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Weirest bug ever happened, it said "Item.ItemInformation" is higher protection level than Item.Tack even though both were public, i eventurally found that it was because Item was "class" where as "Item.Tack" was "public class" so i made everything be "public class"
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@ -7,7 +7,7 @@ using HISP.Game.SwfModules;
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namespace HISP.Server
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{
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class PacketBuilder
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public class PacketBuilder
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{
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public const byte PACKET_TERMINATOR = 0x00;
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