diff --git a/Horse Isle Server/Horse Isle Server/Horse Isle Server.csproj b/Horse Isle Server/Horse Isle Server/Horse Isle Server.csproj
index 9578b19..c40f5f1 100644
--- a/Horse Isle Server/Horse Isle Server/Horse Isle Server.csproj
+++ b/Horse Isle Server/Horse Isle Server/Horse Isle Server.csproj
@@ -131,4 +131,8 @@
+
+ copy "$(SolutionDir)..\DataCollection\GameData.json" "$(TargetDir)GameData.json" /Y
+copy "$(SolutionDir)..\DataCollection\HI1.MAP" "$(TargetDir)HI1.MAP" /Y
+
\ No newline at end of file
diff --git a/Horse Isle Server/Horse Isle Server/Server/GameServer.cs b/Horse Isle Server/Horse Isle Server/Server/GameServer.cs
index 95799c1..b47256f 100644
--- a/Horse Isle Server/Horse Isle Server/Server/GameServer.cs
+++ b/Horse Isle Server/Horse Isle Server/Server/GameServer.cs
@@ -35,7 +35,7 @@ namespace HISP.Server
*/
private static int gameTickSpeed = 4320; // Changing this to ANYTHING else will cause desync with the client.
private static int totalMinutesElapsed = 0;
- private static int oneMinute = 1000 * 60; // Change ONLY if you want minutely events to happen more frequently.
+ private static int oneMinute = 1000 * 60;
private static List connectedClients = new List();
private static Timer gameTimer; // Controls in-game time.
private static Timer minuteTimer; // ticks every real world minute.
@@ -45,7 +45,6 @@ namespace HISP.Server
gameTimer.Change(gameTickSpeed, gameTickSpeed);
}
-
private static void onMinuteTick(object state)
{
totalMinutesElapsed++;