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Weirest bug ever happened, it said "Item.ItemInformation" is higher protection level than Item.Tack even though both were public, i eventurally found that it was because Item was "class" where as "Item.Tack" was "public class" so i made everything be "public class"
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50 changed files with 186 additions and 60 deletions
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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namespace HISP.Game
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{
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class Npc
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public class Npc
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{
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public struct NpcReply
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{
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