teh big refactor

This commit is contained in:
SilicaAndPina 2020-10-31 14:18:54 +13:00
parent e3af85d511
commit 22b7d0fa27
36 changed files with 19658 additions and 21461 deletions

View file

@ -0,0 +1,431 @@
using System;
using System.Collections.Generic;
using System.Linq;
using HISP.Player;
using HISP.Server;
namespace HISP.Game
{
class Chat
{
public struct Correction
{
public string FilteredWord;
public string ReplacedWord;
}
public struct Reason
{
public string Name;
public string Message;
}
public struct Filter
{
public string FilteredWord;
public Reason Reason;
public bool MatchAll;
}
public enum ChatChannel
{
All = 0x14,
Ads = 0x1D,
Near = 0x15,
Buddies = 0x17,
Here = 0x18,
Isle = 0x1A,
Dm = 0x16,
Mod = 0x1c,
Admin = 0x1b
}
public static string PrivateMessageSound;
public static List<Filter> FilteredWords = new List<Filter>();
public static List<Correction> CorrectedWords = new List<Correction>();
public static List<Reason> Reasons = new List<Reason>();
public static bool ProcessCommand(User user, string message)
{
if (message.Length < 1)
return false;
if (user.Administrator || user.Moderator)
if (message[0] == '%')
return true;
if (message[0] == '!')
return true;
return false;
}
public static Object FilterMessage(string message) // Handles chat filtering and violation stuffs returns
{
if (!ConfigReader.BadWords) // Freedom of Speech Mode
return null;
string[] wordsSaid;
if (message.Contains(' '))
wordsSaid = message.Split(' ');
else
wordsSaid = new string[] { message };
foreach(Filter filter in FilteredWords)
{
if (filter.MatchAll)
{
foreach (string word in wordsSaid)
{
if (word.ToLower() == filter.FilteredWord.ToLower())
return filter.Reason;
}
}
else
{
if (message.ToLower().Contains(filter.FilteredWord))
return filter.Reason;
}
}
return null;
}
public static byte GetSide(ChatChannel channel)
{
switch (channel)
{
case ChatChannel.All:
case ChatChannel.Ads:
case ChatChannel.Isle:
return PacketBuilder.CHAT_BOTTOM_LEFT;
case ChatChannel.Buddies:
case ChatChannel.Here:
case ChatChannel.Admin:
case ChatChannel.Mod:
return PacketBuilder.CHAT_BOTTOM_RIGHT;
case ChatChannel.Dm:
return PacketBuilder.CHAT_DM_RIGHT;
default:
Logger.ErrorPrint("unknown channel: " + (byte)channel);
return PacketBuilder.CHAT_BOTTOM_LEFT;
}
}
public static string GetDmRecipiant(string message)
{
if(message.Contains('|'))
{
string recipiantName = message.Split('|')[0];
return recipiantName;
}
else
{
return null;
}
}
public static string GetDmMessage(string message)
{
if (message.Contains('|'))
{
string messageStr = message.Split('|')[1];
return messageStr;
}
else
{
return message;
}
}
public static GameClient[] GetRecipiants(User user, ChatChannel channel, string to=null)
{
if (channel == ChatChannel.All)
{
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameServer.ConnectedClients)
{
if (client.LoggedIn)
if (!client.LoggedinUser.MuteGlobal)
if (client.LoggedinUser.Id != user.Id)
recipiants.Add(client);
}
return recipiants.ToArray();
}
if(channel == ChatChannel.Ads)
{
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameServer.ConnectedClients)
{
if (client.LoggedIn)
if (!client.LoggedinUser.MuteAds)
if (client.LoggedinUser.Id != user.Id)
recipiants.Add(client);
}
return recipiants.ToArray();
}
if(channel == ChatChannel.Buddies)
{
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameServer.ConnectedClients)
{
if (client.LoggedIn)
if (!client.LoggedinUser.MuteBuddy)
if (client.LoggedinUser.Id != user.Id)
if (client.LoggedinUser.Friends.List.Contains(user.Id))
recipiants.Add(client);
}
return recipiants.ToArray();
}
if (channel == ChatChannel.Isle)
{
List<GameClient> recipiants = new List<GameClient>();
if(World.InIsle(user.X,user.Y))
{
User[] usersInSile = GameServer.GetUsersUsersInIsle(World.GetIsle(user.X, user.Y), true, false);
foreach (User userInIsle in usersInSile)
{
if (user.Id != userInIsle.Id)
recipiants.Add(userInIsle.LoggedinClient);
}
return recipiants.ToArray();
}
else
{
return new GameClient[0];
}
}
if (channel == ChatChannel.Here)
{
List<GameClient> recipiants = new List<GameClient>();
User[] usersHere = GameServer.GetUsersAt(user.X, user.Y, true, false);
foreach (User userHere in usersHere)
{
if (user.Id != userHere.Id)
recipiants.Add(userHere.LoggedinClient);
}
return recipiants.ToArray();
}
if (channel == ChatChannel.Near)
{
List<GameClient> recipiants = new List<GameClient>();
User[] nearbyUsers = GameServer.GetNearbyUsers(user.X, user.Y, true, false);
foreach (User nearbyUser in nearbyUsers)
{
if (user.Id != nearbyUser.Id)
recipiants.Add(nearbyUser.LoggedinClient);
}
return recipiants.ToArray();
}
if (channel == ChatChannel.Mod)
{
if (!user.Moderator || !user.Administrator) // No mod chat for non-mods!
{
Logger.WarnPrint(user.Username + " attempted to send in MOD chat, without being a MOD.");
return new GameClient[0];
}
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameServer.ConnectedClients)
{
if (client.LoggedIn)
if (client.LoggedinUser.Moderator)
if (client.LoggedinUser.Id != user.Id)
recipiants.Add(client);
}
return recipiants.ToArray();
}
if(channel == ChatChannel.Admin)
{
if (!user.Administrator) // No admin chat for non-admins!
{
Logger.WarnPrint(user.Username + " attempted to send in ADMIN chat, without being an ADMIN.");
return new GameClient[0];
}
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameServer.ConnectedClients)
{
if (client.LoggedIn)
