add some real time riddles text

This commit is contained in:
SilicaAndPina 2021-03-10 01:29:57 +13:00
parent 80be845824
commit 13435cf37f
4 changed files with 23 additions and 0 deletions

View file

@ -63,6 +63,8 @@
"events":{
"real_time_riddle":{
"event_start":"<B>CHAT RIDDLE:</B> %RIDDLETEXT% <I>(answer first via any chat method)</I>",
"event_end":"<B>TIME IS UP:</B> No one answered the Chat Riddle in time.",
"event_won":"<B>RIDDLE SOLVED!</B> By player %PLAYERNAME%!",
}
},
"horse_leaser":{

View file

@ -29,6 +29,11 @@ namespace HISP.Game
public static string SocialTypeFormat;
public static string SocialPlayerNoLongerNearby;
// Events : Real Time Riddles
public static string EventStartRealTimeRiddleFormat;
public static string EventEndRealTimeRiddle;
public static string EventWonRealTimeRiddleFormat;
// Trading
public static string TradeWithPlayerFormat;

View file

@ -849,21 +849,31 @@ namespace HISP.Server
Map.ModIsleY = gameData.messages.commands.mod_isle.y;
// Tag
Messages.TagYourItFormat = gameData.messages.meta.player_interaction.tag.tag_player;
Messages.TagOtherBuddiesOnlineFormat = gameData.messages.meta.player_interaction.tag.total_buddies;
// Add Buddy
Messages.AddBuddyPending = gameData.messages.meta.player_interaction.add_buddy.add_pending;
Messages.AddBuddyOtherPendingFormat = gameData.messages.meta.player_interaction.add_buddy.other_pending;
Messages.AddBuddyYourNowBuddiesFormat = gameData.messages.meta.player_interaction.add_buddy.add_confirmed;
Messages.AddBuddyDeleteBuddyFormat = gameData.messages.meta.player_interaction.add_buddy.deleted;
// Socials
Messages.SocialButton = gameData.messages.meta.player_interaction.socials.socials_button;
Messages.SocialMessageFormat = gameData.messages.meta.player_interaction.socials.socials_message;
Messages.SocialTypeFormat = gameData.messages.meta.player_interaction.socials.socials_menu_type;
Messages.SocialPlayerNoLongerNearby = gameData.messages.meta.player_interaction.socials.no_longer_nearby;
// Events : Real Time Riddle
Messages.EventStartRealTimeRiddleFormat = gameData.messages.events.real_time_riddle.event_start;
Messages.EventEndRealTimeRiddle = gameData.messages.events.real_time_riddle.event_end;
Messages.EventWonRealTimeRiddleFormat = gameData.messages.events.real_time_riddle.event_won;
// Trade
Messages.TradeWithPlayerFormat = gameData.messages.meta.player_interaction.trade.trading_with;

View file

@ -190,6 +190,12 @@ namespace HISP.Server
}
}
if (RandomNumberGenerator.Next(0, 100) == 59) // Real Time Riddle
{
}
Database.IncPlayerTirednessForOfflineUsers();
// Offline player handling w sql magic...