diff --git a/DataCollection/gamedata.json b/DataCollection/gamedata.json
index a8dd5fe..6e654f7 100755
--- a/DataCollection/gamedata.json
+++ b/DataCollection/gamedata.json
@@ -174,6 +174,7 @@
"basic_stat_format":"^AB%HEALTH%;%HUNGER%;%THIRST%;%MOOD%;%ENERGY%;%GROOM%;%SHOES%;",
"horses_here":"HORSES HERE:
",
"wild_horse":"^I252^T6%NAME%, It's a %BREED%^B3U%RANDOMID%^R1",
+ "cannot_mount_tacked":"Cannot ride horse until fully tacked.",
"horse_timer":"You have 60 seconds to capture the horse. Good luck!",
"horse_escaped":"The Horse Evaded Capture.",
"hore_caught":"You Captured the Horse!",
diff --git a/Horse Isle Server/HorseIsleServer/Game/Horse/HorseInfo.cs b/Horse Isle Server/HorseIsleServer/Game/Horse/HorseInfo.cs
index c794ba5..2d2691c 100755
--- a/Horse Isle Server/HorseIsleServer/Game/Horse/HorseInfo.cs
+++ b/Horse Isle Server/HorseIsleServer/Game/Horse/HorseInfo.cs
@@ -153,7 +153,7 @@ namespace HISP.Game.Horse
private int getOffsetFrom(Item.ItemInformation tackPeice)
{
int offsetBy = 0;
- foreach (Item.Effects effect in baseHorse.Equipment.Bridle.Effects)
+ foreach (Item.Effects effect in tackPeice.Effects)
{
string effects = effect.EffectsWhat;
switch (effects)
diff --git a/Horse Isle Server/HorseIsleServer/Game/Messages.cs b/Horse Isle Server/HorseIsleServer/Game/Messages.cs
index 521a728..9dc5567 100755
--- a/Horse Isle Server/HorseIsleServer/Game/Messages.cs
+++ b/Horse Isle Server/HorseIsleServer/Game/Messages.cs
@@ -236,6 +236,7 @@ namespace HISP.Game
public static string HorseTrainableInFormat;
public static string HorseIsTrainable;
+ public static string HorseCannotMountUntilTackedMessage;
public static string HorseMountButtonFormat;
public static string HorseDisMountButtonFormat;
public static string HorseFeedButtonFormat;
diff --git a/Horse Isle Server/HorseIsleServer/Server/GameDataJson.cs b/Horse Isle Server/HorseIsleServer/Server/GameDataJson.cs
index 6ba0d55..9fb64c1 100755
--- a/Horse Isle Server/HorseIsleServer/Server/GameDataJson.cs
+++ b/Horse Isle Server/HorseIsleServer/Server/GameDataJson.cs
@@ -724,6 +724,7 @@ namespace HISP.Server
Messages.HorseTrainableInFormat = gameData.messages.meta.horse.horse_inventory.trainable_in;
Messages.HorseIsTrainable = gameData.messages.meta.horse.horse_inventory.currently_trainable;
+ Messages.HorseCannotMountUntilTackedMessage = gameData.messages.meta.horse.cannot_mount_tacked;
Messages.HorseMountButtonFormat = gameData.messages.meta.horse.horse_inventory.mount_button;
Messages.HorseDisMountButtonFormat = gameData.messages.meta.horse.horse_inventory.dismount_button;
Messages.HorseFeedButtonFormat = gameData.messages.meta.horse.horse_inventory.feed_button;
diff --git a/Horse Isle Server/HorseIsleServer/Server/GameServer.cs b/Horse Isle Server/HorseIsleServer/Server/GameServer.cs
index bbe4809..25d534d 100755
--- a/Horse Isle Server/HorseIsleServer/Server/GameServer.cs
+++ b/Horse Isle Server/HorseIsleServer/Server/GameServer.cs
@@ -759,6 +759,13 @@ namespace HISP.Server
{
HorseInstance horseInst = sender.LoggedinUser.HorseInventory.GetHorseById(randomId);
+ if(horseInst.Equipment.Saddle == null || horseInst.Equipment.SaddlePad == null || horseInst.Equipment.Bridle == null)
+ {
+ byte[] horseNotTackedMessage = PacketBuilder.CreateChat(Messages.HorseCannotMountUntilTackedMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
+ sender.SendPacket(horseNotTackedMessage);
+ break;
+ }
+
string ridingHorseMessage = Messages.FormatHorseRidingMessage(horseInst.Name);
byte[] ridingHorseMessagePacket = PacketBuilder.CreateChat(ridingHorseMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
sender.SendPacket(ridingHorseMessagePacket);