if (client.LoggedinUser.Administrator)
if (client.LoggedinUser.Id != user.Id)
recipiants.Add(client);
}
return recipiants.ToArray();
}
if(channel == ChatChannel.Dm)
{
if (to != null)
{
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameServer.ConnectedClients)
{
if (client.LoggedIn)
if (!client.LoggedinUser.MutePrivateMessage)
if (client.LoggedinUser.Username == to)
recipiants.Add(client);
}
return recipiants.ToArray();
}
else
{
Logger.ErrorPrint("Channel is " + channel + " (DM) BUT no 'to' Paramater was specfied");
return new GameClient[0];
}
}
Logger.ErrorPrint(user.Username + " Sent message in unknown channel: " + (byte)channel);
return new GameClient[0]; // No recipiants
}
public static string DoCorrections(string message)
{
if (!ConfigReader.DoCorrections)
return message;
foreach(Correction correct in CorrectedWords)
message = message.Replace(correct.FilteredWord, correct.ReplacedWord);
return message;
}
public static string EscapeMessage(string message)
{
return message.Replace("<", "&lt;");
}
public static string FormatChatForOthers(User user, ChatChannel channel, string message)
{
switch (channel)
{
case ChatChannel.All:
if (user.Moderator || user.Administrator)
return Messages.FormatGlobalChatMessageForMod(user.Username, message);
else
return Messages.FormatGlobalChatMessage(user.Username, message);
case ChatChannel.Ads:
return Messages.FormatAdsChatMessage(user.Username, message);
case ChatChannel.Buddies:
return Messages.FormatBuddyChatMessage(user.Username, message);
case ChatChannel.Dm:
if (user.Moderator || user.Administrator)
return Messages.FormatDirectMessageForMod(user.Username, message);
else
return Messages.FormatDirectMessage(user.Username, message);
case ChatChannel.Near:
return Messages.FormatNearbyChatMessage(user.Username, message);
case ChatChannel.Isle:
return Messages.FormatIsleChatMessage(user.Username, message);
case ChatChannel.Here:
return Messages.FormatHereChatMessage(user.Username, message);
case ChatChannel.Mod:
if (user.Moderator || user.Administrator)
return Messages.FormatModChatMessage(user.Username, message);
else
{
Logger.HackerPrint(user.Username + " Tried to send in mod chat without being a moderator. (Hack/Code Attempt)");
return user.Username + " is a hacker! (Sent in mod channel without being a mod) Maybe ban?";
}
case ChatChannel.Admin:
if (user.Administrator)
return Messages.FormatAdminChatMessage(user.Username, message);
else
{
Logger.HackerPrint(user.Username + " Tried to send in mod chat without being a moderator. (Hack/Code Attempt)");
return user.Username + " is a hacker! (Sent in admin channel without being a admin) Maybe ban?";
}
default:
Logger.ErrorPrint(user.Username + " is trying to end a message in unknown channel " + channel.ToString("X"));
return "not implemented yet :(";
}
}
public static string FormatChatForSender(User user, ChatChannel channel, string message, string dmRecipiant=null)
{
switch (channel)
{
case ChatChannel.All:
if (user.Moderator || user.Administrator)
return Messages.FormatGlobalChatMessageForMod(user.Username, message);
else
return Messages.FormatGlobalChatMessage(user.Username, message);
case ChatChannel.Ads:
return Messages.FormatAdsChatMessage(user.Username, message);
case ChatChannel.Buddies:
return Messages.FormatBuddyChatMessageForSender(user.Friends.Count, user.Username, message);
case ChatChannel.Isle:
int inIsle = 0;
if (World.InIsle(user.X, user.Y))
inIsle = GameServer.GetUsersUsersInIsle(World.GetIsle(user.X, user.Y), false, false).Length -1;
return Messages.FormatIsleChatMessageForSender(inIsle, user.Username, message);
case ChatChannel.Here:
int usersHere = GameServer.GetUsersAt(user.X, user.Y, false, false).Length -1;
return Messages.FormatHereChatMessageForSender(usersHere, user.Username, message);
case ChatChannel.Near:
int nearbyUsers = GameServer.GetNearbyUsers(user.X, user.Y, false, false).Length -1;
return Messages.FormatNearChatMessageForSender(nearbyUsers, user.Username, message);
case ChatChannel.Mod:
int modsOnline = GameServer.GetNumberOfModsOnline() - 1;
return Messages.FormatModChatForSender(modsOnline, user.Username, message);
case ChatChannel.Admin:
int adminsOnline = GameServer.GetNumberOfAdminsOnline() - 1;
return Messages.FormatAdminChatForSender(adminsOnline, user.Username, message);
case ChatChannel.Dm:
return Messages.FormatDirectChatMessageForSender(user.Username, dmRecipiant, message);
default:
Logger.ErrorPrint(user.Username + " is trying to end a message in unknown channel " + channel.ToString("X"));
return "not implemented yet :(";
}
}
public static string NonViolationChecks(User user, string message)
{
// Check if contains password.
if (message.ToLower().Contains(user.Password.ToLower()))
return Messages.PasswordNotice;
// Check if ALL CAPS
string[] wordsSaid;
if (message.Contains(' '))
wordsSaid = message.Split(' ');
else
wordsSaid = new string[] { message };
foreach (string word in wordsSaid)
{
string lettersOnly = "";
foreach(char c in word)
{
if((byte)c >= (byte)'A' && (byte)c <= (byte)'z') // is letter
{
lettersOnly += c;
}
}
if (lettersOnly.ToUpper() == lettersOnly && lettersOnly.Length >= 5)
return Messages.CapsNotice;
}
return null;
}
public static Reason GetReason(string name)
{
foreach (Reason reason in Reasons)
if (reason.Name == name)
return reason;
throw new KeyNotFoundException("Reason " + name + " not found.");
}
}
}

