we got the option to change that, the rarity of them went down and messed with the economy. Least of HI 2 - the chat, and the fact that everything is subscription required. I get that funding and support is needed, and I'm personally more than happy to do it! But I like HI 1's approach to this much better. The competitions in HI 2 were also a bit confusing and I didn't like them as much as HI 1's (although I'm sure there's many people that disagree — it's just not my thing). 5. Again, there's a good nostalgia factor, but I also think it's a more approachable game. I like how whispering, competition, and stats (with the exception of UT pellets) all work. The chat is also a massive reason I quit HI 2 and stayed here. |
2. Wild Horse Hunting, NPC/Quest, Horse improvement, chat, crafting, competition, adventure gathering, puzzles, and ranch building. 3. My favorite part would definitely be whispering on HI1, and on HI2, I really loved all the different color combinations. There are so many variations of the same color unique to horses that would be great to see in the next game. 4. The res counter on HI1 introduced a really frustrating variable. I'd prefer no pellets at all to pellets if they must be counted. In HI2, I wish there was a whisperer, and I agree with Tesla that I'd prefer the subscription system to be like HI1. 5. The lack of a whisperer and the difficulty of starting/figuring out HI2 were the major things that kept me on HI1. |
I would prefer eternal horses - that way all the hard work and dedication you put into that horse will stay. 2) Please order in your preference of gameplay mechanic, favorite first: Chat, Crafting, RanchBuilding, HorseImprovement, AdventureGathering, WildHorseHunting, Puzzles, NPC/Quests, Competition My order: Chat, wild horse hunting, puzzles, npc/quests, adventure gathering, competition, ranch building, crafting 3) Briefly, what is your favorite part of HI1/2? My favorite part about HI1 is the whisperer - getting to pay to locate a wild and capture it - that is what I mostly do on hi 1 My favorite part on HI2 is the mini games/puzzles and esroh quests 4) Briefly, what is your least favorite part of HI1/2? My least favorite part of HI2 is the restrictions of the chat and trading - I LOVE how in hi1 even if you are not subbed you can buy and sell horses, I HATE that in HI2 you basically can't make any money once done the quests unless you are subbed - if you catch a nice horse you can't make money off of it, making the game pointless to me. I do not have any complaints about HI1 besides maybe allowing more competition spaces 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? Same as above - unless you are subbed on HI2 you can barely do anything, making the game not fun for me and pointless for me |
2) Quests/NPC, Wild horse hunting, Chat, Adventure gathering, Puzzles, Ranch Building, Horse Improvement, Competition, Crafting. 3) Favorite part of HI1 is all the quests you can do. 4) Least favorite part of HI1 is the restricted chat, the customer base of the game has changed and all of the original players are now adults, the game needs to keep up to date and evolve to incorporate this. 5) I tried HI/2 but didn't enjoy the layout of the game, it was very confusing, i can't remember if there was a tutorial at the beginning, I just remember always feeling lost. |
2) Chat, Questing, Horse Hunting and Ranches are all the same tier for me, and the rest I don't have any particularly strong feelings towards. 3) Everything might be a cop out. The isles, the uni and peg, and the simplicity of it. But 100% Simple Jump and the whisperer are what keeps many players active on HI1, aside from the chat. 4) I agree the restricted chat is my least favourite part of HI1 - people are vio'd and banned for the simplest of things and it just does not match the player base. We are, in majority, adult players who grew up with the game, so that might be worth considering when deciding the target audience of HI3. I know for many, the strict rules and easy vios/bans are why players have quit. Aside from that, I dislike the idea of residue and the lack of admin interaction with the economy. The game economy has its ups and downs just like real life, and where the banks intervene here, it would be great if a new game could reflect these things. (It would prevent the insane evonomy changes HI1 has experienced). 5) I honestly prefer the graphics and simplicity of the game. It is easy and enjoyable for everyone of all ages. HI2 was just... too much of everything. It was too intricate and not as relaxing/fun to play. Plus, you can't do much on HI2 without a subscription. |
1) Eternal horses. Most of the HI1 fanbase enjoy the aspect of competition and 'top' horses, so funneling hours of exp into a horse seems null and void if the horse will die. Maybe give a possibility of combining a player's two favorite horses or something but make it a one time only thing? Like each horse can only be 'bred' one time and the 'offspring' be immortal as well, to get a horse with combined characteristics to make a better horse? 2) Competitions, wild horse hunting, and quests are really the only things I do in game, with a heavy EMPHASIS on competitions. 3) My favorite part of HI1 are the jumping arenas and the whisperer. Questing is tolerable to make the Uni/Pegs available but I'm willing to do those. I don't have a favorite thing about HI2 because I played briefly and hated it. The only positive thing I saw with HI2 were the breeds and their art with the different colorings available. 4) My least favorite thing about HI1 are the pellets. I would rather have to deal with 'natural' horses that can't be changed than have changing as an option and be stuck with the residue counter. My least favorite things about HI2 were the chat system, the lack of whisperer, and the competitions. The chat system is absolutely ridiculous, especially for a game that is 'PG'. A lot of the words we use are nonsense, I understand the necessity of the filter but a lot of the words you can't say aren't any form of inappropriate. 5) I basically answered my reasons for disliking HI2 repeatedly throughout the answers for the other questions. The chat system is bogus, the competitions aren't enjoyable, maybe because I'm so set on only doing SJ on HI1, but whatever. I like the idea of being able to see the wilds instead of just wandering over them on HI1. But I also would rather have a subscription system like HI1, to make all players able to buy/sell. That being said, if HI3 is more like HI2 than HI1, I will probably not play at all. Thank you guys so much for taking our opinions into consideration. Hopefully with all of our input we can contribute to a new game and make it enjoyable for all of us. |
2) Chat, Competition, Horse Improvement, Wild Horse Hunting, Adventure Gathering, Puzzles, Ranch Building, Crafting. 3) My favourite part about HI1 would most likely be the simple jumping, and I guess the overall simplicity of the game. I don't have a favourite part about HI2 as I've never really gotten into it. 4) My least favourite part about HI1, I'd have to agree with a lot of previous replies, would be the pellets. It seems like everyone and their dog has 100ers now, where they used to be rare. My least favourite part about HI2 is how restricting it was without a sub, and how confusing it was. I was never able to get into, where I found HI1 super easy to grasp. 5) I started playing HI1 basically when it came out. As I said previously, I always found HI2 too confusing. I have tried to play it/get into it a few times, but I'm just not about spending money on a game that I'm not even sure I like yet in order to experience a large majority of its features. Overall, I love HI1, and I'll definitely miss it when its no longer around. |
2. Horse improvement, Competitions, Quests, are really the only things I do. 3. I like the competitions and how the quests are easily doable. I don't mind the questing. The one thing I loved most about HI2 when I played it was the coloring variations of the horses. 4. My least favorite thing about HI1 is the chat system. Most players are adults and us getting flagged for stupid words is ridiculous. I think there should be no filter, unless they are under 16. HI2 I found was just very difficult to get into because the economy is awful and hard to make money. 5. I hate the chat system for HI2 and the fact that it was so hard to get anything remotely done. I also want the sub system of HI1. I think it's stupid that you need a subscription to buy and sell when that's such an important feat of the game. |
2)Chat, NPC/Quests, Competition, WildHorseHunting, HorseImprovement, Puzzles, AdventureGathering Crafting, RanchBuilding, 3) Questing and the competitions in HI1. For HI2, I love the variety of minigames as well as the different horse colourings. 4) Don't like having to be subbed to do just about anything in HI2. I also don't like some of the timed quests, especially ones that I need to stay logged in for. Also, the stricter chat on HI2 gets really annoying at times, even though I understand the reasons for it I still wanna complain *laughing out loud!* 5) I go through stages where I'll only play HI2, but HI1 is my main go to, just because I enjoy the competitions I can do and because all my friends are there. |
2) Gameplay: Chat is a big one for me, then the following: Wild Horse Hunting, Horse Improvement, Puzzles, NPC/Quests, Ranch Building, Adventure Gathering, and then competition. (I did enjoy jumping on HI1, hated most competitions on hi2) 3) Briefly, what is your favorite part of HI1/2? HI1- I love the simplicity and that the horses I could get attached to. Also loved that the filter wasn't so crazy that if you misspelled a word on accident you'd have to scroll through to find the word and figure out the correct spelling. LC- I LOVE breeding for different colors, stats, and personality. 4) Briefly, what is your least favorite part of HI1/2? Least favorite part of HI1- the fact that my favorite server is dead.. *laughing out loud!*. Least favorite part of HI2- The chat filter. (I'm not talking about personal info/websites/etc, but people like to come up with nicknames and stuff and it really stinks to have to get it approved first...Especially with naming horses too. ) 5 does not apply to me |
1) Is the fact that there is no breeding and that horses do not die important to you? Eternal Horses vs Breeding is a big decision to be made. Please give a short answer of your preference. Eternal is my first choice, for sure. I don't like the idea of losing my favorite pixels. 2) Please order in your preference of gameplay mechanic, favorite first: Competition, Chat, WildHorseHunting, RanchBuilding, HorseImprovement, Crafting, AdventureGathering, Puzzles, NPC/Quests 3) Briefly, what is your favorite part of HI1/2? ESJ/exp training is my favorite part of HI1 and the primary reason I play. 4) Briefly, what is your least favorite part of HI1/2? The excessive amount of quests we now have. It takes forever to achieve anything. I liked it when there weren't as many quests. 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? HI2 is too complex and difficult to understand. I love the simplicity of HI1. It is easy to understand if you aren't a very big gamer to begin with. I love the competitive nature of exp training. It is therapeutic for me to sit and exp train in my free time. |
Just a little input from me. 1. Eternal would be a great idea. As much as we do wish we have the time to consistently play horseisle, many of us do have periods of time where we are just so busy that we tend to miss out on our horseisle time. (i.e. finals period etc). It would be quite sad if we were to come back to our favourite horses having passed on. As someone who plays HI1 and have tried her hand at both ET and LC on HI2, I would really prefer HI1's 'eternal horse' function. 2. First would definitely be chat. I don't know if I can say this for all the players, but the main reason I keep coming back to this game is because of the buddies I've made on this game. Being able to chat with them and to basically not be limited to talk about almost everything was a big aspect of what actually kept me on this game. HI2 was a big no for me as I was unable to chat freely with my friends and use the slang or even call them nicknames as they were filtered by the chat. Secondly, NPC/Quests. As much as people don't like to quest to be able to get something, this was another way I can spend time with buds, trying to figure out the quests together. The rest would go as follows: Adventure Gathering, Wild Horse Hunting, Competition, Puzzles, Ranch Building, Crafting and Horse Improvement. 3. My favourite part of HI1 would most probably be the quests and also the simplicity of the overall game play. The fact that it was not too complicated and that most things were pretty straightforward. HI2 was too intense for me in general. 4. My least favourite part about HI2 would be the fact that there are so many/similar quest items. It constantly seems like its overwhelmed in my inventory and I would always forget what is needed. Another thing would most definitely be the chat. Another thing would also be the way we maneuver on HI2. I would prefer just moving up down left right, instead of being able to move with multiple arrow keys at a time. 5. The main reason I stayed with HI1 was because of its simplicity. The fact that UTs are so easily calculated and that horses were not based off like a 5-scale thing. HI2 was overall, too overwhelming. Hope this reply really helps a lot! Also, am looking forward to HI3, hopefully, we can come to a consensus between both HI1 and HI2 so that we can incorporate everything together for more players to enjoy! |
2.Horse Improvement.Competition.Ranch Building.Chat. I have left out the other items in the list because I am indifferent. 3. My favourite part of HI1 is being able to build a vast stable of high exp pons, and then slowly improve it until I have the best I/anyone can have. 4. My least favourite thing about HI1 is it's lack of adaptability. The improvement and innovation is stagnant. 5. Because this is where I started, and I love HI1. It is such a perfect game. Also, the time and effort I put into getting to where I am is not too much to abandon, especially for –in my opinion- an inferior game in HI2. |
2) Chat, Wildhorse Hunting, Horse Improvement, Competition, Puzzles, NPC/Quests, Crafting, Ranch Building, Adventure Gathering, 3) Briefly, what is your favorite part of HI1/2? HI1; is the simplicity/arcade feel of the graphics, and the community at the momentosphere which in my experience is supportive and all inclusive. 4) HI1; the declining server numbers. & the time between SJ rounds, particularly when the same players are filling every round within seconds. No need to wait so long :) 5) The graphics, and the fact that it filtered the younger players and the older/"original" players. So there's a lot of reminiscing and generally more mature chatting. |
2) Chat, Crafting, HorseImprovement, Competition, Puzzles, RanchBuilding, WildHorseHunting,, Adventure Gathering, NPC/Quests 3) H1: Simplicity and design. H2: Puzzle games like the mop game. 4) H1: Nobody is on anymore. H2: Chat filters 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? The chat filtering for HI2 led me away, because it's hard to communicate some of your thoughts. Also lag, but mainly the chat. |
2) Chat, Puzzles, WildHorseHunting, HorseImprovement, NPC/Quests, Puzzles, AdventureGathering, Crafting, Competition, RanchBuilding. 3) HI1 has an older, generally more mature playerbase, which makes for good company. 4) HI2's chat filters are extremely restrictive. 5) As mentioned above. Additionally, HI2 is extremely laggy, even on newer desktops. |
2) Chat, Puzzles, Competition, HorseImprovement, NPC/Quests, AdventureGathering, WildHorseHunting, RanchBuilding, Crafting 3) My favorite part of HI1 is the nostalgia/my friends I've made on the game. HI2 is a tie between the horse graphics and all the colors they can be and the puzzles, such as the logic puzzles. 4) My least favorite part of HI1 is the declining fanbase. HI2 is the stricter chat filter & the way you have to be subbed to basically do anything. 5) HI2 was too confusing for me to really get into. The chat filter was also incredibly frustrating. The filter on HI1 is so much better. |
2) Please order in your preference of game play mechanic, favorite first: Chat, Wild Horse Hunting, Competition, and Ranch building are all on level 1 for me. Quests, Puzzles, Quests, Horse Improvement, Adventure Gathering, Crafting, 3) Favorite part: HI1 - the friends I have made from playing over the years, simplicity, community. HI2- horse art and graphics, the puzzles and quests are great. 4) Least favorite: HI1- lag, decline in members of course, variety of color on breeds. HI2- very complicated as a beginner, you have to be subbed to do ANYthing, the chat filters are awful. 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? I have played both, but prefer HI1 overall. |
2) Gameplay mechanic, favorite first: Horse Improvement, Ranch Building, Crafting,Wild Horse Hunting, Chat, Competition, Adventure, Gathering, Puzzles, NPC/Quests. 3) The friends I have been able to make, the horse graphics, the updates of new breeds and tack. 4) Most of the player base for this game are now well into their 20's and sometimes the filters are a little too much. Also the 5 exp to 18 exp is a long process and the money aspect is way off scale for horse price vs training etc. 5) HI2 was glitchy, didnt really care for eternal too much but I liked that you split them up and allowed both options since everyone is different in that aspect. Some aspects of it is just very cluttered and the angle the horse and player are at is just odd. Thanks for possible making HI3! Best of luck. |
1) For a game where a horse gains experience, eternal is much better because if the horses pass away, there’s not much point in experiencing them. However, including breeding, where the foal could age into an adult, then live forever would be a cool edition. Or even just breeding for different coats and they’d automatically be an adult. Just some sort of breeding while also being eternal would give it that extra appeal instead of having one or the other. 2) My order would be - Competitions, horse improvement, quests, wild horse hunting, ranch building, adventure gathering, Crafting, Puzzles and chat. 3) Favorite part of the games - Competitions and seeing how much exp I can get on my horses. 4) my least favorite part of the games - Considering competitions is my favorite part my least favorite is basically how the competitions are on both games, hi1 only esj runs which is fine, but the experience gain is very small and the length it takes for the competitions to start is slow, hi2 on the other hand a few different competitions run fine and the competitions start faster but because of the daily bonus, competitions don’t fill very well making it hard to experience your horses, because the most popular seems to be jockey and reining so if those bonuses barely come around, you’ll never get much exp done. So an improved competition system would be super amazing. 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? Basically my answer is the same response for number 4, I play the game to experience my horses and hi1, esj is almost always running and hi2, the competitions don’t run nearly as much which made me uninterested in playing. |
Aunt correct amiright? |
2.Chat (because it's always so much fun to make friends), WildHorseHunting, HorseImprovement, Competitions, Quests, AdventureGathering, RanchBuilding, Puzzles, Crafting. 3. Fave of HI1: the horse art and, whispering and competitions. Fave of HI2: horse variety colors and markings, tokens, being able to see wilds without standing on them. 4. Least fave of HI1: UT pellets Least fave of HI2: chat filter (you can hardly day anything or use different type without it having a fit), most horse art, not having Zebras, Unis or Peggy's. 5. I stayed in HI1 and rarely play 2 because it doesn't lag. |
I'm being very lenient as replies/reasons are requested, thus they need to be heard. That said, we do have rules, so um...Yeah please remember that when replying. *nods* :) If something is missing, please mail the reply to support (you can use the link below) and it can be sent to Joe. Or at least I can tell you what happened. We have and always have had an issue on HI1 that periodically some posts just don't show up or auto-delete. It has happened to players, moderators and administrators. It's not picky. *laughing out loud!* I'm reading the replies frequently and have not deleted anything. |
2) CUSTOMIZATION, chat, horse hunting, horse improvement, ranch building, questing, adventure gathering, competition, puzzles 3) Chat/socialization and customization. I live for the ability to make my avatar and my horses my own. I also love the feeling that HI2 creates of really riding your horse around and enjoying the scenery. 4) Although I understand the importance of chat safety, the filter on HI2 is too restrictive. Socialization on HI2 is a chore. Language is constantly evolving, and we need a chat system that allows the language of the game to grow with the terminology people are actually using. Forced spellings also make socialization inaccessible to those who may not be wholly proficient in English. I much prefer HI1’s chat system; I think the chat system should allow for colloquial speech while filtering out inappropriate words. 5) I play both HI1 and HI2, but I strongly prefer HI1. It mostly comes down to the socialization aspect. HI2 has some excellent features, but there’s no beating how easy it is to use the chat system on HI1. I don’t have to worry about having to retype my sentence five different times because I keep missing a typo, or can’t use a certain contraction or popular colloquial term. At the end of the day HI is a MMORPG; many of us come here for the community it creates, and the ability to interact with others within our community. All in all, I am so excited for the potential of HI3! HI has been a part of my life for over a decade, and I can’t wait to see what the future brings! |
