mirror of
https://github.com/islehorse/HISP.git
synced 2025-04-13 08:29:49 +12:00
re-write a bunch of horse releated code...
This commit is contained in:
parent
b68103fa41
commit
26fe294f56
8 changed files with 620 additions and 173 deletions
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@ -151,6 +151,7 @@
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"released_by_message":"Released by %USERNAME%:",
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"released_by_message":"Released by %USERNAME%:",
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"stop_riding_message":"You are now not riding a horse!",
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"stop_riding_message":"You are now not riding a horse!",
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"unequip_tack_message":"You removed the tack off %HORSENAME%.",
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"unequip_tack_message":"You removed the tack off %HORSENAME%.",
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"saved_profile":"Saved profile for horse %HORSENAME%.",
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"back_to_horse":"^R1^D5|BACK TO HORSE^R1",
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"back_to_horse":"^R1^D5|BACK TO HORSE^R1",
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"pet_horse":"Your horse whinnies lightly. (+%MOOD% mood / -%TIREDNESS% tiredness)",
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"pet_horse":"Your horse whinnies lightly. (+%MOOD% mood / -%TIREDNESS% tiredness)",
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"pet_horse_too_happy":"Your horse is as happy as it can be now. Your horse whinnies lightly. (+%MOOD% mood / -%TIREDNESS% tiredness)",
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"pet_horse_too_happy":"Your horse is as happy as it can be now. Your horse whinnies lightly. (+%MOOD% mood / -%TIREDNESS% tiredness)",
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@ -5,29 +5,285 @@ namespace HISP.Game.Horse
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{
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{
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class HorseInfo
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class HorseInfo
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{
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{
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public struct AdvancedStats
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public class AdvancedStats
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{
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{
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public int Speed;
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public AdvancedStats(HorseInstance horse, int newSpeed,int newStrength, int newConformation, int newAgility, int newInteligence, int newEndurance, int newPersonality, int newHeight)
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public int Strength;
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{
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public int Conformation;
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if(horse != null)
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public int Agility;
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baseHorse = horse;
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public int Endurance;
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speed = newSpeed;
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public int Inteligence;
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strength = newStrength;
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public int Personality;
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conformation = newConformation;
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agility = newAgility;
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endurance = newEndurance;
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inteligence = newInteligence;
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personality = newPersonality;
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Height = newHeight;
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}
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public int Speed
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{
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get
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{
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return speed;
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}
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set
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{
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if (value > ((baseHorse.Breed.BaseStats.Speed * 2) - baseHorse.Breed.BaseStats.Speed))
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value = (baseHorse.Breed.BaseStats.Speed - baseHorse.Breed.BaseStats.Speed * 2);
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Database.SetHorseSpeed(baseHorse.RandomId, value);
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speed = value;
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}
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}
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public int Strength
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{
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get
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{
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return strength;
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}
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set
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{
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if (value > ((baseHorse.Breed.BaseStats.Strength * 2)- baseHorse.Breed.BaseStats.Strength))
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value = ((baseHorse.Breed.BaseStats.Strength * 2) - baseHorse.Breed.BaseStats.Strength);
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Database.SetHorseStrength(baseHorse.RandomId, value);
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strength = value;
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}
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}
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public int Conformation
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{
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get
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{
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return conformation;
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}
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set
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{
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if (value > ((baseHorse.Breed.BaseStats.Conformation * 2) - baseHorse.Breed.BaseStats.Conformation))
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value = ((baseHorse.Breed.BaseStats.Conformation * 2) - baseHorse.Breed.BaseStats.Conformation);
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Database.SetHorseConformation(baseHorse.RandomId, value);
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conformation = value;
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}
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}
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public int Agility
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{
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get
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{
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return agility;
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}
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set
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{
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if (value > ((baseHorse.Breed.BaseStats.Agility * 2) - baseHorse.Breed.BaseStats.Agility))
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value = ((baseHorse.Breed.BaseStats.Agility * 2) - baseHorse.Breed.BaseStats.Agility);
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Database.SetHorseAgility(baseHorse.RandomId, value);