View file

@ -0,0 +1,209 @@
using System;
using System.Collections.Generic;
using HISP.Server;
namespace HISP.Game
{
class DroppedItems
{
public struct DroppedItem
{
public int X;
public int Y;
public int DespawnTimer;
public ItemInstance instance;
}
private static int epoch = 0;
private static List<DroppedItem> droppedItemsList = new List<DroppedItem>();
public static int GetCountOfItem(Item.ItemInformation item)
{
DroppedItem[] dropedItems = droppedItemsList.ToArray();
int count = 0;
foreach(DroppedItem droppedItem in dropedItems)
{
if(droppedItem.instance.ItemId == item.Id)
{
count++;
}
}
return count;
}
public static DroppedItem[] GetItemsAt(int x, int y)
{
DroppedItem[] dropedItems = droppedItemsList.ToArray();
List<DroppedItem> items = new List<DroppedItem>();
foreach(DroppedItem droppedItem in dropedItems)
{
if(droppedItem.X == x && droppedItem.Y == y)
{
items.Add(droppedItem);
}
}
return items.ToArray();
}
public static void ReadFromDatabase()
{
DroppedItem[] items = Database.GetDroppedItems();
foreach (DroppedItem droppedItem in items)
droppedItemsList.Add(droppedItem);
}
public static void Update()
{
int epoch_new = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
DespawnItems(epoch, epoch_new);
GenerateItems();
}
public static void RemoveDroppedItem(DroppedItem item)
{
int randomId = item.instance.RandomId;
Database.RemoveDroppedItem(randomId);
for (int i = 0; i < droppedItemsList.Count; i++)
{
if(droppedItemsList[i].instance.RandomId == randomId)
{
droppedItemsList.RemoveAt(i);
return;
}
}
}
public static DroppedItem GetDroppedItemById(int randomId)
{
DroppedItem[] dropedItems = droppedItemsList.ToArray();
foreach (DroppedItem item in dropedItems)
{
if(item.instance.RandomId == randomId)
{
return item;
}
}
throw new KeyNotFoundException("Random id: " + randomId.ToString() + " not found");
}
public static void DespawnItems(int old_epoch, int new_epoch)
{
int removedCount = 0;
DroppedItem[] items = droppedItemsList.ToArray();
foreach (DroppedItem item in items)
{
if(new_epoch + item.DespawnTimer < old_epoch)
{
if(GameServer.GetUsersAt(item.X, item.Y,true,true).Length == 0)
{
RemoveDroppedItem(item);
removedCount++;
}
}
}
if(removedCount > 0)
epoch = new_epoch;
}
public static void AddItem(ItemInstance item, int x, int y)
{
DroppedItem droppedItem = new DroppedItem();
droppedItem.X = x;
droppedItem.Y = y;
droppedItem.DespawnTimer = 1500;
droppedItem.instance = item;
droppedItemsList.Add(droppedItem);
}
public static void GenerateItems()
{
int newItems = 0;
foreach (Item.ItemInformation item in Item.Items)
{
int count = GetCountOfItem(item);
while (count < item.SpawnParamaters.SpawnCap)
{
count++;
int despawnTimer = GameServer.RandomNumberGenerator.Next(900, 1500);
if (item.SpawnParamaters.SpawnInArea != null)
{
}
else if (item.SpawnParamaters.SpawnOnSpecialTile != null)
{
}
else if (item.SpawnParamaters.SpawnNearSpecialTile != null)
{
}
else if (item.SpawnParamaters.SpawnOnTileType != null)
{
while (true)
{
// Pick a random isle:
int isleId = GameServer.RandomNumberGenerator.Next(0, World.Isles.Count);
World.Isle isle = World.Isles[isleId];
// Pick a random location inside the isle
int tryX = GameServer.RandomNumberGenerator.Next(isle.StartX, isle.EndX);
int tryY = GameServer.RandomNumberGenerator.Next(isle.StartY, isle.EndY);
if (World.InTown(tryX, tryY) || World.InSpecialTile(tryX, tryY))
continue;
if (Map.CheckPassable(tryX, tryY)) // Can the player walk here?
{
int TileID = Map.GetTileId(tryX, tryY, false);
string TileType = Map.TerrainTiles[TileID - 1].Type; // Is it the right type?
if (item.SpawnParamaters.SpawnOnTileType == TileType)
{
ItemInstance instance = new ItemInstance(item.Id);
DroppedItem droppedItem = new DroppedItem();
droppedItem.X = tryX;
droppedItem.Y = tryY;
droppedItem.DespawnTimer = despawnTimer;
droppedItem.instance = instance;
droppedItemsList.Add(droppedItem);
Database.AddDroppedItem(droppedItem);
Logger.DebugPrint("Created Item ID: " + instance.ItemId + " in " + isle.Name + " at: X: " + droppedItem.X + " Y: " + droppedItem.Y);
newItems++;
break;
}
else
{
continue;
}
}
else
{
continue;
}
}
}
}
}
}
public static void Init()
{
ReadFromDatabase();
Logger.InfoPrint("Generating items, (this may take awhile on a fresh database!)");
GenerateItems();
}
}
}

View file

@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
namespace HISP.Game
{
class InventoryItem
{
public InventoryItem()
{
ItemInstances = new List<ItemInstance>();
}
public int ItemId;
public List<ItemInstance> ItemInstances;
}
interface IInventory
{
void Add(ItemInstance item);
void Remove(ItemInstance item);
int Count
{
get;
}
InventoryItem[] GetItemList();
bool HasItem(int randomId);
bool HasItemId(int itemId);
InventoryItem GetItemByItemId(int itemId);
InventoryItem GetItemByRandomid(int randomId);
}
}

View file

@ -0,0 +1,98 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HISP.Game
{
class Item
{
public struct Effects
{
public string EffectsWhat;
public int EffectAmount;
}
public struct SpawnRules
{
public int SpawnCap;
public string SpawnInArea;
public string SpawnOnTileType;
public string SpawnOnSpecialTile;
public string SpawnNearSpecialTile;
}
public struct ItemInformation
{
public int Id;
public string Name;
public string PluralName;
public string Description;
public int IconId;
public int SortBy;
public int SellPrice;
public string EmbedSwf;
public bool WishingWell;
public string Type;
public int[] MiscFlags;
public Effects[] Effects;
public SpawnRules SpawnParamaters;
}
public struct ThrowableItem
{
public int Id;
public string Message;
}
public static List<ItemInformation> Items = new List<ItemInformation>();
public static List<ThrowableItem> ThrowableItems = new List<ThrowableItem>();
public static int Present;
public static int MailMessage;
public static int DorothyShoes;
public static int PawneerOrder;
public static int Telescope;
public static int Pitchfork;
public static bool IsThrowable(int id)
{
foreach(ThrowableItem itm in ThrowableItems)
{
if(itm.Id == id)
{
return true;
}
}
return false;
}
public static ThrowableItem GetThrowableItem(int id)
{
foreach (ThrowableItem itm in ThrowableItems)
{
if (itm.Id == id)
{
return itm;
}
}
throw new KeyNotFoundException("id: " + id + " is not a throwable item.");
}
public static ItemInformation GetItemById(int id)
{
foreach(ItemInformation item in Items)
{
if(item.Id == id)
{
return item;
}
}
throw new KeyNotFoundException("Item id " + id + " Not found!");
}
}
}

View file

@ -0,0 +1,26 @@
using HISP.Security;
namespace HISP.Game
{
class ItemInstance
{
public int RandomId;
public int ItemId;
public Item.ItemInformation GetItemInfo()
{
return Item.GetItemById(ItemId);
}
public ItemInstance(int id,int randomId = -1)
{
RandomId = RandomID.NextRandomId(randomId);
ItemId = id;
}
}
}