2) NPC/Quests, gathering, competition, horse improvement, wild horse hunting, ranch building, chat, crafting, puzzles. 3) My favorite part of HI1 is definitely whispering and I also enjoy the simplicity of the competitions. HI2 Eternal: The complexity of questing! Dream would be a combination of all three of these - that is for sure! 4) I think the pellets brought a lot of economic struggle for HI1 and also created an issue devaluing horses. HI2 Life Cycle: I do enjoy the idea of breeding but not so much of the horse dying. It would be nice if we could breed for collection purposes. 5) I mainly only play HI1 now even though I have accounts on all three servers. The whispering and simple jumping brings me back every time. :) So excited for the coming updates! |
2. Chat, Competition, Wild Horse Hunting, Horse Improvement, NPC/Quests, Puzzles, Ranch Building, Crafting, Gathering 3. HI1: The social aspect of hi1 is really what keeps me around. It's nice to be able to chat freely, and a lot of my friends are the reason I try harder to complete tasks, whether it be questing or training. HI2: I love the amount of customization there is in HI2. The perspective of riding around on your horse is also neat. 4. HI1: Time between competition rounds HI2: The chat filter is so restrictive it's hard to talk to people 5. I got into HI2 with Life Cycle. I enjoyed playing for a bit, but it was a bit complicated. After I bred a perfect stat horse, I didn't see a reason to play anymore. |
HI2, if I had to choose between the two options I would definitely choose Eternal. 2) Wild Horse Hunting, Puzzles, Horse Improvement, NPC/Quests, Adventure/Gathering, Crafting, Competition, Ranch Building, Chat 3) Honestly, whispering and the hunt to find the perfect stat "natural" horse. 4) The economy and how quickly it deteriorated on all servers and both games. 5) I mainly only stay on HI1. I prefer the horse art style to the HI2 art. I also am addicted to whispering and capturing high UT natural horses. |
2) Competition, Chat, HorseImprovement, Puzzles, WildHorseHunting, Crafting, RanchBuilding, AdventureGathering, NPC/Quests 3) My favorite part of HI1 is the simplicity and charm of it. It gives you a game with simple things to work towards if you want, or just all sit in ESJ and chat with friends for a decade *laughing out loud!*. 4) The lack of customization, horses can only be a certain look with no distinct markings within one color (All Black AMs look the same, etc) 5) I stayed with HI1 for my buds and the ease of the game. It gave me lifelong friends and a place to just relax without having to put too much effort in if I didn't want to. |
2) Wild Horse Hunting, Chat, Horse Improvment, Competition, NPC/Quests, Ranch Building, Adventure Gathering, Crafting 3) Briefly, what is your favorite part of HI1/2? HI1: Whispering is a big one for me, alongside with the easy competition and chat. Also being able to quest to get a Uni is great as well. HI2: Range of colours on horses 4) Briefly, what is your least favorite part of HI1/2? HI1: Less players online make me very sad HI2: Too complicated to get into, no "poofing" to ranches is extremely annoying and the competitions require a lot of practice to be good. 5) I did try HI2 for a little bit, but the gameplay is really complicated, I prefer the simplicity of HI1, alongside with having the whisperer. |
2) Competition, Chat, WildHorseHunting, NPC/Quests, AdventureGathering, RanchBuilding, Puzzles, Crafting, HorseImprovement 3) My favourite parts of HI1 are the simplicity, simple jumping, and buddy chat. Those of us who have been playing HI1 since it started are still around, and I love the nostalgia of logging in and talking to someone you've "known" for 10 years. Also like whispering! 4) I never liked HI2, and I can honestly say that as I did give it a good go. I found it too complex. I didn't like the competitions as I found them confusing (much prefer something like ESJ), and I didn't like the chat filter because if I got a single typo in a long sentence, my chat wouldn't post and it was the most frustrating thing *laughing out loud!*. 5) I stayed with HI1 because of the reasons listed in the above answer, and because of my buds. HI1 is easy, a good way to spend down time, and a way to relax/not think about real life issues for a while. |
2) Chat, WildHorseHunting, Competition, NPC/quests, HorseImprovement, AdventureGathering, Puzzles, RanchBuilding, Crafting 3) I love getting to make friends! I enjoy whispering and exping, but it is really boring if no one is on to chat to. 4) lag. 5) I tried to play HI2 but it was SO restrictive and complicated, I just did not. And it just lagged so hard. I could never get it to load well and it took so long to get anywhere. Just a bit of a suggestion... You say you are going to be able to keep HI1 and 2 which would be great, but it would be super cool if for the first couple months you opened up HI3, if you linked our usernames with our emails and held them for us on the new game. It would not have to be forever, just for the first couple months to give us a chance to start playing the game. But it would be really meaningful for us to be able to use our usernames and recognize one another. And if the other games do end up going away, it would be even more meaningful to keep our users. |
2) Puzzles, NPC/Quests, Wild Horse hunting, Horse Improvement, Crafting, Adventure Gathering, Chat, Ranch Building, Competition 3) HI1 I like the colorful towns, the inside jokes for fans in the quests, and the whisperer. HI2 I like the training contract automatically returns the horse to the true owner, being able to customize your avatar hair and clothes, the boarder range of horse colors, and that you see the horse in the wild. 4) HI1 least favorite is lag. HI2 is the gloomy colors, the lack of a whisperer, the lag, and how complicated the play is. 5) I tried out HI2 for a few of months. I returned to HI1 because it was charming, more user friendly, prettier, and presently I find it to be more active. |
2) WildHorseHunting, Chat, HorseImprovement, Competition, Puzzles, NPC/Quests, AdventureGathering, RanchBuilding, Crafting 3) I loved whispering horses - I'd just spend hours and hours running around the map after them. *laughing out loud!* 4) I would really enjoy more customization within the game. Something like craftable clothes that showed on your character, event outfits, and a variety of profile text options would definitely be very cool. Also, it would really be nice if players had a bit more time before accounts were deleted from inactivity. I've been playing on and off for years now, and it's always a bit devastating/discouraging to lose progress and start all over again. 5) I really enjoyed the music. I've played HI1 for a very long time now, and the music is extremely nostalgic to me now. I don't mind the complexity of HI2, but I felt like it didn't have the same kind of charm and personal connection as HI1 so HI2 never really caught my interest. I'm very excited for the possibility of HI3! Thanks to the HI team for all of your work and I wish you guys the great success in the future! :D |
1) I prefer the idea of breeding, since you can always work hard on the horse you have from the beginning and breed them to make your next horse better and better. I prefer that idea, but I also like the idea that was suggested by Lacuna about the one time breeding. That would be interesting as well. 2) Chat, WildHorseHunting, NPC/Quests, Competition, AdventureGathering, HorseImprovement, RanchBuilding, Puzzles, Crafting 3) My favorite part about HI1 is the simplicity, the amount of quests you can do, whispering, and buddy chat! 4) My least favorite part about HI1 is less players online and the economy. 5) I stayed with HI1 rather than going to HI2 because the game was so complicated, and it felt like you really couldn't do anything unless you were subbed. |
2) WildHorseHunting, HorseImprovement, Competition, RanchBuilding, Chat, Chat, Crafting, AdventureGathering, Puzzles, NPC/Quests, 3) Whispering and the simplicity 4) How 'zoomed in' HI2 looks. I much prefer the amount you can see on your screen in HI1 5) -HI2 screen is too 'zoomed in' -Novelty of breeding horses wares off -Would rather train a horse on HI1 that will last forever than die -The way competitions work on HI2 is horrible & horses shoe ware etc runs out too quick -Takes too long to get anywhere on HI2 -There is no way to whisper on HI2 except the flute-which you never get a good horse with anyway -Stat variation on HI2 is too much |
I love the idea of breeding, and it would be great to implement this. However, I don't like the idea of my horses "dying", especially after all the hard work that has gone into it. Could there possibly be a "breeding" type of thing were the progeny inherits some of the structure withholding water and sires stats, but is obviously a horse when it's born as horses won't age? *laughing out loud!*. 2) Please order in your preference of gameplay mechanic, favorite first: Competition, Chat, Horse hunting, horse improvement, adventure, ranch building, quests, craft, puzzles 3) Briefly, what is your favorite part of HI1/2? Whispering and training 4) Briefly, what is your least favorite part of HI1/2? Grinding out finding quest items 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? I didn't like the gameplay, it was too choppy and far too difficult to learn. |
2) NPC/Quests, Puzzles, AdventureGathering, Chat 3) HI1 - questing 4) Briefly, what is your least favorite part of HI1 - horse improvement 5) HI2 gameplay was too complicated, and visually difficult for me due to lack of eye coordination - I got dizzy too easily. |
2) Chat, Competition, WildHorseHunting, HorseImprovement,Puzzles,AdventureGathering, NPC/Quests, Crafting 3) Favorite part of HI1- whispering and simplicity 4) Least favorite part of HI2- chat filter 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? chat filter, and the simplicity |
2) Chat, Wild Horse Hunting, Horse Improvement, NPC/Quests, Adventure Gathering, Ranch Building, Competition, Crafting, Puzzles. 3) HI1: Favorite things are the wild horse hunting, questing and simplicity. HI2: Favorite things are how you can SEE items/wild horses instead of just walking aimlessly hoping to land on something and customization of tack/items on horses as well as the options of colors/markings for each horse. 4) HI1: Least Favorite things: lag/bugs, how quickly trained stats drop, economy and lack of players. HI2: Least Favorite things: Chat filter, how little player to player interaction there is, the fact you have to SUB to buy a horse from another player, and how complicated stats, training, and competitions are to understand. 5) I play mostly HI1 and I have stayed because of the player to player interaction mostly! I don't feel so lonely, even though there's only like, 20 people on most of the time. It's simpler to play and nostalgic for me since I began when I was much much younger *laughing out loud!*. I keep trying to get into HI2 but for some reason just can't get into it. It's hard to get started and it seems like a lot of the mechanics are just so complicated and I just don't have the patience for it all. |
1) I find eternal horses much better - it's what I'm used to on HI. 2) Chat, horse hunting, competition, npc/quests, puzzles, adventure gathering, ranch building, crafting, horse improvement 3) Just being able to wander around a fairly simple looking game and being able to chat with everyone, and enjoy the simplicity of the gameplay 4) Probably the strict filter. I do understand that it is a kid's game, but the whole filter on the {adult/gender referencing content} I figured myself out from the help of an old player, and that was only because we were able to find each other offline. If we were able to talk online about that stuff, it would've made my {life easier.} 5) I stayed because of the nostalgia factor, and because of the simplicity of it. Like others have said, HI2 is just really complicated. I've tried multiple times to play it, but it was just so confusing and laggy. Note: Part in braces is edited content. Poster's name is not included as I do not wish to call anyone out for something. No violations are given, I just took out the not allowed part. |
2) Please order in your preference of gameplay mechanic, favorite first: Horse improvement, chat, wild horse hunting, ranch building, adventure gathering, puzzles, npc/quests, competition, crafting. 3) Briefly, what is your favorite part of HI1/2? HI1, Horses live forever. HI2, breeding. 4) Briefly, what is your least favorite part of HI1/2? Probably lag for both? Not a big issue though. 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? I play both |
2) Customization (I love being able to personalize anything about a game to make it my own), chat, wild horse hunting, npc/quests, competition, horse improvement, puzzles, adventure gathering, ranch building 3) All of the great friends that I have made since joining this game 8 years ago. To think of all of the wonderful people all around the world that you wouldn't of had the opporunity to "meet" if not for this game 4) Honestly right now the lack of new material/help from the staff. I used to love this game and the challenge that the quests posed, but now with the rare updates I can't really quest (hello 100%) and so I really just come on now and then to jump my pixels for a little bit and chat with my friends. 5) I have attempted to play HI2, but it just didn't feel the same to me, plus the fact that in order to breed or even trade with someone (who wasn't a member) you had to be a member yourself. Like I get that you need members to pay for the game but trading? C'mon. |
2) CUSTOMIZATION. CHAT. HorseImprovement. NPC/Quests. AdventureGathering. WildHorseHunting. Competition. RanchBuilding. Competition. Crafting. Puzzles. 3) i love the community created in HI1. the friends and memories i've made because of it are invaluable. the customization is also a big draw. 4) in HI2, i appreciated being able to ride your horse and having the more 3D aspect, but honestly the social/community aspect is so restrictive i will not play it. i understand the need to make a game safe, but we also have to acknowledge that there's a digital language that's much different than our spoken language and heavily restricting the way we communicate is a big turn off. i'm all for filtering out inappropriate words, but there needs to be some leeway with the digital/chat/colloquial language that's used today. 5) i definitely prefer HI1 over HI2, mostly for the ease of communication. even though i like the 3D aspect of HI2, it honestly sometimes feels (graphics wise) lower quality than HI1. the zoom-in is TOO zoomed-in, the map is hard to read, and it doesn't really feel like a cohesive game. (plus all the chat restrictions that i already covered.) the horse's art is nice, but only when you're actually viewing the horse, not when you're riding it. *) i'd like to say that i do like the idea of a one-time breeding or some other way to incorporate foals in the game without losing the eternal aspect that keeps me playing. though i'll always be loyal to HI1, i'm excited to see where HI3 goes. |
2. Horse Improvement, Ranch Building, Competition, Chat, NPC/Quests, Adventure/Gathering, Wild Horse Hunting, Crafting, Puzzles 3. My favorite part of HI1/Eternal is the ability to train the horses and keep them forever. HI2 wise is the training contracts, daily exp at ranches given, and the ability to save up stat points to train later on. Sometimes we're not always able to get to a PC to hop online so it's nice knowing our horses are still being trained and such. I also like the fact that horses don't lose stat points on eternal compared to HI1 if not trained for an extended period of time.Separate ranch islands are also amazing. 4. I -do not- like the fact that accounts don't time out on eternal. 5. I play HI1 more than I do eternal as I have more heart into HI1. It's a familiarity and time invested type deal. I love certain aspects of HI2, I just don't have much invested there. (: |
2) WildHorseHunting, Puzzles, Chat, Competitions, NPC/quests, Horse Improvements, Ranch Building, Crafting 3) I've always loved how simple HI1 is, while still being fun and having beautiful artwork for the horses. I've also always loved how family friendly it is, like how good the chat filter is, kudos on that one. 4) I guess the only thing I've ever not liked is a select few quests that don't guide you quite well enough, that maybe could have used further hints for younger kids. 5) I did try HI2, but was just overwhelmed immediately. At the time it was released I wasn't big into online gaming and it was just big and confusing, so I never went back to it. I have no idea what my opinion might be on it now but I'm just still invested in my pixels that I've had for...well going on 11 years now. I want to add thank you for keeping HI1 and 2 alive for the future, it means a lot to me, and many others I'm sure. I'm very excited to see HI3. |
2) Horse improvement, Wild horse hunting, NPC/quests, Competitions, Adventure gathering, Chat, Puzzles, Ranch building, Crafting. 3) HI1 is incredibly nostalgic, very simplistic and easy to understand, able to keep horses forever and the quests are fun and challenging. 4) On HI2 chat was very restrictive, I found that it lagged quite a bit, HI2 required you to be subscribed for you to do a lot of things you can do for free on HI1 and no whisperer on HI2. 5) I've tried HI2 plenty of times since it was originally released, but each time I found it too confusing and too laggy to continue playing and it's just harder to get into overall. |
WESTERN COMPETITIONS! I love the English ones we have, but it would be so nice to have western ones as well. Competitive barrel racing, poles, trail, whatever, instead of micro-minigames that give no exp. Honestly I love the other micro-minigames though, the geo-wiz, horse word guess, horse anatomy. They were entertaining and educational, even 11 years later I enjoy playing them. |
It's possibly an old forum bug that is re-surfacing. I can either post it here from the mail or send it to Joe from the mail if it won't post here. Trying to figure out if this is a bug or if someone is deleting posts without giving a reason. You can use the Contact Us link below if you wish. Or, send it to support at horseisle dot com |
2) Wild Horse Hunting, Chat, NPC/Quests, Horse Improvement, Competition, Crafting, Puzzles, Adventure Gathering, Ranch Building. 3) Like most people, I enjoy the nostalgia and simplistic nature of HI1. I appreciated the ambitious nature of HI2 and the uniqueness of each horse. 4) Briefly, what is your least favorite part of HI1/2? HI2 made me feel really isolated without a sub. Given, I now have the ability to buy subs on my own in contrast to when it first came out, *laughing out loud!*. I understand the need for a filter, but the chat on HI2 was very restricting. 5) Again, the nostalgia, simplicity, and connectivity to other players whether or not you have a subscription. Also, HI2 can be a bit overwhelming, and if you start out late compared to others it feels as though you'll never catch up. |
- I always enjoyed that none of my horses could breed. They lived forever and could be accompanied by a "foal" or another creature. 2) Please order in your preference of gameplay mechanic, favorite first: Chat, Crafting, Ranch Building, Horse Improvement, Adventure Gathering, Wild Horse Hunting, Puzzles, NPC/Quests, Competition Wild Horse Hunting, Chat, Competition, Quests, Puzzles, Adventure, Crafting, Horse Improvement, Ranch Improvement 3) Briefly, what is your favorite part of HI1/2? I have always enjoyed the simplicity about HI1. I remember joining in '08 and being dazzled by the game and the content. I liked that it was game that I could log on and chat with buds or I could play puzzles and quests depending on how I was feeling for the day. 4) Briefly, what is your least favorite part of HI1/2? For me there are two things. The first aspect is that I cannot move my horses that I had forever between servers. Once my server was no more, I had to move to another server and start over. While I didn't mind the starting over part, I did regret leaving horses on my home server since they all meant something to me and had memories attached to them (and yes, I do realize they are virtual horses, but I did <3 them xD). 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? I only play HI1. I originally tried HI2, but the graphics and overall game play was not to my fancy at the time. I was also very busy in real life and did not have much time to devote to learning a new game. --I look forward to seeing what you all develop for H3 :). |
2)Chat, Crafting, Wild Horse Hunting, Puzzles, NPC/Quests, Horse Improvement, Adventure Gathering, Competition, Ranch Building 3) Favourite part is probably having so much to do & how easy it is to work. 4) The strict chat filter (like toothest), maybe you could look into at the start when you pick if you're above or below a certain age the filter is different? Just a thought. 5) Just like this one better/prefer the pixels. |