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agility = value;
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}
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}
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public int Endurance
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{
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get
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{
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return endurance;
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}
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set
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{
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if (value > ((baseHorse.Breed.BaseStats.Endurance * 2) - baseHorse.Breed.BaseStats.Endurance))
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value = ((baseHorse.Breed.BaseStats.Endurance * 2) - baseHorse.Breed.BaseStats.Endurance);
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Database.SetHorseEndurance(baseHorse.RandomId, value);
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endurance = value;
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}
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}
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public int Inteligence
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{
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get
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{
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return inteligence;
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}
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set
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{
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if (value > ((baseHorse.Breed.BaseStats.Inteligence* 2) - baseHorse.Breed.BaseStats.Inteligence))
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value = ((baseHorse.Breed.BaseStats.Inteligence * 2) - baseHorse.Breed.BaseStats.Inteligence);
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Database.SetHorseInteligence(baseHorse.RandomId, value);
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inteligence = value;
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}
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}
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public int Personality
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{
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get
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{
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return personality;
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}
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set
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{
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if (value > ((baseHorse.Breed.BaseStats.Personality * 2) - baseHorse.Breed.BaseStats.Personality))
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value = ((baseHorse.Breed.BaseStats.Personality * 2) - baseHorse.Breed.BaseStats.Personality);
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Database.SetHorsePersonality(baseHorse.RandomId, value);
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personality = value;
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}
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}
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public int Height;
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public int Height;
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public int MinHeight;
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public int MinHeight;
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public int MaxHeight;
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public int MaxHeight;
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private HorseInstance baseHorse;
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private int speed;
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private int strength;
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private int conformation;
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private int agility;
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private int endurance;
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private int inteligence;
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private int personality;
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}
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}
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public struct BasicStats
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public class BasicStats
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{
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{
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public int Health;
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public BasicStats(HorseInstance horse, int newHealth, int newShoes, int newHunger, int newThirst, int newMood, int newGroom, int newTiredness, int newExperience)
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public int Shoes;
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{
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public int Hunger;
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baseHorse = horse;
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public int Thirst;
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health = newHealth;
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public int Mood;
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shoes = newShoes;
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public int Groom;
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hunger = newHunger;
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public int Tiredness;
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thirst = newThirst;
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public int Experience;
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mood = newMood;
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groom = newGroom;
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tiredness = newTiredness;
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experience = newExperience;
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}
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public int Health
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{
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get
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{
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return health;
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}
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set
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{
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if (value > 1000)
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value = 1000;
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if (value < 0)
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value = 0;
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health = value;
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Database.SetHorseHealth(baseHorse.RandomId, value);
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}
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}
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public int Shoes
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{
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get
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{
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return shoes;
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}
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set
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{
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if (value > 1000)
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value = 1000;
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if (value < 0)
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value = 0;
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shoes = value;
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Database.SetHorseShoes(baseHorse.RandomId, value);
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}
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}
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public int Hunger {
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get
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{
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return hunger;
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}
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set
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{
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if (value > 1000)
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value = 1000;
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if (value < 0)
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value = 0;
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hunger = value;
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Database.SetHorseHunger(baseHorse.RandomId, value);
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}
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}
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public int Thirst
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{
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get
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{
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return thirst;
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}
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set
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{
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if (value > 1000)
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value = 1000;
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if (value < 0)
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value = 0;
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hunger = value;
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Database.SetHorseThirst(baseHorse.RandomId, value);
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}
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}
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public int Mood
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{
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get
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{
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return mood;
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}
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set
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{
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if (value > 1000)
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value = 1000;
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if (value < 0)
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value = 0;
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mood = value;
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Database.SetHorseMood(baseHorse.RandomId, value);
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}
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}
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public int Groom
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{
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get
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{
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return groom;
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}
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set
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{
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if (value > 1000)
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value = 1000;
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if (value < 0)
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value = 0;
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groom = value;
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Database.SetHorseGroom(baseHorse.RandomId, value);
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}
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}
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public int Tiredness
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{
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get
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{
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return tiredness;
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}
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set
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{
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if (value > 1000)
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value = 1000;
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if (value < 0)
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value = 0;
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tiredness = value;
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Database.SetHorseTiredness(baseHorse.RandomId, value);
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}
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}
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public int Experience
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{
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get
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{
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return experience;
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}
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set
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{
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if (value < 0)
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value = 0;
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experience = value;
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Database.SetHorseExperience(baseHorse.RandomId, value);
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}
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}
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private HorseInstance baseHorse;
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private int health;
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private int shoes;
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private int hunger;
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private int thirst;
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private int mood;
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private int groom;
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private int tiredness;
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private int experience;
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}
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}
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public struct Breed
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public struct Breed
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@ -6,88 +6,82 @@ namespace HISP.Game.Horse
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{
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{
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class HorseInstance
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class HorseInstance
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{
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{
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public HorseInstance(HorseInfo.Breed breed, int randomId = -1)
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public HorseInstance(HorseInfo.Breed breed, int randomId = -1, string loadName=null, string loadDescription = "", int loadSpoiled=0)
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{
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{
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RandomId = RandomID.NextRandomId(randomId);
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RandomId = RandomID.NextRandomId(randomId);
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Owner = 0;
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Owner = 0;
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if(breed.Type == "camel")
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if(loadName == null)