View file

@ -0,0 +1,110 @@
using System;
using System.IO;
using HISP.Server;
namespace HISP.Game
{
class Map
{
public struct TerrainTile
{
public bool Passable;
public string Type;
}
public static int[] OverlayTileDepth;
public static int Width;
public static int Height;
public static byte[] MapData;
public static byte[] oMapData;
public static TerrainTile[] TerrainTiles;
public static int NewUserStartX;
public static int NewUserStartY;
public static int GetTileId(int x, int y, bool overlay)
{
if ((x > Width || x < 0) || (y > Height || y < 0)) // Outside map?
return 0x1;
int pos = ((x * Height) + y);
if (overlay)
return oMapData[pos];
else
return MapData[pos];
}
public static bool CheckPassable(int x, int y)
{
int tileId = GetTileId(x, y, false) - 1;
int otileId = GetTileId(x, y, true) - 1;
bool terrainPassable = TerrainTiles[tileId].Passable;
int tileset = 0;
if (otileId > 192)
{
if (World.InIsle(x, y))
tileset = World.GetIsle(x, y).Tileset;
otileId = otileId + 64 * tileset;
}
int tileDepth = OverlayTileDepth[otileId];
bool overlayPassable = false;
if (tileDepth == 0)
overlayPassable = false;
if (tileDepth == 1)
overlayPassable = false;
if (tileDepth == 2)
overlayPassable = true;
if (tileDepth == 3)
overlayPassable = true;
bool tilePassable = false;
if (terrainPassable || overlayPassable)
tilePassable = true;
if (!overlayPassable && (tileId != 0 && otileId != 0))
tilePassable = false;
return tilePassable;
}
public static void OpenMap()
{
if(!File.Exists(ConfigReader.MapFile))
{
Logger.ErrorPrint("Map file not found.");
return;
}
byte[] worldMap = File.ReadAllBytes(ConfigReader.MapFile);
Width = BitConverter.ToInt32(worldMap, 0);
Height = BitConverter.ToInt32(worldMap, 4);
MapData = new byte[Width * Height];
oMapData = new byte[Width * Height];
int ii = 8;
for (int i = 0; i < MapData.Length; i++)
{
oMapData[i] = worldMap[ii];
MapData[i] = worldMap[ii+ 1];
ii += 2;
}
worldMap = null;
}
}
}

