mirror of
https://github.com/islehorse/HISP.git
synced 2025-04-23 13:15:53 +12:00
Add Feature pt1
This commit is contained in:
parent
a184e4d735
commit
092534e331
131 changed files with 3113 additions and 1418 deletions
318
HorseIsleServer/LibHISP/Game/Horse/WildHorse.cs
Normal file
318
HorseIsleServer/LibHISP/Game/Horse/WildHorse.cs
Normal file
|
@ -0,0 +1,318 @@
|
|||
using HISP.Player;
|
||||
using HISP.Server;
|
||||
using System.Collections.Generic;
|
||||
namespace HISP.Game.Horse
|
||||
{
|
||||
|
||||
public class WildHorse
|
||||
{
|
||||
|
||||
public bool CanHorseBeHere(int x, int y, bool checkSpawnLocationValid=true)
|
||||
{
|
||||
|
||||
// Horses cannot be in towns.
|
||||
if (World.InTown(x, y))
|
||||
return false;
|
||||
if (World.InSpecialTile(x, y))
|
||||
return false;
|
||||
if (!World.InIsle(x, y))
|
||||
return false;
|
||||
|
||||
// Check area
|
||||
if(checkSpawnLocationValid)
|
||||
{
|
||||
if (this.Instance.Breed.SpawnInArea != null)
|
||||
{
|
||||
if (World.InArea(x, y))
|
||||
{
|
||||
if (World.GetArea(x, y).Name != this.Instance.Breed.SpawnInArea)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Check Tile Type
|
||||
int TileID = Map.GetTileId(x, y, false);
|
||||
string TileType = Map.TerrainTiles[TileID - 1].Type;
|
||||
if(checkSpawnLocationValid)
|
||||
{
|
||||
if (TileType != this.Instance.Breed.SpawnOn)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (Map.CheckPassable(x, y)) // Can the player stand over here?
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
public WildHorse(HorseInstance horse, int MapX = -1, int MapY = -1, int despawnTimeout=1440, bool addToDatabase = true)
|
||||
{
|
||||
Instance = horse;
|
||||
timeout = despawnTimeout;
|
||||
if(MapX == -1 && MapY == -1)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (horse.Breed.SpawnInArea == null)
|
||||
{
|
||||
|
||||
|
||||
// Pick x/y
|
||||
int tryX = GameServer.RandomNumberGenerator.Next(0, Map.Width);
|
||||
int tryY = GameServer.RandomNumberGenerator.Next(0, Map.Height);
|
||||
|
||||
if (CanHorseBeHere(tryX, tryY))
|
||||
{
|
||||
x = tryX;
|
||||
y = tryY;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
World.Zone zone = World.GetZoneByName(horse.Breed.SpawnInArea);
|
||||
// Pick x/y in zone.
|
||||
int tryX = GameServer.RandomNumberGenerator.Next(zone.StartX, zone.EndX);
|
||||
int tryY = GameServer.RandomNumberGenerator.Next(zone.StartY, zone.EndY);
|
||||
|
||||
if (CanHorseBeHere(tryX, tryY))
|
||||
{
|
||||
x = tryX;
|
||||
y = tryY;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
x = MapX;
|
||||
y = MapY;
|
||||
}
|
||||
wildHorses.Add(this);
|
||||
if(addToDatabase)
|
||||
Database.AddWildHorse(this);
|
||||
}
|
||||
|
||||
|
||||
public void RandomWander()
|
||||
{
|
||||
if (GameServer.GetUsersAt(this.X, this.Y, true, true).Length > 0)
|
||||
return;
|
||||
|
||||
int tries = 0;
|
||||
while(true)
|
||||
{
|
||||
int direction = GameServer.RandomNumberGenerator.Next(0, 4);
|
||||
int tryX = this.X;
|
||||
int tryY = this.Y;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case 0:
|
||||
tryX += 1;
|
||||
break;
|
||||
case 1:
|
||||
tryX -= 1;
|
||||
break;
|
||||
case 2:
|
||||
tryY += 1;
|
||||
break;
|
||||
case 3:
|
||||
tryY -= 1;
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
bool check = CanHorseBeHere(this.X, this.Y); // if the horse is allready in an invalid position..
|
||||
|
||||
if (CanHorseBeHere(tryX, tryY, check))
|
||||
{
|
||||
X = tryX;
|
||||
Y = tryY;
|
||||
break;
|
||||
}
|
||||
|
||||
if(tries >= 100)
|
||||
{
|
||||
Logger.ErrorPrint("Wild Horse: " + Instance.Name + " " + Instance.Breed.Name + " is stuck (cant move after 100 tries) at " + x.ToString() + ", " + y.ToString());
|
||||
break;
|
||||
}
|
||||
tries++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Escape()
|
||||
{
|
||||
for(int i = 0; i < 100; i++)
|
||||
{
|
||||
int tryX = X + GameServer.RandomNumberGenerator.Next(-5, 5);
|
||||
int tryY = Y + GameServer.RandomNumberGenerator.Next(-5, 5);
|
||||
|
||||
bool check = CanHorseBeHere(this.X, this.Y); // if the horse is allready in an invalid position..
|
||||
|
||||
if (CanHorseBeHere(tryX, tryY, check))
|
||||
{
|
||||
X = tryX;
|
||||
Y = tryY;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Logger.ErrorPrint("Horse is stuck (cannot move after 1000 tries) " + Instance.Breed.Name + " at X" + X + " Y" + Y);
|
||||
}
|
||||
|
||||
public void Capture(User forUser)
|
||||
{
|
||||
forUser.HorseInventory.AddHorse(this.Instance);
|
||||
Despawn(this);
|
||||
}
|
||||
|
||||
private static List<WildHorse> wildHorses = new List<WildHorse>();
|
||||
public static WildHorse[] WildHorses
|
||||
{
|
||||
get
|
||||
{
|
||||
return wildHorses.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public static void GenerateHorses()
|
||||
{
|
||||
Logger.InfoPrint("Generating horses.");
|
||||
while(wildHorses.Count < 40)
|
||||
{
|
||||
HorseInfo.Breed horseBreed = HorseInfo.Breeds[GameServer.RandomNumberGenerator.Next(0, HorseInfo.Breeds.Length)];
|
||||
if (horseBreed.Swf == "")
|
||||
continue;
|
||||
if (horseBreed.SpawnInArea == "none") // no unipegs >_>
|
||||
continue;
|
||||
|
||||
HorseInstance horseInst = new HorseInstance(horseBreed);
|
||||
WildHorse wildHorse = new WildHorse(horseInst);
|
||||
|
||||
Logger.DebugPrint("Created " + horseBreed.Name + " at X:" + wildHorse.X + ", Y:" + wildHorse.Y);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
Database.LoadWildHorses();
|
||||
GenerateHorses();
|
||||
}
|
||||
|
||||
public static WildHorse[] GetHorsesAt(int x, int y)
|
||||
{
|
||||
List<WildHorse> horses = new List<WildHorse>();
|
||||
foreach (WildHorse wildHorse in WildHorses)
|
||||
{
|
||||
if (wildHorse.X == x && wildHorse.Y == y)
|
||||
horses.Add(wildHorse);
|
||||
}
|
||||
return horses.ToArray();
|
||||
}
|
||||
|
||||
public static bool DoesHorseExist(int randomId)
|
||||
{
|
||||
foreach (WildHorse wildHorse in WildHorses)
|
||||
{
|
||||
if (wildHorse.Instance.RandomId == randomId)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static WildHorse GetHorseById(int randomId)
|
||||
{
|
||||
foreach(WildHorse wildHorse in WildHorses)
|
||||
{
|
||||
if (wildHorse.Instance.RandomId == randomId)
|
||||
return wildHorse;
|
||||
}
|
||||
throw new KeyNotFoundException("No horse with id: " + randomId + " was found.");
|
||||
}
|
||||
|
||||
public static void Despawn(WildHorse horse)
|
||||
{
|
||||
Database.RemoveWildHorse(horse.Instance.RandomId);
|
||||
wildHorses.Remove(horse);
|
||||
}
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
Logger.DebugPrint("Making horses wander.");
|
||||
foreach (WildHorse wildHorse in WildHorses)
|
||||
{
|
||||
wildHorse.Timeout -= 1;
|
||||
|
||||
if (GameServer.GetUsersAt(wildHorse.X, wildHorse.Y, true, true).Length > 0)
|
||||
continue;
|
||||
|
||||
if (wildHorse.Timeout <= 0)
|
||||
Despawn(wildHorse);
|
||||
|
||||
if (GameServer.RandomNumberGenerator.Next(0, 100) >= 25)
|
||||
wildHorse.RandomWander();
|
||||
}
|
||||
if(WildHorses.Length < 40)
|
||||
{
|
||||
GenerateHorses();
|
||||
}
|
||||
}
|
||||
public HorseInstance Instance;
|
||||
public int X
|
||||
{
|
||||
get
|
||||
{
|
||||
return x;
|
||||
}
|
||||
set
|
||||
{
|
||||
Database.SetWildHorseX(this.Instance.RandomId, value);
|
||||
x = value;
|
||||
}
|
||||
}
|
||||
public int Y
|
||||
{
|
||||
get
|
||||
{
|
||||
return y;
|
||||
}
|
||||
set
|
||||
{
|
||||
Database.SetWildHorseY(this.Instance.RandomId, value);
|
||||
y = value;
|
||||
}
|
||||
}
|
||||
public int Timeout
|
||||
{
|
||||
get
|
||||
{
|
||||
return timeout;
|
||||
}
|
||||
set
|
||||
{
|
||||
Database.SetWildHorseTimeout(this.Instance.RandomId, value);
|
||||
timeout = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private int x;
|
||||
private int y;
|
||||
private int timeout;
|
||||
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue