mirror of
https://github.com/islehorse/HISP.git
synced 2025-06-06 11:01:27 +12:00
Add Feature pt1
This commit is contained in:
parent
a184e4d735
commit
092534e331
131 changed files with 3113 additions and 1418 deletions
594
HorseIsleServer/LibHISP/Server/GameClient.cs
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594
HorseIsleServer/LibHISP/Server/GameClient.cs
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@ -0,0 +1,594 @@
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using System;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Collections.Generic;
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using HISP.Player;
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using HISP.Game;
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using HISP.Game.Horse;
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using HISP.Game.Events;
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namespace HISP.Server
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{
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public class GameClient
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{
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private static List<GameClient> connectedClients = new List<GameClient>();
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public static GameClient[] ConnectedClients // Done to prevent Enumerator Changed errors.
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{
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get
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{
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return connectedClients.ToArray();
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}
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}
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public Socket ClientSocket;
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public string RemoteIp;
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private bool loggedIn = false;
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public bool LoggedIn
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{
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get
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{
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bool login = loggedIn;
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if (LoggedinUser == null)
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return false;
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if (LoggedinUser.LoggedinClient == null)
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return false;
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return login;
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}
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set
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{
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loggedIn = value;
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}
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}
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public User LoggedinUser;
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private Timer keepAliveTimer;
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private Timer timeoutTimer;
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private Timer warnTimer;
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private Timer kickTimer;
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private Timer minuteTimer;
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private bool isDisconnecting = false;
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private int timeoutInterval = 95 * 1000;
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private int totalMinutesElapsed = 0;
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private int oneMinute = 60 * 1000;
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private int warnInterval = GameServer.IdleWarning * 60 * 1000; // Time before showing a idle warning
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private int kickInterval = GameServer.IdleTimeout * 60 * 1000; // Time before kicking for inactivity
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private List<byte> currentPacket = new List<byte>();
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private byte[] workBuffer = new byte[0x8000];
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public GameClient(Socket clientSocket)
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{
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clientSocket.SendTimeout = 10 * 1000; // 10sec
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clientSocket.ReceiveTimeout = 10 * 1000; // 10sec
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ClientSocket = clientSocket;
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RemoteIp = clientSocket.RemoteEndPoint.ToString();
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if (RemoteIp.Contains(":"))
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RemoteIp = RemoteIp.Substring(0, RemoteIp.IndexOf(":"));
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Logger.DebugPrint("Client connected @ " + RemoteIp);
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kickTimer = new Timer(new TimerCallback(kickTimerTick), null, kickInterval, kickInterval);
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warnTimer = new Timer(new TimerCallback(warnTimerTick), null, warnInterval, warnInterval);
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minuteTimer = new Timer(new TimerCallback(minuteTimerTick), null, oneMinute, oneMinute);
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connectedClients.Add(this);
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SocketAsyncEventArgs evt = new SocketAsyncEventArgs();
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evt.Completed += receivePackets;
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evt.SetBuffer(workBuffer, 0, workBuffer.Length);
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if (!clientSocket.ReceiveAsync(evt))
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receivePackets(null, evt);
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}
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public static void CreateClient(object sender, SocketAsyncEventArgs e)
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{
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do
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{
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Socket eSocket = e.AcceptSocket;
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if(eSocket != null)
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new GameClient(eSocket);
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e.AcceptSocket = null;
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} while (!GameServer.ServerSocket.AcceptAsync(e));
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}
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private void timeoutTimerTick(object state)
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{
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if (this.LoggedIn)
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{
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Disconnect();
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}
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}
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public void Disconnect()
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{
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if (this.isDisconnecting)
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return;
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this.isDisconnecting = true;
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// Close Socket
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if (ClientSocket != null)
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{
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ClientSocket.Close();
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ClientSocket.Dispose();
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ClientSocket = null;
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}
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// Stop Timers
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if (timeoutTimer != null)
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{
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timeoutTimer.Dispose();
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timeoutTimer = null;
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}
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if (keepAliveTimer != null)
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{
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keepAliveTimer.Dispose();
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keepAliveTimer = null;
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}
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if (warnTimer != null)
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{
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warnTimer.Dispose();
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warnTimer = null;
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}
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if (kickTimer != null)
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{
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kickTimer.Dispose();
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kickTimer = null;
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}
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// Call OnDisconnect
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connectedClients.Remove(this);
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GameServer.OnDisconnect(this);
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LoggedIn = false;
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}
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private void receivePackets(object sender, SocketAsyncEventArgs e)
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{
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do
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{
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// HI1 Packets are terminates by 0x00 so we have to read until we receive that terminator
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if (isDisconnecting ||
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ClientSocket == null ||
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e.BytesTransferred <= 0 ||
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!ClientSocket.Connected ||
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e.SocketError != SocketError.Success)
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{
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Disconnect();
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return;
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}
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int availble = e.BytesTransferred;
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if (availble >= 1) // More than 1 byte transfered..
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{
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for (int i = 0; i < availble; i++)
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{
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currentPacket.Add(e.Buffer[i]);
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if (e.Buffer[i] == PacketBuilder.PACKET_TERMINATOR) // Read until \0...
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{
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parsePackets(currentPacket.ToArray());
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currentPacket.Clear();
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}
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}
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}
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if (availble == 0)
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Disconnect();
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if (isDisconnecting || ClientSocket == null)
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return;
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} while (!ClientSocket.ReceiveAsync(e));
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}
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private void keepAliveTick(object state)
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{
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Logger.DebugPrint("Sending keep-alive packet to " + LoggedinUser.Username);
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byte[] updatePacket = PacketBuilder.CreateKeepAlive();
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SendPacket(updatePacket);
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if(!isDisconnecting && keepAliveTimer != null) // wtf how is this still a problem?
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keepAliveTimer.Change(oneMinute, oneMinute);
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}
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private void minuteTimerTick(object state)
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{
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totalMinutesElapsed++;
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if (LoggedIn)
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{
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GameServer.UpdatePlayer(this);
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LoggedinUser.CanUseAdsChat = true;
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LoggedinUser.FreeMinutes -= 1;
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GameServer.DoItemPurchases(this);
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if (totalMinutesElapsed % 2 == 0)
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{
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LoggedinUser.TotalGlobalChatMessages++;
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}
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if (LoggedinUser.FreeMinutes <= 0)
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{
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LoggedinUser.FreeMinutes = 0;
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if (!LoggedinUser.Subscribed && !LoggedinUser.Moderator && !LoggedinUser.Administrator)
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{
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Kick(Messages.KickReasonNoTime);
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return;
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}
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}
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// Those fun messages when u have been playing for awhile.
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if (totalMinutesElapsed % (2 * 60) == 0)
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{
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string ptMessage = Messages.RngMessages[GameServer.RandomNumberGenerator.Next(0, Messages.RngMessages.Length)];
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byte[] playTimeMessage = PacketBuilder.CreateChat(Messages.FormatPlaytimeMessage(totalMinutesElapsed / 60) + ptMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
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SendPacket(playTimeMessage);
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}
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if (GameServer.RandomNumberGenerator.Next(0, 100) == 59) // RANDOM EVENT HAS OCCURED!
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{
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RandomEvent.ExecuteRandomEvent(LoggedinUser);
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}
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bool gotoPrision = false;
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foreach(HorseInstance horse in LoggedinUser.HorseInventory.HorseList)
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{
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if (totalMinutesElapsed % 2 == 0)
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{
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horse.BasicStats.Thirst--;
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horse.BasicStats.Hunger--;
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if (horse.BasicStats.Thirst <= 0 && horse.BasicStats.Hunger <= 0)
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{
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horse.BasicStats.Health -= 5;
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if(horse.BasicStats.Hunger <= 0)
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{
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gotoPrision = true; // Goto jail, go directly to jail, do not pass go, do not collect 200$
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horse.BasicStats.Health = 10;
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horse.BasicStats.Hunger = 500;
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horse.BasicStats.Thirst = 500;
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}
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}
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}
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if(horse.Leaser > 0)
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{
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horse.LeaseTime--;
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if (horse.LeaseTime <= 0)
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{
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int tpX = 0;
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int tpY = 0;
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if(horse.Breed.Type == "unicorn" || horse.Breed.Type == "pegasus")
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{
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foreach (World.SpecialTile tile in World.SpecialTiles)
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{
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if (tile.Code == null)
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continue;
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if (tile.Code.StartsWith("HORSELEASER-"))
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{
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int id = int.Parse(tile.Code.Split("-")[1]);
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if (horse.Leaser == id)
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{
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string msg = Messages.FormatHorseReturnedToUniter(horse.Breed.Name);
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if (horse.Breed.Type == "pegasus")
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msg = Messages.HorseLeaserReturnedToUniterPegasus;
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byte[] youWereTeleportedToUniter = PacketBuilder.CreateChat(msg, PacketBuilder.CHAT_BOTTOM_RIGHT);
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SendPacket(youWereTeleportedToUniter);
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tpX = tile.X;
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tpY = tile.Y;
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if(tile.ExitX != 0 && tile.ExitY != 0)
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{
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tpX = tile.ExitX;
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tpY = tile.ExitY;
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}
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else
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{
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tpY++;
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}
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}
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}
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}
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}
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byte[] horseReturned = PacketBuilder.CreateChat(Messages.FormatHorseReturnedToOwner(horse.Name), PacketBuilder.CHAT_BOTTOM_RIGHT);
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SendPacket(horseReturned);
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if(tpX != 0 && tpY != 0)
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LoggedinUser.Teleport(tpX, tpY);
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if (LoggedinUser.CurrentlyRidingHorse != null)
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{
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if(LoggedinUser.CurrentlyRidingHorse.RandomId == horse.RandomId)
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{
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GameServer.StopRidingHorse(this);
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}
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}
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if(LoggedinUser.LastViewedHorse != null)
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{
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if(LoggedinUser.LastViewedHorse.RandomId == horse.RandomId)
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{
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LoggedinUser.LastViewedHorse = null;
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}
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}
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LoggedinUser.HorseInventory.DeleteHorse(horse);
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}
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}
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}
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if(gotoPrision)
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{
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byte[] sendToPrision = PacketBuilder.CreateChat(Messages.YouWereSentToPrisionIsle, PacketBuilder.CHAT_BOTTOM_RIGHT);
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SendPacket(sendToPrision);
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LoggedinUser.Teleport(45, 35);
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}
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if (totalMinutesElapsed % 5 == 0)
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LoggedinUser.Thirst--;
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if (totalMinutesElapsed % 15 == 0)
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LoggedinUser.Hunger--;
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if (totalMinutesElapsed % 15 == 0)
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LoggedinUser.Tiredness--;
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}
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if (!isDisconnecting)
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minuteTimer.Change(oneMinute, oneMinute);
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}
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private void warnTimerTick(object state)
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{
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Logger.DebugPrint("Sending inactivity warning to: " + RemoteIp);
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byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatIdleWarningMessage(), PacketBuilder.CHAT_BOTTOM_RIGHT);
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SendPacket(chatPacket);
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if (LoggedIn)
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LoggedinUser.Idle = true;
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}
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private void kickTimerTick(object state)
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{
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Kick(Messages.FormatIdleKickMessage());
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}
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public void Login(int id)
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{
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/*
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* Check for duplicate user
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* and disconnect them.
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*/
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foreach (GameClient Client in GameClient.ConnectedClients)
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{
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if (Client.LoggedIn)
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{
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if (Client.LoggedinUser.Id == id)
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Client.Kick(Messages.KickReasonDuplicateLogin);
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}
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}
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LoggedinUser = new User(this, id);
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LoggedIn = true;
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Database.SetIpAddress(id, RemoteIp);
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Database.SetLoginCount(id, Database.GetLoginCount(id) + 1);
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keepAliveTimer = new Timer(new TimerCallback(keepAliveTick), null, oneMinute, oneMinute);
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timeoutTimer = new Timer(new TimerCallback(timeoutTimerTick), null, timeoutInterval, timeoutInterval);
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}
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private void parsePackets(byte[] Packet)
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{
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if (Packet.Length < 1)
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{
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Logger.ErrorPrint("Received an invalid packet (size: "+Packet.Length+")");
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}
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byte identifier = Packet[0];
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/*
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* Every time ive tried to fix this properly by just checking if its null or something
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* it keeps happening, so now im just going to catch the exception
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* and hope it works.
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*/
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try
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{
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if (LoggedIn)
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{
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if (timeoutTimer != null)
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timeoutTimer.Change(timeoutInterval, timeoutInterval); // Reset time before timing out
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else
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return;
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if (keepAliveTimer != null && identifier != PacketBuilder.PACKET_KEEP_ALIVE)
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{
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if (LoggedIn)
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LoggedinUser.Idle = false;
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keepAliveTimer.Change(oneMinute, oneMinute);
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}
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else
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{
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return;
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}
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}
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if (kickTimer != null && identifier != PacketBuilder.PACKET_KEEP_ALIVE)
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kickTimer.Change(kickInterval, kickInterval);
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else
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return;
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if (warnTimer != null && identifier != PacketBuilder.PACKET_KEEP_ALIVE)
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warnTimer.Change(warnInterval, warnInterval);
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else
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return;
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}
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catch (ObjectDisposedException)
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{
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return;
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}
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/*
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* Put packet handling in a try/catch
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* this prevents the entire server from crashing
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* if theres an error in handling a particular packet.