View file

@ -0,0 +1,331 @@
using HISP.Server;
namespace HISP.Game
{
class Messages
{
public static int RequiredChatViolations;
public static int DefaultInventoryMax;
// Tools
public static string BinocularsNothing;
public static string MagnifyNothing;
public static string RakeNothing;
public static string ShovelNothing;
// Announcements
public static string NewUserMessage;
public static string WelcomeFormat;
public static string MotdFormat;
public static string IdleWarningFormat;
public static string LoginMessageForamt;
public static string LogoutMessageFormat;
// Records
public static string ProfileSavedMessage;
// Chat
public static string GlobalChatFormat;
public static string AdsChatFormat;
public static string BuddyChatFormat;
public static string NearChatFormat;
public static string IsleChatFormat;
public static string HereChatFormat;
public static string DirectChatFormat;
public static string ModChatFormat;
public static string AdminChatFormat;
public static string GlobalChatFormatForModerators;
public static string DirectChatFormatForModerators;
public static string IsleChatFormatForSender;
public static string NearChatFormatForSender;
public static string HereChatFormatForSender;
public static string BuddyChatFormatForSender;
public static string DirectChatFormatForSender;
public static string AdminChatFormatForSender;
public static string ModChatFormatForSender;
public static string ChatViolationMessageFormat;
public static string PasswordNotice;
public static string CapsNotice;
// Transport
public static string CantAffordTransport;
public static string WelcomeToAreaFormat;
//Dropped Items
public static string NothingMessage;
public static string ItemsOnGroundMessage;
public static string GrabItemFormat;
public static string GrabAllItemsButton;
public static string GrabAllItemsMessage;
public static string GrabbedItemMessage;
public static string GrabbedAllObjectsMessage;
public static string DroppedAnItemMessage;
// Inventory
public static string InventoryItemFormat;
public static string InventoryHeaderFormat;
public static string ItemDropButton;
public static string ItemInformationButton;
public static string ItemConsumeButton;
public static string ItemThrowButton;
public static string ItemUseButton;
public static string ItemReadButton;
// Npc
public static string NpcStartChatFormat;
public static string NpcChatpointFormat;
public static string NpcReplyFormat;
public static string NpcInformationButton;
public static string NpcTalkButton;
// Meta
public static string IsleFormat;
public static string TownFormat;
public static string AreaFormat;
public static string LocationFormat;
public static string TransportFormat;
public static string NearbyPlayers;
public static string North;
public static string East;
public static string South;
public static string West;
public static string TileFormat;
public static string Seperator;
public static string ExitThisPlace;
public static string BackToMap;
public static string LongFullLine;
public static string MetaTerminator;
// Disconnect Messages
public static string BanMessage;
public static string IdleKickMessageFormat;
// Swf
public static string BoatCutscene;
public static string WagonCutscene;
public static string BallonCutscene;
public static string FormatNpcChatpoint(string name, string shortDescription, string chatText)
{
return NpcChatpointFormat.Replace("%NAME%", name).Replace("%DESCRIPTION%", shortDescription).Replace("%TEXT%", chatText);
}
public static string FormatNpcTalkButton(int npcId)
{
return NpcTalkButton.Replace("%ID%", npcId.ToString());
}
public static string FormatNpcInformationButton(int npcId)
{
return NpcInformationButton.Replace("%ID%", npcId.ToString());
}
public static string FormatNpcReply(string replyText, int replyId)
{
return NpcReplyFormat.Replace("%TEXT%", replyText).Replace("%ID%", replyId.ToString());
}
public static string FormatNpcStartChatMessage(int iconId, string name, string shortDescription, int npcId)
{
return NpcStartChatFormat.Replace("%ICONID%", iconId.ToString()).Replace("%NAME%", name).Replace("%DESCRIPTION%", shortDescription).Replace("%ID%", npcId.ToString());
}
public static string FormatGlobalChatViolationMessage(Chat.Reason violationReason)
{
return ChatViolationMessageFormat.Replace("%AMOUNT%", RequiredChatViolations.ToString()).Replace("%REASON%", violationReason.Message);
}
public static string FormatPlayerInventoryHeaderMeta(int itemCount, int maxItems)
{
return InventoryHeaderFormat.Replace("%ITEMCOUNT%", itemCount.ToString()).Replace("%MAXITEMS%", maxItems.ToString());
}
public static string FormatPlayerInventoryItemMeta(int iconid, int count, string name)
{
return InventoryItemFormat.Replace("%ICONID%", iconid.ToString()).Replace("%COUNT%", count.ToString()).Replace("%TITLE%", name);
}
public static string FormatItemThrowButton(int randomid)
{
return ItemThrowButton.Replace("%RANDOMID%", randomid.ToString());
}
public static string FormatItemConsumeButton(int randomid)
{
return ItemConsumeButton.Replace("%RANDOMID%", randomid.ToString());
}
public static string FormatItemInformationButton(int randomid)
{
return ItemInformationButton.Replace("%RANDOMID%", randomid.ToString());
}
public static string FormatItemDropButton(int randomid)
{
return ItemDropButton.Replace("%RANDOMID%", randomid.ToString());
}
public static string FormatItemUseButton(int randomid)
{
return ItemUseButton.Replace("%RANDOMID%", randomid.ToString());
}
public static string FormatItemReadButton(int randomid)
{
return ItemReadButton.Replace("%RANDOMID%", randomid.ToString());
}
// Meta
public static string FormatTileName(string name)
{
return Messages.TileFormat.Replace("%TILENAME%", name);
}
public static string FormatGrabItemMessage(string name, int randomid, int iconid)
{
return GrabItemFormat.Replace("%ICONID%",iconid.ToString()).Replace("%ITEMNAME%", name).Replace("%RANDOMID%", randomid.ToString());
}
public static string FormatTransportMessage(string method, string place, int cost, int id, int x, int y)
{
string xy = "";
xy += (char)(((x - 4) / 64) + 20);
xy += (char)(((x - 4) % 64) + 20);
xy += (char)(((y - 1) / 64) + 20);
xy += (char)(((y - 1) % 64) + 20);
int iconId = 253;
if(method == "WAGON")
iconId = 254;
return TransportFormat.Replace("%METHOD%", method).Replace("%PLACE%", place).Replace("%COST%", cost.ToString()).Replace("%ID%", id.ToString()).Replace("%ICON%",iconId.ToString()).Replace("%XY%", xy);
}
// For all
public static string FormatGlobalChatMessage(string username, string message)
{
return GlobalChatFormat.Replace("%USERNAME%", username).Replace("%MESSAGE%", message);
}
public static string FormatBuddyChatMessage(string username, string message)
{
return BuddyChatFormat.Replace("%USERNAME%", username).Replace("%MESSAGE%", message);
}
public static string FormatIsleChatMessage(string username, string message)
{
return IsleChatFormat.Replace("%USERNAME%", username).Replace("%MESSAGE%", message);
}
public static string FormatNearbyChatMessage(string username, string message)
{
return NearChatFormat.Replace("%USERNAME%", username).Replace("%MESSAGE%", message);
}
public static string FormatHereChatMessage(string username, string message)
{
return HereChatFormat.Replace("%USERNAME%", username).Replace("%MESSAGE%", message);
}
public static string FormatDirectMessage(string username, string message)
{
return DirectChatFormat.Replace("%USERNAME%", username).Replace("%MESSAGE%", message);
}
public static string FormatDirectMessageForMod(string username, string message)
{
return DirectChatFormatForModerators.Replace("%USERNAME%", username).Replace("%MESSAGE%", message);
}
public static string FormatGlobalChatMessageForMod(string username, string message)
{
return GlobalChatFormatForModerators.Replace("%USERNAME%", username).Replace("%MESSAGE%", message);
}
public static string FormatAdsChatMessage(string username, string message)
{
return AdsChatFormat.Replace("%USERNAME%", username).Replace("%MESSAGE%", message);
}
public static string FormatModChatMessage(string username, string message)
{
return ModChatFormat.Replace("%USERNAME%", username).Replace("%MESSAGE%", message);
}
public static string FormatAdminChatMessage(string username, string message)
{
return AdminChatFormat.Replace("%USERNAME%", username).Replace("%MESSAGE%", message);
}
// For Sender
public static string FormatBuddyChatMessageForSender(int numbBuddies, string username, string message)
{
return BuddyChatFormatForSender.Replace("%USERNAME%", username).Replace("%MESSAGE%", message).Replace("%AMOUNT%", numbBuddies.ToString());
}
public static string FormatHereChatMessageForSender(int numbHere, string username, string message)
{
return HereChatFormatForSender.Replace("%USERNAME%", username).Replace("%MESSAGE%", message).Replace("%AMOUNT%", numbHere.ToString());
}
public static string FormatNearChatMessageForSender(int numbNear, string username, string message)
{
return NearChatFormatForSender.Replace("%USERNAME%", username).Replace("%MESSAGE%", message).Replace("%AMOUNT%", numbNear.ToString());
}
public static string FormatIsleChatMessageForSender(int numbIsle, string username, string message)
{
return IsleChatFormatForSender.Replace("%USERNAME%", username).Replace("%MESSAGE%", message).Replace("%AMOUNT%", numbIsle.ToString());
}
public static string FormatAdminChatForSender(int numbAdmins, string username, string message)
{
return AdminChatFormatForSender.Replace("%USERNAME%", username).Replace("%MESSAGE%", message).Replace("%AMOUNT%", numbAdmins.ToString());
}
public static string FormatModChatForSender(int numbMods, string username, string message)
{
return ModChatFormatForSender.Replace("%USERNAME%", username).Replace("%MESSAGE%", message).Replace("%AMOUNT%", numbMods.ToString());
}
public static string FormatDirectChatMessageForSender(string username,string toUsername, string message)
{
return DirectChatFormatForSender.Replace("%FROMUSER%", username).Replace("%TOUSER%", toUsername).Replace(" %MESSAGE%", message);
}
public static string FormatIdleWarningMessage()
{
return IdleWarningFormat.Replace("%WARN%", GameServer.IdleWarning.ToString()).Replace("%KICK%", GameServer.IdleTimeout.ToString());
}
public static string FormatLoginMessage(string username)
{
return LoginMessageForamt.Replace("%USERNAME%", username);
}
public static string FormatLogoutMessage(string username)
{
return LogoutMessageFormat.Replace("%USERNAME%", username);
}
public static string FormatMOTD()
{
return MotdFormat.Replace("%MOTD%", ConfigReader.Motd);
}
public static string FormatWelcomeMessage(string username)
{
return WelcomeFormat.Replace("%USERNAME%", username);
}
// Transport
public static string FormatWelcomeToAreaMessage(string placeName)
{
return WelcomeToAreaFormat.Replace("%PLACE%", placeName);
}
// Disconnect
public static string FormatIdleKickMessage()
{
return IdleKickMessageFormat.Replace("%KICK%", GameServer.IdleTimeout.ToString());
}
}
}

