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Weirest bug ever happened, it said "Item.ItemInformation" is higher protection level than Item.Tack even though both were public, i eventurally found that it was because Item was "class" where as "Item.Tack" was "public class" so i made everything be "public class"
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50 changed files with 186 additions and 60 deletions
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@ -4,7 +4,7 @@ using System.Drawing;
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namespace HISP.Game
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{
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class Messages
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public class Messages
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{
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public static int RequiredChatViolations;
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public static int DefaultInventoryMax;
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@ -517,7 +517,21 @@ namespace HISP.Game
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// Click
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public static string NothingInterestingHere;
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public static string FormatTackBoost(string stat, int amount)
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{
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return TackBonusFormat.Replace("%BOOST%",amount.ToString("N0")).Replace("%STAT%",stat);
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}
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public static string FormatTackSetPeice(string itemName, string itemDescription, string bonus)
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{
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return TackSetPeiceFormat.Replace("%ITEMNAME%",itemName).Replace("%ITEMDESC%", itemDescription).Replace("%BONUS%",bonus);
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}
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public static string FormatTackSetView(int iconId, string tackSetName, string swf)
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{
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return TackViewSetFormat.Replace("%ICONID%",iconId.ToString()).Replace("%SETNAME%", tackSetName).Replace("%SWF%",swf);
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}
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public static string FormatWhispererHorseFoundMeta(string mapXys)
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{
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