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Add Feature pt1
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a184e4d735
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131 changed files with 3113 additions and 1418 deletions
344
HorseIsleServer/LibHISP/Game/Items/DroppedItems.cs
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344
HorseIsleServer/LibHISP/Game/Items/DroppedItems.cs
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using System;
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using System.Collections.Generic;
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using HISP.Server;
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namespace HISP.Game.Items
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{
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public class DroppedItems
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{
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public class DroppedItem
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{
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public DroppedItem(ItemInstance itmInstance)
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{
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if (itmInstance == null)
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throw new NullReferenceException("How could this happen?");
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Instance = itmInstance;
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}
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public int X;
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public int Y;
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public int DespawnTimer;
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public ItemInstance Instance;
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public int Data;
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}
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private static List<DroppedItem> droppedItemsList = new List<DroppedItem>();
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public static int GetCountOfItem(Item.ItemInformation item)
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{
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DroppedItem[] droppedItems = droppedItemsList.ToArray();
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int count = 0;
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for(int i = 0; i < droppedItems.Length; i++)
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{
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if (droppedItems[i] == null) // Item removed in another thread.
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continue;
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if(droppedItems[i].Instance.ItemId == item.Id)
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{
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count++;
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}
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}
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return count;
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}
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public static DroppedItem[] GetItemsAt(int x, int y)
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{
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DroppedItem[] droppedItems = droppedItemsList.ToArray();
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List<DroppedItem> items = new List<DroppedItem>();
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for(int i = 0; i < droppedItems.Length; i++)
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{
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if (droppedItems[i] == null) // Item removed in another thread.
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continue;
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if (droppedItems[i].X == x && droppedItems[i].Y == y)
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{
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items.Add(droppedItems[i]);
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}
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}
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return items.ToArray();
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}
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public static void ReadFromDatabase()
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{
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DroppedItem[] items = Database.GetDroppedItems();
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foreach (DroppedItem droppedItem in items)
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droppedItemsList.Add(droppedItem);
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}
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public static void RemoveDroppedItem(DroppedItem item)
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{
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int randomId = item.Instance.RandomId;
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Database.RemoveDroppedItem(randomId);
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droppedItemsList.Remove(item);
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}
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public static bool IsDroppedItemExist(int randomId)
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{
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try
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{
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GetDroppedItemById(randomId);
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return true;
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}
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catch(KeyNotFoundException)
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{
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return false;
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}
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}
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public static DroppedItem GetDroppedItemById(int randomId)
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{
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DroppedItem[] droppedItems = droppedItemsList.ToArray();
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for(int i = 0; i < droppedItems.Length; i++)
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{
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if (droppedItems[i] == null) // Item removed in another thread.
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continue;
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if (droppedItems[i].Instance.RandomId == randomId)
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{
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return droppedItems[i];
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}
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}
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throw new KeyNotFoundException("Random id: " + randomId.ToString() + " not found");
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}
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public static void DespawnItems()
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{
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Database.DecrementDroppedItemDespawnTimer();
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Database.RemoveDespawningItems(); // GO-GO-GO-GOGOGOGO GOTTA GO FAST!!!
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for (int i = 0; i < droppedItemsList.Count; i++)
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{
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if (droppedItemsList[i] == null) // Item removed in another thread.
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continue;
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droppedItemsList[i].DespawnTimer -= 5;
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if(droppedItemsList[i].DespawnTimer <= 0)
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{
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if (GameServer.GetUsersAt(droppedItemsList[i].X, droppedItemsList[i].Y, true, true).Length > 0) // Dont despawn items players are standing on
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continue;
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Logger.DebugPrint("Despawned Item at " + droppedItemsList[i].X + ", " + droppedItemsList[i].Y);
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droppedItemsList.Remove(droppedItemsList[i]);
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}
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}
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}
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public static void AddItem(ItemInstance item, int x, int y, int despawnTimer=1500)
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{
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DroppedItem droppedItem = new DroppedItem(item);
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droppedItem.X = x;
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droppedItem.Y = y;
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droppedItem.DespawnTimer = despawnTimer;
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droppedItemsList.Add(droppedItem);
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Database.AddDroppedItem(droppedItem);
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}
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public static void GenerateItems()
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{
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Logger.DebugPrint("Generating items.");
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int newItems = 0;
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foreach (Item.ItemInformation item in Item.Items)
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{
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int count = GetCountOfItem(item);
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//do
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//{
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if (count < item.SpawnParamaters.SpawnCap)
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{
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count++;
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int despawnTimer = 1440;
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if (item.SpawnParamaters.SpawnInZone != null)
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{
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World.Zone spawnArea = World.GetZoneByName(item.SpawnParamaters.SpawnInZone);
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while (true)
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{
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// Pick a random location inside the zone
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int tryX = GameServer.RandomNumberGenerator.Next(spawnArea.StartX, spawnArea.EndX);
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int tryY = GameServer.RandomNumberGenerator.Next(spawnArea.StartY, spawnArea.EndY);
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if (World.InSpecialTile(tryX, tryY))
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continue;
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if (Map.CheckPassable(tryX, tryY)) // Can the player walk here?