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*/
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try
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{
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if (!LoggedIn) // Must be either login or policy-file-request
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{
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switch (identifier)
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{
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case PacketBuilder.PACKET_FLASH_XML_CROSSDOMAIN:
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GameServer.OnCrossdomainPolicyRequest(this, Packet);
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break;
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case PacketBuilder.PACKET_LOGIN:
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GameServer.OnLoginRequest(this, Packet);
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break;
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}
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}
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else
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{
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switch (identifier)
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{
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case PacketBuilder.PACKET_LOGIN:
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GameServer.OnUserInfoRequest(this, Packet);
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break;
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case PacketBuilder.PACKET_MOVE:
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GameServer.OnMovementPacket(this, Packet);
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break;
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case PacketBuilder.PACKET_PLAYERINFO:
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GameServer.OnPlayerInfoPacket(this, Packet);
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break;
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case PacketBuilder.PACKET_PLAYER:
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GameServer.OnProfilePacket(this, Packet);
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break;
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case PacketBuilder.PACKET_CHAT:
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GameServer.OnChatPacket(this, Packet);
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break;
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case PacketBuilder.PACKET_CLICK:
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GameServer.OnClickPacket(this, Packet);
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break;
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case PacketBuilder.PACKET_KEEP_ALIVE:
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GameServer.OnKeepAlive(this, Packet);
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break;
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case PacketBuilder.PACKET_TRANSPORT:
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GameServer.OnTransportUsed(this, Packet);
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break;
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case PacketBuilder.PACKET_INVENTORY:
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GameServer.OnInventoryRequested(this, Packet);
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break;
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case PacketBuilder.PACKET_DYNAMIC_BUTTON:
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GameServer.OnDynamicButtonPressed(this, Packet);
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break;
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case PacketBuilder.PACKET_DYNAMIC_INPUT:
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GameServer.OnDynamicInputReceived(this, Packet);
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break;
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case PacketBuilder.PACKET_ITEM_INTERACTION:
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GameServer.OnItemInteraction(this, Packet);
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break;
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case PacketBuilder.PACKET_ARENA_SCORE:
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GameServer.OnArenaScored(this, Packet);
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break;
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case PacketBuilder.PACKET_QUIT:
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GameServer.OnQuitPacket(this, Packet);
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break;
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case PacketBuilder.PACKET_NPC:
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GameServer.OnNpcInteraction(this, Packet);
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break;
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case PacketBuilder.PACKET_BIRDMAP:
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GameServer.OnBirdMapRequested(this, Packet);
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break;
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case PacketBuilder.PACKET_SWFMODULE:
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GameServer.OnSwfModuleCommunication(this, Packet);
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break;
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case PacketBuilder.PACKET_HORSE:
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GameServer.OnHorseInteraction(this, Packet);
|
||||
break;
|
||||
case PacketBuilder.PACKET_WISH:
|
||||
GameServer.OnWish(this, Packet);
|
||||
break;
|
||||
case PacketBuilder.PACKET_RANCH:
|
||||
GameServer.OnRanchPacket(this, Packet);
|
||||
break;
|
||||
case PacketBuilder.PACKET_AUCTION:
|
||||
GameServer.OnAuctionPacket(this, Packet);
|
||||
break;
|
||||
case PacketBuilder.PACKET_PLAYER_INTERACTION:
|
||||
GameServer.OnPlayerInteration(this, Packet);
|
||||
break;
|
||||
case PacketBuilder.PACKET_SOCIALS:
|
||||
GameServer.OnSocialPacket(this, Packet);
|
||||
break;
|
||||
default:
|
||||
Logger.ErrorPrint("Unimplemented Packet: " + BitConverter.ToString(Packet).Replace('-', ' '));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
Logger.ErrorPrint("Unhandled Exception: " + e.ToString() + "\n" + e.Message + "\n" + e.StackTrace);
|
||||
|
||||
Kick("Unhandled Exception: " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public void Kick(string Reason)
|
||||
{
|
||||
byte[] kickPacket = PacketBuilder.CreateKickMessage(Reason);
|
||||
SendPacket(kickPacket);
|
||||
Disconnect();
|
||||
|
||||
Logger.InfoPrint("CLIENT: "+RemoteIp+" KICKED for: "+Reason);
|
||||
}
|
||||
|
||||
public void SendPacket(byte[] PacketData)
|
||||
{
|
||||
try
|
||||
{
|
||||
ClientSocket.Send(PacketData);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue