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Add fun playtime messages
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parent
8069dd8578
commit
23e5004cbc
3 changed files with 42 additions and 19 deletions
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@ -13,6 +13,10 @@ namespace HISP.Game
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// Message Queue
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public static string MessageQueueHeader;
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// Timed Messages
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public static string PlaytimeMessageFormat;
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public static string[] RngMessages;
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// Mod
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public static string ModIsleMessage;
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public static string ModSplatterballEarnedYouFormat;
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@ -2016,6 +2020,11 @@ namespace HISP.Game
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{
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return HorseCompanionEquipMessageFormat.Replace("%HORSENAME%", horseName).Replace("%ITEM%", itemName);
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}
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public static string FormatPlaytimeMessage(int hours)
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{
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return PlaytimeMessageFormat.Replace("%TOTALHOURS%", hours.ToString());
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}
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public static string FormatHorseCompanionSelected(int icon, string name)
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{
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return HorseCompnaionMenuCurrentCompanionFormat.Replace("%ICONID%", icon.ToString()).Replace("%NAME%", name);
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@ -75,6 +75,15 @@ namespace HISP.Server
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}
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}
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if (totalMinutesElapsed % (2 * 60) == 0)
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{
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string ptMessage = Messages.RngMessages[GameServer.RandomNumberGenerator.Next(0, Messages.RngMessages.Length)];
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byte[] playTimeMessage = PacketBuilder.CreateChat(Messages.FormatPlaytimeMessage(totalMinutesElapsed / 60) + ptMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
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SendPacket(playTimeMessage);
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}
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bool gotoPrision = false;
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foreach(HorseInstance horse in LoggedinUser.HorseInventory.HorseList)
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{
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@ -184,13 +193,14 @@ namespace HISP.Server
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}
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if (totalMinutesElapsed % 5 == 0)
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LoggedinUser.Thirst--;
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if (totalMinutesElapsed % 5 == 0)
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if (totalMinutesElapsed % 10 == 0)
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LoggedinUser.Hunger--;
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if (totalMinutesElapsed % 10 == 0)
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if (totalMinutesElapsed % 15 == 0)
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LoggedinUser.Tiredness--;
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}
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@ -884,6 +884,10 @@ namespace HISP.Server
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Map.NewUserStartX = gameData.messages.new_user.starting_x;
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Map.NewUserStartY = gameData.messages.new_user.starting_y;
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// Timed Messages
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Messages.PlaytimeMessageFormat = gameData.messages.timed_messages.playtime_message;
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Messages.RngMessages = gameData.messages.timed_messages.rng_message.ToObject<string[]>();
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// Auto Sell
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Messages.AutoSellNotStandingInSamePlace = gameData.messages.meta.auto_sell.not_standing_sameplace;
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Messages.AutoSellSuccessFormat = gameData.messages.meta.auto_sell.success;
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