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{
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{
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Name = "Wild Camel";
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if (GameServer.RandomNumberGenerator.Next(0, 100) >= 50)
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{
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Sex = "cow";
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}
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else
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{
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Sex = "bull";
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}
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}
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if (breed.Type == "camel")
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else if(breed.Type == "llama")
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{
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Name = "Jungle Llama";
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if(GameServer.RandomNumberGenerator.Next(0, 100) >= 50)
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{
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{
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Sex = "male";
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name = "Wild Camel";
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if (GameServer.RandomNumberGenerator.Next(0, 100) >= 50)
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{
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Sex = "cow";
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}
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else
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{
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Sex = "bull";
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}
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}
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else if (breed.Type == "llama")
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{
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name = "Jungle Llama";
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if (GameServer.RandomNumberGenerator.Next(0, 100) >= 50)
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{
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Sex = "male";
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}
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else
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{
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Sex = "female";
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}
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}
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else if (breed.Type == "zebra")
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{
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name = "Wild Zebra";
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if (GameServer.RandomNumberGenerator.Next(0, 100) >= 50)
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{
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Sex = "stallion";
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}
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else
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{
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Sex = "mare";
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}
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}
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}
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else
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else
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{
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{
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Sex = "female";
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name = "Wild Horse";
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}
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if (GameServer.RandomNumberGenerator.Next(0, 100) >= 50)
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}
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{
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else if(breed.Type == "zebra")
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Sex = "stallion";
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{
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}
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Name = "Wild Zebra";
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else
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if (GameServer.RandomNumberGenerator.Next(0, 100) >= 50)
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{
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{
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Sex = "mare";
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Sex = "stallion";
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}
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}
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else
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{
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Sex = "mare";
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}
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}
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}
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}
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else
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else
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{
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{
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Name = "Wild Horse";
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name = loadName;
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if (GameServer.RandomNumberGenerator.Next(0,100) >= 50)
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{
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Sex = "stallion";
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}
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else
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{
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Sex = "mare";
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}
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}
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}
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Description = "";
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description = loadDescription;
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Breed = breed;
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Breed = breed;
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Color = breed.Colors[GameServer.RandomNumberGenerator.Next(0, breed.Colors.Length)];
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Color = breed.Colors[GameServer.RandomNumberGenerator.Next(0, breed.Colors.Length)];
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BasicStats = new HorseInfo.BasicStats();
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BasicStats = new HorseInfo.BasicStats(this, 1000, 0, 1000, 1000, 500, 1000, 1000, 0);
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BasicStats.Health = 1000;
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int inteligence = (GameServer.RandomNumberGenerator.Next(breed.BaseStats.Inteligence, breed.BaseStats.Inteligence * 2)) - breed.BaseStats.Inteligence;
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BasicStats.Shoes = 0;
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int personality = (GameServer.RandomNumberGenerator.Next(breed.BaseStats.Personality, breed.BaseStats.Personality * 2)) - breed.BaseStats.Personality;
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BasicStats.Hunger = 1000;
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int height = GameServer.RandomNumberGenerator.Next(breed.BaseStats.MinHeight, breed.BaseStats.MaxHeight);
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BasicStats.Thirst = 1000;