- I prefer eternal. While breeding is cute and fun. Lacuna's idea is the only one that appeals to me. Otherwise just stick to eternal. Because the main aspect of the game that I (and many others) spend time on is "improving" the horses. Would be pointless if they die. 2) Please order in your preference of gameplay mechanic, favorite first: WildHorseHunting, Chat, HorseImprovement, Competition, NPC/Quests, Puzzles, Ranch Building, Crafting 3) Briefly, what is your favorite part of HI1/2? HI1: - The Whisperer - Chat. Despite my dislike of how heavily filtered it gets (majority of us are now adults), I do like that you generally have the freedom to type how you wish. (So you can actually enthusiastically say "Heeeeey", or make up silly words with no meaning etc. like giving buddies weird nicknames) - The relative simplicity - Not having to be a subscriber to do most things. HI2: - The variability of horse coats. That is actually very cool and unique. - The amount of companions you can have- this too is pretty fun - The tack - love it ^ So basically I LOVE the artwork on the horses/companions/tack etc. 4) Briefly, what is your least favorite part of HI1/2? For HI1: - The limited amount of spaces on the ranch. - The text limitation on horse descriptions. - Getting vios for accidentally misspelling words such as dang. Very annoying. - The fact that with adding more quests, it made it take wayy longer to get a certain amount of QP%. It would be nice to not have to literally do every single existing quest to get to 100%, so then some are optional but then people that have 100% qp can still enjoy doing new quests. - The QP rewards are all over the place. Some quests you go all over HI and craft stuff and get just 100QP. Whilst there are some that you barely do a thing and get 200QP or more. For HI2: - The chat filter is absolutely ridiculous in my opinion. It is horrible and for me was 100% the biggest turn-off. There is ZERO expressive freedom. I cannot speak the way I described in point 3. It makes chatting bland and completely not personal or fun. - ALSO (adding to the chat filter complaint) the fact that you have to spell all things perfectly is really frustrating for dyslexic people. You shouldn't have to be great at spelling to be able to socialise. Not everyone has English as their first language either, might I add, making the game much less playable/fun/attractive to non-native English speakers. - The font of the text. The font and size were unpleasant (yes I am nit-picking but for me it was annoying) - Having to subscribe to be able to do pretty much ANYTHING. 2nd biggest turn-off for me. 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? - Chatting with my buds. On HI2, again, the chat filter is just so aggravating. Lack of freedom of expression drove me away and kept me on HI1. - It is simple, but not overly simple. - The lay-out: it isn't a huge massive screen in your face nor is it tiny. There is no overload of buttons etc and the font is pleasantly readable. - Personal Profiles are a pleasant font and the letters arent huge in your face. - You don't have to be a subscriber to do things. |
It is important to me that the horses are eternal and do not die. You put a lot of effort into the horses and them staying alive forever either allows to to continue to make them even more epic, or even selling them but still getting return for your efforts. 2) WildHorseHunting, Chat, Competition, Puzzles, RanchBuilding, HorseImprovement, AdventureGathering, NPC/Quests, Crafting 3) Personally I never got the hang of HI2 and didn’t really like any of the features. I like that HI1 is simple and even if you don’t have a sub you can still explore and be a part of the game, but the benefits that come with subs is worth it. I also just love the pixels and the jumping set up. 4) Honestly can’t think of something really important that I dislike about HI1. I didn’t really like much of HI2, just personal preference. It was just a hard to get a hang of and everything confuses me in general. I think mainly the chat of hi2, wild horses, the confusion of the isles and the movement of the character was off putting. 5) Since I never got the hang of HI2 that is a reason I definitely stayed with HI1. I think the simplistic set up around chats/horses is so much better in HI1. I also prefer the pixels of both the horses and the whole game layout. I’m a very simplistic person hence why I stayed with HI1. I also love the chat, it is really easy to connect to people and makes the game even more fun. |
- The movement is SLOW. Too slow. Wayyy too slow. And the zoom is much too close. It is nice to zoom in close and see things like that, but zooming out further would be much appreciated. - The art of the game (when you're NOT looking at your horse), so when you're walking around, is not so great. It reminds me of 3D Playmobil |
1)I've always loved Eternal more because if i spend so much time on my horses, I don't want them to eventually pass away like in real life, I know it sounds weird but oh well. Eternal for me. 2)Before I say anything, I don't know if it's something you guys would be open to doing, but something that annoyed me about HI2 was that talking with friends was definitely slowed down due to the fact that each word had to be a real word, and sometimes we have typos on HI1 but atleast the chat goes out quick. I just liked the way the chat was a lot more on HI1 but I know people go around the filter so I understand if you would want it more like HI2. As far as question number 2, I would say Wild Horse Hunting, Competition, Chat, Ranch Building, Horse Improvement, Quests, Adventure Gathering, Puzzles, Crafting. Also something to add in, I also liked Horse Hunting in the wild on HI1 better. I know a lot of people are mixed about it, but I really like the whole Idea of the whisperer on HI1. 3) Favorite part of HI1 would probably be the simplicity... I don't know... it seems weird but i've grow up on this game and I still enjoy it as an adult just as much as I did when i was a child. Besides that I really enjoy Simple Jump and whispering. Also really liked everyone being able to see where your ranch was. I just named fifty things so that probably defeated the point. In regards to HI2 I really liked all the extra stuff that was added, which probably goes against me liking how HI1 was simple but oh well. I also very much liked the extra ranch additions, pretty much having your own island. 4) Not sure there was anything I really disliked about HI1. HI2 seemed to get a little boring for me sometimes, finding horses was frustrating for me because it took 3589238579 minutes just to get from one side of a huge island to another, but my friends had an easier time finding horses than me. Other than that, I didn't play it enough to have other valid points. 5) I kept staying with HI1 but occasionally going to HI2 when I was annoyed with HI1, but that was not very often. I really only went to HI2 when friends were on from HI1. I just enjoyed that simplicity of HI1 and was able to stay on it all day instead of a couple hours on HI2, but i'm sure if i got into it I could've stayed longer. Thanks for asking for our help! |
2) Wild Horse Hunting, Horse Improvement, Chat, NPC/Quests, Ranch Building, Puzzles, Adventure Gathering, Competition, Crafting 3) HI1: Simple, yet challenging, fun and rewarding. And you can do more without a subscription. HI2: Horse art, decor, animations and breeding. 4) HI1: Less color variations and horses can't be bred. HI2: Without a subscription, its very hard to progress in the game. Also just too much material and it becomes overwhelming quickly. 5) I play both but mostly HI1 and I have to say the people on HI1 are friendlier and its much easier to have fun while still progressing in the game. |
2) Chat is definitely the most important. I personally feel like HI3 should be mainly modeled after HI1, as most of us lean toward the original game compared to the second version. I know several of the other players have joined HI2, but we don’t necessarily like the format/lag. I feel that keeping all of the aspects we have on here compared to HI2, but perhaps amping it up a little bit, would be super nice. 3) I personally love the whispering, the community aspect, and the nostalgia that HI1 offers. Many of us have forged pretty tight friendships over the years here. HI1 has always been an escape and fun place to come to at the end of the night or during the day when I manage to catch a break. For HI2, the artwork is fantastic. I really appreciate the variations of coat colours that they have over there compared to our limited set on here. 4) My least favourite part of HI1 is the chat restrictions. I know that many (if not all) current players started out younger/as children, but we are all late teens and up at this point. I feel that we should have a more open chat, though I would understand if some things were still monitored like bullying/super explicit content. Then again, that’s why we have the mute button. Same thing goes for HI2, the chat absolutely blows. Also, having to be subbed to basically do anything is a huge drawback. The fact that you can’t whisper horses and have to wait a minute or so after attempting (and failing) to catch a horse is also incredibly annoying. 5) I only play HI1. I have given HI2 many shots over the years and I just can’t get into it. I don’t like the layout. It’s super complex and overwhelming. While HI1 is MUCH simpler and 2D, I don’t think any of us mind that. I actually prefer the way it looks to HI2 because there is just so much going on and I feel like I get lost in it all. I would like to get some newer art/features that HI2 has for HI3, but I would want it to meet somewhere in the middle. HI2 is too big and has too much going on. HI1 is simple, and I love it, but if we could just implement more breed colours/etc like HI2 has that would be fabulous. The lag on HI2 is also horrendous – even on a newer laptop. I also TOTALLY agree with Khaleesi about holding our usernames for us. That would be a wonderful feature if able to be implemented. |
2) Oh, that's difficult. I'd say chat(because it's so much more fun playing with other people), wild horse hunting, NPC/Quests, Competition, Puzzles, Horse improvement, ranchbuilding, adventure gathering, crafting. 3) Briefly, the community, the at the momentoshpere, the feelings. I'm talking about HI1 only, I love the nostalgic feelings of the layout. Simple, but so enjoyable. And cutesy. 4) Starting is hard. I've lost my account more than once, but I've never come as far again. Making money is hard, especially without a sub. 5) I've stayed because I saw no appealing reason to leave HI1. I love its nostalgic feeling, HI2 never appealed to me, to me it looked like the at the momentoshpere I love so much on HI1 was gone. |
I prefer the lack of breeding as it is simpler, wild horses have a lot more value as I mostly enjoy the Wild Horse Catching aspect of the game (it's all I ever do). It makes better horses rarer and more luck of the draw to achieve. 2) Please order in your preference of gameplay mechanic, favorite first: Chat, Crafting, RanchBuilding, HorseImprovement, AdventureGathering, WildHorseHunting, Puzzles, NPC/Quests, Competition Wild Horse Hunting, Competition, Chat, Horse Improvement, Ranch Building, Quests, Puzzles, Adventure Gathering and Crafting. 3) Briefly, what is your favorite part of HI1/2? Only HI1 for me. The nostalgia, the simplicity, the art, the community, the way it feels like horse-pokemon, its a pure game which doesn't feel real-money based, you can easily play here with in-game money. And the wild horse catching. Whispering is my favourite activity to do and if HI3 has a good way to whisper and catch wild horses, I would definitely play that for years. 4) Briefly, what is your least favorite part of HI1? The navigation, how fast your avatar moves. Least favourite about HI2 would be how it's not as easy to catch wilds. 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? HI2's lack of global chat really was a killer for me when I tried it. I felt pretty alone and when I did try and branch out I didn't like the community, as theres no global community the abundance of 'cliques' and 'groups' was too much. Also, there was no whisperer so I would look for hours for ponies and not get much from it for my time. |
1) Is the fact that there is no breeding and that horses do not die important to you? I only play HI1 so this doesn't really matter to me, but eternal would give me more time with the horse to put more time and effort into it rather than it expiring and all my efforts going along with it. 2) Please order in your preference of gameplay mechanic, favorite first: Chat, Wild horse hunting, ranch building, horse improvement, competitions, NPC/Quests, adventure/gathering, puzzles, crafting. 3) Briefly, what is your favorite part of HI1/2? Favourite part of HI1: simplicity, 2D gameplay. I love how simple it is to play and navigate. HI2: Nothing, I didn't like it and I don't play it. 4) Briefly, what is your least favorite part of HI1/2? HI1: I can't think of anything I dislike. At all. HI2: All of it, I couldn't take to it, I felt like it was too complex to navigate, the tutorial was not very helpful and I just didn't enjoy it at all. I don't know if this will make any sense but I felt like it is very crowded and overwhelming (and it feels like your very close?), and it's extremely hard to navigate. Whereas HI1 its so simplistic and spread out and you don't feel so crowded. 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? It's very difficult to get anywhere in the game if you don't have a sub on HI2, I've tried numerous times to give it a chance bit have found it way too overwhelming to play, I really dislike HI2. Personally, I love HI1 as I've made so many great friends and its so simply set out and easy to play. I love the 2d aspect as it makes it feel less crowded and better to get around as hi2 feels so crowded and difficult to navigate. Hopefully this makes sense, I'm half asleep *laughing out loud!* |
Per complaints about the violations system, we never allowed anyone to false claim. All reports are fact-checked. the Actual chat logs are reviewed, the actual transactions are looked at. no one can make stuff up. In fact players can earn violations for filing false reports. Nothing can be 100% perfect, but is simply not as wild west as some of the claims. That said, now I'm committed to HI3. Since first of January, 2018 I have done *Nothing* but sit and work on it. We've recently even hired an additional full time programmer, several artists and a genetics expert. I am working 70-80 hours a week on our beloved universe. To those that try to make a claim of us not caring, you are incorrect. However, even with my huge time and effort commitment, these things take time. Lots of time. I spent 2.5 years of 80 hour weeks to launch HI2. I hope to focus on essentials and get a playable base that we can expand on after release, but even that will likely take until the end of this year for beta. I cannot spend much time updating the progress as it's usually impossible to properly explain something without a full time publicist person, and instead may lead to false conclusions and disappointment. But, know that we are working Hard, and are taking lessons learned from HI1/2. Will do some news postings soon! Thanks! |
I'd prefer there not to be any breeding! I like eternal life cycles. I don't want to have to worry about the horses dying and such. 2) Please order in your preference of gameplay mechanic, favorite first: Chat, Crafting, RanchBuilding, HorseImprovement, AdventureGathering, WildHorseHunting, Puzzles, NPC/Quests, Competition Chat (HI1 not HI2), Wild Horse Hunting, Competition, Ranch Building, NPC/Quests, Horse Improvement, Puzzles, Adventure/Gathering 3) Briefly, what is your favorite part of HI1/2? I LOVE the way HI1 looks. Everything about it. I love the chat and how much easier it is to talk than on HI2. I really prefer the colors of the chat and the fonts as well on HI1. They're really overbearing on HI2, and being someone who is extremely affected by colors (weird, right?) it was a MAJOR turn off to have to deal with the colors on HI2. I also really liked how on HI1, you don't have to be subbed to do things, except to buy a ranch. 4) Briefly, what is your least favorite part of HI1/2? I didn't like the travel on HI1, at least to get to different islands. I guess I'm just spoiled with the unipeg. I didn't like that we couldn't see a person's profile and horses if they weren't online. I also really, really hate that the breeds keep being redone. Every time I see a "This breed is redone" update, I get so scared! I LOVED some of the older styles of the breeds, now they look too shiny and fake. In HI2, I really didn't care for the animation too much. I liked the realism of the horses in HI1. As I said before, I didn't like the colors. It was also really difficult to do things without a membership, which I didn't want to spend money on beacuse I didn't even know if I liked the game yet. 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? I grew up with HI1. I'm so familiar with the towns and NPC's that I have muscle memory for going to different isles. I LOVED the older animation of the horses. I like how simple it is. I like the colors of the chat and how they used a thin font. I liked that it was 2D. I liked the way everything looked. I liked how easy it was to get into buildings and not having to wait extra amount of time or lag out. I liked being able to talk to my friends on the buddy chat and not be extremely restricted. I loved how easy it was to navigate and how we could all stand on eachother to trade and do other simple tasks. |
"Buy an actual, large plot of land in the world and build your ranch" Does this mean full customization? Like if I want a barn and house painted white with pink glitter trim, I can have a princess house and barn?(Used those colors, because my kid watches me play and would LOVE to help pick colors, and that is what she would choose.) I know I would LOVE to build and customize my ranch so it is 100% my own. I don't wanna find another 100% like it. Sizes of buildings would naturally have base sizes, but it would be awesome if we could pick our paint colors. Really make it our own. If done as "Client Download" will it be a purchase or a free download? If I have to buy the game AND pay for subscription, I'd rather see a "Buy the game get X amount of game money, first horse of choice, and first month subscription as a trial" type thing. I know a lot of the HI1 players seem upset that its going to have a lot of the HI2 feel. I personally like HI2 better. I play HI1 still for my love/hate relationship with the whisperer. I would be thrilled if it were all HI2 with the whisperer. But the others, not so much. If it came with a free fully loaded trial with purchase of the download, they could see how they like the game fully loaded. Plus, you still make a profit from all who buy the download, if that is the route you are taking(Which from a business standpoint, does seem logical). All who like the game can keep playing for free, or continue subscribing. Also, could you explain the "Club will be central" bit? Does this mean I will HAVE to be in a club? That I will HAVE to socialize? Cause I will admit...I have 4 people I talk to. I'm not the most social creature out there. 100% Mare Stare type socialization skills. I don't wanna have to socialize with people if I don't want to. I'll happily pay club fees, just please leave me alone. xD Now, I didn't see much on the chat side which is concerning. Because despite being as social as a hungry grizzly bear out looking for a uhh...new friend...I do enjoy chatting with my select few long time buds. I would love to see some changes in the chat department. Obviously nothing graphic, swearing, inappropriate topics, but I still say, if kept in PM, if one of my buds says "Go see the pic I sent you(Here on this other site) of what my kid/pet got themselves into" that it shouldn't get us in trouble. Maybe keep links out, but allow the words, especially since most of your players are now over 18 and have kids of their own. We have developed some real friendships through Horseisle. And we all are friends outside of HI now anyway. Kinda found a way around that rule years ago, even though no one mentions it to "The powers that be". Ya know, Its the little things that go a long way. This is a BIG one for me. Because the few real friends I've made here...we all have kids. We do like to send each other pictures. And if its sent online and we are playing HI instead of elsewhere, a quick "Hey, go check _____!" would be nice to be accepted without getting vios/banned. Keep the rest of chat the same if need be, but please allow some of the little things that are apart of everyday life. (We all know the powers that be are on social media. We have found your profiles. :P ) Also...as people who have been paying you guys for YEARS now...maybe really get us involved. I know here and there you ask us about thoughts on some big stuff, but otherwise we are not a part of the family. Which stinks as someone who has been here since ya'll opened. We have a community of really talented players that would LOVE to be involved in the game in depth. I've seen some truly amazing artwork by our own players. Maybe when working on a new breed, send out a contest. "This is the breed/pet we want. Send in your best drawing of said breed/pet and our artist will make it come alive." Or even "We need some new quest ideas. Send us a cool story line that we can work into a quest." Or even "Hey, we need a new house for a new NPC, here is a brief description of what our new friend needs." It gets us involved and would really help show that we DO matter. It would let us be a part of the game, instead of just being a paycheck. Obviously, your own staff would still be required to do tweaking to stuff, but still. We would be a part of the game. Can you imagine the joy of coming on after an update and realizing something that came from YOU was in a game? That would be absolutely amazing. That is something that several players would absolutely love. I'm no artist, but I've had a lot of life events that would make for some hilarious quests. Obviously I'd leave out my grandmother kidnapping me when I was 6(Which I thought was just a super fun road trip...I mean I got to sit up front of a police car, play with the sirens, talk on the radio, and other super cool stuff for a 6 year old while my mom traveled 6 states to come get me.) but I have tons of other life events that would require some changed britches if done before a restroom trip. And I know, I am not the only one. I am not a quester by any means. I frequently tell people "Questing is against my religion." Or...if I HAVE to quest, "Forgive my potty mouth...but I am going to...quest...". I HATE questing. Mostly because a lot of the quests are pretty boring to me. "So and so needs you to bring her this." But a funny story to tell me WHY so and so needs popcorn, maple syrup, and feathers....I'd probably look forward to it. "Oh boy. Hershal's neighbor keeps playing ding dong ditch with him. He needs a bucket of syrup, some feathers, string, and some popcorn. Better help him out so he can set his trap. Think I'll grab some extra popcorn so I can watch too!." Would really make the questing chore fun if players could be involved and the quests made to be fun. Ok, well...I think I've made this post long enough. |