View file

@ -0,0 +1,267 @@
using HISP.Player;
using HISP.Server;
namespace HISP.Game
{
class Meta
{
// Meta
private static string buildLocationString(int x, int y)
{
string locationString = "";
if (World.InArea(x, y))
locationString += Messages.AreaFormat.Replace("%AREA%", World.GetArea(x, y).Name);
if (World.InTown(x, y))
locationString += Messages.TownFormat.Replace("%TOWN%", World.GetTown(x, y).Name);
if (World.InIsle(x, y))
locationString += Messages.IsleFormat.Replace("%ISLE%", World.GetIsle(x, y).Name);
if (locationString != "")
locationString = Messages.LocationFormat.Replace("%META%", locationString);
return locationString;
}
private static string buildNearbyString(int x, int y)
{
string playersNearby = "";
User[] nearbyUsers = GameServer.GetNearbyUsers(x, y, true, true);
if (nearbyUsers.Length > 1)
{
playersNearby += Messages.NearbyPlayers;
playersNearby += Messages.Seperator;
string usersWest = "";
string usersNorth = "";
string usersEast = "";
string usersSouth = "";
foreach (User nearbyUser in nearbyUsers)
{
if (nearbyUser.X < x)
{
usersWest += " " + nearbyUser.Username + " ";
}
else if (nearbyUser.X > x)
{
usersEast += " " + nearbyUser.Username + " ";
}
else if (nearbyUser.Y > y)
{
usersSouth += " " + nearbyUser.Username + " ";
}
else if (nearbyUser.Y < y)
{
usersNorth += " " + nearbyUser.Username + " ";
}
}
if (usersEast != "")
playersNearby += " " + Messages.East + usersEast + Messages.Seperator;
if (usersWest != "")
playersNearby += " " + Messages.West + usersWest + Messages.Seperator;
if (usersSouth != "")
playersNearby += " " + Messages.South + usersSouth + Messages.Seperator;
if (usersNorth != "")
playersNearby += " " + Messages.North + usersNorth + Messages.Seperator;
}
return playersNearby;
}
private static string buildCommonInfo(int x, int y)
{
string message = "";
message += buildNearbyString(x, y);
// Dropped Items
DroppedItems.DroppedItem[] Items = DroppedItems.GetItemsAt(x, y);
if (Items.Length == 0)
message += Messages.NothingMessage;
else
{
message += Messages.ItemsOnGroundMessage;
foreach(DroppedItems.DroppedItem item in Items)
{
Item.ItemInformation itemInfo = item.instance.GetItemInfo();
message += Messages.FormatGrabItemMessage(itemInfo.Name, item.instance.RandomId, itemInfo.IconId);
}
if(Items.Length > 1)
message += Messages.GrabAllItemsButton;
}
return message;
}
public static string buildNpc(User user, int x, int y)
{
string message = "";
Npc.NpcEntry[] entries = Npc.GetNpcByXAndY(x, y);
if (entries.Length > 0)
message += Messages.Seperator;
foreach (Npc.NpcEntry ent in entries)
{
if (ent.AdminOnly && !user.Administrator)
continue;
if (ent.RequiresQuestIdCompleted != 0)
if (user.Quests.GetTrackedQuestAmount(ent.RequiresQuestIdNotCompleted) <= 0)
continue;
if (ent.RequiresQuestIdNotCompleted != 0)
if (user.Quests.GetTrackedQuestAmount(ent.RequiresQuestIdCompleted) >= 1)
continue;
message += Messages.FormatNpcStartChatMessage(ent.IconId, ent.Name, ent.ShortDescription, ent.Id);
if (ent.LongDescription != "")
message += Messages.FormatNpcInformationButton(ent.Id);
message += Messages.FormatNpcTalkButton(ent.Id);
message += "^R1";
}
return message;
}
public static string BuildTransportInfo(Transport.TransportPoint transportPoint)
{
string message = "";
// Build list of locations
for (int i = 0; i < transportPoint.Locations.Length; i++)
{
int transportLocationId = transportPoint.Locations[i];
Transport.TransportLocation transportLocation = Transport.GetTransportLocation(transportLocationId);
message += Messages.FormatTransportMessage(transportLocation.Type, transportLocation.LocationTitle, transportLocation.Cost, transportLocation.Id, transportLocation.GotoX, transportLocation.GotoY);
if(i + 1 != transportPoint.Locations.Length)
message += "^R1";
}
return message;
}
public static string BuildSpecialTileInfo(User user, World.SpecialTile specialTile)
{
string message = "";
if (specialTile.Code == null)
message += buildLocationString(specialTile.X, specialTile.Y)+Messages.Seperator;
if (specialTile.Title != null && specialTile.Title != "")
message += Messages.FormatTileName(specialTile.Title) + Messages.Seperator;
if (specialTile.Description != null && specialTile.Description != "")
message += specialTile.Description;
message += buildNpc(user, specialTile.X, specialTile.Y);
if (specialTile.Code == null)
message += buildCommonInfo(specialTile.X, specialTile.Y);
if (specialTile.Code == "TRANSPORT")
{
Transport.TransportPoint point = Transport.GetTransportPoint(specialTile.X, specialTile.Y);
message += Meta.BuildTransportInfo(point)+ "^R1";
}
if (specialTile.ExitX != 0 && specialTile.ExitY != 0)
message += Messages.ExitThisPlace + Messages.MetaTerminator;
return message;
}
public static string BuildInventoryInfo(PlayerInventory inv)
{
string message = "";
message += Messages.FormatPlayerInventoryHeaderMeta(inv.Count, Messages.DefaultInventoryMax);
InventoryItem[] items = inv.GetItemList();
foreach(InventoryItem item in items)
{
Item.ItemInformation itemInfo = Item.GetItemById(item.ItemId);
string title = itemInfo.Name;
if (item.ItemInstances.Count > 1 && itemInfo.PluralName != "")
title = itemInfo.PluralName;
message += Messages.FormatPlayerInventoryItemMeta(itemInfo.IconId, item.ItemInstances.Count, title);
int randomId = item.ItemInstances[0].RandomId;
if (itemInfo.Id == Item.Present || itemInfo.Id == Item.DorothyShoes || itemInfo.Id == Item.Telescope)
message += Messages.FormatItemUseButton(randomId);
if (itemInfo.Type == "TEXT")
message += Messages.FormatItemReadButton(randomId);
if (itemInfo.Type == "PLAYERFOOD")
message += Messages.FormatItemConsumeButton(randomId);
if (Item.IsThrowable(itemInfo.Id))
message += Messages.FormatItemThrowButton(randomId);
if (itemInfo.Type != "QUEST" && itemInfo.Type != "TEXT" && World.CanDropItems(inv.BaseUser.X, inv.BaseUser.Y))
message += Messages.FormatItemDropButton(randomId);
message += Messages.FormatItemInformationButton(randomId);
message += "^R1";
}
message += Messages.BackToMap;
message += Messages.MetaTerminator;
return message;
}
public static string BuildChatpoint(User user, Npc.NpcEntry npc, Npc.NpcChat chatpoint)
{
bool hideReplys = false;
if (chatpoint.ActivateQuestId != 0)
{
Quest.QuestEntry quest = Quest.GetQuestById(chatpoint.ActivateQuestId);
if (Quest.ActivateQuest(user, quest, true))
{
if(quest.GotoNpcChatpoint != -1)
chatpoint = Npc.GetNpcChatpoint(npc,quest.GotoNpcChatpoint);
if (quest.SuccessNpcChat != null)
chatpoint.ChatText = quest.SuccessNpcChat;
}
else
{
if (quest.GotoNpcChatpoint != -1)
chatpoint = Npc.GetNpcChatpoint(npc, quest.GotoNpcChatpoint);
if (quest.FailNpcChat != null)
chatpoint.ChatText = quest.FailNpcChat;
if (quest.HideReplyOnFail)
hideReplys = true;
}
}
string message = "";
message += Messages.FormatNpcChatpoint(npc.Name, npc.ShortDescription, chatpoint.ChatText);
foreach(Npc.NpcReply reply in chatpoint.Replies)
{
if(reply.RequiresQuestIdCompleted != 0)
if (user.Quests.GetTrackedQuestAmount(reply.RequiresQuestIdCompleted) <= 0)
continue;
if (reply.RequiresQuestIdNotCompleted != 0)
if (user.Quests.GetTrackedQuestAmount(reply.RequiresQuestIdCompleted) >= 1)
continue;
if (hideReplys)
continue;
message += Messages.FormatNpcReply(reply.ReplyText, reply.Id);
}
message += Messages.BackToMap + Messages.MetaTerminator;
return message;
}
public static string BuildMetaInfo(User user, int x, int y)
{
string message = "";
message += buildLocationString(x, y);
message += buildNpc(user, x, y);
message += buildCommonInfo(x, y);
return message;
}
}
}

