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https://github.com/islehorse/HISP.git
synced 2025-04-07 13:45:42 +12:00
fix some stuf
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parent
af1ce516f4
commit
48c9760599
6 changed files with 27 additions and 26 deletions
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@ -225,8 +225,9 @@
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"saved_profile":"Saved profile for horse %HORSENAME%.",
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"horse_set_new_category":"Horse set as %CATEGORY%",
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"back_to_horse":"^R1^D5|BACK TO HORSE^R1",
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"pet_horse":"Your horse whinnies lightly. (+%MOOD% mood / -%TIREDNESS% tiredness)",
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"pet_horse_too_happy":"Your horse is as happy as it can be now. Your horse whinnies lightly. (+%MOOD% mood / -%TIREDNESS% tiredness)",
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"pet_horse":"%MESSAGES%Your horse whinnies lightly. (+%MOOD% mood / -%TIREDNESS% tiredness)",
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"pet_horse_too_happy":"Your horse is as happy as it can be now. ",
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"pet_horse_too_sleepy":"It can barely keep its eyes open. ",
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"description_edit":"^PLHorse's Name:|%HORSENAME%^D11|GENERATE RANDOM HORSE NAME^R1^LDescription: (reset if you generate name)^R1^PB120|%DESCRIPTION%^PS5|SAVE CHANGES",
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"tack_fail_autosell":"You cannot put tack on a horse with Auto-Sell set.",
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"horse_release":"<B>Are you SURE you want to let the horse go?</B>^T2If so, click ^B3X%RANDOMID%^R6",
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@ -289,7 +289,8 @@ namespace HISP.Game
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public static string HorseStopRidingMessage;
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public static string HorsePetMessageFormat;
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public static string HorsePetTooHappyFormat;
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public static string HorsePetTooHappy;
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public static string HorsePetTooTired;
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public static string HorseSetNewCategoryMessageFormat;
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public static string HorseAutoSellMenuFormat;
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@ -815,15 +816,10 @@ namespace HISP.Game
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{
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return HorseDescriptionEditFormat.Replace("%HORSENAME%", username).Replace("%DESCRIPTION%", description);
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}
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public static string FormatHorsePetMessage(int mood, int tiredness)
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public static string FormatHorsePetMessage(string messages, int mood, int tiredness)
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{
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return HorsePetMessageFormat.Replace("%MOOD%", mood.ToString()).Replace("%TIREDNESS%", tiredness.ToString());
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return HorsePetMessageFormat.Replace("%MESSAGES%", messages).Replace("%MOOD%", mood.ToString()).Replace("%TIREDNESS%", tiredness.ToString());
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}
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public static string FormatHorsePetTooHappyMessage(int mood, int tiredness)
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{
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return HorsePetTooHappyFormat.Replace("%MOOD%", mood.ToString()).Replace("%TIREDNESS%", tiredness.ToString());
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}
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public static string FormatHorseCurrentStatus(string name)
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{
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return HorseCurrentStatusFormat.Replace("%HORSENAME%", name);
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@ -1088,7 +1088,7 @@ namespace HISP.Game
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string npc = buildNpc(user, specialTile.X, specialTile.Y);
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message += npc;
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if (specialTile.Code == null)
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if (specialTile.Code == null || specialTile.Code == "")
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message += buildCommonInfo(specialTile.X, specialTile.Y);
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else
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{
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@ -201,6 +201,8 @@ namespace HISP.Game
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{
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ServerTime.Days += 1;
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ServerTime.Minutes = 0;
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Database.DoIntrestPayments(ConfigReader.IntrestRate);
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}
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if (ServerTime.Days == 366) // 1 year!