2. Chat, Horse improvement, Competition, Wild horse hunting, Ranch building, NPC/Quests, Adventure gathering, Puzzles, Crafting 3. My favorite part of HI1 is the chat system. I love having my specific buddy chat and also a global chat for everyone that is online. Honorary mention goes to rapid travel via uni/peg and the simplicity (ease of understanding) of the competitions. 4. Least favorite part of HI1 is that once you had accomplished "enough" quests and/or had "enough" money, there wasn't really anything to do besides compete your horses and accumulate money. Also, I know this will be highly unpopular with other HI1ers, but when the pawneer prices were increased, whispering became VERY profitable even if you caught all fails, and as a result there was an insane demand for it and the law of averages dictated many more "quality" horses were caught than before so much whispering occurred, devaluing the market. And, since there wasn't really anything else to do (back to point #1), many people camped out and whispered for hours. I think it ruined the value of finding wild horses. 5. So I have played HI1 since 2008 and tried both Eternal and LC when HI2 was released. There were several reasons I ended up not staying with either HI2, including: - Not able to do anything without a sub, like trade with other players or buy horses in auctions; made it very difficult to try the game and become invested enough to pay real money - No global chat; there was never any real sense of community to me, I never felt connected to other players playing like I did on HI1 - Hated (absolutely HATED!) that you couldn't view everyone online and see their profile/horses without either being near them or !VIEWing it. I was new and just wanted to see what other people were up to and it was annoying. There was nothing wrong with HI1's system of seeing everyone online and viewing profiles and horses. - Inventory and carry system was too complex; I often found myself overweight or overburdened and never had a sense of what exactly that meant and the minimal action needed to be able to ride my horse again - Arenas felt impossible to do well in without expensive tack I didn't have as a newbie (unlike HI1's simple jumping, where you can do decently even without the most expensive tack) Things I did like in HI2 over HI1: - The graphics were objectively much better, I love the simplistic charm of HI1 but I also liked HI2's graphics including the more varied horse color system - Liked that the game kept track of what quests had been started and a brief summary of where you left off. - Liked the system of "finding" items in the world by seeing them on the screen and then clicking (pick or whatever) and seeing them go away, versus HI1 just seeing them on the ground and not having any visual, which made looking for them very hard. |
2) Chat, Competition, Horse Improvement, Wild Horse Hunting, Ranch Building, Adventure Gathering, Puzzles, NPC/Quests. 3) What briefly is your favorite part of HI1/2? The nostalgia. And also the unique system. 4) What briefly is your least favorite part of HI1/2? The lack of advertising to encourage new players which saw the game die after 3-4 years and the silly over the top filter. If you're going to have LC as +16 to play, are you going to do the same for HI3 and therefore adjust the filter accordingly? I'm not saying to allow cuss words etc, but it really limits the game if you're going to maintain a filter suitable for 8 year olds when the majority of the game is played by those who are of older teenage or adult age. Especially if the "breeding and dying" aspects of LC warrant stating its recommended for players 16 and over? I also hate the idea of breeding and horses dying in LC and the ease of breeding high skill horses once these exist in the game. Thats why I left LC. 5) Other thoughts? Please consider lifetime subs and making the purchasable elements of the game more affordable by having flash sales etc. Also, increasing your advertising to advertise on platforms that you refuse to acknowledge exist. You *know* the ones I'm talking about. Other horse games have grown their bases so hugely and become multi million dollar companies through effective advertising. There is such a demand for unique, interactive horse games. If you advertise it on these platforms, you are going to make so much more money and attract a much wider player base than if you don't. If HI2 LC has a minimum age of 16 to play, I don't see how utilising these platforms to advertise is going to cause harm because your past excuses centred around young players and not wanting to expose them to these platforms etc. Advertising = more players = more money. This money could be used to create the most amazing game and employ full time staff to take the stress of you guys. Because you all did a lot to create this. So create the game that allows you guys as game owners to sit back and relax a bit and have employees take over. After all, you *do* put in a lot of time and I can tell you guys love this game as much as we all do. If you didn't, you wouldn't be trying to make a third. And now, my final point: How are you going to show the players you can finally future proof a game? I hate to be rude, but HI1 died off after a few years, then you brought in HI2, which did the same after a few years. Now, both eternal and HI1 suffer really low regular player numbers and the games are essentially at a stasis with updates. And now with the whole flash player thing, what will you do to make sure this game continues on for as long as it can without having drawbacks experienced in the current games? For example, the whole way outdated flash system you use to draw and animate the horses/pets/tack/etc in for HI1 and the lack of ability to find people who can use it and create content? I grew up on this game. Little 11 year old me who got her mum to make her an account and only able to play for 10 minutes a day. I'm now grown up, own a house, have a dog, a partner and a university degree. I keep coming back because this game is something special. So all I beg, is that you make HI3 something useable for us original HI players and also long term. I don't want to see HI3 die after a few years. I hate to sound harsh with anything I've said, please just take this as an inquiry from a now old, overly invested (cough-obsessed-cough) original HI1/ET/former LC player who wants to keep playing this game into her old age with her grandkids. |
2. Chat, Wild Horse Hunting, NPC/Quests, Competition, Horse Imporvement, Ranch Building, Puzzles, Adventure Gathering, Crafting 3. Favorite - Interacting with players from all over the world and building friendships with fellow horse lovers 4. Least favorite - LAG. I just had to take a two month break due to lag issues. I think I've gotten everything 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? The chat was limited, and it was a very isolating game. The lag was unbearable. The quests were too complex and frustrating. I also didn't like how the game ran on "normal" time, so when you were questing and a NPC said "Come back in two days..." You had to go back in two days. It was just off-putting and time consuming. I also didn't like the arenas there. I missed the simplicity of simple jump. |
2) Wild horse hunting, competition, chat, horse improvement, ranch building, puzzles 3) HI1: The simplicity. I can do what I want in HI1, where as with HI2 its just so confusing and takes ages to do something. HI2: I really didn't like HI2. 4) HI1: As a lot of us have grown up, I feel like more young adults are playing rather than children nowadays... so the chat filters and some of the rules are a little over the top. HI2: The point of view looking down onto the player isn't fun. Would be better if in a 3D game, the point of view was directly behind the player (if that makes sense). 5) HI1 is just a better game. The chatting system is good, the game is simple (but fun). I never stayed on HI2 for more than 10 minutes. I gave it a few chances, but each time I just got annoyed and went back to HI1. |
I completely agree with every word from your fifth point. |
Eternal by far. It’s so nice to look back at a horse that you’ve had since first joining as well as having a reason to keep training to get to the top. It would be very disappointing to have a horse that you love and have gotten attached to only to log on one day to see that it died. I like the idea of breeding and wouldn’t be opposed to it, but I would also be perfectly OK with having a HI1 system of eternal-only horses. 2) Chat, WildHorseHunting, NPC/Quests, AdventureGathering, HorseImprovement, Puzzles, Competition, Crafting, RanchBuilding I personally prefer a more adventure style game which is why I like the quests and horse hunting so much. I could spend all day running around exploring, questing, and looking for wilds especially if it were a 3D environment. 3) HI1: The art, questing system, chat, and whispering HI2: CUSTOMIZATION, variety in horse colors/patterns, and the music. I love the nostalgic HI1 music but I would be lying if I said that I didn’t love the HI2 music even more. 4) HI1: Lack of customization/variety in horse colors, the economy (cmon, it’s kinda annoying when the only horses being bought/sold are the “top” ones for hundreds of millions) HI2: Chat filter (please oh please keep the HI1 chat filtering system, we’re basically all 20+ adults), lag, the fact that you needed a sub to to much of anything 5) The main thing that kept me coming back to HI1 was the nostalgic feel and how easy/simple the game was to get into. Having immortal horses is also very important to me as life gets hectic and I can’t afford to play every day making sure my horse is even still alive. I played HI2 every now and then but due to the chat filtering and lack of a community at the momentosphere I got bored and lonely very quickly, and only spent about half an hour on a time running around looking for wilds. The questing in HI2 is alright, but the game itself was just too complex. PERSONAL NOTES: These are just extra thoughts that I had while answering but I didn’t wanna end up with 3 paragraph long answers. *In regards to lag, I’d be super careful with the 3D idea since 3D games tend to lag even more. The lag in HI2 was a big turn off especially on the bigger isles because there was so much to load, and a lot of us casual players don’t have a fancy gaming pc. I like the 3D idea but to keep it cartoonish/stylized, similar to World of Warcraft as that’s the only game my desktop can even run with good frames. *Wild horses that you can actually see; as exciting as it is to stumble across a random wild in HI1, it was a bit annoying having to search pixel by pixel for a whispered horse vs. in HI2 where you can actually see it. *I do like how there aren’t really any micro transactions on HI1/2, and would love to see the same for HI3. Micro transactions have made games unenjoyable for me since not everyone can drop a lot of money on cosmetics/stat increases. *Please make customization a big factor in HI3; customization is what really immerses a person into a game and is what makes them feel like they’re actually “there”. This can mean even having a simple character creation system at the beginning where you can make your character and your first horse to get you started. *Day/night/weather system |
2) Chat, Competition, Horse Improvement, WildHorseHunting, AdventureGathering, NPC/Quests, Puzzles, Ranch Building, Crafting 3) My favorite part of HI1 is just how easy it is to play the game and how easy it is for newer players to get into it. It's very straight forward. 4) My least favorite part of HI1 is the limited number of wilds, considering the amount of breeds we have out at the moment. 5) I tried getting into HI1, I was even in the beta testing. However, I thought it was way too complicated and way too complex to get into. |
2) NPC/Quests, Crafting, Adventure/Gathering, Puzzles, Wild Horse Hunting, Competition, Horse Improvement, and Chat. Ranch building does not really apply to me because I am not a subscriber (yet). 3) I really like being able to quest, and having an incentive to quest makes it even more enjoyable. I really want to see unlockable areas like Lava/Pirate/Cloud have a presence on HI3, as well as new items/perks like unicorns and isle-exclusive items. 4) I feel like HI1 does not have a strong community at the momentosphere. It was better when I first played in 2008 than it is now, but that's likely due to the fact that way fewer people play HI1 now compared to 10 years ago. One constant thing I've noticed is that players will act immature/petty or disrespectful towards others, and I barely ever use the game's social features because of this. 5) I tried making an account on HI2 a couple of years ago, but wound up quitting. I don't remember much, but I remember it being too different gameplay-wise from HI1. |
2)Chat , Adventure/Gathering , WildHorseHunting , HorseImprovement , NPC/Quests , Competition , Puzzles , Crafting , RanchBuilding. 3) I love the fact that there is a chat filter! *cheers* It makes HI possible for so many players. You wouldn't believe how many couldn't and wouldn't play if there wasn't a chat filter. I also am very fond of the fact that you're able to ride your horse. I have -tried- to play games that you're not able to literally enter a world and ride your horse , but it became so monotonous that I gave up and never came back again. 4) The graphics could be improved upon , in HI1. I'm not very happy with the way wild horse hunting is set up , because , unlike HI2 , you can't see the wild horse before you just walk across it! So , that makes wild horse hunting 10X harder. XD No offense but I like seeing the horse before I walk into it. More of a chance of finding one , you know!I also think that the non subs limits are a little on the extreme side. It is hard for the players to play when there are so many things that they can't do. (I posted on Eternal Game Forums more about that subject , so I really don't want to re-post the whole long thing again here *laughing out loud!*) 5)I am a big fan of HI , and I am really looking forward to HI3. :) But , I had an idea , could we possibly be able to jump objects out-of-jumping-and-cross-country-arenas ? It is hard (on HI2) when , for example on Plains Isle , you want to get to the other side of the hedge on the side of the main path. You have to go all the way around them. :) So , XD I think there could be some lessons learned from HI1 & HI2 , as far as improvements go. :) Thank you for your hard work , and I'm looking forward to HI3! I get the feeling that it's gonna be awesome!!! |
2) Chat, Item Hunting, Puzzles, Competition, Wild Horse Hunting are the only reasons I play, the rest do not matter to me. 3) Wishing Coins in HI1, I love looking around for wishing coins to collect and wish on. The horse profile and naming freedom, even though we have less space to work with I love being able to use [i,u,b,colors]. The pawneer, can't go wrong with being able to pawn horses you can't sell. The chat filter, the competitions and pretty much everything else with the first one. The only part I like about HI2 is that fact that instead of a "train all" ranch training, there's an option to allow your ranch to add exp to your horses every day without you having to be on and the customization option for playing character plus horses. 4) The new interest on HI1 is the only thing I don't like and for the most part I don't care for HI2, it lags way to much for my liking and I only go on out of boredom. There are NO wishing coins on HI2, why? 5) I would only play HI1 if it hadn't in a sense died, so I go on HI2 to give me something to do since no one is ever rarely on my server anymore. |
- For me, eternal horses are a must. I'm not going to spend time/effort putting experience on a horse that is simply going to die in a few days. 2) Please order in your preference of gameplay mechanic, favorite first: Chat, Crafting, RanchBuilding, HorseImprovement, AdventureGathering, WildHorseHunting, Puzzles, NPC/Quests, Competition - Competition, Chat, Horse Improvement, Wild Horse Hunting, Ranch Building, Puzzles, NPC/Quests, Crafting 3) Briefly, what is your favorite part of HI1/2? - Favourite part of HI1: Simplicity. No over the top filters. Competition is easy. Talking to friends is easy. The game is very much chat-centric, which is a plus and is why most of us still play the game, to talk to our friends. I don't know how many times that I sat on HI1 not doing anything at all and just talking to people for HOURS on end simply because it's easy and enjoyable. - Favourite part of Hi2: All of the different colours, the fact that markings change, the fact that you can super horses so you get to pick at least what it looks like, if not the stats. I like the wild finding part of this game too. 4) Briefly, what is your least favorite part of HI1/2? - For both: There's a bit that kind of bothers me. First, I don't like the fact that there's absolutely no advertising for the game, it's very simple to make ads and to deploy them - and the benefits outweigh the negatives. While the first little while you may be in the negative, with the amount of new players you get simply from advertising you'd be making a lot more money in the future. Second, I feel like a lot of our voices are not heard when updates are made or things are changed. For example: Nobody wanted Iberians to be redone when they were redone in HI1, not a single person asked for it and yet they were redone anyways. This also happened with the Irish Draughts on Hi2, nobody asked for their eyes to be "fixed" or anything of the sort - yet both of these things were went ahead with and done without asking a single player if they wanted it to change. (With this aside I REALLY liked the way you took our input for the redo of the Friesians, that was a plus in my books.) While it may be more effort to ask the players what they actually want - this is how you get a more successful and committed player-base rather than simply making decisions without any input from the players. Customers who feel heard and appreciated tend to be more loyal and will continue to come back and spend money as they feel like they are part of a family. For example - Pick 5 breeds you want to implement, take a vote, rank them 1 through 5 with 1 being the most wanted and 5 being the least wanted and implement them in that order, or something similar. Third, the filter system on HI2 is out of hand and much too extreme. This is probably going to be one of your most heard statements. However, I also don't think having an administrator going through and reading chats to be a viable way to make sure that players are following the rules. If you are implementing a filter system, make sure that anything someone can get a violation for goes through the filter. Bias is a very real thing - this can make the difference between no violations and multiple violations depending on the player, which it should not be. It should be based on the chat. Fourth, I agree with everything Theran said and give them a shoutout and would also like to state all of that at the end of this paragraph as well. 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? - Chat filters. Simplicity of competitions, nostalgia, eternal horses that have no exp limit, the "difficulty" of getting horses to 60k+ exp, some kind of challenges. Personal: I really hope you guys take some of this (this entire thread, I mean) into consideration as it may make or break my relationship with Horse Isle if not. Thanks for trying a HI3, hopefully I can get into it better than HI2. |
Probably have similar chat filters, but hope to relax it when appropriate. (Hopefully reduces frustration while keeping a clean space.) This is not set in stone and may be altered, it's just a preliminary goal for now for HI3. You can see the entire page at: hi3 dot horseisle dot com |
-- Eternal seems better for this game. 2) Please order in your preference of gameplay mechanic, favorite first: Chat, Crafting, RanchBuilding, HorseImprovement, AdventureGathering, WildHorseHunting, Puzzles, NPC/Quests, Competition Horse Improvement, Wild Horse Hunting, Competition, Adventure Gathering, Craft, Chat, Puzzles, Ranch Building, NPC/Quests 3) Briefly, what is your favorite part of HI1/2? -- I love the gameplay of HI 1 but the horses of HI 2 4) Briefly, what is your least favorite part of HI1/2? -- HI2, you cant sell horses, trade, or auction unless you have a sub, I don't care for that at all 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? -- I tried HI2 but don't really play it because aside from questing there is really no way to make money without a sub, The only thing that really drew me to HI2 was the better horse art and breeding |