View file

@ -0,0 +1,110 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HISP.Game
{
class Npc
{
public struct NpcReply
{
public int Id;
public string ReplyText;
public int GotoChatpoint;
public int RequiresQuestIdCompleted;
public int RequiresQuestIdNotCompleted;
}
public struct NpcChat
{
public int Id;
public string ChatText;
public int ActivateQuestId;
public NpcReply[] Replies;
}
public struct NpcEntry
{
public int Id;
public string Name;
public string AdminDescription;
public string ShortDescription;
public string LongDescription;
public bool Moves;
public int X;
public int Y;
public string StayOn;
public int RequiresQuestIdCompleted;
public int RequiresQuestIdNotCompleted;
public string UDLRScript;
public int UDLRStartX;
public int UDLRStartY;
public bool AdminOnly;
public bool LibarySearchable;
public int IconId;
public NpcChat[] Chatpoints;
}
public static List<NpcEntry> NpcList = new List<NpcEntry>();
public static NpcReply GetNpcReply(NpcEntry npc, int id)
{
foreach (NpcChat chatpoint in npc.Chatpoints)
{
foreach (NpcReply reply in chatpoint.Replies)
{
if (reply.Id == id)
return reply;
}
}
throw new KeyNotFoundException("Npc reply with " + id + " not found!");
}
public static NpcReply GetNpcReply(NpcChat chatpoint, int id)
{
foreach(NpcReply reply in chatpoint.Replies)
{
if (reply.Id == id)
return reply;
}
throw new KeyNotFoundException("Npc reply with " + id + " not found!");
}
public static NpcChat GetNpcChatpoint(NpcEntry npc, int chatpointId)
{
foreach(Npc.NpcChat chatpoint in npc.Chatpoints)
{
if(chatpoint.Id == chatpointId)
{
return chatpoint;
}
}
throw new KeyNotFoundException("Npc chatpoint id: " + chatpointId + " not found!");
}
public static NpcEntry GetNpcById(int id)
{
foreach(NpcEntry npc in NpcList)
{
if (npc.Id == id)
return npc;
}
throw new KeyNotFoundException("Npc id: " + id + " not found!");
}
public static NpcEntry[] GetNpcByXAndY(int x, int y)
{
List<NpcEntry> npcs = new List<NpcEntry>();
foreach(NpcEntry npc in NpcList)
{
if (npc.X == x && npc.Y == y)
npcs.Add(npc);
}
return npcs.ToArray();
}
}
}

View file

@ -0,0 +1,194 @@
using System.Collections.Generic;
using System.IO;
using HISP.Player;
using HISP.Server;
namespace HISP.Game
{
class Quest
{
public const string Shovel = "SHOVEL";
public const string Binoculars = "BINOCS";
public const string Rake = "RAKE";
public const string MagnifyingGlass = "MAGNIFY";
public struct QuestItemInfo
{
public int ItemId;
public int Quantity;
}
public struct QuestAltActivation
{
public string Type;
public int ActivateX;
public int ActivateY;
}
public struct QuestEntry
{
public int Id;
public string Notes;
public string Title;
public int[] RequiresQuestIdComplete; // Not sure what this is for.
public QuestAltActivation AltActivation;
public bool Tracked; // Should we track how many times the player has completed this quest.
// Fail Settings
public int MaxRepeats;
public int MoneyCost;
public QuestItemInfo[] ItemsRequired;
public string FailNpcChat;
public int AwardRequired;
public int[] RequiresQuestIdCompleted;
public int[] RequiresQuestIdNotCompleted;
// Success Settings
public int MoneyEarned;
public QuestItemInfo[] ItemsEarned;
public int QuestPointsEarned;
public int GotoNpcChatpoint;
public int WarpX;
public int WarpY;
public string SuccessMessage;
public string SuccessNpcChat;
public bool HideReplyOnFail;
public string Difficulty;
public string Author;
public int ChainedQuestId;
public bool Minigame;
}
public static List<QuestEntry> QuestList = new List<QuestEntry>();
public static bool ActivateQuest(User user, QuestEntry quest, bool npcActivation = false)
{
if (quest.Tracked)
{
// Has completed other required quests?
foreach (int questId in quest.RequiresQuestIdCompleted)
if (user.Quests.GetTrackedQuestAmount(quest.Id) < 1)
goto Fail;
// Has NOT competed other MUST NOT BE required quests
foreach (int questId in quest.RequiresQuestIdNotCompleted)
if (user.Quests.GetTrackedQuestAmount(quest.Id) > 1)
goto Fail;
// Has allready tracked this quest?
if (user.Quests.GetTrackedQuestAmount(quest.Id) >= quest.MaxRepeats)
goto Fail;
}
// Check if i have required items
foreach (QuestItemInfo itemInfo in quest.ItemsRequired)
{
bool hasThisItem = false;
InventoryItem[] items = user.Inventory.GetItemList();
foreach (InventoryItem item in items)
{
if (item.ItemId == itemInfo.ItemId && item.ItemInstances.Count >= itemInfo.Quantity)
{
hasThisItem = true;
break;
}
}
if (!hasThisItem)
goto Fail;
}
// Have enough money?
if (user.Money < quest.MoneyCost)
goto Fail;
// Have required award (unimplemented)
goto Success;
Fail: {
if(quest.FailNpcChat != null)
{
if(!npcActivation)
{
byte[] ChatPacket = PacketBuilder.CreateChat(quest.FailNpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(ChatPacket);
}
}
return false;
};
Success: {
// Take Items
foreach(QuestItemInfo itemInfo in quest.ItemsRequired)
{
InventoryItem itm = user.Inventory.GetItemByItemId(itemInfo.ItemId);
for(int i = 0; i < itemInfo.Quantity; i++)
user.Inventory.Remove(itm.ItemInstances[0]);
}
user.Money -= quest.MoneyCost;
// Give money
user.Money += quest.MoneyEarned;
// Give items
foreach (QuestItemInfo itemInfo in quest.ItemsEarned)
{
for (int i = 0; i < itemInfo.Quantity; i++)
{
ItemInstance itm = new ItemInstance(itemInfo.ItemId);
user.Inventory.Add(itm);
}
}
if (quest.WarpX != 0 && quest.WarpY != 0)
GameServer.Teleport(user.LoggedinClient, quest.WarpX, quest.WarpY);
// Give quest points
user.QuestPoints += quest.QuestPointsEarned;
if (quest.ChainedQuestId != 0)
ActivateQuest(user, GetQuestById(quest.ChainedQuestId));
if(quest.Tracked)
user.Quests.TrackQuest(quest.Id);
if(quest.SuccessNpcChat != null)
{
if (!npcActivation)
{
byte[] ChatPacket = PacketBuilder.CreateChat(quest.SuccessNpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(ChatPacket);
}
}
if(quest.SuccessMessage != null)
{
byte[] ChatPacket = PacketBuilder.CreateChat(quest.SuccessMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(ChatPacket);
}
return true;
};
}
public static QuestEntry GetQuestById(int id)
{
foreach(QuestEntry quest in QuestList)
{
if(quest.Id == id)
{
return quest;
}
}
throw new KeyNotFoundException("QuestId: " + id + " Dont exist.");
}
public static bool UseTool(User user, string tool, int x, int y)
{
foreach(QuestEntry quest in QuestList)
{
if (quest.AltActivation.Type == tool && quest.AltActivation.ActivateX == x && quest.AltActivation.ActivateY == y)
{
ActivateQuest(user, quest);
return true;
}
}
return false;
}
}
}

