Add Isle Card Trading Game (?)

This commit is contained in:
SilicaAndPina 2021-05-09 16:02:40 +12:00
parent bea24a59a5
commit 13c049e3ff
8 changed files with 219 additions and 37 deletions

View file

@ -876,6 +876,11 @@ namespace HISP.Server
Item.MagicBean = gameData.item.special.magic_bean;
Item.MagicDroplet = gameData.item.special.magic_droplet;
Item.StallionTradingCard = gameData.item.special.stallion_trading_card;
Item.MareTradingCard = gameData.item.special.mare_trading_card;
Item.ColtTradingCard = gameData.item.special.colt_trading_card;
Item.FillyTradingCard = gameData.item.special.filly_trading_card;
GameServer.IdleWarning = Convert.ToInt32(gameData.messages.disconnect.client_timeout.warn_after);
GameServer.IdleTimeout = Convert.ToInt32(gameData.messages.disconnect.client_timeout.kick_after);
@ -888,6 +893,7 @@ namespace HISP.Server
Map.NewUserStartY = gameData.messages.new_user.starting_y;
// Timed Messages
Messages.PlaytimeMessageFormat = gameData.messages.timed_messages.playtime_message;
Messages.RngMessages = gameData.messages.timed_messages.rng_message.ToObject<string[]>();
@ -903,7 +909,6 @@ namespace HISP.Server
Messages.NowMutingPlayerFormat = gameData.messages.meta.mute_command.now_ignoring_player;
Messages.StoppedMutingPlayerFormat = gameData.messages.meta.mute_command.stop_ignoring_player;
Messages.PlayerIgnoringYourPrivateMessagesFormat = gameData.messages.meta.mute_command.player_ignoring_your_pm;
Messages.PlayerIgnoringYourBuddyRequests = gameData.messages.meta.mute_command.player_ignoring_your_br;
Messages.PlayerIgnoringYourSocials = gameData.messages.meta.mute_command.player_ignoring_your_socials;
@ -959,6 +964,13 @@ namespace HISP.Server
// Message Queue
Messages.MessageQueueHeader = gameData.messages.message_queue;
// Events : Isle Trading Game
Messages.EventStartIsleTradingGame = gameData.messages.events.isle_card_trading_game.event_start;
Messages.EventDisqualifiedIsleTradingGame = gameData.messages.events.isle_card_trading_game.event_disqualified;
Messages.EventOnlyOneTypeIsleTradingGame = gameData.messages.events.isle_card_trading_game.event_one_type;
Messages.EventNoneIsleTradingGame = gameData.messages.events.isle_card_trading_game.event_no_cards;
Messages.EventWonIsleTradingGame = gameData.messages.events.isle_card_trading_game.event_win;
// Events : Water Ballon Game
Messages.EventStartWaterBallonGame = gameData.messages.events.water_balloon_game.event_start;
Messages.EventWonWaterBallonGame = gameData.messages.events.water_balloon_game.event_won;