Let me first start off by saying that I'm a player that first began my journey with HI in 2010. It was around the time of 2016 that I quit, simply because I saw that the game went a bit downhill with the lack of economic stability. After returning every few months or so to see how the game has advanced, I understand, now, why it's difficult to gauge a new user's interest and to ensure that he/she keeps playing. There is no stable money system that has been put in to ensure that everyone in the game gets a fair shot. Allow me to inquire as to why banks grant us interest, yet there are no taxes (which, like interest, would fluctuate depending on the player). By implementing this idea, the game could further educate younger players on what to expect in the real world when faced with these issues. Isn't the idea of the game to be, give or take, as realistic (/educational) as possible? If my taxing idea isn't plausible, then I suggest taking out interest altogether. I don't feel that it's fair that a wealthy player can rack up interest, while the newer players are struggling. That being said, I might be the odd one out of the bunch, but I actually like that HI2 does not have a whisperer. I feel as though that gives each player an equal chance of finding a "more valuable" wild horse. It also ensures that more time will be invested in the game, because more time must be spent in order to find them. I believe that the game will have a higher appeal if the things that we, as a community, consider to be more valuable are harder to come across. As a user that no longer plays either game, I would love to see these ideas implemented into HI3 so that I could find new love for a game that I previously have become disinterested in. |
I would prefer an option to make horses remain immortal, because I grew attached to many of my horses in Horse Isle, but I would like to be able to breed horses at the same time, so I'd be willing to let some horses have a life cycle to make up for that and prevent overpopulation. 2) I've always loved the Chat/Adding Buddies option! It is something that kept me coming back to Horse Isle in the first place. Chat, WildHorseHunting, Competition, HorseImprovement, RanchBuilding, Puzzles, NPC/Quests, Crafting 3) I love the communities on both games, but on Horse Isle 1 I love that I have so much left on the game that remains as long as my account does. The horses I worked hard with and for are still there and improved as I originally left them. I wasn't able to keep my ranch, because I played Horse Isle 2 more. On Horse Isle 2, I really enjoy the chatting feature. The compeitions are fun, but I have met a lot of great buddies who had been on Eternal server, that had come from Horse Isle 1. 4) My least favourite part of HI1/2 would have to be the lack of active players. I would love to refer players again, but a lot of the original players are sadly grown up and moved on. 5) N/A |
2) NPC/Quests, Wild Horse Hunting, Puzzles, Horse Improvement, Adventure Gathering, Crafting, Competition, Ranch Building, Chat 3) For HI1, I love all of the quests and the availability of wild horses. One of the only things I like about HI2 is the fact that you can look at your quests in progress. I have to copy things down in Notepad on HI1 so I don't forget what I'm doing if I quit before I'm done with my quest(s). 4) For HI2, I don't like how hard it is to find wild horses, how hard it is to actually get the character to move in the right direction, or how the buildings are. It's simpler in HI1, just click on the character's name and talk to them, instead of having to go into that little circle, then over to the character, then finally talk to them once you've found the right one. 5) Overall, I like how HI1 is set up. I've come and gone a few times over the years (my first profile was made back when I was in middle school, and I played for quite a few years before life got busy and it got deleted for inactivity), and I keep coming back because I like how things are arranged. Quests for whoever wants to do them, competitions if you want to compete, little puzzles if you're looking for a challenge...there's something that can appeal to anyone, and it's not something you'd need a guide just to figure out how to play. I agree with some other players, that if HI3 is more like HI2, I probably won't bother with it and just keep playing HI1. |
2) NPC/Quests, Wild Horse Hunting, Horse Improvement, Chat, Competition, Adventure Gathering, Ranch Building, Puzzles, Crafting. 3) Whispering horses on HI1 is my absolute favourite thing. Artwork on HI2 and I like the questing system on both games. 4) The chat system - I was okay with HI1's, HI2s felt ridiculous in how strict it was. I also prefer the global chat option of HI1 - HI2 can feel very isolated if you're questing and have no buds on. Accounts timing out on HI1 is very unpleasant though - wish there was a way to put a hold on them. 5) I've been on the game so long that I felt not continuing to play would be a waste of the time put into it. I enjoy collecting horses the most and felt like whispering and finding good horses just felt more satisfying on HI1. Also preferred how horses were exp trained - felt like you could really accomplish something without needing to be rich or having the best possible tack. I feel like the advantages that certain things (money, tack, horses etc) were too heavily weighted over skill in HI2 - for example, while having more expensive tack should of course give you an advantage, it shouldn't make it nearly impossible for lesser to tack to win (or maybe that's just how I felt haha) Awesome to hear about an HI3 - I can't wait to give it a go! |
I am actually not a player that has been here for a long while. I play HI2, and I've only been there for a little over a year. But I definitely think that if someone has been so loyal and faithful to Horse Isle for so many years, they should be rewarded with at least a thank you note. :) Great idea, Viktor! That would be nice with HI2 also. |
Eternal for me! While the idea of breeding is cool, I get very attached to my horses and would hate to see them die. 2) Please order in your preference of gameplay mechanic, favorite first: Chat, Crafting, RanchBuilding, HorseImprovement, AdventureGathering, WildHorseHunting, Puzzles, NPC/Quests, Competition Chat, NPC/Quests, AdventureGathering,WildHorseHunting, Horse Improvement, Puzzles, Competition,Crafting 3) Briefly, what is your favorite part of HI1/2? I actually really like the graphics of HI1. They are super simple but I love them. Questing and wilds are also the best bit about the game for me. 4) Briefly, what is your least favorite part of HI1/2? I don't like the chat filter in HI1. Many of us have being playing for years now and we are all adults so it is frustrating to have such strict rules blocking our conversations. I don't like how isolating HI2 felt. The lack of global chats made you very alone when starting out and like you were the only one playing. It was frustrating to not view people like you do on HI1, or to talk as freely. I also strongly dislike the graphics of walking around in Horse Isle 2, as I thought the looked poorly designed in comparison to HI1. 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? HI2 was way too confusing and isolating for me to stay. |
Breeding would be fantastic along with educational. It should go by factual information from color genetics in horses. Horses are not eternal in real life and shouldn't be in a game. Everyone enjoys new toys and challenges. One way to soften the blow is to age horses, i.e. horses become "senior" after 1 real year (or pick your time) at which time their max performance is not as good even though their stats can still be good. Horses can cross the rainbow bridge after being senior for some specific period of time, thus mentally preparing the player for the eventual. Having their progeny in your horse herd is a great way to remember the original. |
I don't play HI2 because the colors are dull and muddy and depressing. I would vote for simple graphics and staying away from complex 3-D (maybe limit it to certain areas like cave mazes). I'm afraid the additional computing power needed would make the game inaccessible to some and laggy for everyone. You don't really want to have to purchase Cray computers for your servers! |
2)Chat, Ranches, AdventureGathering, HorseImprovement, NPC/Quests, Competitions,Puzzles, WildHorseHunting, Crafting 3)My favorite part of HI1... the chat filter. My favorite part of HI2 is our profiles! I think that is super important. If we didn't have profiles, you couldn't really know what the player that you're considering adding is like. Profiles are a great way to get to know each other's personality. I also love the wide screen that covers the computer. It's not as eye straining as HI1. 4) My least favorite part of HI1 is the graphics and you can't "fullscreen" it. I additionally don't like the fact that you can't see a wild horse before you walk over it. It's so much harder to find them that way. My least favorite part of HI2 is the inflation. There is no way we should be able to sell sub tokens for such high prices as everyone is. The greed of some of the players is overwhelming. So, maybe for HI3, consider a price limit on some of the more valuable items. Specifically, tokens. Thank you!😊 5) HI3 is going to be great! I love 3-D games and I know this will be the best. PLEASE keep the chat filter. And maybe if possible, make it non-download? At least launch a web version, please. Thanks! I know I'm posting this rather late. Sorry about that. Thank you to all the people who are working to make HI3 possible. You're awesome! |
simple game play/graphics/execution cheery/fun/pretty music challenging quests small amounts of money in-game spending allowed) talking to other real people no breeding or customizing horses or death realistic banking/investing experiences fun times |
2) WildHorseHunting, Crafting, RanchBuilding, NPC/Quests, AdventureGathering, HorseImprovement, Competition, and Puzzles dead last 3) HI1: The improved economy, chatting with buds/random conversations in global chat HI2: The diversity of objects, the more customization options 4) HI1: I can't think of my least favorite part at the moment… HI2: You can't seem to do much as a non-subscriber… the trading is a big thing for me. That and the horses travel SO MUCH SLOWER than in HI1. I don't play much just because of that. |
1) Is the fact that there is no breeding and that horses do not die important to you? Eternal Horses vs Breeding is a big decision to be made. Please give a short answer of your preference. -I love the breeding in LC but think I opt for eternal horses overall. * 2) Please order in your preference of gameplay mechanic, favorite first: Chat, Crafting, RanchBuilding, HorseImprovement, AdventureGathering, WildHorseHunting, Puzzles, NPC/Quests, Competition -Exploring, gathering, wild horse hunting, competition and horse improvement, questing, crafting, puzzles and chat * 3) Briefly, what is your favorite part of HI1/2? -Hard to say, I just know that Horse isle has been the only game I’ve ever kept coming back to even after 11 years. I’d have to say just the world in general. Although I LOVE the customisation of Hi2, the only thing I miss when playing HI1; the different tack, companions and diverse coat colours :) * 4) Briefly, what is your least favorite part of HI1/2? -Nothing really comes to mind right now. 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? |
5) If you only play Hi1, what was the reason you stayed here instead of playing HI2? - I have an account for LC and do play there sometimes although it’s just never won me over the same as HI1. I guess having simplicity in some places works but the complexity of HI2 just makes it that little more interesting (for the short-term, however) |
5) If you only play Hi1, what was the reason you stayed here instead of playing HI2? - I have an account for LC and do play there sometimes although it’s just never won me over the same as HI1. I guess having simplicity in some places works but the complexity of HI2 just makes it that little more interesting (for the short-term, however) |
5) If you only play Hi1, what was the reason you stayed here instead of playing HI2? - I have an account for LC and do play there sometimes although it’s just never won me over the same as HI1. I guess having simplicity in some places works but the complexity of HI2 just makes it that little more interesting (for the short-term, however) |
* I won't be playing HI3, so N/A* 2) Please order in your preference of gameplay mechanic, favorite first: Chat, Crafting, RanchBuilding, HorseImprovement, AdventureGathering, WildHorseHunting, Puzzles, NPC/Quests, Competition *NPC/Quests, Competition, Puzzles, Chat* 3) Briefly, what is your favorite part of HI1/2? HI1 is my childhood game, I never enjoyed HI2. I love the simplicity of HI1 - you don't see any games like it. 4) Briefly, what is your least favorite part of HI1/2? HI2 is simply too kiddish. 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? Because it's the best...obviously! |
1) Is the fact that there is no breeding and that horses do not die important to you? Eternal Horses vs Breeding is a big decision to be made. Please give a short answer of your preference. Definitely eternal! It would be heartbreaking if I invested all of my time into something only to have it die a few days later. I also think that it would be pretty cool if each player was able to breed two of their horses together once only (and once per pair) to achieve a single offspring that would be account bound. (or not, depending on how the system would work) 2) Please order in your preference of gameplay mechanic, favorite first: Chat, Crafting, RanchBuilding, HorseImprovement, AdventureGathering, WildHorseHunting, Puzzles, NPC/Quests, Competition Chat primarily, NPC/Questing, Adventure/Gathering, Competition/Horse Hunting (I can't decide which would be first) followed by everything else. 3) Briefly, what is your favorite part of HI1/2? I love the vintage look to the original game! It's very straight forward when you're getting into it, and the gameplay itself is very easy to get into. Not to mention that there is literally something for every player. I can't really name what exactly it is that I love so much about the game, but it's one of a kind. 4) Briefly, what is your least favorite part of HI1/2? Primarily the chat restrictions. As many of the other players above have stated, (and as has been stated on the hi3 site) it's difficult to have a conversation some days as a majority of us are 18+. A little ease on this would go far in the appreciation category. Secondly would be interest. I love the way that interest works in HI, and love that the new interest rates are essentially non existent, but for a new player in the economy it would be nice if there were a larger interest rate for say, a period of a week or so that builds up some money for them to be established. Either that or have an automatic "Horseisle Welcome" basket of sorts that has a default amount larger than the one we currently have and coordinates to a wild horse that would be willing to travel with you and account bound if so desired. 5) If you only play HI1, what was the reason you stayed here instead of playing HI2? I did actually attempt to play HI2. Exactly once. Everything was too much and too over the top. None of the charm that I loved about HI1 was present, and getting into the gameplay was essentially impossible. Also because I've been playing HI1 since its release in 2007! I wouldn't ever leave for anything. |
Please watch using all caps, it's considered shouting, and not really allowed... Also, while it's a few months later for HI2 LC horses life span, it's still painful for those who invest a lot in horses whether emotionally or training, etc. It's why we have the 2 games/2 different ways to play. :) It's already been stated HI3 will offer both ways. Thankies. |
Trying to get anywhere in HI2 without a horse is an absolute nightmare when your sub has run out! (Pretty sure I'm in the middle of nowhere on my HI2 account, without a sub and over the horse limit at the moment too ahah) |
My oldest daughter and I started on HI back before HI2 was released. I remember when alot of the items that players are used to know were released in game. I have come back to Horse Isle because my youngest daughter has been wanting a horse game to play and since my laptop had an issue installing one I knew there would be no issue with Horse Isle and my laptop. by the way, the youngest is over the moon ecstatic about the game and I've been reintroducing myself to the quests as it had been since 2010 I had logged in previously.I have been traveling to the new isle that have been added since the time period I have been busy irl. HI1 I believe is easier for younger ones to learn to play. It didn't take long for my youngest to figure out how to ride a horse. *laughing out loud!* I've trying HI2 and meh. I'm partial to HI1. When the new one is released I'll give it a try. I just hope the younger ones are remembered, which knowing Joe and Miranda they will be, and there will be quests youngers can do until they get the hang of how the game works. Miranda and Joe, your creative genius shows with how thoughtful you created each version. Jenny's horse art is simply great. I have missed all of it and glad to be back. |
2) NPC/Quests, Competition, Chat, Wild Horse Hunting, Puzzles, Ranch Building, Adventure Gathering, Horse Improvement, Crafting 3) HI1 - I love Questing! I also love the interest you can earn from the bank and money from the windmills at your ranch. 4) HI1 - Some of the chat restrictions are a little over the top, I understand this game is meant for younger players and I absolutely respect every aspect of trying to keep the players safe, but as an older player, it is a little...much? However, as stated, I understand why the rules are the way they are and will continue to respect them! 5) HI2 is a little too in-depth for what I wanted as a casual player. I was already familiar with everything on HI before HI2 came out and never felt a real desire to leave the comfort of HI. It's a simple, but intriguing game that I can log on and log off as needed. I know most of the ins and outs of it and find not having to think TOO hard over something refreshing (unless it's a new quest, because I love those :) ). |
, AdventureGathering, , Puzzles, NPC/Quests, Competition rking on improving a horse if it just dies. 2) Wild Horse Hunting, Chat, Horse Improvement, Competitions, Ranch Building, Puzzles, Adventure Gathering, NPC/Quests. 3) Conciseness. It's simple, to the point, yet has everything it needs to be a good game. Having simplified gameplay so that you don't have to worry what kind of computer you're playing on is nice, while having gorgeous horse art. 4) It felt like it took forever to get anywhere in HI2. In HI1, in a town, a few lefts/rights and ups/downs got you to where you needed to be. Meanwhile I could spend a solid 5-10 minutes trying to find one building in an HI2 town. It was what immediately turned me off from HI2. Everything was too big and took far too long to get anywhere in. 5) Travel time and simplicity. It didn't take too long to get anywhere in HI1. HI2 felt like a burden to have to do anything in. |
2. Horse improvement, competitions, wild horse hunting, ranch building, puzzles, NPC/Questing, adventure gathering. 3. HI1 - I love the different types of competitions you can enter into. HI2(LC) I love the breeding aspect and the artwork of the game. 4. I dislike the chat restrictions on both games. I even more dislike that HI2 has everything built to be verified by a dictionary. 5. EXPing your horses seem easier and your horses don't pass away. I personally only liked HI2 for the breeding purposes, was never able to fully get into the eternal verision. |
There are options for horse improvement, competitions, ranches, infinite wilds, etc. The chat restrictions will be different with options for chat types you can choose. Obviously some words are going to be blocked... But there will be much less restrictions on HI3 if you wish. You chose. Might wish to check out the HI3 site. HI3 dot horseisle dot com :) |
Chat, AdventureGathering, NPC/Quests, Puzzles, RanchBuilding, WildHorseHunting,HorseImprovement,Crafting, Competition I think you know the reason that I stayed On HI 1 DP. The quests on ET or LC can be more time consuming and I usually forget where I left off on them so not good. |
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October 9th, 2018: Nighttime, friends, and kayak competition. Google Hi3 dot horseisle dot com |
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From the Game Content locked thread in the General Forum: REPLY: (by NightMare) Feb 11 2013 4:00am REPLY: (by DesertPaint) Feb 7 2013 5:16pm 1) The game is maxed. So no new barns, no new anything. The ONLY things at this point that can and will be added in are a new breeds, new companions and new quests from time to time. Period. Nothing else CAN be added in it's not possible. The game is maxed. I'm sorry if you don't like this, but noting can be done. Because of this HI2 was created. So if you wish to continue playing on HI1 you most certainly may do so and are welcome! However please do not expect it to be updated as often as it has been in the past. Do not expect new things such as barns, or any other new content besides the horses, companions and quests. We can't add more colors it's not possible. [DELETE POST] REPLY: (by NightMare) Feb 11 2013 4:01am REPLY: (by DesertPaint) Feb 7 2013 8:22pm Maxed means no new programming can be added in. HI1 is programmed in the old Adobe Flash php programming language and it's pretty much a block of programming. That is the core programming. Nothing more can be added to that as it has reached it's limit. Adding more crashes the game. HI2 is programmed in the modulated new Adobe Flash php which can be updated. So HI1 can have a few peripheral things: horses, companions and quests. Other than that there really isn't much if anything that can be added in. Nor can things be altered as it's all mixed in together. |
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For those of you who don't know me - I'm Pathfinder, and I'm one of the HI team members who work on HI2 and HI3. Many players in HI2 asked us (the team) various questions about the HI3 beta phase, so here are some answers which might interest you as well: 1) Registration to the HI3 Beta is via the HI3 site, not the HI2 site. 2) The plan is that, gradually, more and more players will join the Beta phase. The admins are the ones who decide when Beta is open for registration. It's your responsibility to check the HI3 website from now on. :) Good luck, Pathfinder |
Jor is getting ready for open Beta at this time. I don't know if announcements will go out at that time or not since it's not really important who joins first... It will be open Beta. Sign up when you get to it. And again, you can check the HI3 page if you want to know if it's open yet or not. The game will probably not go live for some time yet, there is still a Lot of work to be done. Request: Please remember Beta is for testing. It's not a way to play the game early. It's to test this here and that there, to see if it breaks, to see if it is buggy, etc. Beta may be completely wiped off and on so whatever you have done will be lost. Again, it's for testing not playing. You play as you test obviously, but only in some areas, many things won't be working. The game will be down off and on, sometimes for quite a while. There will be re-boots frequently. Once the game does go live nothing will be moved from Beta over to the regular game, and Beta will most likely be completely wiped. Meaning everything will be lost/gone. Do not expect things to always work properly. This is the whole point of Beta, to find out what doesn't work when and then fix it. Much of the content isn't in yet. There is still a Lot of work to do before the game is in any shape to go live. :) |
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Note: 64bit Windows Only. we do not support Mac or Linux yet (Plan to). Game is in Beta state with incomplete features, bugs and many resets, must be patient and able to Not Get Frustrated with lack of support, etc. Your account with everything will be reset and lost several times before Live, this means any horses, or accomplishments will be lost. Feel free to signup for an account at top, click create account! |
Sorry |
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There are 3 jumping arenas players may go to, basically 4, but one of those is expensive... So, there is Earton, Whitherton and Tropicton which are regular price and Equestrian Arena for expensive comps. If someone is experiencing lag in one area and you don't like that you are free to go to a different arena. Now, if someone is following you from arena to arena to deliberately cause lag for others thus ruining the fun for others then we have a problem, and this is indeed against the rules. Slow Internets, old computers which unfortunately cause lag are not against the rules. Bottom line: Deliberately ruining the fun for others and blocking others from having the ability to compete anywhere in the game is against the rules. Experiencing lag that you can't control when there are other arena's available is not against the rules. |
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I had to type this with my toes, i fear soon they will get repetitive damage from clicking 'Pawn Horse' soon too. *sob* |
Reason: Once a horse is pawned it's permanently removed from the game. With a Pawn All button players would be accidentally hitting it and pawning horses they wished to keep. Also many planers do not wish to use the selections we have for that reason, example being they put horses they want to keep in trading frequently and sell horses in keepers... So with a lot of horses, it's super easy to have horses you truly wish to keep mixed in with horses you want to sell or trade. You just bought that horse you've been wanting for years but forget to move it out of trading... Now it's gone. Basically either all horses on your account would have to be pawned or all horses in a category which would be "Trading." Yet many players don't use Trading for trading so... And when you purchase a horse it automatically goes in Trading. Thus as previously stated you have the horse you just purchased with the horses you are pawning... If I remember correctly we can't really add another category as that goes to core programming which on HI1 is maxed out. Too great a chance for hitting the wrong button. Even now players sometimes ask if a horse can be replaced as they accidentally pawned it. And unfortunately it can't be. My only suggestion is visit the Pawneer more often so you don't have so many to pawn all at once. I realize this is not a "solution" but it's the best I have, sorry. |
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I do keep an eye on things from the background though. *nods* *laughing out loud!* |
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Horses are hard to find: There are only 40 horses around the Horse Isle world. If players release horses, it adds th the total, and the game won't spawn any more until the count drops below 40 again. |
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Thank you for your time! Savy |
Probably sometime in September, once they know what will happen with Flash access, which browser(s) will allow it, etc. They will most likely do some updating, etc. to HI1 and 2. :) |
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Miranda is going to try and get in. No promises though. |
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There are rumors that some of the browsers will allow Flash, they won't support it as in update it, but they will allow it. There are No plans to close the games. That said, I don't think Joe has any plans to add more content of that kind to the game. It's very old and a bit fussy. *laughing out loud!* We will know more later in the year. There are still plans to add new content such as quests, horses and companions. But not as often and we are also waiting a bit to see what all happens with Flash and browsers... :) |
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I know this is a subject we've spoken about in the past, but I think as this point with the games "well-being", for lack of a better term, it would be more conscious of the players to just ask for the "Magic Residue" counter to be withdrawn entirely instead of asking again for a "Residue Eraser". I was reading on the previous comment made by DesertPaint that it was a way for players to see if a horse has a "track record". The point of a track record would be to see what pellets were used when they were used, and what changes they made. I feel that if that was the purpose, then it does not really serve that purpose and thus makes it pointless. From some of the news recently, it seems like erasing the residue counter would be an easier fix than re-coding an entirely new pellet and trying to implement it in the game. Thank you for taking the time to read, and I hope to hear everyone's opinion. Smaug - Pinto/Chestnut |
I like the res counter because like it's intention - it is there for us to see if the horse has a track record. Which is useful because honestly, some of us like seeing the horse having a lot of res to remind us how much money we've spent trying to make the horse what we want it to be. Would be nice to keep that. On the other hand, I think removing the res counter would help the economy. Some people looking to buy horses don't like seeing the res. Erasing the counter completely would make it easier for everyone to buy horses because, well, there is no res. Though, I honestly don't know how many people look at the res counter before purchase. I do have some buds who do so. Just some thoughts on it. I don't know if I'm for or against it at this point in time. Gho - Pinto/Chestnut |
So I know i'd be quite happy if the residue counter was removed, because i'd start actually colouring and pelleting things again, and buying a lot more horses because I could colour and height them to the horse that I want rather than thinking 'if i colour/height' it'll potentially lower the value of the horse' for those who do consider res, like myself and i'll no longer be annoyed by the counter numbers. Cyndaquil - Cremello/Pinto |
Some people hate residue which makes them not buy a certain horse and or value it less than what it is actually worth. I personally don't buy horses with residue simply because if I wanted to sell it in future I know I wouldn't be able to sell it for what I paid |
Pellets are great and I think it's a good thing to have them for the players who want to use them and can afford to do so. I just think that the magic residue counter keeps things a bit more even between players of different levels of wealth. Otherwise the wealthy players will have a monopoly on the top horses. I get it, life isn't fair! But the magic residue counter keeps things fair on the game. Players have a right to know if the horse is truly special enough it was caught that way instead of created that way with a lot of money. It is difficult to sell horses right now because so many people are whispering (I admit I am guilty of this), so I think that is why the magic residue topic is coming back up. It's hard to sell naturally nice horses let alone the nice horses with residue. Wanderlust - Pinto |
Pellets are great and I think it's a good thing to have them for the players who want to use them and can afford to do so. I just think that the magic residue counter keeps things a bit more even between players of different levels of wealth. Otherwise the wealthy players will have a monopoly on the top horses. I get it, life isn't fair! But the magic residue counter keeps things fair on the game. Players have a right to know if the horse is truly special enough it was caught that way instead of created that way with a lot of money. It is difficult to sell horses right now because so many people are whispering (I admit I am guilty of this), so I think that is why the magic residue topic is coming back up. It's hard to sell naturally nice horses let alone the nice horses with residue. Wanderlust - Pinto |
I don't know, this is a pesonal no from me. Mrs - Pinto |
This would be harder then just removing the res counters, but i think adding a new tab next to profile, thats a history tab and it could actually show the changes, could be a more aesthetic way of doing it and also actually give insight to the changes, like on hi2. I don't know if that would help or just keep the issue the same though. So that is iffy. |
Here are a few of my thoughts on the matter: 1) In a game with a lot of dishonesty, I think the residue counter should remain to ensure transparency between players. 2) The game has adjusted - the lack of residue has become a value point for some similar to height and UTs. 3) Although some believe the counter lowers the value of the horse, we have to look at it from the other side as well. If the counter was removed, "natural" horses would be the ones experiencing the decrease in value. This would be due to losing the value point mentioned in #2. |
There was originally a big uproar over not knowing if a horse was "natural" or "unnatural" thus the counter. It's something that really needs to remain unless we remove the ability to modify the horse. |
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The owners would like to keep it that way. :) To have a server for adults would mean having to re-rate the game to adult, which would be 18+ to 21+ For a non-control content server. No way we could keep children off of it (yes there is captcha however children still manage to get on,) so the rating would have to change. And that isn't something we want to happen. Locking this. |
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And even talking about Prison Isle is a little hairy? what gives yo |
I will bring it up to him and will post the update. In the mean time I am locking this thread. |
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oh also, I tried doing !MUTE <PLAYERNAME> and it gave me a message saying "Mute Channel Not Recognized. (ALL/ADS/GLOBAL/ISLAND/NEAR/HERE/BUDDY/PM/BR/SOCIALS/LOGINS)" what is BR? or SOCIALS? how does it differ from PM or BUDDY? |
Commands: Player commands begin with an exclamation point as the first character on a chat line. !AUTOREPLY [text] : Automatically replies to PM's with [text] !AUTOREPLY : Removed current autoreply !MUTE GLOBAL : Mutes all global chat !MUTE ISLAND : Mutes all Island chat !MUTE NEAR : Mutes all near chat !MUTE HERE : Mutes all here chat !MUTE BUDDY : Mutes all buddy chat !MUTE SOCIALS : Mutes all socials !MUTE ALL : Mutes all channels above !HEAR [channel] : Unmutes any channel above. !DANCE [dirs] : A list of directions to face, one per second.. U=up D=down L=left R=right These all reset between game sessions. :) Note, the game is not case sensitive so you don't have to use all caps. |
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The limit is currently at 250, however code and spaces are also included in the character count, which greatly limits the amount of stuff you can actually fit into the profile without it disappearing after being saved. I realise this is obviously not a priority, but would/could it be a possibility to increase the character limit? Or making it so code doesn't count? Just wanted to start a discussion, it's really not a huge deal! :) PS : I looked through the forum to see if this had already been addressed and didn't seem to find anything, so excuse me if it's already been brought up! :) |
HI1 was not initially designed to be a large game. And, the "ancient" Adobe Flash it's programmed in is not at all flexible. There is very limited space for many things, this is one of those things... Unfortunately. |
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1) I will try to keep it running till nov15th 2) Will let it coast after that. If no one abuses it, might stay up for a while. 3) will attempt flash past 2020 and see how it goes. If viable, may have more options even with hi1. As many were not on when Joe and Miranda were on, wanted to share this here. :) |
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As someone familiar with how these games run, I'm not entirely sure how viable of an option this would be but I wasn't on when Joe and Miranda went over the closing details I figured I'd drop the suggestion/question. How possible would it be to release an offline version of the game? Tweak it a little to add more NPC presence in mini games, arenas, and auctions (as randomly generated horse sales) and I think it would be a fun game one could buy a copy of for their computer and play as a single player. I know I personally would purchase one if only for the nostalgia but I'm sure others would be interested in something like that? I never had the chance to complete all the NPC quests, or all the mini games, and the way HI1 formatted vs. HI2 and 3, it seems like a possibility? Again, I 100% understand this is probably not an option. Joe and Miranda have already put so much into a game that just doesn't have a lot of interaction anymore and they themselves had said they were losing money keeping it running. I understand they probably don't want to invest more into this game when their focus has (and should be) been on HI2 and 3. I just figured I'd mention that's something I thought of and would be interested in if the possibility ever arose. Thank you for all the cherished memories, everyone. This game helped me through a very difficult childhood and I met some amazing people on here. |
There is a slight possibility that he will bring HI1 back IF we can still access Flash games (which we think we will be able to do.) And if they are still popular. However it's a rather big "IF" so we will have to wait and see. HI1 is quite old, done in a very old version of Adobe Flash, and it would take a Lot of time to re-program the security for the game. It's something we will have to wait and see on. |
I hope it's able to stick around for a while yet. I'd really like to see the lava isles again before the game goes, *laughing out loud!*! I appreciate the reply :) |
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This link will take you to a web page Joe specifically set up for this, it's a sold and safe page. Please remove the spaces in the link though... I have to avoid that filter... :P ht tp: / / horseisle . com / flashworkaround.php |
I'm on an HP laptop running Windows 10 with a mid-range graphics card and 8GB RAM |
I had a few hiccups with that. Try typing it by hand for the server if needed, that seemed to work for me. Once you have the projector downloaded: so for example for pinto (remove the spaces) it's: ht tp: / / pinto . horseisle . com / horseisle . swf? SERVER=pintoip%PORT=443 That goes in the little whit box that comes up. Then make sure you type your current username properly, case sensitive, and then pass word again case sensitive. |
So what browser you are using, should not make a difference. If you download the . swf file, and download the projector, then click on the projector to open it (I put a link on my desktop for that,) then copy the server address into the white box, you are actually not using a browser. |
Then you can place that file wherever you want, I have a shortcut on my desktop. Then, click on that and open up a blank white page. *laughing out loud!* Click on File on that page, then on Open. That brings up the little window where you copy/paste the link that you want from the list for #6, the servers. For pinto what you would copy/paste is the HI1 Pinto link. That will bring up Pinto server and you type in your username (make sure you spell it just as it actually is, this system is case sensitive. And, give your pass word, again it's case sensitive so be sure to use caps when appropriate. Then hit your enter key or click on the Enter button and there you go. :) |
What I was wondering though - will we be able to still purchase subs, etc. somehow in case the game survives longer than a year from now? |
Also, I've noticed that this workaround works pretty smoothly, except for when I'm catching horses - moving the cursor/target in the minigame and clicking to send the lasso out make it lag so hard sometimes that the horse 'teleports' from one place to another in the screen. Not game-breaking, just something to be aware of so you're more careful about where you're placing your lasso *laughing out loud!* |
If you still have a problem try typing in the link just as you see it. It's also a bit finicky sometimes... |
He said he would leave HI1 up for as long as possible, but probably not into 2021. So he won't really get into it's feasibility until some time in 2021... |
would it not be easier to delete all of the other servers and just keep pinto? then it's only one server to manage. i think the majority of servers- save pinto- are generally empty, so i doubt anyone is going to be too fussed about holding onto their profiles on that server. |
The issue is with the mass coding that is just one massive huge code, and spending the 100+ hours away from a game that needs him to do the re-coding for the security of HI1. |
However if they are up, then it will. I have no idea if Joe will leave them up at this time for a while longer or not. |
"REPLY: (by DesertPaint) Nov 8 2020 12:15pm Off line version is not something Joe wants to do. There is a slight possibility that he will bring HI1 back IF we can still access Flash games (which we think we will be able to do.) And if they are still popular. However it's a rather big "IF" so we will have to wait and see. HI1 is quite old, done in a very old version of Adobe Flash, and it would take a Lot of time to re-program the security for the game. It's something we will have to wait and see on." I'm really anxious to see what Joe decides, I hope he decides to sink the time in. |
Nothing different about the game itself. The web site here will remain the same as well. We just can't use a browser to access the actual game server we have to use a "projector" which is downloaded onto our computers. This should work... Since we aren't using a browser. Of course it can't be finally tested and confirmed until the browsers actually block Flash. But it should... Still work... *laughing out loud!* :) |
After that, download Flash Player from here: h t t p s://adobe-flash-player . en . softonic . com / mac (without all the spaces) After you've installed it, open the old version of Safari, click "Safari" in the top left corner, click "Preferences", then "Websites". Check the box next to "Adobe Flash Player", and choose "When visiting other websites: On". This is what I've done, and everything works just fine. |
If you are trying to access the game via a browser you can't. Follow the instructions, and you can load the game via the projector. :) |
If you are on a Chromebook, phone or tablet it won't do the download. |
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My question though, is: Do previously-owned ranches change their look when they become unowned? Like do they go from the grey building back down to one of the lower level ones when you're looking at the ranches from the outside(like on Cabin, there's lots of Unowned Ranches which say 'Unowned Ranch' when you click on them, but they show the little white tents)? Trying to figure out if I should keep spending time running around clicking on each individual ranch or if I should be simply looking at how they look in the game world to get an idea of if they're still owned or not. |
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My suggestion is to gift a month sub or perhaps a PO to someone who does have lots of gold. :) Many players would be willing to pay for a PO especially. The rules are: You must be subscribed before you can sell a gifted sub or PO. Then find the person who wants one and arrange the price, then gift it to the person via the Shop. (Below the options is one for Gift Payments, pay for a different player. Type in the player name, then the server then click on options and you can gift everything.... Oh, Joe forgot to remove that the yr sub and money, oops... I'll let him know. Just don't do the year sub or purchase game money... As it might not work even though the options are still there. |
