Add movement (basic)

This commit is contained in:
SilicaAndPina 2020-09-30 06:09:33 +13:00
parent 1b9be5036e
commit 3183bf2b3e
5 changed files with 142 additions and 7 deletions

View file

@ -30,10 +30,52 @@ namespace Horse_Isle_Server
Logger.ErrorPrint(sender.RemoteIp + " Requested user information when not logged in.");
return;
}
Logger.DebugPrint(sender.RemoteIp + " Requesting user information.");
Logger.DebugPrint(sender.LoggedinUser.Username + " Requesting user information.");
byte[] userInfoPackets = PacketBuilder.CreateUserInfo(sender);
sender.SendPacket(userInfoPackets);
}
public static void OnMovementPacket(Client sender, byte[] packet)
{
if (!sender.LoggedIn)
{
Logger.ErrorPrint(sender.RemoteIp + " Sent movement packet when not logged in.");
return;
}
User loggedInUser = sender.LoggedinUser;
byte movementDirection = packet[1];
switch(movementDirection)
{
case PacketBuilder.MOVE_UP:
if(Map.CheckPassable(loggedInUser.X, loggedInUser.Y+1))
loggedInUser.Y -= 1;
byte[] moveUpResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, PacketBuilder.DIRECTION_UP, PacketBuilder.DIRECTION_UP, true);
sender.SendPacket(moveUpResponse);
break;
case PacketBuilder.MOVE_LEFT:
if (Map.CheckPassable(loggedInUser.X - 1, loggedInUser.Y))
loggedInUser.X -= 1;
byte[] moveLeftResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, PacketBuilder.DIRECTION_LEFT, PacketBuilder.DIRECTION_LEFT, true);
sender.SendPacket(moveLeftResponse);
break;
case PacketBuilder.MOVE_RIGHT:
if (Map.CheckPassable(loggedInUser.X +1 , loggedInUser.Y))
loggedInUser.X += 1;
byte[] moveRightResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.DIRECTION_RIGHT, true);
sender.SendPacket(moveRightResponse);
break;
case PacketBuilder.MOVE_DOWN:
if (Map.CheckPassable(loggedInUser.X, loggedInUser.Y + 1))
loggedInUser.Y += 1;
byte[] moveDownResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, PacketBuilder.DIRECTION_DOWN, PacketBuilder.DIRECTION_DOWN, true);
sender.SendPacket(moveDownResponse);
break;
}
byte[] tileData = PacketBuilder.CreateAreaMessage(loggedInUser.X, loggedInUser.Y);
sender.SendPacket(tileData);
}
public static void OnLoginRequest(Client sender, byte[] packet)
{
Logger.DebugPrint("Login request received from: " + sender.RemoteIp);