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Weirest bug ever happened, it said "Item.ItemInformation" is higher protection level than Item.Tack even though both were public, i eventurally found that it was because Item was "class" where as "Item.Tack" was "public class" so i made everything be "public class"
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6a620f4be5
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50 changed files with 186 additions and 60 deletions
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@ -1,4 +1,6 @@
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using HISP.Player;
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using HISP.Game.Items;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -7,7 +9,7 @@ using System.Threading.Tasks;
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namespace HISP.Game.Services
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{
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class Inn
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public class Inn
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{
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private static List<Inn> listInns = new List<Inn>();
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public static Inn[] Inns
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@ -1,11 +1,12 @@
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using HISP.Game.Inventory;
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using HISP.Server;
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using HISP.Game.Items;
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using System;
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using System.Collections.Generic;
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namespace HISP.Game.Services
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{
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class Shop
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public class Shop
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{
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public int Id;
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@ -2,7 +2,7 @@
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namespace HISP.Game.Services
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{
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class Transport
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public class Transport
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{
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public struct TransportLocation
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{
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace HISP.Game.Services
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{
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class Vet
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public class Vet
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{
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public static List<Vet> Vets = new List<Vet>();
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