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He might leave it up longer, into Dec. anyway. We don't really know. So, it's up to you as to whether you want to do a $5.00 sub, there are No refunds. While we will most likely be able to access Flash games via the Projector, HI1 will still be taken down. Now, that said... Come 2021, if there are still enough people wanting the game, and assuming at least most are able to access the Flash games... He "might" spend the 100+ hours to re-program HI1 security and then, bring the game back up. There are however no guarantees he will do that, it's a somewhat small possibility that he might do that. It's a lot of work for a very old game. Whether he will do that or not I have no idea. I hope so, but no idea. |
Hopefully he will bring it back, but I don't know. So we can hope! |
Cause I don't really see any other way to let people know that the game is up again when it is down for a couple months or longer. |
But still, having an idea of where to look for official news/give indications of interest would be helpful :) |
That's a good question, where do we look for updates? I don't play 2 or 3. |
It's not so much the money issue as the time issue. It takes a ton of time away from HI3 that is needed on HI3 to work on a very old game. Again, IF Flash games are still accessible come 2021, Joe "might" be willing to take the time at that point to re-do the security for HI1. It would still be a few months probably before he could get that done it's exceptionally time consuming. And, during that time he would not be working on HI3 and he is needed on HI3, so... Mostly it's a time issue. We will have to wait and see, I've no idea. Just hope. |
As always, thanks for all you do :) |
@StraightPirate, yes HI does have official FB page, though I can't give a link to it. Sorry. Miranda usually manages that page when she has time. |
Alas, regardless, I'll get what little play time I can in and enjoy the memories. |
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Personally, I think I'd be happiest with at least one of the servers - one of the ones that are almost completely inactive, with only a dozen ranches still owned by inactive players whose subscriptions haven't expired yet - being reset completely to 0 to offer a fresh start, while the others(namely Pinto, since that's still the most active) are 'restored' to the same server state they were when the game is taken down. So, everything on Pinto would be preserved, but, for example, maybe Palomino gets reset. All ranches unowned, no player profiles whatsoever, completely fresh experience/horse lists, reset economy to be based only off of quest rewards/pawneer prices... I think that would offer a decent compromise for those players, like myself, who'd like to be a little more competitive insofar as experience training goes, without feeling discouraged by the 100k+ tops on almost a dozen breeds, with nearly three times as many over 50k, iirc. I liked 2, and I'll probably still play it off and on, but I can't get the hang of 3, not as a casual game the way that I've always played Horse Isle, and I don't have a computer that will run 3 at any decent, half-way enjoyable rate, so I'd really like to see HI1 survive, even if that means it goes down for a while to be upgraded/revamped. So, what are everyone else's thoughts as to what they'd like to see/need to see in order to keep playing/come back if/when HI1 is taken down? |
Speaking with my mother, who's modded/admined for a lot of forum-based websites, the server space for those can get really expensive, and for something like a game, it likely needs dedicated server space, which is even *more* expensive - and HI1 has 11 servers, so 11 different copies of the game that need to run simultaneously and keep track of their individual data. With that in mind, it's not surprising to me that HI1 has been losing money recently, after the dip in activity - and financially, it doesn't make sense(to me at least) to try to bring HI1 back with the same amount of servers(and thus cost) if only one or two are being used. If the server capacity is 150 players on at a time, it would make more sense money-wise to keep the current most active server as-is, and bringing one back as a fresh start, and potentially add in more if HI1 gets popular again. I recognize that even on these inactive servers, that only ever seem to have 1 or 2 players on, if that, there are still people who keep their accounts active/horses alive for whatever reason, and it wouldn't exactly be *fair* to them to just... wipe their accounts without warning. But if HI1 is already going down for a revamp, will the current server info be able to be saved and re-implemented into its new form(assuming it does come back and doesn't stay down)? Could those players' horses/accounts be transferred to another server, maybe after contact is established by admin/mod and they're asked about their plans regarding HI1? |
Possibly getting in touch with players who still have accounts on those dead servers, maybe asking them to select their top 5(to pick a small random number) horses to transfer to a new account in the 'preserved' server or the reset one(if they decide to have more than one), along with their subscription(if they have one)/bank amount/*possibly* quest points could be an option? It would limit the amount of horses that would need to be transferred over, eliminate items, and minimize the work needed. I know from Palomino server in particular, there's only 10 players on the Top Horse Exp list in City Hall, and only 8 ranches owned - including my own, but I did that more to fulfill 13-year-old me's dream of owning a ranch by the whisperer *laughing out loud!* But in all 7 of the ranches that actually exist from long-term players, the horses have stat-decayed to the maximum. So even though the subscription is still active, the players are not, at least not on that server(and I only remember seeing 1 of the player names ever active on Pinto). |
However we do not have the ability to move anything (other than a sub) from one server to another server, the game was not programmed to be able to do that. Things can go from Beta to the live servers but that's it. Servers can't be combined as they are in different locations technically. They are totally separate from each other. No idea if Joe will spend the massive amount of time to re-program HI1's security. That's something that we will have to wait and see on. It's extremely time consuming and takes him completely away from HI3 where he is needed. So honestly I have no idea. Hopefully he will assuming Flash is still accessible come 2021, however it would still be a while somewhere between 1 and 3 months of programming... That is a lot, and he is again needed on HI3. We will have to wait and see. |
Even if he does decide to redo it, where it'll take so much time to work on, it'll probably be a lot longer before we're up and running again yeah? Like I know you said it could take 1-3 months, but I mean if its 1-3 months of work and he's just fitting it in where he can it could be quite a while eh? I know I keep saying it but ooooh I hope we get er back |
I think it's quite poor to not have an answer by now. |
Hoping Joe will leave the game up as long as the hacker leaves the game alone. Beyond that, it's wait and see. |
I would gladly pay for a single-player offline version of this game. But honestly I've appreciated everything we've gotten so far. Really appreciate the memories and spirit of this game. |
If/when that happens, we will have to wait and see if Joe will take the massive amount of time to fix the security for the game and bring it back up. While it is a possibility, it's also not likely. Not giving up hope though! :) |
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I can only assume this is the cheshire cat as it is never mentioned by name in the news. |
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It's possible, while not likely, but still possible Joe will take the massive amount of time to re-program HI1's security and bring the game back. The main issue with this is it will take him completely away for quite a while from HI3 where he is very much needed. We will have to wait and see. |
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DATABASE ERRORHorseIsleServer List Each server is completely independent and has identical game content.. etc etc. is this the start of the game being removed, or just a generla error? |
Try clearing your cookies. For Windows that is Ctrl + Shift + Del. If that doesn't work try rebooting the computer. Hopefully that will work. :) |
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but what is endurance and what do i gain by increasing it? are there any other stats like this? and what do they do..? thanks! |
It's really only needed for competitions. For example, in racing, speed is a primary stat however endurance is secondary. It gives the horse the ability to run for a longer period of time before tiring. How your horse does in the competition is dependent on different stats. For racing, speed is primary while endurance is secondary. For jumping, strength is primary while speed is secondary. For dressage, conformation is primary while groom is secondary. For draft, strength is primary. In simple jumping, the stats account for very little of the actual score. It is mostly random. All stats can be trained except for groom which can be taken care of at a groomer in one of many towns. |
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Go to this page: ht tp: //www . horseisle . com / flashworkaround . php (Without the spaces) It tells how to do this. :) Make sure you do download the proper file from Flash, You do NOT want the debugger, you do want the Flash Player Projector. # 2 First you download the Flash Player Projector matching your computer = Windows / Mac... Make sure you download the Projector. Not the debugger. Then you can place that file wherever you want, I have a shortcut on my desktop. Then, click on that and open up a blank white page. Click on File on that page, then on Open. For Mac's it doesn't always come up with a white page. Try hitting File and then Open Location then paste the link. :) That brings up the little window where you copy/paste the link that you want from the list for #6, the servers. For example, for pinto what you would copy/paste is the HI1 Pinto link. For HI2 Eternal you would copy/paste that link etc... That will bring up that server and you type in your username (make sure you spell it just as it actually is, this system is case sensitive. And, give your password, again it's case sensitive so be sure to use caps when appropriate.) Then hit your enter key or click on the Enter button and there you go. :) |
Hopefully this has cleared up for you. |
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This is a password hacking site, any and all passwords on your computer will be stolen. If you have a super good firewall you might be safe, but no guarantees. If you do go there immediately change passwords, and run a virus scan as it also contains a virus I think. Never save passwords on your computer as you then become susceptible to such sites. Never Ever for any reason give such sites your name, password or mail. This is extremely dangerous for you! Please play safely and carefully. Thanks |
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SUPPORT (12 topics) | BUGS (15 topics) | GENERAL (27 topics) | HORSES (8 topics) | GAME (90 topics) |
Profiles: Not allowed: Any religious content. This game is not a religious game, there is no reason to discuss religion here. This is a family, quest/horse based game. Many parents allow their children to play because we do Not allow religion on this game. There are other places you may go to discuss this topic but not here please. My religion might upset you, yours might upset me... who knows, and it's not important for this game. So please keep of. :) No Violence, no threats, no graphic content. Remember young children do also play this game. No death, no jumping off places, hurting, being hurt. No dating, date speak. No adult content in any form. Again young children play here. No defaming/slandering another person. No hate lists. No words that normally would be caught by the filter. Just because the filter doesn't work for profiles, doesn't mean it's ok to use that word there. :) You may use the filtered word, but not the "original" word. Watch Lyrics... most are not appropriate for this game. If they are not ok, you may change the words or content but you may not just post inappropriate content whether it be lyrics, poems, or whatever the content is still inappropriate. :) No real names. If you usename is Connie you may say, Hi I'm Connie. Well yeah pretty obvious there so great! You may not say Hi, my real name is Connie. This is for your protection. You may say My nickname is Connie. No registered horse names, these can be traced directly to you. No locations such as town, city... school attended, age, grade in school. No Ages or age ranges are allowed this is for the safety of our players. This includes Adult, Teen, Pre-Teen, Tween... Allowed: RIP: Pet/horse name. (Non Registered) Dad, Mom, relative or friend. May have birth date and final date. No other content. If someone wishes to know more they may pm you. May have many many things as long as they are ok for ages 6, 7, 8. While we do not allow players to share their ages we do have some very young players on this game. You may say Goth or Emo or whatever just watch the rest of the content. ;) Horse Names: Not Allowed: Violent names, threatening names, defaming/slanderous names. No blood, gore, death, adult content - including implied adult content. No words that would normally be caught by the filter. You may use the filtered word, but not the unfiltered version. No avoiding the filter. Allowed: Sniper is ok, but not Sniper Attack as that becomes threatening. Gun is ok, but not Guns You Down. That is not ok as it's a threat. Blood Red is fine it's a color, but if used in the non color or non breed area it's not ok. -- Remember this is a family game. ALL content must be child friendly. This still leaves you lots of available content. You don't have to post adult content just because you are above the child age. This game will Not have "adult" servers. It was designed as a game for the entire family as that is what the owners want it to be, that is what we insist it be. So please keep all content family friendly. :) There are other sites you can go to if you can't follow the above rules for a family game. Thanks for taking the time to read this. If you have further questions please ask, I will try to check on this post periodically. Do Not fight or argue. Note: We do not arbitrate or debate the rules. Freedom of speech does not apply to privately owned games. Especially if we wish to keep this family rated. Players clicked on Accept when they signed up to the game. That was a legally binding agreement that stated you had read and agreed to follow the rules of the game. We do hold players to that agreement. Those are the "laws" of this game. :) |
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SUPPORT (12 topics) | BUGS (15 topics) | GENERAL (27 topics) | HORSES (8 topics) | GAME (90 topics) |
Allowed: You may role play although we do not endorse (prefer that you do) it. After all this is Horse Isle, not Role Play Isle. ;) May have packs, troups, clubs, groups... as long as their is no "territorial" behavior or language. May have human RP but... no dating, no adult content. Not allowed: No violence, no threatening behavior or language, no territories, no hurting, no breeding. No telling others to leave an area. No Clans, Herds, Gangs. No type of behavior or language relating to those. No dating, no adult content AT ALL. This is a family game not an adult role playing site. No marring others, no having Player2 as a spouse, daughter.... Exception is in real life, but this is Not allowed in role playing. Reason: It always degrades into inappropriate content. No advertising role playing. If you and a few friends wish to role play ok, but you may not advertise or pm players and ask if they want to RP. If you only come on to RP and your buddies are not on, then you do not RP. Only RP in chat Here (away from others) or Buddy or PM ONLY. No Isle, Near, Global chat role playing is allowed. If in Buddy and other buddies don't like it, stop immediately and move to chat Here or PM. -- All content Must at all times be family friendly. This is a family game/site it will remain that way. Thus all content at all times must be ok for that type of site. Thankies :) |
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It's against the rules to "sell" or "trade" presents/gifts that are wrapped as the other person has no idea what is actually in the present. It could be a rotten tomato or a stick... So please do not let yourself be scammed. Play wisely and follow the rules of the game. That way you don't lose something you don't wish to lose. *laughing out loud!* :) |
You also can't drop anything expensive. So while a few cats, dogs and such can be dropped, foals and other more expensive companions can't be. |
I don't wan't to break the rules, but I do want to clarify, because I love to surprise my buds < (Quote that made me think that)"It's against the rules to "sell" or "trade" presents/gifts that are wrapped" |
What is against the rules is for example telling another that there is something very expensive in this present, and that they will trade for a horse. That...is scamming. Trading a present for a present is fine too. As long as all realize the other present may be nothing (it sometimes does that) or it may be a twig or something. *laughing out loud!* So that players are not scammed. :) |
I have one question though if we notice it happining to a new player or anyone.... should we find a mod or just report it? |
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Paying for places in Competitions is strictly against the rules. Please file an abuse report on any player found doing this. It is against the rules to trade on a promise. Players may NOT pay others to win, lose or place, or enter at a specific spot or drop out of a comp. The only thing they may do is pay everyone who enters the same amount so that a competition might possibly be full. Or, they may say if the comp. is full then I will pay all who enter. We do go ahead and allow this. Yes, it's trading on a promise, however you don't have to enter if you don't want to and your horse will gain at least 1 exp. if you complete the comp. Cheaper than training pens. *laughing out loud!* If...the person doesn't follow though with their promise you may file an abuse report and violations will be assigned. |
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Who does abuse reports? NightMare Miranda DesertPaint Who does chat flags? NightMare Miranda DesertPaint Who does support mail: Autumn Miranda Joe DesertPaint Who has access to players account info? NightMare Miranda Joe Autumn DesertPaint Who can ban players? 2 Moderators NightMare Miranda Joe Autumn DesertPaint No other person has access to any of these things except those stated. :) Thanks |
DesertPaint is Connie in support mail. :) |
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So First i will write About How to catch Big Fishes, How to catch one? Position the crosshair wherever you want to cast and then hold the mouse button down. The fishing line will plop in the water and slowly sink. If the lure gets into a fishes mouth, you will have caught it. Click the mouse a few times to start reeling it in. The larger fish is worth more. Every time you catch a fish, you lose an earth worm. Hint: If you reel a fish in too fast the line will break, so only click enough to keep the fish moving out of water. It's actually pretty easy once you get the hang of it. Especially when you're catching the big fishes, patience is the key. When you've gotten the lure into a fish's mouth, click and hold the mouse button as long as the fish keep moving up. When it stops and starts to go lower, click and hold again. Do this until you've caught the fish. ---------------------------------------------------------- 2- Horse isle chat :) The commands ? For future help !mutelogins - Mutes all logins and disconnects !unmutelogins - Cancels the previous command !muteglobal - Mutes Global chat !muteads - Mutes Ads chat !mutenear - Mutes Near chat !mutebuddy - Mutes Buddy chat !mutebr - Mutes all buddy requests !mutehere - Mutes Here chat !muteisland - Mutes the island chat of the isle you're on !muteall - Mutes every chat !mutepm - Mutes all PMs !mutesocials- Mutes all the socials actions !autoreply "message" - Messages automatically to anyone who PMs you !autoreply - Cancels the previous command !dance - Use this command to make your character dance. Add as many U, D, R, L as you like. (U=up, D=down, R=right, L=left) Example: !dance URLDLUD ------------------------------------------------------------ 3- Horse isle profiles Colours & Font =] Colours :- Silver Grey Black White Maroon Purple Lime Brown Red Orange Yellow Green Olive Teal Aqua Navy Fuchsia Pink How to Put them ? [colourhere]text Example ([red] HI) --Font-- Underline: [u]text[/u] Bold: [b]text[/b] Example: Horses are ([b])cool([/b]). Italics: [i]text[/i] Example: Horses are cool. Hint: To put the text in horses' profiles normal, put [/i] before the text. ----------------------------------------------------------- 4- Shortcuts The F Buttons :) F5 - Close the Horse Isle window F6 - Use the telescope F7 - Dismount and remount the horse you last mounted F8 - Grab all objects off the ground F11 - Expand Horse Isle window F12 - Takes you to your ranch ----------------------------------------------------------- 5- Found things while roaming ? Where to sell them Acorns & Walnuts: Minnie, owner of Treeton Food Store, can make some nutbread for acorns and walnuts both 10 pieces. The nutbread can be sold to Pablo on Art Isle for $500 each. Berries: Sandra in Flipperton buys blackberries, blueberries, cranberries, huckleberries, strawberries, raspberries and thimbleberries for $100 per 10 pieces. Cattails: Filmore (the first little pig who lives in the strawhouse) on Cloud Isle buys cattails for $100 per 10 pieces. Coconuts and Haybales: Donna at the Crystalton livery stable buys haybales, 25 pieces for $3000. She'll also buy coconuts, 25 pieces for $750. Copper Ore: Nicolette in Chillton buys Copper Ores for $30 each. Dandelions and Strong Skinny Branches: Krista in Whiskerton will pay $100 for every 10 branches or 10 dandelions you bring her. Earthworms: Davy on Loch Isle will buy 10 earthworms for $500. Feathers: Allaire lives in a cabin in the middle of the Mystic Forest on Saddle Isle. She'll buy black feathers for $50, peacock feathers for $100 and sparkling feathers for $150. Grasshoppers: Joylyn in Treeton buys grasshoppers for $100 each. Honeycombs: Evelynn in Wington, Bird Isle pays $75 for each. Lizards and Scorpions: Dakota in Santon on Desert Isle buys lizards for $100 each and scorpions $200 each. Also Carlotta who lives in the skull on Dust Isle will give you a diamond for every 25 scorpions you bring her. Logs: Rupert in Chillton, Snow Isle buys logs for $50 each. Moon Beams: Selena in Ashton, Lava Isle, pays $42 for each. Oranges: Charla Mae in Hotton, Desert Isle buys oranges for $150 per 7 pieces. Pearls and Shells: Deidra on Hoof Isle pays $300 for each pearl and $25 for each shell. Pinecones: Elizabeth on Bone Isle pays you $2000 for 50 pieces. Notice that you have to bring her 50 at a time. Pixie Dust: Mrs. Claus on Chistmast Isle pays $250 for 15 pieces. Pumice Stones: Freddy in Ashton, Lava Isle pay $75 for each. Red Pinecones: Twig in Eartip Forest will pay $1000 for each. Rotten Tomatoes: Shark Soup Brady, owner of Skullton Tavern on Pirate Isle, gives you one pearl for 10 rotten tomatoes. Venetian Food: The third pig who lives in the stickhouse on Cloud Isle will pay $100 for every 5 pieces. ---------------------------------------------------------- Thanks ♥ Ryuk • Creme |
