diff --git a/Horse Isle Server/Horse Isle Server/Horse Isle Server.csproj b/Horse Isle Server/Horse Isle Server/Horse Isle Server.csproj index 9578b19..c40f5f1 100644 --- a/Horse Isle Server/Horse Isle Server/Horse Isle Server.csproj +++ b/Horse Isle Server/Horse Isle Server/Horse Isle Server.csproj @@ -131,4 +131,8 @@ + + copy "$(SolutionDir)..\DataCollection\GameData.json" "$(TargetDir)GameData.json" /Y +copy "$(SolutionDir)..\DataCollection\HI1.MAP" "$(TargetDir)HI1.MAP" /Y + \ No newline at end of file diff --git a/Horse Isle Server/Horse Isle Server/Server/GameServer.cs b/Horse Isle Server/Horse Isle Server/Server/GameServer.cs index 95799c1..b47256f 100644 --- a/Horse Isle Server/Horse Isle Server/Server/GameServer.cs +++ b/Horse Isle Server/Horse Isle Server/Server/GameServer.cs @@ -35,7 +35,7 @@ namespace HISP.Server */ private static int gameTickSpeed = 4320; // Changing this to ANYTHING else will cause desync with the client. private static int totalMinutesElapsed = 0; - private static int oneMinute = 1000 * 60; // Change ONLY if you want minutely events to happen more frequently. + private static int oneMinute = 1000 * 60; private static List connectedClients = new List(); private static Timer gameTimer; // Controls in-game time. private static Timer minuteTimer; // ticks every real world minute. @@ -45,7 +45,6 @@ namespace HISP.Server gameTimer.Change(gameTickSpeed, gameTickSpeed); } - private static void onMinuteTick(object state) { totalMinutesElapsed++;