mirror of
https://github.com/islehorse/HISP.git
synced 2025-04-07 13:45:42 +12:00
Weirest bug ever happened, it said "Item.ItemInformation" is higher protection level than Item.Tack even though both were public, i eventurally found that it was because Item was "class" where as "Item.Tack" was "public class" so i made everything be "public class"
This commit is contained in:
parent
6a620f4be5
commit
3c25795188
50 changed files with 186 additions and 60 deletions
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@ -1,7 +1,7 @@
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using System.Collections.Generic;
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namespace HISP.Game
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{
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class AbuseReport
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public class AbuseReport
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{
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public struct ReportReason
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{
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@ -6,7 +6,7 @@ using HISP.Server;
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namespace HISP.Game.Chat
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{
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class Chat
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public class Chat
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{
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public struct Correction
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{
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@ -1,11 +1,12 @@
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using HISP.Player;
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using HISP.Server;
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using HISP.Game.Items;
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using System;
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using System.Collections.Generic;
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namespace HISP.Game.Chat
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{
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class Command
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public class Command
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{
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public static bool Give(string message, string[] args, User user)
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@ -4,7 +4,7 @@
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namespace HISP.Game
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{
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// Inventory
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class InventoryException : Exception { };
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class InventoryFullException : InventoryException { };
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class InventoryMaxStackException : InventoryException { };
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public class InventoryException : Exception { };
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public class InventoryFullException : InventoryException { };
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public class InventoryMaxStackException : InventoryException { };
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}
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@ -1,9 +1,11 @@
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using HISP.Server;
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using HISP.Game.Items;
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using System.Collections.Generic;
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namespace HISP.Game.Horse
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{
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class HorseInfo
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public class HorseInfo
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{
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public enum StatType
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{
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@ -4,7 +4,7 @@ using HISP.Server;
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namespace HISP.Game.Horse
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{
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class HorseInstance
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public class HorseInstance
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{
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public HorseInstance(HorseInfo.Breed breed, int randomId = -1, string loadName=null, string loadDescription = "", int loadSpoiled=0, string loadCategory="KEEPER", int loadMagicUsed=0, int loadAutoSell=0)
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{
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@ -9,7 +9,7 @@ using System.Threading.Tasks;
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namespace HISP.Game.Horse
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{
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class WildHorse
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public class WildHorse
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{
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public WildHorse(HorseInstance horse, int MapX = -1, int MapY = -1, int despawnTimeout=60, bool addToDatabase = true)
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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namespace HISP.Game.Inventory
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{
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class HorseInventory
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public class HorseInventory
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{
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private User baseUser;
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private List<HorseInstance> horsesList = new List<HorseInstance>();
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@ -1,4 +1,5 @@
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using HISP.Game.Items;
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namespace HISP.Game.Inventory
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{
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@ -1,9 +1,10 @@
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using System;
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using System.Collections.Generic;
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using HISP.Game.Items;
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namespace HISP.Game.Inventory
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{
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class InventoryItem
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public class InventoryItem
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{
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public InventoryItem()
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{
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@ -2,11 +2,12 @@
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using System.Linq;
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using HISP.Player;
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using HISP.Server;
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using HISP.Game.Items;
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namespace HISP.Game.Inventory
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{
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class PlayerInventory : IInventory
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public class PlayerInventory : IInventory
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{
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@ -1,11 +1,12 @@
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using HISP.Game.Services;
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using HISP.Server;
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using HISP.Game.Items;
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using System.Collections.Generic;
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using System.Linq;
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namespace HISP.Game.Inventory
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{
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class ShopInventory : IInventory
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public class ShopInventory : IInventory
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{
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private Shop baseShop;
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private List<InventoryItem> inventoryItems;
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@ -1,10 +1,11 @@
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using System;
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using System.Collections.Generic;
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using HISP.Server;
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using HISP.Game;
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namespace HISP.Game
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namespace HISP.Game.Items
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{
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class DroppedItems
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public class DroppedItems
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{
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public struct DroppedItem
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{
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@ -1,10 +1,11 @@
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using HISP.Player;
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using HISP.Server;
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using HISP.Game;
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using System.Collections.Generic;
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namespace HISP.Game
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namespace HISP.Game.Items
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{
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class Item
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public class Item
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{
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public struct Effects
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{
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@ -138,7 +139,10 @@ namespace HISP.Game
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return false;
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}
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}
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public static void DoSpecialCases()
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{
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Tack.GenerateTackSets();
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}
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public static ItemInformation GetItemById(int id)
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{