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Feedback that is doing nothing but trashing the game will be deleted. Feedback that is not constructive and is argumentative will be deleted. We do not allow arguments, fighting on this game. Also here are a few things that perhaps you are not aware of: 1) We are in the US and as such are required to follow COPPA Federal Laws and Regulations. (Childrens Online Privacy Protection Agency) as well as laws in the Federal Trade Commission. This is a family game and we do have young children who play. This game is rated 8 and up. 2) Most of our rules are based on the above. Those that are not are here to keep this game running smoothly and fairly/nicely. Many of the rules we have had to add in or alter due to players misusing them. So if you have a problem with lets say "No Trading On A Promise" take it up with the scammers who have made it to where we must put that up to protect the players. (Yes we ban scammers, but that doesn't help with the first scam.) 3) We do what we can to protect our players, our players accounts and keep this a nice, safe game. This requires many rules to be in place. Most games have exactly the same rules if they have the same or a similar situation within the game. 4) When players join this game they click on "Accept" that states they have read and agree to follow the rules of this game. This is a legally binding agreement and we hold players to it. This includes the Rules, ToC (Terms and Conditions) and Expected Behavior. If you don't feel you can follow these and enjoy the game, then please find a different game to play. 5) This game is owned by Joe and Miranda, it's their playground. They get to create it however they want as it's their game. They also get to set the rules for this game. If you don't wish to follow their rules, then perhaps you would prefer to find a different playground. 6) Constructive feedback is appreciated, this includes things you might not like, but please remember to keep the conversation polite and constructive. If your communication skills are not able to do that then please refrain from posting. 7) We do Not allow fighting, belligerence, cruelty, inappropriate language or behavior on this game and that includes in the forums. So any post that dissolves into such will be deleted. Any post that is regarding a topic that is not appropriate for this game or flat out against the rules/law (thus will not be added to the game) will be deleted. For those of you who want an "Adult Server" we can't do that and keep the family rating. The laws regarding that prohibit us from being able to do that as it would require a constant monitor even there and trying to keep young children off is always difficult. The owners do not want an "Adult" game they want a family game for all ages. It's their game they get to do that. So, please realize you have joined a family game where young children play and keep all language and content/behavior appropriate for young children. If you don't intend to do so, please leave and find an adult game. We will ban or suspend players who break our rules. We will keep this a family game to the best of our ability. If you can't speak without using inappropriate language please check out the Dictionary. English is a huge language and there are many, many ways to express oneself and use appropriate language. Enlarge your vocabulary, learn new words. :) Thanks, DesertPaint (Administrator) |
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Do not post the problem in the forums. We will not discuss player accounts on the game. Accounts are considered confidential and will only be discussed via email with you directly. We will not give quest help in support, or game help there is a New Player Guide to help with how to play the game. Players can help you with quests, on game or here in the forums. :) Thanks |
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Just an idea~~ |
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So this is how you make money and i made it because i found many newbies kept asking this [Buy a Ranch] You’ve probably heard it a hundred times before as a money-making tip – it’s a popular suggestion and it’s at the top of my list because it is one of the best pointers you can get when it comes to making money!! Ranches are a luxury offered only to game subscribers, but luckily there are many players who will offer to sell you a Horse Isle subscription Once you buy your ranch, put up windmills!! When you first buy a ranch and have only a tee-pee on sight, you’re limited to only 2 outbuildings until you upgrade your ranch house. Windmills cost $120,000 each and will virtually pay for themselves in a matter of days. It’s tempting to build a barn before anything else so that you can have more than 5 horses, but I strongly suggest making windmills your priority. One windmill will make you $500 every 12-hour game day (that’s $500 every REAL hour, and yes, you’re still making money when you’re not logged on). [Use the Bank] If you have a lot of money, you’re not doing yourself any favors by carrying it around everywhere with you. The benefits of putting your money in the bank far outweigh those of carrying it around with you (which I suspect is only being able to buy any horse you want whenever you want?). When you carry your money around with you, you run the risk of something outrageous happening from having it fall out of your pocket while you drink in the fountain to having some pesky monkey on Jungle Isle swoop down and steal a hefty amount. Apart from that, you make interest on the money you have in the bank and obviously, the more money you have in the bank, the more interest you’ll make (read: FREE MONEY)! I make a point of never carrying more money with me than is absolutely necessary and always deposit everything I’m carrying with me into the bank when I sign off so that I have $0 on hand (if you have windmills it’s kind of neat to sign off with $0 on hand and sign back on 12 hours later with something like $6,000+). [Pick Things Up] With a few exceptions, I suggest you pick up everything you stumble across because somewhere on the isles there is an NPC who will buy it from you for more than you’ll get for it at the store. Buying a shed for your ranch comes in handy when you want to use your inventory as a money-maker as it allows you to carry 60 items instead of just 40 (or 80 if you have 2 sheds). Below is a composite list of who will buy what from you and for how much (this is not everything… if you know of something I forgot, comment on it here!). Acorns and Walnuts: For every 10 acorns and 10 walnuts you gather, you can get Minnie in Treeton to whip up some of her nutbread. Pablo on Art Isle will buy the bread from you for $500 each. 50 acorns and 50 walnuts = 5 nutbreads = $2,500 Berries: Berries can be found all over the place on the isles – either randomly on the ground or in bushes. Blackberries, blueberries, cranberries, huckleberries, strawberries, raspberries, and thimbleberries can all be sold to Sandra in Flipperton (Dolphin Isle). She’ll buy 10 of each for $100, so if you can manage to gather up 50 of each, you’ll leave her cabin with $3,500. Cattails: Gathering cattails for reasons other than quests won’t benefit you until you’re able to go to Cloud Isle, but once you can, Filmore (the first little pig who lives in the house of straw) will buy 10 for $100. 50 cattails = $500 Coconuts and Haybales: Sell these to Donna at the livery stable in Crystalton (price info to follow… I’m not certain how much she pays). Copper Ore: Nicolette in Chillton will buy Copper Ore for $30 each. 50 copper ore = $1,500 Dandelions and Strong, Skinny Branches: Sell these to Krista in Whiskerton. She buys bundles of 10 for $100. 50 dandelions = $500, 50 branches = $500 Earthworms: Davy on Loch Isle will buy 10 earthworms for $500. 50 earthworms = $2,500 Feathers: Peacock feathers and little black feathers are pretty abundant on all the isles and once you can go to Cloud Isle, you’ll also stumble upon some sparkling feathers. Allaire lives in the little cottage in the middle of Mystic Forest on Saddle Isle – once you’ve gone through the “maze” once or twice, she’s actually really easy to get to. She buys little black feathers for $50, peacock feathers for $100, and sparkling feathers for $150. 50 little feathers = $2,500, 50 peacock feathers = $5,000, 50 sparkling feathers = $7,500 Grasshoppers: Joylyn in Treeton buys grasshoppers for $100 each. 50 grasshoppers = $5,000 Lizards and Scorpions: Dakota in Santon buys lizards for $100 each, but she prefers scorpions which she pays $200 each for (this is not your only option for scorpions… see further down the list). 50 lizards = $5,000, 50 scorpions = $10,000 Logs: Rupert in Chillton buys logs for firewood and pays $100 for each. 50 logs = $5,000 Oranges: Charla Mae in Hotton will buy oranges in bunches of 7 for $150. 49 oranges = $1,050 Pinecones: Elizabeth on Bone Isle will only buy pinecones from you if you bring her 50 at a time, but she pays $2,000 for all of them. 50 pinecones = $2,000 Red Pinecones: Red pinecones aren’t as commonplace as a regular pinecone, but they’re worth a lot more! Twig who lives in Eartip forest (north of Earton) will buy them for $1,000 each. 50 red pinecones = $50,000 Scorpions: Apart from selling them to Dakota in Santon, you can also give scorpions to Carlotta on Dust Isle (Carlotta is a spider that lives in the skull on Dust Isle). For every 25 scorpions you bring her, she’ll give you a diamond. 50 scorpions = 2 diamonds Venetian Food: Like cattails, venetian food doesn’t serve much of a purpose outside of quests until you’re able to go to Cloud Isle. The second little pig (who lives in the house of sticks) buys them in bunches of 5 for $100. 50 venetian food = $1,000 [Make Diamond Necklaces] Making diamond necklaces (or rather, gathering the material to make diamond necklaces) can be an extremely tedious process, but the pay-off is tremendous!! You are, of course, not limited to how you go about gathering the material necessary. Gold ore can be found in rock piles sometimes and diamonds can be found in the desert (or occasionally you’ll receive one for a quest), however making diamond necklaces in bulk will become a bit easier process once you can go to Pirate Isle. Diamonds can be “mined” (by doing simple math problems that include addition, multiplication, division, and other things such as picking out prime numbers) on the skull side of Pirate Isle – it takes a little while to gather up 50 diamonds, but you’ll definitely hone up on your math skills while you’re at it!! Gold ore can be “sifted” on the crossbones side of Pirate Isle. Sifting for ore doesn’t require any skills – you don’t have to answer riddles or math problems or anything – but it can become really monotonous. REALLY. REALLY. Monotonous. Often times people will try to recruit others to sift gold for them, and I can’t say I blame them, but if you’re paying someone else to do the dirty work, you won’t see the same profit!! In the process of putting together diamond necklaces, you’ll have to make a lot of trips to Whiskerton and for this reason I suggest you always go to and from Pirate Isle via the ship on Bird Isle; every time you gather 50 gold ore, you’ll have to make a trip to Whiskerton to turn it into 5 gold chains. Wash. Rinse. Repeat. To make 50 diamond necklaces you’ll need 50 gold chains, 50 gold ore, and 50 diamonds. Each gold chain costs $100 to make and each necklace costs $500 to make (in other words, $600 a necklace) so with having to spend $30,000 just to make the necklaces in the first place, you’ll probably want to make sure you have some money on hand to begin with! Once you have 50 diamond necklaces, sell them on ROCK ISLE – no other rock store pays more for ANY stones or jewelery than the one on Rock Isle. 50 diamond necklaces (sold on Rock Isle) = $617,500. Like I said, tedious, but worth it!! If you’re feeling extremely motivated and want to see an even bigger pay off, you can take your first 50 diamond necklaces to Christmas Isle, wrap them, make 50 more and then unwrap the other 50 and sell 100 at once. 100 diamond necklaces (Rock Isle) = $1,235,000 --------------------------------------------- Ryuk • creme |
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AdderPaw from Chestnut |
Thus only PayPal is available, or cash / check / money order. Sorry |
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1) The game is maxed. So no new barns, no new anything. The ONLY things at this point that can and will be added in are a new breeds, new companions and new quests from time to time. Period. Nothing else CAN be added in it's not possible. The game is maxed. I'm sorry if you don't like this, but noting can be done. Because of this HI2 was created. So if you wish to continue playing on HI1 you most certainly may do so and are welcome! However please do not expect it to be updated as often as it has been in the past. Do not expect new things such as barns, or any other new content besides the horses, companions and quests. We can't bring old breeds back they are deleted. This is why we won't (probably) be doing more re-dos because players scream that they didn't want it and want us to bring back old and at that point deleted content. We can't add more colors it's not possible. |
Maxed means no new programming can be added in. HI1 is programmed in the old Adobe Flash php programming language and it's pretty much a block of programming. That is the core programming. Nothing more can be added to that as it has reached it's limit. Adding more crashes the game. HI2 is programmed in the modulated new Adobe Flash php which can be updated. So HI1 can have a few peripheral things: horses, companions and quests. Other than that there really isn't much if anything that can be added in. Nor can things be altered as it's all mixed in together. |
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As a non-subscriber it says I get one minute of playing time per 8 minutes of passing time, subject to load. What does subject to load mean? -feeling slightly thick- if its busy I have wait longer for a playing minute? or that the admins can change this whenever they please? Also, is there any chance of earning playing time quicker? It might help increase the number of players on at a time if they can play for longer as then people of different timezones could overlap playtime more easily. :) Rit. |
You gain 1 minute of play time every 8 real minutes. Load refers to the number of players on the server. Servers can handle up to 150 players per server. Since we are no where near that at this time, the "load" issue isn't really important. Load - if the server is at capacity subscribed players will get priority for being able to log onto the game. :) |
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It's against the rules to share a password/account with any other person. You and you alone are responsible for your account and whatever happens on your account. Should the other person break the rules, then you get the violation points. If they are bad enough possibly even a ban. Others can steal things off of your account. We do Not return them as you are responsible for keeping your account safe. I have removed a post where a player was asking others to share password so she or others could do quests for this. Please remember this is strictly against the rules and you risk a permanent ban from the game for going onto another persons account to "quest for them." |
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SUPPORT (12 topics) | BUGS (15 topics) | GENERAL (27 topics) | HORSES (8 topics) | GAME (90 topics) |
Anyone else interested in seeing if that can happen? |
Beauty Contest is Beauty Contest. l o l is Laughing Out Loud, there isn't any other reason to use that. P p p is Petting a pretty pony. Spell properly and no problems. HI does not approve of texting/leet speak, actually it's against the rules to use it. Though we don't get very picky on it unless an entire sentence is in text speak then violations might be given. It doesn't take that long to type out a word. :) |
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SUPPORT (12 topics) | BUGS (15 topics) | GENERAL (27 topics) | HORSES (8 topics) | GAME (90 topics) |
I was wondering, and this mainly goes out to the artists and creators of the game, if there will be any updates at all since it's been quite a long while now. While I am happy I can still play the game, I am somewhat sad to see it getting a lot less attention and all time and energy going into HI3 when there are still people trying to enjoy the older two games and still log in on a regular basis. It would be great to get at least one update - no matter the nature (new breed, companion, tack, quests, etc.) - every two or three months. It would certainly make both HI1 and 2 more enjoyable and playworthy again. Especially for the long term players or those who stick around even after all the ups and downs. :) |
We assume and very much hope someone will come up with a way to keep the games going, but as of now, all we know is there are several people still working on this. Investing time and energy into a Flash game right now is not really productive. HI3 is still having main content added as fast as possible, and this is taking a great deal of time to do. None of us want HI1 or HI2 to stop. There are no plans at all to shut them down. However we also need to be realistic, And... It's possible the games might need to be "tweaked" a bit to work with whatever comes up, so adding new content only to have to tweak it is kind of counter productive... To add to this our artist's computer did a complete crash with the hard drive. On that hard drive was the software to create horses. At this time, it's old software and no longer available, so she can't get it again, though she continues to search for it. Adobe Creative Suite 4 or 5. For those of you who want to know. *laughing out loud!* The game is done in 4, 5 will allow you to convert to 4 but that's it. New quests and other content can be added, but again right now the time and focus is HI3. As that game will continue, is flexible and can be added to, updated, etc. Probably about August or September we will know more about Flash accessibility. And whether or not we can get more content in, if it can be in the exact same format, or what... Hang in there! :) |
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SUPPORT (12 topics) | BUGS (15 topics) | GENERAL (27 topics) | HORSES (8 topics) | GAME (90 topics) |
Remove the spaces. *laughing out loud!* |
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SUPPORT (12 topics) | BUGS (15 topics) | GENERAL (27 topics) | HORSES (8 topics) | GAME (90 topics) |
I know that we aren't adding anything until Flash Player is confirmed, but it is just a suggestion that I thought could be interesting. Thanks! |
It would probably have to be more along the lines of remove the ability to warp to All players. That would not work well for many players. If someone is warping to you without permission and you aren't in a group of others, please file an abuse report as it's considered harassment. I can see warp commands. If you are in a group of other players then the person may have warped to one of them and not you, also some of the games warp spots can be very close to where you might be at that time. However I can see in the logs if someone gives a warp command to go to another person. Then I can look and see if they were just warping to jumping for example, or to a player to capture a horse or whatever. If it's harassment, then a violation would be assigned. If not, then the report is deleted. |
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