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Add Isle Card Trading Game (?)
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commit
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8 changed files with 219 additions and 37 deletions
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@ -876,6 +876,11 @@ namespace HISP.Server
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Item.MagicBean = gameData.item.special.magic_bean;
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Item.MagicDroplet = gameData.item.special.magic_droplet;
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Item.StallionTradingCard = gameData.item.special.stallion_trading_card;
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Item.MareTradingCard = gameData.item.special.mare_trading_card;
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Item.ColtTradingCard = gameData.item.special.colt_trading_card;
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Item.FillyTradingCard = gameData.item.special.filly_trading_card;
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GameServer.IdleWarning = Convert.ToInt32(gameData.messages.disconnect.client_timeout.warn_after);
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GameServer.IdleTimeout = Convert.ToInt32(gameData.messages.disconnect.client_timeout.kick_after);
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@ -888,6 +893,7 @@ namespace HISP.Server
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Map.NewUserStartY = gameData.messages.new_user.starting_y;
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// Timed Messages
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Messages.PlaytimeMessageFormat = gameData.messages.timed_messages.playtime_message;
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Messages.RngMessages = gameData.messages.timed_messages.rng_message.ToObject<string[]>();
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@ -903,7 +909,6 @@ namespace HISP.Server
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Messages.NowMutingPlayerFormat = gameData.messages.meta.mute_command.now_ignoring_player;
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Messages.StoppedMutingPlayerFormat = gameData.messages.meta.mute_command.stop_ignoring_player;
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Messages.PlayerIgnoringYourPrivateMessagesFormat = gameData.messages.meta.mute_command.player_ignoring_your_pm;
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Messages.PlayerIgnoringYourBuddyRequests = gameData.messages.meta.mute_command.player_ignoring_your_br;
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Messages.PlayerIgnoringYourSocials = gameData.messages.meta.mute_command.player_ignoring_your_socials;
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@ -959,6 +964,13 @@ namespace HISP.Server
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// Message Queue
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Messages.MessageQueueHeader = gameData.messages.message_queue;
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// Events : Isle Trading Game
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Messages.EventStartIsleTradingGame = gameData.messages.events.isle_card_trading_game.event_start;
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Messages.EventDisqualifiedIsleTradingGame = gameData.messages.events.isle_card_trading_game.event_disqualified;
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Messages.EventOnlyOneTypeIsleTradingGame = gameData.messages.events.isle_card_trading_game.event_one_type;
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Messages.EventNoneIsleTradingGame = gameData.messages.events.isle_card_trading_game.event_no_cards;
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Messages.EventWonIsleTradingGame = gameData.messages.events.isle_card_trading_game.event_win;
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// Events : Water Ballon Game
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Messages.EventStartWaterBallonGame = gameData.messages.events.water_balloon_game.event_start;
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Messages.EventWonWaterBallonGame = gameData.messages.events.water_balloon_game.event_won;
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