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Weirest bug ever happened, it said "Item.ItemInformation" is higher protection level than Item.Tack even though both were public, i eventurally found that it was because Item was "class" where as "Item.Tack" was "public class" so i made everything be "public class"
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6a620f4be5
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3c25795188
50 changed files with 186 additions and 60 deletions
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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namespace HISP.Player
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{
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class Award
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public class Award
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{
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public struct AwardEntry
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{
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@ -1,9 +1,10 @@
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using HISP.Game;
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using HISP.Server;
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using HISP.Game.Items;
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namespace HISP.Player.Equips
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{
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class CompetitionGear
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public class CompetitionGear
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{
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public const int MISC_FLAG_HEAD = 1;
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public const int MISC_FLAG_BODY = 2;
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@ -1,9 +1,10 @@
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using HISP.Game;
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using HISP.Server;
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using HISP.Game.Items;
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namespace HISP.Player.Equips
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{
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class Jewelry
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public class Jewelry
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{
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private int playerId;
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@ -3,7 +3,7 @@ using HISP.Server;
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namespace HISP.Player
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{
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class Friends
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public class Friends
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{
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private User baseUser;
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public List<int> List;
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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namespace HISP.Player
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{
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class Highscore
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public class Highscore
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{
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public class HighscoreTableEntry
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{
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@ -2,7 +2,7 @@
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namespace HISP.Player
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{
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class Mailbox
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public class Mailbox
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{
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private User baseUser;
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public int MailCount;
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@ -3,7 +3,7 @@ using HISP.Server;
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namespace HISP.Player
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{
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class PlayerQuests
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public class PlayerQuests
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{
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private List<TrackedQuest> trackedQuests = new List<TrackedQuest>();
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public User BaseUser;
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@ -2,7 +2,7 @@
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using HISP.Server;
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namespace HISP
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{
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class TrackedQuest
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public class TrackedQuest
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{
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public TrackedQuest(int playerID, int questID, int timesComplete)
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{
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@ -9,7 +9,7 @@ using HISP.Game.Horse;
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namespace HISP.Player
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{
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class User
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public class User
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{
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public int Id;
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