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@ -835,7 +835,8 @@ namespace HISP.Server
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Messages.HorseStopRidingMessage = gameData.messages.meta.horse.stop_riding_message;
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Messages.HorsePetMessageFormat = gameData.messages.meta.horse.pet_horse;
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Messages.HorsePetTooHappyFormat = gameData.messages.meta.horse.pet_horse_too_happy;
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Messages.HorsePetTooHappy = gameData.messages.meta.horse.pet_horse_too_happy;
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Messages.HorsePetTooTired = gameData.messages.meta.horse.pet_horse_too_sleepy;
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Messages.HorseSetNewCategoryMessageFormat = gameData.messages.meta.horse.horse_set_new_category;
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Messages.HorseAutoSellMenuFormat = gameData.messages.meta.horse.auto_sell.auto_sell_meta;
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@ -61,8 +61,6 @@ namespace HISP.Server
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Database.IncAllUsersFreeTime(1);
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}
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if(totalMinutesElapsed % 20 == 0)
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Database.DoIntrestPayments(ConfigReader.IntrestRate);
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if (totalMinutesElapsed % 25 == 0)
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@ -202,18 +200,19 @@ namespace HISP.Server
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string message = "";
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if(horseInst.BasicStats.Mood + randMoodAddition > 1000)
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message = Messages.FormatHorsePetMessage(randMoodAddition, randTiredMinus);
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else
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message = Messages.FormatHorsePetTooHappyMessage(randMoodAddition, randTiredMinus);
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string msgs = "";
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if (horseInst.BasicStats.Mood + randMoodAddition >= 1000)
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msgs += Messages.HorsePetTooHappy;
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if (horseInst.BasicStats.Tiredness - randTiredMinus <= 0)
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msgs += Messages.HorsePetTooTired;
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horseInst.BasicStats.Tiredness -= randTiredMinus;
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horseInst.BasicStats.Mood += randMoodAddition;
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byte[] petMessagePacket = PacketBuilder.CreateChat(message, PacketBuilder.CHAT_BOTTOM_RIGHT);
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byte[] petMessagePacket = PacketBuilder.CreateChat(Messages.FormatHorsePetMessage(msgs,randMoodAddition, randTiredMinus), PacketBuilder.CHAT_BOTTOM_RIGHT);
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sender.SendPacket(petMessagePacket);
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break;
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@ -716,9 +715,9 @@ namespace HISP.Server
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{
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if(sender.LoggedinUser.CurrentlyRidingHorse.RandomId == sender.LoggedinUser.LastViewedHorse.RandomId)
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{
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sender.LoggedinUser.CurrentlyRidingHorse = null;
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sender.LoggedinUser.Facing %= 5;
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byte[] disMounted = PacketBuilder.CreateChat(Messages.FormatHorseDismountedBecauseTackedMessage(sender.LoggedinUser.CurrentlyRidingHorse.Name), PacketBuilder.CHAT_BOTTOM_RIGHT);
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sender.LoggedinUser.Facing %= 5;
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sender.LoggedinUser.CurrentlyRidingHorse = null;
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sender.SendPacket(disMounted);
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}
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}
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@ -2572,7 +2571,7 @@ namespace HISP.Server
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newY -= 1;
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if (loggedInUser.Facing == (direction + (onHorse * 5))&& onHorse != 0) // Double move
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if (loggedInUser.CurrentlyRidingHorse != null && !World.InTown(loggedInUser.X, loggedInUser.Y)) // Double move
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if (Map.CheckPassable(newX, newY - 1) || loggedInUser.NoClip)
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{
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newY -= 1;
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@ -2586,7 +2585,7 @@ namespace HISP.Server
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newX -= 1;
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if (loggedInUser.Facing == (direction + (onHorse * 5)) && onHorse != 0) // Double move
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if (loggedInUser.CurrentlyRidingHorse != null && !World.InTown(loggedInUser.X, loggedInUser.Y)) // Double move
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if (Map.CheckPassable(newX - 1, newY) || loggedInUser.NoClip)
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{
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newX -= 1;
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@ -2600,7 +2599,7 @@ namespace HISP.Server
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newX += 1;
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if (loggedInUser.Facing == (direction + (onHorse * 5)) && onHorse != 0) // Double move
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if (loggedInUser.CurrentlyRidingHorse != null && !World.InTown(loggedInUser.X, loggedInUser.Y)) // Double move
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if (Map.CheckPassable(newX + 1, newY) || loggedInUser.NoClip)
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{
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newX += 1;
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@ -2614,7 +2613,7 @@ namespace HISP.Server
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newY += 1;
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if (loggedInUser.Facing == (direction + (onHorse * 5)) && onHorse != 0) // Double move
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if (loggedInUser.CurrentlyRidingHorse != null && !World.InTown(loggedInUser.X, loggedInUser.Y)) // Double move
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if (Map.CheckPassable(newX, newY + 1) || loggedInUser.NoClip)
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{
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newY += 1;
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@ -3439,6 +3438,8 @@ namespace HISP.Server
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for(int i = 0; i < reqItem.RequiredItemCount; i++)
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sender.LoggedinUser.Inventory.Remove(sender.LoggedinUser.Inventory.GetItemByItemId(reqItem.RequiredItemId).ItemInstances[0]);
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sender.LoggedinUser.TrackedItems.GetTrackedItem(Tracking.TrackableItem.Crafting).Count++;
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byte[] itemCraftSuccess = PacketBuilder.CreateChat(Messages.WorkshopCraftingSuccess, PacketBuilder.CHAT_BOTTOM_RIGHT);
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sender.SendPacket(itemCraftSuccess);
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break;
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