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AdvancedStats = new HorseInfo.AdvancedStats(this, 0, 0, 0, 0, inteligence, 0, personality, height);
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BasicStats.Mood = 500;
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BasicStats.Groom = 1000;
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|
||||||
BasicStats.Tiredness = 1000;
|
|
||||||
BasicStats.Experience = 0;
|
|
||||||
|
|
||||||
AdvancedStats = new HorseInfo.AdvancedStats();
|
|
||||||
AdvancedStats.Speed = 0;
|
|
||||||
AdvancedStats.Strength = 0;
|
|
||||||
AdvancedStats.Conformation = 0;
|
|
||||||
AdvancedStats.Agility = 0;
|
|
||||||
AdvancedStats.Endurance = 0;
|
|
||||||
AdvancedStats.Inteligence = (GameServer.RandomNumberGenerator.Next(breed.BaseStats.Inteligence, breed.BaseStats.Inteligence * 2)) - breed.BaseStats.Inteligence;
|
|
||||||
AdvancedStats.Personality = (GameServer.RandomNumberGenerator.Next(breed.BaseStats.Personality, breed.BaseStats.Personality * 2)) - breed.BaseStats.Personality;
|
|
||||||
AdvancedStats.Height = GameServer.RandomNumberGenerator.Next(breed.BaseStats.MinHeight, breed.BaseStats.MaxHeight);
|
|
||||||
|
|
||||||
Equipment = new HorseInfo.HorseEquips();
|
Equipment = new HorseInfo.HorseEquips();
|
||||||
AutoSell = 0;
|
AutoSell = 0;
|
||||||
Category = "KEEPER";
|
Category = "KEEPER";
|
||||||
Spoiled = 0;
|
spoiled = loadSpoiled;
|
||||||
MagicUsed = 0;
|
MagicUsed = 0;
|
||||||
TrainTimer = 0;
|
TrainTimer = 0;
|
||||||
RanchId = 0;
|
RanchId = 0;
|
||||||
|
@ -97,8 +91,30 @@ namespace HISP.Game.Horse
|
||||||
public int Leaser;
|
public int Leaser;
|
||||||
public int RandomId;
|
public int RandomId;
|
||||||
public int Owner;
|
public int Owner;
|
||||||
public string Name;
|
public string Name
|
||||||
public string Description;
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
name = value;
|
||||||
|
Database.SetHorseName(this.RandomId, name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public string Description
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return description;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
description = value;
|
||||||
|
Database.SetHorseDescription(this.RandomId, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
public string Sex;
|
public string Sex;
|
||||||
public string Color;
|
public string Color;
|
||||||
public int TrainTimer;
|
public int TrainTimer;
|
||||||
|
@ -107,9 +123,26 @@ namespace HISP.Game.Horse
|
||||||
public HorseInfo.AdvancedStats AdvancedStats;
|
public HorseInfo.AdvancedStats AdvancedStats;
|
||||||
public HorseInfo.HorseEquips Equipment;
|
public HorseInfo.HorseEquips Equipment;
|
||||||
public int AutoSell;
|
public int AutoSell;
|
||||||
public int Spoiled;
|
public int Spoiled
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return spoiled;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
Database.SetHorseSpoiled(RandomId, value);
|
||||||
|
spoiled = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
public int MagicUsed;
|
public int MagicUsed;
|
||||||
public string Category;
|
public string Category;
|
||||||
|
|
||||||
|
private string name;
|
||||||
|
private string description;
|
||||||
|
private int spoiled;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -213,7 +213,7 @@ namespace HISP.Game
|
||||||
public static string HorseOthers;
|
public static string HorseOthers;
|
||||||
|
|
||||||
public static string HorseDescriptionEditFormat;
|
public static string HorseDescriptionEditFormat;
|
||||||
|
public static string HorseSavedProfileMessageFormat;
|
||||||
public static string HorseEquipTackMessageFormat;
|
public static string HorseEquipTackMessageFormat;
|
||||||
public static string HorseUnEquipTackMessageFormat;
|
public static string HorseUnEquipTackMessageFormat;
|
||||||
public static string HorseStopRidingMessage;
|
public static string HorseStopRidingMessage;
|
||||||
|
@ -430,6 +430,10 @@ namespace HISP.Game
|
||||||
// Click
|
// Click
|
||||||
public static string NothingInterestingHere;
|
public static string NothingInterestingHere;
|
||||||
|
|
||||||
|
public static string FormatHorseSavedProfileMessage(string horsename)
|
||||||
|
{
|
||||||
|
return HorseSavedProfileMessageFormat.Replace("%HORSENAME%", horsename);
|
||||||
|
}
|
||||||
public static string FormatDescriptionEditMeta(string username, string description)
|
public static string FormatDescriptionEditMeta(string username, string description)
|
||||||
{
|
{
|
||||||
return HorseDescriptionEditFormat.Replace("%HORSENAME%", username).Replace("%DESCRIPTION%", description);
|
return HorseDescriptionEditFormat.Replace("%HORSENAME%", username).Replace("%DESCRIPTION%", description);
|
||||||
|
|
|
@ -999,7 +999,7 @@ namespace HISP.Game
|
||||||
{
|
{
|
||||||
string message = "";
|
string message = "";
|
||||||
message += Messages.FormatHorseName(horse.Name);
|
message += Messages.FormatHorseName(horse.Name);
|
||||||
message += Messages.FormatHorseDescription(Database.GetUsername(horse.Owner));
|
message += Messages.FormatHorseDescription(horse.Description);
|
||||||
message += Messages.FormatHorseHandsHigh(horse.Color, horse.Breed.Name, horse.Sex, Convert.ToInt32(Math.Floor(HorseInfo.CalculateHands(horse.AdvancedStats.Height))));
|
message += Messages.FormatHorseHandsHigh(horse.Color, horse.Breed.Name, horse.Sex, Convert.ToInt32(Math.Floor(HorseInfo.CalculateHands(horse.AdvancedStats.Height))));
|
||||||
message += Messages.FormatHorseExperience(horse.BasicStats.Experience);
|
message += Messages.FormatHorseExperience(horse.BasicStats.Experience);
|
||||||
|
|
||||||
|
|
|
@ -485,32 +485,38 @@ namespace HISP.Server
|
||||||
int randomId = reader.GetInt32(0);
|
int randomId = reader.GetInt32(0);
|
||||||
int breedId = reader.GetInt32(4);
|
int breedId = reader.GetInt32(4);
|
||||||
HorseInfo.Breed horseBreed = HorseInfo.GetBreedById(breedId);
|
HorseInfo.Breed horseBreed = HorseInfo.GetBreedById(breedId);
|
||||||
HorseInstance inst = new HorseInstance(horseBreed, randomId);
|
string name = reader.GetString(5);
|
||||||
|
string description = reader.GetString(6);
|
||||||
|
int spoiled = reader.GetInt32(32);
|
||||||
|
|
||||||
|
HorseInstance inst = new HorseInstance(horseBreed, randomId, name, description, spoiled);
|
||||||
inst.Owner = reader.GetInt32(1);
|
inst.Owner = reader.GetInt32(1);
|
||||||
inst.RanchId = reader.GetInt32(2);
|
inst.RanchId = reader.GetInt32(2);
|
||||||
inst.Leaser = reader.GetInt32(3);
|
inst.Leaser = reader.GetInt32(3);
|
||||||
inst.Name = reader.GetString(5);
|
|
||||||
inst.Description = reader.GetString(6);
|
|
||||||
inst.Sex = reader.GetString(7);
|
inst.Sex = reader.GetString(7);
|
||||||
inst.Color = reader.GetString(8);
|
inst.Color = reader.GetString(8);
|
||||||
|
|
||||||
inst.BasicStats.Health = reader.GetInt32(9);
|
|
||||||
inst.BasicStats.Shoes = reader.GetInt32(10);
|
|
||||||
inst.BasicStats.Hunger = reader.GetInt32(11);
|
|
||||||
inst.BasicStats.Thirst = reader.GetInt32(12);
|
|
||||||
inst.BasicStats.Mood = reader.GetInt32(13);
|
|
||||||
inst.BasicStats.Groom = reader.GetInt32(14);
|
|
||||||
inst.BasicStats.Tiredness = reader.GetInt32(15);
|
|
||||||
inst.BasicStats.Experience = reader.GetInt32(16);
|
|
||||||
|
|
||||||
inst.AdvancedStats.Speed = reader.GetInt32(17);
|
int health = reader.GetInt32(9);
|
||||||
inst.AdvancedStats.Strength = reader.GetInt32(18);
|
int shoes = reader.GetInt32(10);
|
||||||
inst.AdvancedStats.Conformation = reader.GetInt32(19);
|
int hunger = reader.GetInt32(11);
|
||||||
inst.AdvancedStats.Agility = reader.GetInt32(20);
|
int thirst = reader.GetInt32(12);
|
||||||
inst.AdvancedStats.Endurance = reader.GetInt32(21);
|
int mood = reader.GetInt32(13);
|
||||||
inst.AdvancedStats.Inteligence = reader.GetInt32(22);
|
int groom = reader.GetInt32(14);
|
||||||
inst.AdvancedStats.Personality = reader.GetInt32(23);
|
int tiredness = reader.GetInt32(15);
|
||||||
inst.AdvancedStats.Height = reader.GetInt32(24);
|
int experience = reader.GetInt32(16);
|
||||||
|
inst.BasicStats = new HorseInfo.BasicStats(inst, health, shoes, hunger, thirst, mood, groom, tiredness, experience);
|
||||||
|
|
||||||
|
|
||||||
|
int speed = reader.GetInt32(17);
|
||||||
|
int strength = reader.GetInt32(18);
|
||||||
|
int conformation = reader.GetInt32(19);
|
||||||
|
int agility = reader.GetInt32(20);
|
||||||
|
int endurance = reader.GetInt32(21);
|
||||||
|
int inteligence = reader.GetInt32(22);
|
||||||
|
int personality = reader.GetInt32(23);
|
||||||
|
int height = reader.GetInt32(24);
|
||||||
|
inst.AdvancedStats = new HorseInfo.AdvancedStats(inst, speed, strength, conformation, agility, inteligence, endurance, personality, height);
|
||||||
|
|
||||||
if (!reader.IsDBNull(25))
|
if (!reader.IsDBNull(25))
|
||||||
inst.Equipment.Saddle = Item.GetItemById(reader.GetInt32(25));
|
inst.Equipment.Saddle = Item.GetItemById(reader.GetInt32(25));
|
||||||
|
@ -524,7 +530,6 @@ namespace HISP.Server
|
||||||
inst.AutoSell = reader.GetInt32(29);
|
inst.AutoSell = reader.GetInt32(29);
|
||||||
inst.TrainTimer = reader.GetInt32(30);
|
inst.TrainTimer = reader.GetInt32(30);
|
||||||
inst.Category = reader.GetString(31);
|
inst.Category = reader.GetString(31);
|
||||||
inst.Spoiled = reader.GetInt32(32);
|
|
||||||
inst.MagicUsed = reader.GetInt32(33);
|
inst.MagicUsed = reader.GetInt32(33);
|
||||||
inv.AddHorse(inst, false);
|
inv.AddHorse(inst, false);
|
||||||
|
|
||||||
|
@ -883,6 +888,34 @@ namespace HISP.Server
|
||||||
return Weather;
|
return Weather;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public static void SetHorseName(int horseRandomId, string Name)
|
||||||
|
{
|
||||||
|
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||||
|
{
|
||||||
|
db.Open();
|
||||||
|
MySqlCommand sqlCommand = db.CreateCommand();
|
||||||
|
sqlCommand.CommandText = "UPDATE Horses SET name=@name WHERE randomId=@randomId";
|
||||||
|
sqlCommand.Parameters.AddWithValue("@name", Name);
|
||||||
|
sqlCommand.Parameters.AddWithValue("@randomId", horseRandomId);
|
||||||
|
sqlCommand.Prepare();
|
||||||
|
sqlCommand.ExecuteNonQuery();
|
||||||
|
sqlCommand.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static void SetHorseDescription(int horseRandomId, string Description)
|
||||||
|
{
|
||||||
|
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||||
|
{
|
||||||
|
db.Open();
|
||||||
|
MySqlCommand sqlCommand = db.CreateCommand();
|
||||||
|
sqlCommand.CommandText = "UPDATE Horses SET description=@description WHERE randomId=@randomId";
|
||||||
|
sqlCommand.Parameters.AddWithValue("@description", Description);
|
||||||
|
sqlCommand.Parameters.AddWithValue("@randomId", horseRandomId);
|
||||||
|
sqlCommand.Prepare();
|
||||||
|
sqlCommand.ExecuteNonQuery();
|
||||||
|
sqlCommand.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
public static void SetHorseTiredness(int horseRandomId, int Tiredness)
|
public static void SetHorseTiredness(int horseRandomId, int Tiredness)
|
||||||
{
|
{
|
||||||
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||||
|
@ -897,6 +930,76 @@ namespace HISP.Server
|
||||||
sqlCommand.Dispose();
|
sqlCommand.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public static void SetHorseSpeed(int horseRandomId, int Speed)
|
||||||
|
{
|
||||||
|
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||||
|
{
|
||||||
|
db.Open();
|
||||||
|
MySqlCommand sqlCommand = db.CreateCommand();
|
||||||
|
sqlCommand.CommandText = "UPDATE Horses SET speed=@speed WHERE randomId=@randomId";
|
||||||
|
sqlCommand.Parameters.AddWithValue("@speed", Speed);
|
||||||
|
sqlCommand.Parameters.AddWithValue("@randomId", horseRandomId);
|
||||||
|
sqlCommand.Prepare();
|
||||||
|
sqlCommand.ExecuteNonQuery();
|
||||||
|
sqlCommand.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static void SetHorseStrength(int horseRandomId, int Strength)
|
||||||
|
{
|
||||||
|
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||||
|
{
|
||||||
|
db.Open();
|
||||||
|
MySqlCommand sqlCommand = db.CreateCommand();
|
||||||
|
sqlCommand.CommandText = "UPDATE Horses SET strength=@strength WHERE randomId=@randomId";
|
||||||
|
sqlCommand.Parameters.AddWithValue("@strength", Strength);
|
||||||
|
sqlCommand.Parameters.AddWithValue("@randomId", horseRandomId);
|
||||||
|
sqlCommand.Prepare();
|
||||||
|
sqlCommand.ExecuteNonQuery();
|
||||||
|
sqlCommand.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static void SetHorseConformation(int horseRandomId, int Conformation)
|
||||||
|
{
|
||||||
|
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||||
|
{
|
||||||
|
db.Open();
|
||||||
|
MySqlCommand sqlCommand = db.CreateCommand();
|
||||||
|
sqlCommand.CommandText = "UPDATE Horses SET conformation=@conformation WHERE randomId=@randomId";
|
||||||
|
sqlCommand.Parameters.AddWithValue("@conformation", Conformation);
|
||||||
|
sqlCommand.Parameters.AddWithValue("@randomId", horseRandomId);
|
||||||
|
sqlCommand.Prepare();
|
||||||
|
sqlCommand.ExecuteNonQuery();
|
||||||
|
sqlCommand.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static void SetHorseAgility(int horseRandomId, int Agility)
|
||||||
|
{
|
||||||
|
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||||
|
{
|
||||||
|
db.Open();
|
||||||
|
MySqlCommand sqlCommand = db.CreateCommand();
|
||||||
|
sqlCommand.CommandText = "UPDATE Horses SET agility=@agility WHERE randomId=@randomId";
|
||||||
|
sqlCommand.Parameters.AddWithValue("@agility", Agility);
|
||||||
|
sqlCommand.Parameters.AddWithValue("@randomId", horseRandomId);
|
||||||
|
sqlCommand.Prepare();
|
||||||
|
sqlCommand.ExecuteNonQuery();
|
||||||
|
sqlCommand.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static void SetHorseEndurance(int horseRandomId, int Endurance)
|
||||||
|
{
|
||||||
|
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||||
|
{
|
||||||
|
db.Open();
|
||||||
|
MySqlCommand sqlCommand = db.CreateCommand();
|
||||||
|
sqlCommand.CommandText = "UPDATE Horses SET endurance=@endurance WHERE randomId=@randomId";
|
||||||
|
sqlCommand.Parameters.AddWithValue("@endurance", Endurance);
|
||||||
|
sqlCommand.Parameters.AddWithValue("@randomId", horseRandomId);
|
||||||
|
sqlCommand.Prepare();
|
||||||
|
sqlCommand.ExecuteNonQuery();
|
||||||
|
sqlCommand.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
public static void SetHorsePersonality(int horseRandomId, int Personality)
|
public static void SetHorsePersonality(int horseRandomId, int Personality)
|
||||||
{
|
{
|
||||||
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||||
|
@ -911,6 +1014,20 @@ namespace HISP.Server
|
||||||
sqlCommand.Dispose();
|
sqlCommand.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public static void SetHorseInteligence(int horseRandomId, int Inteligence)
|
||||||
|
{
|
||||||
|
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||||
|
{
|
||||||
|
db.Open();
|
||||||
|
MySqlCommand sqlCommand = db.CreateCommand();
|
||||||
|
sqlCommand.CommandText = "UPDATE Horses SET inteligence=@inteligence WHERE randomId=@randomId";
|
||||||
|
sqlCommand.Parameters.AddWithValue("@inteligence", Inteligence);
|
||||||
|
sqlCommand.Parameters.AddWithValue("@randomId", horseRandomId);
|
||||||
|
sqlCommand.Prepare();
|
||||||
|
sqlCommand.ExecuteNonQuery();
|
||||||
|
sqlCommand.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
public static void SetHorseSpoiled(int horseRandomId, int Spoiled)
|
public static void SetHorseSpoiled(int horseRandomId, int Spoiled)
|
||||||
{
|
{
|
||||||
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||||
|
@ -925,6 +1042,34 @@ namespace HISP.Server
|
||||||
sqlCommand.Dispose();
|
sqlCommand.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public static void SetHorseExperience(int horseRandomId, int Experience)
|
||||||
|
{
|
||||||
|
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||||
|
{
|
||||||
|
db.Open();
|
||||||
|
MySqlCommand sqlCommand = db.CreateCommand();
|
||||||
|
sqlCommand.CommandText = "UPDATE Horses SET experience=@experience WHERE randomId=@randomId";
|
||||||
|
sqlCommand.Parameters.AddWithValue("@experience", Experience);
|
||||||
|
sqlCommand.Parameters.AddWithValue("@randomId", horseRandomId);
|
||||||
|
sqlCommand.Prepare();
|
||||||
|
sqlCommand.ExecuteNonQuery();
|
||||||
|
sqlCommand.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static void SetHorseShoes(int horseRandomId, int Shoes)
|
||||||
|
{
|
||||||
|
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||||
|
{
|
||||||
|
db.Open();
|
||||||
|
MySqlCommand sqlCommand = db.CreateCommand();
|
||||||
|
sqlCommand.CommandText = "UPDATE Horses SET shoes=@shoes WHERE randomId=@randomId";
|
||||||
|
sqlCommand.Parameters.AddWithValue("@shoes", Shoes);
|
||||||
|
sqlCommand.Parameters.AddWithValue("@randomId", horseRandomId);
|
||||||
|
sqlCommand.Prepare();
|
||||||
|
sqlCommand.ExecuteNonQuery();
|
||||||
|
sqlCommand.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
public static void SetHorseHeight(int horseRandomId, int Height)
|
public static void SetHorseHeight(int horseRandomId, int Height)
|
||||||
{
|
{
|
||||||
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||||
|
@ -939,20 +1084,6 @@ namespace HISP.Server
|
||||||
sqlCommand.Dispose();
|
sqlCommand.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static void SetHorseInteligence(int horseRandomId, int Inteligence)
|
|
||||||
{
|
|
||||||
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
|
||||||
{
|
|
||||||
db.Open();
|
|
||||||
MySqlCommand sqlCommand = db.CreateCommand();
|
|
||||||
sqlCommand.CommandText = "UPDATE Horses SET inteligence=@inteligence WHERE randomId=@randomId";
|
|
||||||
sqlCommand.Parameters.AddWithValue("@inteligence", Inteligence);
|
|
||||||
sqlCommand.Parameters.AddWithValue("@randomId", horseRandomId);
|
|
||||||
sqlCommand.Prepare();
|
|
||||||
sqlCommand.ExecuteNonQuery();
|
|
||||||
sqlCommand.Dispose();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public static void SetHorseMood(int horseRandomId, int Mood)
|
public static void SetHorseMood(int horseRandomId, int Mood)
|
||||||
{
|
{
|
||||||
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||||
|
|
|
@ -438,7 +438,7 @@ namespace HISP.Server
|
||||||
int buyPercent = gameData.inns[i].buy_percent;
|
int buyPercent = gameData.inns[i].buy_percent;
|
||||||
Inn inn = new Inn(id, restsOffered, mealsOffered, buyPercent);
|
Inn inn = new Inn(id, restsOffered, mealsOffered, buyPercent);
|
||||||
|
|
||||||
Logger.DebugPrint("Reigstered Inn: " + inn.Id + " Buying at: " + inn.BuyPercentage.ToString() + "%!");
|
Logger.DebugPrint("Registered Inn: " + inn.Id + " Buying at: " + inn.BuyPercentage.ToString() + "%!");
|
||||||
}
|
}
|
||||||
|
|
||||||
int totalPoets = gameData.poetry.Count;
|
int totalPoets = gameData.poetry.Count;
|
||||||
|
@ -450,7 +450,7 @@ namespace HISP.Server
|
||||||
entry.Room = gameData.poetry[i].room_id;
|
entry.Room = gameData.poetry[i].room_id;
|
||||||
Brickpoet.PoetList.Add(entry);
|
Brickpoet.PoetList.Add(entry);
|
||||||
|
|
||||||
Logger.DebugPrint("Registed poet: " + entry.Id.ToString() + " word: " + entry.Word + " in room " + entry.Room.ToString());
|
Logger.DebugPrint("Registered poet: " + entry.Id.ToString() + " word: " + entry.Word + " in room " + entry.Room.ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Register Horse Breeds
|
// Register Horse Breeds
|
||||||
|
@ -463,15 +463,15 @@ namespace HISP.Server
|
||||||
horseBreed.Name = gameData.horses.breeds[i].name;
|
horseBreed.Name = gameData.horses.breeds[i].name;
|
||||||
horseBreed.Description = gameData.horses.breeds[i].description;
|
horseBreed.Description = gameData.horses.breeds[i].description;
|
||||||
|
|
||||||
horseBreed.BaseStats = new HorseInfo.AdvancedStats();
|
int speed = gameData.horses.breeds[i].base_stats.speed;
|
||||||
horseBreed.BaseStats.Speed = gameData.horses.breeds[i].base_stats.speed;
|
int strength = gameData.horses.breeds[i].base_stats.strength;
|
||||||
horseBreed.BaseStats.Strength = gameData.horses.breeds[i].base_stats.strength;
|
int conformation = gameData.horses.breeds[i].base_stats.conformation;
|
||||||
horseBreed.BaseStats.Conformation = gameData.horses.breeds[i].base_stats.conformation;
|
int agility = gameData.horses.breeds[i].base_stats.agility;
|
||||||
horseBreed.BaseStats.Agility = gameData.horses.breeds[i].base_stats.agility;
|
int inteligence = gameData.horses.breeds[i].base_stats.inteligence;
|
||||||
horseBreed.BaseStats.Endurance = gameData.horses.breeds[i].base_stats.endurance;
|
int endurance = gameData.horses.breeds[i].base_stats.endurance;
|
||||||
horseBreed.BaseStats.Inteligence = gameData.horses.breeds[i].base_stats.inteligence;
|
int personality = gameData.horses.breeds[i].base_stats.personality;
|
||||||
horseBreed.BaseStats.Personality = gameData.horses.breeds[i].base_stats.personality;
|
int height = gameData.horses.breeds[i].base_stats.height;
|
||||||
horseBreed.BaseStats.Height = gameData.horses.breeds[i].base_stats.height;
|
horseBreed.BaseStats = new HorseInfo.AdvancedStats(null, speed, strength, conformation, agility, inteligence, endurance, personality, height);
|
||||||
horseBreed.BaseStats.MinHeight = gameData.horses.breeds[i].base_stats.min_height;
|
horseBreed.BaseStats.MinHeight = gameData.horses.breeds[i].base_stats.min_height;
|
||||||
horseBreed.BaseStats.MaxHeight = gameData.horses.breeds[i].base_stats.max_height;
|
horseBreed.BaseStats.MaxHeight = gameData.horses.breeds[i].base_stats.max_height;
|
||||||
|
|
||||||
|
@ -482,7 +482,7 @@ namespace HISP.Server
|
||||||
horseBreed.Type = gameData.horses.breeds[i].type;
|
horseBreed.Type = gameData.horses.breeds[i].type;
|
||||||
|
|
||||||
HorseInfo.Breeds.Add(horseBreed);
|
HorseInfo.Breeds.Add(horseBreed);
|
||||||
Logger.DebugPrint("Reigistering Horse Breed: #" + horseBreed.Id + ": " + horseBreed.Name);
|
Logger.DebugPrint("Registered Horse Breed: #" + horseBreed.Id + ": " + horseBreed.Name);
|
||||||
}
|
}
|
||||||
int totalCategories = gameData.horses.categorys.Count;
|
int totalCategories = gameData.horses.categorys.Count;
|
||||||
for(int i = 0; i < totalCategories; i++)
|
for(int i = 0; i < totalCategories; i++)
|
||||||
|
@ -491,7 +491,7 @@ namespace HISP.Server
|
||||||
category.Name = gameData.horses.categorys[i].name;
|
category.Name = gameData.horses.categorys[i].name;
|
||||||
category.Meta = gameData.horses.categorys[i].message;
|
category.Meta = gameData.horses.categorys[i].message;
|
||||||
HorseInfo.HorseCategories.Add(category);
|
HorseInfo.HorseCategories.Add(category);
|
||||||
Logger.DebugPrint("Registering horse category type: " + category.Name);
|
Logger.DebugPrint("Registered horse category type: " + category.Name);
|
||||||
}
|
}
|
||||||
|
|
||||||
HorseInfo.HorseNames = gameData.horses.names.ToObject<string[]>();
|
HorseInfo.HorseNames = gameData.horses.names.ToObject<string[]>();
|
||||||
|
@ -628,6 +628,7 @@ namespace HISP.Server
|
||||||
Messages.HorseTackButtonFormat = gameData.messages.meta.horse.horse_inventory.tack_button;
|
Messages.HorseTackButtonFormat = gameData.messages.meta.horse.horse_inventory.tack_button;
|
||||||
Messages.HorsePetButtonFormat = gameData.messages.meta.horse.horse_inventory.pet_button;
|
Messages.HorsePetButtonFormat = gameData.messages.meta.horse.horse_inventory.pet_button;
|
||||||
Messages.HorseProfileButtonFormat = gameData.messages.meta.horse.horse_inventory.profile_button;
|
Messages.HorseProfileButtonFormat = gameData.messages.meta.horse.horse_inventory.profile_button;
|
||||||
|
Messages.HorseSavedProfileMessageFormat = gameData.messages.meta.horse.saved_profile;
|
||||||
|
|
||||||
Messages.HorseNoAutoSell = gameData.messages.meta.horse.horse_inventory.no_auto_sell;
|
Messages.HorseNoAutoSell = gameData.messages.meta.horse.horse_inventory.no_auto_sell;
|
||||||
Messages.HorseAutoSellFormat = gameData.messages.meta.horse.horse_inventory.auto_sell_format;
|
Messages.HorseAutoSellFormat = gameData.messages.meta.horse.horse_inventory.auto_sell_format;
|
||||||
|
|
|
@ -173,24 +173,19 @@ namespace HISP.Server
|
||||||
sender.LoggedinUser.LastViewedHorse = horseInst;
|
sender.LoggedinUser.LastViewedHorse = horseInst;
|
||||||
int randMoodAddition = RandomNumberGenerator.Next(1, 20);
|
int randMoodAddition = RandomNumberGenerator.Next(1, 20);
|
||||||
int randTiredMinus = RandomNumberGenerator.Next(1, 10);
|
int randTiredMinus = RandomNumberGenerator.Next(1, 10);
|
||||||
horseInst.BasicStats.Tiredness -= randTiredMinus;
|
|
||||||
horseInst.BasicStats.Mood += randMoodAddition;
|
|
||||||
|
|
||||||
|
|
||||||
string message = "";
|
string message = "";
|
||||||
if(horseInst.BasicStats.Mood < 1000)
|
if(horseInst.BasicStats.Mood + randMoodAddition > 1000)
|
||||||
{
|
|
||||||
horseInst.BasicStats.Mood = 1000;
|
|
||||||
message = Messages.FormatHorsePetMessage(randMoodAddition, randTiredMinus);
|
message = Messages.FormatHorsePetMessage(randMoodAddition, randTiredMinus);
|
||||||
}
|
|
||||||
else
|
else
|
||||||
message = Messages.FormatHorsePetTooHappyMessage(randMoodAddition, randTiredMinus);
|
message = Messages.FormatHorsePetTooHappyMessage(randMoodAddition, randTiredMinus);
|
||||||
|
|
||||||
if (horseInst.BasicStats.Tiredness < 0)
|
|
||||||
horseInst.BasicStats.Tiredness = 0;
|
|
||||||
|
|
||||||
Database.SetHorseTiredness(horseInst.RandomId, horseInst.BasicStats.Tiredness);
|
|
||||||
Database.SetHorseMood(horseInst.RandomId, horseInst.BasicStats.Mood);
|
horseInst.BasicStats.Tiredness -= randTiredMinus;
|
||||||
|
horseInst.BasicStats.Mood += randMoodAddition;
|
||||||
|
|
||||||
byte[] petMessagePacket = PacketBuilder.CreateChat(message, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
byte[] petMessagePacket = PacketBuilder.CreateChat(message, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||||
sender.SendPacket(petMessagePacket);
|
sender.SendPacket(petMessagePacket);
|
||||||
|
@ -233,53 +228,50 @@ namespace HISP.Server
|
||||||
{
|
{
|
||||||
switch(effect.EffectsWhat)
|
switch(effect.EffectsWhat)
|
||||||
{
|
{
|
||||||
case "HUNGER":
|
case "HEALTH":
|
||||||
horseInstance.BasicStats.Hunger += effect.EffectAmount;
|
if (horseInstance.BasicStats.Health + effect.EffectAmount > 1000)
|
||||||
if (horseInstance.BasicStats.Hunger > 1000)
|
|
||||||
{
|
|
||||||
horseInstance.BasicStats.Hunger = 1000;
|
|
||||||
tooMuch = true;
|
tooMuch = true;
|
||||||
}
|
horseInstance.BasicStats.Health += effect.EffectAmount;
|
||||||
Database.SetHorseHunger(horseInstance.RandomId, horseInstance.BasicStats.Hunger);
|
|
||||||
break;
|
break;
|
||||||
case "THIRST":
|
case "HUNGER":
|
||||||
horseInstance.BasicStats.Thirst += effect.EffectAmount;
|
if (horseInstance.BasicStats.Hunger + effect.EffectAmount > 1000)
|
||||||
if (horseInstance.BasicStats.Thirst > 1000)
|
|
||||||
{
|
|
||||||
horseInstance.BasicStats.Thirst = 1000;
|
|
||||||
tooMuch = true;
|
tooMuch = true;
|
||||||
}
|
horseInstance.BasicStats.Hunger += effect.EffectAmount;
|
||||||
Database.SetHorseThirst(horseInstance.RandomId, horseInstance.BasicStats.Thirst);
|
|
||||||
break;
|
break;
|
||||||
case "MOOD":
|
case "MOOD":
|
||||||
horseInstance.BasicStats.Mood += effect.EffectAmount;
|
if (horseInstance.BasicStats.Mood + effect.EffectAmount > 1000)
|
||||||
if (horseInstance.BasicStats.Mood > 1000)
|
|
||||||
{
|
|
||||||
horseInstance.BasicStats.Mood = 1000;
|
|
||||||
tooMuch = true;
|
tooMuch = true;
|
||||||
}
|
horseInstance.BasicStats.Mood += effect.EffectAmount;
|
||||||
Database.SetHorseMood(horseInstance.RandomId, horseInstance.BasicStats.Mood);
|
break;
|
||||||
|
case "GROOM":
|
||||||
|
if (horseInstance.BasicStats.Groom + effect.EffectAmount > 1000)
|
||||||
|
tooMuch = true;
|
||||||
|
horseInstance.BasicStats.Groom += effect.EffectAmount;
|
||||||
|
break;
|
||||||
|
case "SHOES":
|
||||||
|
if (horseInstance.BasicStats.Shoes + effect.EffectAmount > 1000)
|
||||||
|
tooMuch = true;
|
||||||
|
horseInstance.BasicStats.Shoes += effect.EffectAmount;
|
||||||
|
break;
|
||||||
|
case "THIRST":
|
||||||
|
if (horseInstance.BasicStats.Thirst + effect.EffectAmount > 1000)
|
||||||
|
tooMuch = true;
|
||||||
|
horseInstance.BasicStats.Thirst += effect.EffectAmount;
|
||||||
break;
|
break;
|
||||||
case "TIREDNESS":
|
case "TIREDNESS":
|
||||||
horseInstance.BasicStats.Tiredness += effect.EffectAmount;
|
if (horseInstance.BasicStats.Tiredness + effect.EffectAmount > 1000)
|
||||||
if (horseInstance.BasicStats.Tiredness > 1000)
|
|
||||||
{
|
|
||||||
horseInstance.BasicStats.Tiredness = 1000;
|
|
||||||
tooMuch = true;
|
tooMuch = true;
|
||||||
}
|
horseInstance.BasicStats.Tiredness += effect.EffectAmount;
|
||||||
Database.SetHorseTiredness(horseInstance.RandomId, horseInstance.BasicStats.Tiredness);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "INTELLIGENCEOFFSET":
|
case "INTELLIGENCEOFFSET":
|
||||||
horseInstance.AdvancedStats.Inteligence += effect.EffectAmount;
|
horseInstance.AdvancedStats.Inteligence += effect.EffectAmount;
|
||||||
Database.SetHorseInteligence(horseInstance.RandomId, horseInstance.AdvancedStats.Inteligence);
|
|
||||||
break;
|
break;
|
||||||
case "PERSONALITYOFFSET":
|
case "PERSONALITYOFFSET":
|
||||||
horseInstance.AdvancedStats.Personality += effect.EffectAmount;
|
horseInstance.AdvancedStats.Personality += effect.EffectAmount;
|
||||||
Database.SetHorsePersonality(horseInstance.RandomId, horseInstance.AdvancedStats.Personality);
|
|
||||||
break;
|
break;
|
||||||
case "SPOILED":
|
case "SPOILED":
|
||||||
horseInstance.Spoiled += effect.EffectAmount;
|
horseInstance.Spoiled += effect.EffectAmount;
|
||||||
Database.SetHorseSpoiled(horseInstance.RandomId, horseInstance.Spoiled);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -768,6 +760,25 @@ namespace HISP.Server
|
||||||
Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to send a invalid dynamic input (private notes, wrong size)");
|
Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to send a invalid dynamic input (private notes, wrong size)");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case 5: // Horse Description
|
||||||
|
if (dynamicInput.Length >= 3)
|
||||||
|
{
|
||||||
|
if(sender.LoggedinUser.LastViewedHorse != null)
|
||||||
|
{
|
||||||
|
sender.LoggedinUser.MetaPriority = true;
|
||||||
|
sender.LoggedinUser.LastViewedHorse.Name = dynamicInput[1];
|
||||||
|
sender.LoggedinUser.LastViewedHorse.Description = dynamicInput[2];
|
||||||
|
byte[] horseNameSavedPacket = PacketBuilder.CreateChat(Messages.FormatHorseSavedProfileMessage(sender.LoggedinUser.LastViewedHorse.Name), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||||
|
sender.SendPacket(horseNameSavedPacket);
|
||||||
|
UpdateHorseMenu(sender, sender.LoggedinUser.LastViewedHorse);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to send a invalid dynamic input (NPC Search, wrong size)");
|
||||||
|
break;
|
||||||
|
}
|
||||||
case 4: // NPC Search
|
case 4: // NPC Search
|
||||||
if(dynamicInput.Length >= 2)
|
if(dynamicInput.Length >= 2)
|
||||||
{
|
{
|
||||||
|
@ -934,10 +945,25 @@ namespace HISP.Server
|
||||||
byte[] metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildQuestLog(sender.LoggedinUser));
|
byte[] metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildQuestLog(sender.LoggedinUser));
|
||||||
sender.SendPacket(metaPacket);
|
sender.SendPacket(metaPacket);
|
||||||
break;
|
break;
|
||||||
|
case "4": // View Horse Breeds
|
||||||
|
sender.LoggedinUser.MetaPriority = true;
|
||||||
|
metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildHorseList());
|
||||||
|
sender.SendPacket(metaPacket);
|
||||||
|
break;
|
||||||
case "5":
|
case "5":
|
||||||
if (sender.LoggedinUser.LastViewedHorse != null)
|
if (sender.LoggedinUser.LastViewedHorse != null)
|
||||||
UpdateHorseMenu(sender, sender.LoggedinUser.LastViewedHorse);
|
UpdateHorseMenu(sender, sender.LoggedinUser.LastViewedHorse);
|
||||||
break;
|
break;
|
||||||
|
case "11": // Randomize horse name
|
||||||
|
if (sender.LoggedinUser.LastViewedHorse != null)
|
||||||
|
{
|
||||||
|
sender.LoggedinUser.MetaPriority = true;
|
||||||
|
HorseInstance horseInstance = sender.LoggedinUser.LastViewedHorse;
|
||||||
|
horseInstance.Name = HorseInfo.GenerateHorseName();
|
||||||
|
metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildHorseDescriptionEditMeta(horseInstance));
|
||||||
|
sender.SendPacket(metaPacket);
|
||||||
|
}
|
||||||
|
break;
|
||||||
case "21": // Private Notes
|
case "21": // Private Notes
|
||||||
sender.LoggedinUser.MetaPriority = true;
|
sender.LoggedinUser.MetaPriority = true;
|
||||||
metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildPrivateNotes(sender.LoggedinUser));
|
metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildPrivateNotes(sender.LoggedinUser));
|
||||||
|
@ -980,11 +1006,6 @@ namespace HISP.Server
|
||||||
break;
|
break;
|
||||||
case "31": // Find Ranch
|
case "31": // Find Ranch
|
||||||
break;
|
break;
|
||||||
case "4": // View Horse Breeds
|
|
||||||
sender.LoggedinUser.MetaPriority = true;
|
|
||||||
metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildHorseList());
|
|
||||||
sender.SendPacket(metaPacket);
|
|
||||||
break;
|
|
||||||
case "9": // View Tack
|
case "9": // View Tack
|
||||||
break;
|
break;
|
||||||
case "10": // View Competitions
|
case "10": // View Competitions
|
||||||
|
|
Loading…
Add table
Reference in a new issue