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fix gamedata.json, and multirooms crashing the entire server
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2 changed files with 4 additions and 1 deletions
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@ -2691,6 +2691,9 @@ namespace HISP.Server
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return;
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}
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Logger.DebugPrint(sender.LoggedinUser.Username + " Clicked on tile: " + Map.GetTileId(x, y, false).ToString() + "(overlay: " + Map.GetTileId(x, y, true).ToString() + " at " + x.ToString() + "," + y.ToString());
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// Get description of tile
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string returnedMsg = Messages.NothingInterestingHere;
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if(World.InSpecialTile(x, y))
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