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Add Feature pt1
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parent
a184e4d735
commit
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131 changed files with 3113 additions and 1418 deletions
129
HorseIsleServer/LibHISP/Game/SwfModules/Dressup.cs
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129
HorseIsleServer/LibHISP/Game/SwfModules/Dressup.cs
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using HISP.Server;
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using System.Collections.Generic;
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namespace HISP.Game.SwfModules
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{
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public class Dressup
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{
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private static List<DressupRoom> dressupRooms = new List<DressupRoom>();
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public static DressupRoom[] DressupRooms
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{
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get
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{
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return dressupRooms.ToArray();
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}
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}
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public class DressupRoom
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{
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public int RoomId;
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private List<DressupPeice> dressupPeices;
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public DressupPeice[] DressupPeices
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{
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get
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{
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return dressupPeices.ToArray();
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}
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}
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public DressupRoom(int roomId)
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{
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RoomId = roomId;
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dressupPeices = new List<DressupPeice>();
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DressupPeice[] peices = Database.LoadDressupRoom(this);
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foreach (DressupPeice peice in peices)
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dressupPeices.Add(peice);
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dressupRooms.Add(this);
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}
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public DressupPeice GetDressupPeice(int peiceId)
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{
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foreach(DressupPeice peice in DressupPeices)
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{
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if (peice.PeiceId == peiceId)
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return peice;
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}
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// Else create peice
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DressupPeice dPeice = new DressupPeice(this, peiceId, 0, 0, false, true);
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dressupPeices.Add(dPeice);
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return dPeice;
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}
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}
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public class DressupPeice
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{
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public DressupPeice(DressupRoom room,int peiceId, int x, int y, bool active, bool createNew)
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{
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this.baseRoom = room;
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this.PeiceId = peiceId;
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this.x = x;
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this.y = y;
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this.active = active;
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if (createNew)
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Database.CreateDressupRoomPeice(room.RoomId, peiceId, active, x, y);
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}
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public DressupRoom baseRoom;
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public int PeiceId;
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public int X
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{
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get
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{
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return x;
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}
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set
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{
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Database.SetDressupRoomPeiceX(baseRoom.RoomId, PeiceId, value);
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x = value;
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}
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}
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public int Y
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{
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get
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{
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return y;
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}
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set
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{
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Database.SetDressupRoomPeiceY(baseRoom.RoomId, PeiceId, value);
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y = value;
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}
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}
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public bool Active
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{
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get
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{
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return active;
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}
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set
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{
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Database.SetDressupRoomPeiceActive(baseRoom.RoomId, PeiceId, value);
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active = value;
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}
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}
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private int x;
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private int y;
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private bool active;
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}
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public static DressupRoom GetDressupRoom(int roomId)
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{
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foreach(DressupRoom sRoom in DressupRooms)
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{
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if (sRoom.RoomId == roomId)
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return sRoom;
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}
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// Else create room
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DressupRoom room = new DressupRoom(roomId);
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return room;
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}
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}
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}
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