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Add Isle Card Trading Game (?)
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parent
bea24a59a5
commit
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8 changed files with 219 additions and 37 deletions
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using HISP.Game.Items;
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using HISP.Server;
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using System.Threading;
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namespace HISP.Game.Events
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{
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public class IsleCardTradingGame
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{
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public bool Active;
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private Timer tradingTimeout;
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private const int TRADING_TIMEOUT = 5;
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public void StartEvent()
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{
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Active = true;
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tradingTimeout = new Timer(new TimerCallback(tradeTimedOut), null, TRADING_TIMEOUT * 60 * 1000, TRADING_TIMEOUT * 60 * 1000);
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byte[] msg = PacketBuilder.CreateChat(Messages.EventStartIsleTradingGame, PacketBuilder.CHAT_BOTTOM_RIGHT);
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foreach (GameClient client in GameServer.ConnectedClients)
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if (client.LoggedIn)
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client.SendPacket(msg);
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// Give Trading Cards
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int[] allUsers = Database.GetUsers();
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foreach (int userid in allUsers)
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{
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int tradingCardId = Item.TradingCards[GameServer.RandomNumberGenerator.Next(0, Item.TradingCards.Length)];
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for (int i = 0; i < 4; i++)
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{
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ItemInstance itm = new ItemInstance(tradingCardId);
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if (GameServer.IsUserOnline(userid))
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GameServer.GetUserById(userid).Inventory.AddWithoutDatabase(itm);
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Database.AddItemToInventory(userid, itm);
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}
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}
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}
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public void EndEvent()
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{
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Active = false;
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foreach(GameClient client in GameServer.ConnectedClients)
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{
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if(client.LoggedIn)
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{
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int totalCards = 0;
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foreach (int itemId in Item.TradingCards)
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if (client.LoggedinUser.Inventory.HasItemId(itemId))
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totalCards += client.LoggedinUser.Inventory.GetItemByItemId(itemId).ItemInstances.Count;
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bool win = (client.LoggedinUser.Inventory.HasItemId(Item.ColtTradingCard) &&
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client.LoggedinUser.Inventory.HasItemId(Item.FillyTradingCard) &&
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client.LoggedinUser.Inventory.HasItemId(Item.MareTradingCard) &&
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client.LoggedinUser.Inventory.HasItemId(Item.StallionTradingCard));
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if(totalCards > 4)
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{
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byte[] disqualifiedTooManyCards = PacketBuilder.CreateChat(Messages.EventDisqualifiedIsleTradingGame, PacketBuilder.CHAT_BOTTOM_RIGHT);
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client.SendPacket(disqualifiedTooManyCards);
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}
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else if(!win && totalCards <= 0)
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{
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byte[] noCardsMessage = PacketBuilder.CreateChat(Messages.EventNoneIsleTradingGame, PacketBuilder.CHAT_BOTTOM_RIGHT);
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client.SendPacket(noCardsMessage);
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}
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else if(!win && totalCards >= 1)
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{
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byte[] onlyOneTypeOfCardMesage = PacketBuilder.CreateChat(Messages.EventOnlyOneTypeIsleTradingGame, PacketBuilder.CHAT_BOTTOM_RIGHT);
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client.SendPacket(onlyOneTypeOfCardMesage);
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}
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else if (win && totalCards >= 4) // it should be impossible to have this if you dont have one of each,
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{
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client.LoggedinUser.TrackedItems.GetTrackedItem(Tracking.TrackableItem.IsleCardsGameWin).Count++;
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byte[] wonIsleCardGame = PacketBuilder.CreateChat(Messages.EventWonIsleTradingGame, PacketBuilder.CHAT_BOTTOM_RIGHT);
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client.SendPacket(wonIsleCardGame);
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client.LoggedinUser.Money += 25000;
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}
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}
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}
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// Remove all trading cards from the game
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foreach (int itemId in Item.TradingCards)
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GameServer.RemoveAllItemsOfIdInTheGame(itemId);
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tradingTimeout.Dispose();
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tradingTimeout = null;
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}
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private void tradeTimedOut(object state)
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{
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EndEvent();
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}
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}
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}
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