View file

@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HISP.Game
{
class Transport
{
public struct TransportLocation
{
public int Id;
public int Cost;
public int GotoX;
public int GotoY;
public string Type;
public string LocationTitle;
}
public struct TransportPoint
{
public int X;
public int Y;
public int[] Locations;
}
public static List<TransportPoint> TransportPoints = new List<TransportPoint>();
public static List<TransportLocation> TransportLocations = new List<TransportLocation>();
public static TransportPoint GetTransportPoint(int x, int y)
{
foreach(TransportPoint transportPoint in TransportPoints)
{
if (transportPoint.X == x && transportPoint.Y == y)
{
return transportPoint;
}
}
throw new KeyNotFoundException("Cannot find transport point at x:" + x + "y:" + y);
}
public static TransportLocation GetTransportLocation(int id)
{
foreach (TransportLocation transportLocation in TransportLocations)
{
if (transportLocation.Id == id)
{
return transportLocation;
}
}
throw new KeyNotFoundException("Cannot find transport location at Id:" + id);
}
}
}

View file

@ -0,0 +1,213 @@
using System.Collections.Generic;
using HISP.Server;
namespace HISP.Game
{
class World
{
public struct Isle
{
public int StartX;
public int EndX;
public int StartY;
public int EndY;
public int Tileset;
public string Name;
}
public struct Town
{
public int StartX;
public int EndX;
public int StartY;
public int EndY;
public string Name;
}
public struct Area
{
public int StartX;
public int EndX;
public int StartY;
public int EndY;
public string Name;
}
public struct Time
{
public int Minutes;
public int Days;
public int Years;
}
public struct SpecialTile
{
public int X;
public int Y;
public string Title;
public string Description;
public string Code;
public int ExitX;
public int ExitY;
public string AutoplaySwf;
public string TypeFlag;
}
public static Time ServerTime = new Time();
public static List<Isle> Isles = new List<Isle>();
public static List<Town> Towns = new List<Town>();
public static List<Area> Areas = new List<Area>();
public static List<SpecialTile> SpecialTiles = new List<SpecialTile>();
public static void TickWorldClock()
{
ServerTime.Minutes += 1;
int hours = ServerTime.Minutes / 60;
// Periodically write time to database:
if (ServerTime.Minutes % 10 == 0) // every 10-in-game minutes)
Database.SetServerTime(ServerTime.Minutes, ServerTime.Days, ServerTime.Years);
if (hours == 24) // 1 day
{
ServerTime.Days += 1;
ServerTime.Minutes = 0;
}
if (ServerTime.Days == 366) // 1 year!
{
ServerTime.Days = 0;
ServerTime.Years += 1;
}
}
public static void ReadWorldData()
{
Logger.DebugPrint("Reading time from database...");
ServerTime.Minutes = Database.GetServerTime();
ServerTime.Days = Database.GetServerDay();
ServerTime.Years = Database.GetServerYear();
Logger.InfoPrint("It is " + ServerTime.Minutes / 60 + ":" + ServerTime.Minutes % 60 + " on Day " + ServerTime.Days + " in Year " + ServerTime.Years + "!!!");
}
public static bool InArea(int x, int y)
{
try
{
GetArea(x, y);
return true;
}
catch (KeyNotFoundException)
{
return false;
}
}
public static bool InTown(int x, int y)
{
try
{
GetTown(x, y);
return true;
}
catch (KeyNotFoundException)
{
return false;
}
}
public static bool InSpecialTile(int x, int y)
{
try
{
GetSpecialTile(x, y);
return true;
}
catch (KeyNotFoundException)
{
return false;
}
}
public static bool InIsle(int x, int y)
{
try
{
GetIsle(x, y);
return true;
}
catch(KeyNotFoundException)
{
return false;
}
}
public static SpecialTile GetSpecialTile(int x, int y)
{
foreach(SpecialTile specialTile in SpecialTiles)
{
if(specialTile.X == x && specialTile.Y == y)
{
return specialTile;
}
}
throw new KeyNotFoundException("x,y not in a special tile!");
}
public static Isle GetIsle(int x, int y)
{
foreach(Isle isle in Isles)
{
if (isle.StartX <= x && isle.EndX >= x && isle.StartY <= y && isle.EndY >= y)
{
return isle;
}
}
throw new KeyNotFoundException("x,y not in an isle!");
}
public static Area GetArea(int x, int y)
{
foreach (Area area in Areas)
{
if (area.StartX <= x && area.EndX >= x && area.StartY <= y && area.EndY >= y)
{
return area;
}
}
throw new KeyNotFoundException("x,y not in an area!");
}
public static Town GetTown(int x, int y)
{
foreach (Town town in Towns)
{
if (town.StartX <= x && town.EndX >= x && town.StartY <= y && town.EndY >= y)
{
return town;
}
}
throw new KeyNotFoundException("x,y not in a town!");
}
public static bool CanDropItems(int x, int y)
{
if (World.InSpecialTile(x, y))
{
World.SpecialTile tile = World.GetSpecialTile(x, y);
if (tile.Code != null)
return false;
}
return true;
}
public static string GetWeather()
{
return Database.GetWorldWeather();
}
}
}