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foreach(ItemInformation item in Items)
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@ -1,7 +1,8 @@
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using HISP.Security;
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namespace HISP.Game
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using HISP.Game;
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namespace HISP.Game.Items
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{
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class ItemInstance
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public class ItemInstance
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{
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public int RandomId;
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public int ItemId;
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86
Horse Isle Server/HorseIsleServer/Game/Items/Tack.cs
Normal file
86
Horse Isle Server/HorseIsleServer/Game/Items/Tack.cs
Normal file
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@ -0,0 +1,86 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using HISP.Server;
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namespace HISP.Game.Items
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{
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public class Tack
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{
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public class TackSet
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{
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public TackSet()
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{
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tackItems = new List<Item.ItemInformation>();
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}
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public string SetName;
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private List<Item.ItemInformation> tackItems;
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public void Add(Item.ItemInformation item)
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{
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Logger.DebugPrint("Added "+item.Name+" To Tack Set: "+this.SetName);
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tackItems.Add(item);
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}
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public Item.ItemInformation[] TackItems
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{
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get
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{
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return tackItems.ToArray();
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}
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}
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}
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private static string capitalizeFirstLetter(string str)
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{
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char firstChar = char.ToUpper(str[0]);
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return firstChar + str.Substring(1);
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}
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private static List<TackSet> tackSets = new List<TackSet>();
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public TackSet[] TackSets
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{
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get
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{
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return tackSets.ToArray();
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}
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}
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public static TackSet GetSetByName(string name)
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{
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foreach(TackSet set in tackSets)
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{
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if(set.SetName == name)
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{
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return set;
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}
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}
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throw new KeyNotFoundException("No TackSet with name: "+name+" was found.");
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}
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public static void GenerateTackSets()
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{
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foreach(Item.ItemInformation itemInfo in Item.Items)
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{
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if(itemInfo.Type == "TACK")
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{
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try
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{
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TackSet set = GetSetByName(capitalizeFirstLetter(itemInfo.EmbedSwf));
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set.Add(itemInfo);
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}
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catch(KeyNotFoundException)
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{
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continue;
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}
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TackSet tackSet = new TackSet();
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tackSet.SetName = capitalizeFirstLetter(itemInfo.EmbedSwf);
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tackSet.Add(itemInfo);
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tackSets.Add(tackSet);
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Logger.DebugPrint("Created Tack Set: "+tackSet.SetName);
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}
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}
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}
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}
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}
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@ -4,7 +4,7 @@ using HISP.Server;
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namespace HISP.Game
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{
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class Map
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public class Map
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{
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public struct TerrainTile
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{
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@ -4,7 +4,7 @@ using System.Drawing;
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namespace HISP.Game
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{
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class Messages
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public class Messages
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{
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public static int RequiredChatViolations;
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public static int DefaultInventoryMax;
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// Click
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public static string NothingInterestingHere;
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public static string FormatTackBoost(string stat, int amount)
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{
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return TackBonusFormat.Replace("%BOOST%",amount.ToString("N0")).Replace("%STAT%",stat);
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}
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public static string FormatTackSetPeice(string itemName, string itemDescription, string bonus)
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{
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return TackSetPeiceFormat.Replace("%ITEMNAME%",itemName).Replace("%ITEMDESC%", itemDescription).Replace("%BONUS%",bonus);
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}
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public static string FormatTackSetView(int iconId, string tackSetName, string swf)
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{
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return TackViewSetFormat.Replace("%ICONID%",iconId.ToString()).Replace("%SETNAME%", tackSetName).Replace("%SWF%",swf);
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}
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public static string FormatWhispererHorseFoundMeta(string mapXys)
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{
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using HISP.Game.Services;
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using HISP.Player;
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using HISP.Server;
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using HISP.Game.Items;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace HISP.Game
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{
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class Meta
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public class Meta
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{
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// Meta
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namespace HISP.Game
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{
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class Npc
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public class Npc
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{
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public struct NpcReply
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{
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@ -4,10 +4,11 @@ using System.Linq;
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using HISP.Game.Inventory;
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using HISP.Player;
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using HISP.Server;
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using HISP.Game.Items;
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namespace HISP.Game
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{
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class Quest
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public class Quest
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{
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public const string Shovel = "SHOVEL";
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public const string Binoculars = "BINOCS";
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using HISP.Player;
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using HISP.Game.Items;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace HISP.Game.Services
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{