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{
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int TileID = Map.GetTileId(tryX, tryY, false);
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string TileType = Map.TerrainTiles[TileID - 1].Type; // Is it the right type?
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if (item.SpawnParamaters.SpawnOnTileType == TileType)
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{
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if (GetItemsAt(tryX, tryY).Length > 25) // Max items in one tile.
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continue;
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ItemInstance instance = new ItemInstance(item.Id);
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AddItem(instance, tryX, tryY, despawnTimer);
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Logger.DebugPrint("Created Item ID: " + instance.ItemId + " in ZONE: " + spawnArea.Name + " at: X: " + tryX + " Y: " + tryY);
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newItems++;
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break;
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}
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else
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{
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continue;
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}
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}
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else
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{
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continue;
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}
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}
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}
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else if (item.SpawnParamaters.SpawnOnSpecialTile != null)
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{
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while (true)
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{
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// Pick a random special tile
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World.SpecialTile[] possileTiles = World.GetSpecialTilesByName(item.SpawnParamaters.SpawnOnSpecialTile);
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World.SpecialTile spawnOn = possileTiles[GameServer.RandomNumberGenerator.Next(0, possileTiles.Length)];
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if (Map.CheckPassable(spawnOn.X, spawnOn.Y))
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{
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if (GetItemsAt(spawnOn.X, spawnOn.Y).Length > 25) // Max items in one tile.
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continue;
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ItemInstance instance = new ItemInstance(item.Id);
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AddItem(instance, spawnOn.X, spawnOn.Y, despawnTimer);
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Logger.DebugPrint("Created Item ID: " + instance.ItemId + " at: X: " + spawnOn.X + " Y: " + spawnOn.Y);
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newItems++;
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break;
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}
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else
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{
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continue;
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}
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}
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}
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else if (item.SpawnParamaters.SpawnNearSpecialTile != null)
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{
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while (true)
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{
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// Pick a random special tile
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World.SpecialTile[] possileTiles = World.GetSpecialTilesByName(item.SpawnParamaters.SpawnNearSpecialTile);
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World.SpecialTile spawnNearTile = possileTiles[GameServer.RandomNumberGenerator.Next(0, possileTiles.Length)];
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// Pick a direction to try spawn in
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int direction = GameServer.RandomNumberGenerator.Next(0, 4);
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int tryX = 0;
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int tryY = 0;
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if (direction == 0)
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{
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tryX = spawnNearTile.X + 1;
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tryY = spawnNearTile.Y;
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}
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else if (direction == 1)
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{
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tryX = spawnNearTile.X - 1;
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tryY = spawnNearTile.Y;
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}
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else if (direction == 3)
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{
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tryX = spawnNearTile.X;
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tryY = spawnNearTile.Y + 1;
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}
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else if (direction == 4)
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{
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tryX = spawnNearTile.X;
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tryY = spawnNearTile.Y - 1;
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}
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if (World.InSpecialTile(tryX, tryY))
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{
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World.SpecialTile tile = World.GetSpecialTile(tryX, tryY);
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if (tile.Code != null)
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continue;
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}
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if (Map.CheckPassable(tryX, tryY))
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{
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if (GetItemsAt(tryX, tryY).Length > 25) // Max here
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continue;
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ItemInstance instance = new ItemInstance(item.Id);
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AddItem(instance, tryX, tryY, despawnTimer);
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Logger.DebugPrint("Created Item ID: " + instance.ItemId + " at: X: " + tryX + " Y: " + tryY);
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newItems++;
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break;
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}
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else
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{
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continue;
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}
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}
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}
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else if (item.SpawnParamaters.SpawnOnTileType != null)
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{
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while (true)
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{
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// Pick a random location:
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int tryX = GameServer.RandomNumberGenerator.Next(0, Map.Width);
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int tryY = GameServer.RandomNumberGenerator.Next(0, Map.Height);
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if (World.InSpecialTile(tryX, tryY))
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continue;
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if (Map.CheckPassable(tryX, tryY)) // Can the player walk here?
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{
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int TileID = Map.GetTileId(tryX, tryY, false);
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string TileType = Map.TerrainTiles[TileID - 1].Type; // Is it the right type?
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if (item.SpawnParamaters.SpawnOnTileType == TileType)
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{
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if (GetItemsAt(tryX, tryY).Length > 25) // Max here
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continue;
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ItemInstance instance = new ItemInstance(item.Id);
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AddItem(instance, tryX, tryY, despawnTimer);
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Logger.DebugPrint("Created Item ID: " + instance.ItemId + " at: X: " + tryX + " Y: " + tryY);
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newItems++;
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break;
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}
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else
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{
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continue;
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}
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}
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else
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{
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continue;
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}
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}
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}
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}
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//} while (count < item.SpawnParamaters.SpawnCap);
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}
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}
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public static void DeleteAllItemsWithId(int itemId)
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{
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Database.DeleteAllDroppedItemsWithId(itemId);
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foreach (DroppedItem itm in droppedItemsList.ToArray())
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if (itm.Instance.ItemId == itemId)
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droppedItemsList.Remove(itm);
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}
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public static void Init()
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{
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ReadFromDatabase();
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GenerateItems();
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}
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}
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}
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