diff --git a/HorseIsleServer/HorseIsleServer/Game/Chat/Command.cs b/HorseIsleServer/HorseIsleServer/Game/Chat/Command.cs
index 740c464..7b8bd48 100644
--- a/HorseIsleServer/HorseIsleServer/Game/Chat/Command.cs
+++ b/HorseIsleServer/HorseIsleServer/Game/Chat/Command.cs
@@ -51,7 +51,7 @@ namespace HISP.Game.Chat
                         client.LoggedinUser.TrackedItems.GetTrackedItem(Tracking.TrackableItem.GameUpdates).Count++;
                     }
 
-                    client.Kick("Server was closed by an Administrator.");
+                    client.Kick("%SHUTDOWN Command Executed by an Administrator (Probably a server restart)");
 
                 }
             }
@@ -60,6 +60,8 @@ namespace HISP.Game.Chat
             byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message.Substring(1)), PacketBuilder.CHAT_BOTTOM_LEFT);
             user.LoggedinClient.SendPacket(chatPacket);
             Program.ShuttingDown = true;
+            Thread.Sleep(1000); // give it a few seconds to shut down, if it doesnt force exit
+            Environment.Exit(0);
             return true;
         }
         public static bool Give(string message, string[] args, User user)
diff --git a/HorseIsleServer/HorseIsleServer/Player/Trade.cs b/HorseIsleServer/HorseIsleServer/Player/Trade.cs
index f4afeb0..eb99ce7 100644
--- a/HorseIsleServer/HorseIsleServer/Player/Trade.cs
+++ b/HorseIsleServer/HorseIsleServer/Player/Trade.cs
@@ -218,7 +218,7 @@ namespace HISP.Player
                 foreach (ItemInstance itm in item)
                 {
                     Trader.Inventory.Remove(itm);
-                    OtherTrade.Trader.Inventory.Add(itm);
+                    OtherTrade.Trader.Inventory.AddIgnoringFull(itm);
                 }
             }
 
diff --git a/HorseIsleServer/HorseIsleServer/Server/GameClient.cs b/HorseIsleServer/HorseIsleServer/Server/GameClient.cs
index 25ae302..5df89ec 100644
--- a/HorseIsleServer/HorseIsleServer/Server/GameClient.cs
+++ b/HorseIsleServer/HorseIsleServer/Server/GameClient.cs
@@ -181,7 +181,8 @@ namespace HISP.Server
             Logger.DebugPrint("Sending keep-alive packet to " + LoggedinUser.Username);
             byte[] updatePacket = PacketBuilder.CreateKeepAlive();
             SendPacket(updatePacket);
-            keepAliveTimer.Change(oneMinute, oneMinute);
+            if(keepAliveTimer != null)
+               keepAliveTimer.Change(oneMinute, oneMinute);
         }
         private void minuteTimerTick(object state)
         {