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class Inn
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public class Inn
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{
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private static List<Inn> listInns = new List<Inn>();
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public static Inn[] Inns
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@ -1,11 +1,12 @@
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using HISP.Game.Inventory;
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using HISP.Server;
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using HISP.Game.Items;
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using System;
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using System.Collections.Generic;
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namespace HISP.Game.Services
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{
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class Shop
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public class Shop
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{
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public int Id;
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@ -2,7 +2,7 @@
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namespace HISP.Game.Services
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{
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class Transport
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public class Transport
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{
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public struct TransportLocation
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{
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace HISP.Game.Services
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{
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class Vet
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public class Vet
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{
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public static List<Vet> Vets = new List<Vet>();
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@ -7,7 +7,7 @@ using System.Threading.Tasks;
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namespace HISP.Game.SwfModules
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{
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class Brickpoet
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public class Brickpoet
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{
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public struct PoetryEntry {
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public int Id;
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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namespace HISP.Game
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{
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class Tracking
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public class Tracking
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{
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public enum TrackableItem
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{
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@ -4,7 +4,7 @@ using HISP.Server;
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namespace HISP.Game
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{
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class World
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public class World
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{
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public struct Isle
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{
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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namespace HISP.Player
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{
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class Award
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public class Award
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{
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public struct AwardEntry
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{
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@ -1,9 +1,10 @@
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using HISP.Game;
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using HISP.Server;
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using HISP.Game.Items;
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namespace HISP.Player.Equips
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{
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class CompetitionGear
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public class CompetitionGear
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{
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public const int MISC_FLAG_HEAD = 1;
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public const int MISC_FLAG_BODY = 2;
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@ -1,9 +1,10 @@
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using HISP.Game;
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using HISP.Server;
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using HISP.Game.Items;
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namespace HISP.Player.Equips
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{
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class Jewelry
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public class Jewelry
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{
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private int playerId;
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@ -3,7 +3,7 @@ using HISP.Server;
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namespace HISP.Player
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{
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class Friends
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public class Friends
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{
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private User baseUser;
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public List<int> List;
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|
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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namespace HISP.Player
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{
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class Highscore
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public class Highscore
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{
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public class HighscoreTableEntry
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{
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@ -2,7 +2,7 @@
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namespace HISP.Player
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{
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class Mailbox
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public class Mailbox
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{
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private User baseUser;
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public int MailCount;
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|
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@ -3,7 +3,7 @@ using HISP.Server;
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namespace HISP.Player
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{
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class PlayerQuests
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public class PlayerQuests
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{
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private List<TrackedQuest> trackedQuests = new List<TrackedQuest>();
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public User BaseUser;
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|
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@ -2,7 +2,7 @@
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using HISP.Server;
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namespace HISP
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{
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class TrackedQuest
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public class TrackedQuest
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{
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public TrackedQuest(int playerID, int questID, int timesComplete)
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{
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|
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@ -9,7 +9,7 @@ using HISP.Game.Horse;
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namespace HISP.Player
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{
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class User
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public class User
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{
|
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|
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public int Id;
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|
|
|
@ -1,12 +1,14 @@
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using System;
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using HISP.Game;
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using HISP.Game.Items;
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using HISP.Game.Horse;
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using HISP.Game.SwfModules;
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using HISP.Security;
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using HISP.Server;
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|
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namespace HISP
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{
|
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class Program
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public class Program
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{
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static void Main(string[] args)
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{
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@ -20,6 +22,7 @@ namespace HISP
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DroppedItems.Init();
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WildHorse.Init();
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Brickpoet.LoadPoetryRooms();
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Item.DoSpecialCases();
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GameServer.StartServer();
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|
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}
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@ -13,10 +13,10 @@ namespace HISP.Properties {
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|
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|
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// A strongly-typed resource public class, for looking up localized strings, etc.
|
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// This public class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// public class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
|
@ -33,7 +33,7 @@ namespace HISP.Properties {
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// Returns the cached ResourceManager instance used by this public class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
|
@ -48,7 +48,7 @@ namespace HISP.Properties {
|
|||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// resource lookups using this strongly typed resource public class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
|
|
|
@ -5,7 +5,7 @@ using HISP.Server;
|
|||
|
||||
namespace HISP.Security
|
||||
{
|
||||
class Authentication
|
||||
public class Authentication
|
||||
{
|
||||
public static string DecryptLogin(string encpass)
|
||||
{
|
||||
|
|
|
@ -4,7 +4,7 @@ using System.IO;
|
|||
using HISP.Server;
|
||||
namespace HISP.Security
|
||||
{
|
||||
class CrossDomainPolicy
|
||||
public class CrossDomainPolicy
|
||||
{
|
||||
public static byte[] GetPolicy()
|
||||
{
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using System;
|
||||
namespace HISP.Security
|
||||
{
|
||||
class RandomID
|
||||
public class RandomID
|
||||
{
|
||||
private static int prevId = 0;
|
||||
public static int NextRandomId(int randomId=-1)
|
||||
|
|
|
@ -4,7 +4,7 @@ using System.IO;
|
|||
namespace HISP.Server
|
||||
{
|
||||
|
||||
class ConfigReader
|
||||
public class ConfigReader
|
||||
{
|
||||
public static int Port;
|
||||
public static string BindIP;
|
||||
|
|
|
@ -6,7 +6,7 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace HISP.Server
|
||||
{
|
||||
class Converters
|
||||
public class Converters
|
||||
{
|
||||
// Thanks Stackoverflow (https://stackoverflow.com/questions/321370/how-can-i-convert-a-hex-string-to-a-byte-array)
|
||||
private static int getHexVal(char hex)
|
||||
|
|
|
@ -5,10 +5,11 @@ using HISP.Game;
|
|||
using HISP.Player;
|
||||
using HISP.Game.Horse;
|
||||
using HISP.Game.Inventory;
|
||||
using HISP.Game.Items;
|
||||
|
||||
namespace HISP.Server
|
||||
{
|
||||
class Database
|
||||
public class Database
|
||||
{
|
||||
public static string ConnectionString = "";
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ using HISP.Game.Horse;
|
|||
|
||||
namespace HISP.Server
|
||||
{
|
||||
class GameClient
|
||||
public class GameClient
|
||||
{
|
||||
public Socket ClientSocket;
|
||||
public string RemoteIp;
|
||||
|
|
|
@ -7,10 +7,11 @@ using HISP.Player;
|
|||
using HISP.Game.Services;
|
||||
using HISP.Game.SwfModules;
|
||||
using HISP.Game.Horse;
|
||||
using HISP.Game.Items;
|
||||
|
||||
namespace HISP.Server
|
||||
{
|
||||
class GameDataJson
|
||||
public class GameDataJson
|
||||
{
|
||||
|
||||
public static void ReadGamedata()
|
||||
|
|
|
@ -16,10 +16,11 @@ using HISP.Game.Services;
|
|||
using HISP.Game.Inventory;
|
||||
using HISP.Game.SwfModules;
|
||||
using HISP.Game.Horse;
|
||||
using HISP.Game.Items;
|
||||
|
||||
namespace HISP.Server
|
||||
{
|
||||
class GameServer
|
||||
public class GameServer
|
||||
{
|
||||
|
||||
public static Socket ServerSocket;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
namespace HISP.Server
|
||||
{
|
||||
class Logger
|
||||
public class Logger
|
||||
{
|
||||
public static void HackerPrint(string text) // When someone is obviously cheating.
|
||||
{
|
||||
|
|
|
@ -7,7 +7,7 @@ using HISP.Game.SwfModules;
|
|||
|
||||
namespace HISP.Server
|
||||
{
|
||||
class PacketBuilder
|
||||
public class PacketBuilder
|
||||
{
|
||||
|
||||
public const byte PACKET_TERMINATOR = 0x00;
|
||||
|
|
Loading…
Add table
Reference in a new issue