fix gamedata.json, and multirooms crashing the entire server

This commit is contained in:
SilicaAndPina 2021-02-04 13:58:57 +13:00
parent 8a3675ec3d
commit 1916d20031
2 changed files with 4 additions and 1 deletions

View file

@ -138,7 +138,7 @@
"cannot_afford_service":"You cannot afford the groomer's services at this time.",
"currently_at":"^LYour horse %HORSENAME%: groom currently %TOTAL%/%MAX%^R1",
"apply_service":"^I258^T8Apply grooming services for $%PRICE% ^B3G%RANDOMID%^R1",
"apply_all":"^R1^R1^I258^T8Groom all %COUNT% horses for $%PRICE% ^B3g^R1"
"apply_all":"^R1^R1^I258^T8Groom all %COUNT% horses for $%PRICE% ^B3g^R1",
"cannot_improve":"^I258^T9This groomer cannot improve this horse's groom.^R1"
},
"farrier":{

View file

@ -2691,6 +2691,9 @@ namespace HISP.Server
return;
}
Logger.DebugPrint(sender.LoggedinUser.Username + " Clicked on tile: " + Map.GetTileId(x, y, false).ToString() + "(overlay: " + Map.GetTileId(x, y, true).ToString() + " at " + x.ToString() + "," + y.ToString());
// Get description of tile
string returnedMsg = Messages.NothingInterestingHere;
if(World.InSpecialTile(x, y))