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add some real time riddles text
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4 changed files with 23 additions and 0 deletions
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@ -63,6 +63,8 @@
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"events":{
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"real_time_riddle":{
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"event_start":"<B>CHAT RIDDLE:</B> %RIDDLETEXT% <I>(answer first via any chat method)</I>",
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"event_end":"<B>TIME IS UP:</B> No one answered the Chat Riddle in time.",
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"event_won":"<B>RIDDLE SOLVED!</B> By player %PLAYERNAME%!",
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}
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},
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"horse_leaser":{
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@ -29,6 +29,11 @@ namespace HISP.Game
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public static string SocialTypeFormat;
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public static string SocialPlayerNoLongerNearby;
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// Events : Real Time Riddles
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public static string EventStartRealTimeRiddleFormat;
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public static string EventEndRealTimeRiddle;
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public static string EventWonRealTimeRiddleFormat;
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// Trading
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public static string TradeWithPlayerFormat;
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@ -849,21 +849,31 @@ namespace HISP.Server
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Map.ModIsleY = gameData.messages.commands.mod_isle.y;
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// Tag
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Messages.TagYourItFormat = gameData.messages.meta.player_interaction.tag.tag_player;
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Messages.TagOtherBuddiesOnlineFormat = gameData.messages.meta.player_interaction.tag.total_buddies;
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// Add Buddy
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Messages.AddBuddyPending = gameData.messages.meta.player_interaction.add_buddy.add_pending;
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Messages.AddBuddyOtherPendingFormat = gameData.messages.meta.player_interaction.add_buddy.other_pending;
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Messages.AddBuddyYourNowBuddiesFormat = gameData.messages.meta.player_interaction.add_buddy.add_confirmed;
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Messages.AddBuddyDeleteBuddyFormat = gameData.messages.meta.player_interaction.add_buddy.deleted;
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// Socials
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Messages.SocialButton = gameData.messages.meta.player_interaction.socials.socials_button;
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Messages.SocialMessageFormat = gameData.messages.meta.player_interaction.socials.socials_message;
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Messages.SocialTypeFormat = gameData.messages.meta.player_interaction.socials.socials_menu_type;
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Messages.SocialPlayerNoLongerNearby = gameData.messages.meta.player_interaction.socials.no_longer_nearby;
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// Events : Real Time Riddle
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Messages.EventStartRealTimeRiddleFormat = gameData.messages.events.real_time_riddle.event_start;
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Messages.EventEndRealTimeRiddle = gameData.messages.events.real_time_riddle.event_end;
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Messages.EventWonRealTimeRiddleFormat = gameData.messages.events.real_time_riddle.event_won;
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// Trade
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Messages.TradeWithPlayerFormat = gameData.messages.meta.player_interaction.trade.trading_with;
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@ -190,6 +190,12 @@ namespace HISP.Server
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}
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}
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if (RandomNumberGenerator.Next(0, 100) == 59) // Real Time Riddle
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{
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}
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Database.IncPlayerTirednessForOfflineUsers();
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// Offline player handling w sql magic...
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