mirror of
https://github.com/islehorse/HISP.git
synced 2025-04-23 05:05:53 +12:00
Add HORSELEASER ....
This commit is contained in:
parent
ebb5b0edf8
commit
37faab1a6d
9 changed files with 709 additions and 78 deletions
|
@ -6,7 +6,7 @@ namespace HISP.Game.Horse
|
|||
{
|
||||
public class HorseInstance
|
||||
{
|
||||
public HorseInstance(HorseInfo.Breed breed, int randomId = -1, string loadName=null, string loadDescription = "", int loadSpoiled=0, string loadCategory="KEEPER", int loadMagicUsed=0, int loadAutoSell=0)
|
||||
public HorseInstance(HorseInfo.Breed breed, int randomId = -1, string loadName=null, string loadDescription = "", int loadSpoiled=0, string loadCategory="KEEPER", int loadMagicUsed=0, int loadAutoSell=0, int leaseTimer=0)
|
||||
{
|
||||
RandomId = RandomID.NextRandomId(randomId);
|
||||
Owner = 0;
|
||||
|
@ -36,9 +36,9 @@ namespace HISP.Game.Horse
|
|||
name = loadName;
|
||||
}
|
||||
if(GameServer.RandomNumberGenerator.Next(0, 100) > 50)
|
||||
Sex = breed.GenderTypes()[1];
|
||||
Gender = breed.GenderTypes()[1];
|
||||
else
|
||||
Sex = breed.GenderTypes()[0];
|
||||
Gender = breed.GenderTypes()[0];
|
||||
|
||||
description = loadDescription;
|
||||
Breed = breed;
|
||||
|
@ -55,13 +55,24 @@ namespace HISP.Game.Horse
|
|||
category = loadCategory;
|
||||
spoiled = loadSpoiled;
|
||||
magicUsed = loadMagicUsed;
|
||||
RanchId = 0;
|
||||
leaseTime = leaseTimer;
|
||||
Leaser = 0;
|
||||
}
|
||||
public int RanchId;
|
||||
public int Leaser;
|
||||
public int RandomId;
|
||||
public int Owner;
|
||||
public int LeaseTime
|
||||
{
|
||||
get
|
||||
{
|
||||
return leaseTime;
|
||||
}
|
||||
set
|
||||
{
|
||||
leaseTime = value;
|
||||
Database.SetLeaseTime(this.RandomId, leaseTime);
|
||||
}
|
||||
}
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
|
@ -86,7 +97,7 @@ namespace HISP.Game.Horse
|
|||
Database.SetHorseDescription(this.RandomId, description);
|
||||
}
|
||||
}
|
||||
public string Sex;
|
||||
public string Gender;
|
||||
public string Color;
|
||||
public int TrainTimer
|
||||
{
|
||||
|
@ -159,6 +170,7 @@ namespace HISP.Game.Horse
|
|||
private string name;
|
||||
private string description;
|
||||
private int spoiled;
|
||||
private int leaseTime;
|
||||
private int magicUsed;
|
||||
private int autosell;
|
||||
private string category;
|
||||
|
|
121
Horse Isle Server/HorseIsleServer/Game/Horse/Leaser.cs
Normal file
121
Horse Isle Server/HorseIsleServer/Game/Horse/Leaser.cs
Normal file
|
@ -0,0 +1,121 @@
|
|||
using HISP.Game.Items;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace HISP.Game.Horse
|
||||
{
|
||||
public class Leaser
|
||||
{
|
||||
public static List<Leaser> HorseLeasers = new List<Leaser>();
|
||||
public Leaser(int breedId, int saddle, int saddlePad, int bridle)
|
||||
{
|
||||
Breed = HorseInfo.GetBreedById(breedId);
|
||||
|
||||
if (saddle != -1)
|
||||
Saddle = Item.GetItemById(saddle);
|
||||
if (saddlePad != -1)
|
||||
SaddlePad = Item.GetItemById(saddlePad);
|
||||
if (bridle != -1)
|
||||
Bridle = Item.GetItemById(bridle);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public int LeaseId;
|
||||
public string ButtonId;
|
||||
public string Info;
|
||||
public string OnLeaseText;
|
||||
public int Price;
|
||||
public int Minutes;
|
||||
|
||||
// Horse
|
||||
|
||||
public HorseInfo.Breed Breed;
|
||||
public string HorseName;
|
||||
public string Color;
|
||||
public string Gender;
|
||||
|
||||
public int Health;
|
||||
public int Shoes;
|
||||
public int Hunger;
|
||||
public int Thirst;
|
||||
public int Mood;
|
||||
public int Groom;
|
||||
public int Tiredness;
|
||||
public int Experience;
|
||||
|
||||
public Item.ItemInformation Saddle = null;
|
||||
public Item.ItemInformation SaddlePad = null;
|
||||
public Item.ItemInformation Bridle = null;
|
||||
|
||||
public int Speed;
|
||||
public int Strength;
|
||||
public int Conformation;
|
||||
public int Agility;
|
||||
public int Inteligence;
|
||||
public int Endurance;
|
||||
public int Personality;
|
||||
public int Height;
|
||||
|
||||
public HorseInstance GenerateLeaseHorse()
|
||||
{
|
||||
HorseInstance instance = new HorseInstance(this.Breed, -1, null, "", 0, "LEASED", 0, 0, this.Minutes);
|
||||
instance.Name = this.HorseName;
|
||||
instance.Color = this.Color;
|
||||
instance.Gender = this.Gender;
|
||||
instance.Leaser = this.LeaseId;
|
||||
|
||||
instance.BasicStats = new HorseInfo.BasicStats(instance, Health, Shoes, Hunger, Thirst, Mood, Groom, Tiredness, Experience);
|
||||
instance.AdvancedStats = new HorseInfo.AdvancedStats(instance, Speed, Strength, Conformation, Agility, Inteligence, Endurance, Personality, Height);
|
||||
|
||||
instance.Equipment.Saddle = this.Saddle;
|
||||
instance.Equipment.SaddlePad = this.SaddlePad;
|
||||
instance.Equipment.Bridle = this.Bridle;
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
public static bool LeaserButtonIdExists(string bid)
|
||||
{
|
||||
foreach (Leaser leaser in HorseLeasers)
|
||||
{
|
||||
if (leaser.ButtonId == bid)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static Leaser GetLeaserByButtonId(string bid)
|
||||
{
|
||||
foreach(Leaser leaser in HorseLeasers)
|
||||
{
|
||||
if(leaser.ButtonId == bid)
|
||||
{
|
||||
return leaser;
|
||||
}
|
||||
}
|
||||
throw new KeyNotFoundException("No leaser with button id: " + bid + " found.");
|
||||
}
|
||||
|
||||
public static Leaser[] GetLeasersById(int id)
|
||||
{
|
||||
List<Leaser> leasers = new List<Leaser>();
|
||||
|
||||
foreach (Leaser leaser in HorseLeasers)
|
||||
{
|
||||
if (leaser.LeaseId == id)
|
||||
{
|
||||
leasers.Add(leaser);
|
||||
}
|
||||
}
|
||||
return leasers.ToArray();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue