Fix 2Player?

This commit is contained in:
Li 2025-01-06 15:11:24 +13:00
parent 154f5e0149
commit 535408981a
8 changed files with 14 additions and 398 deletions

View file

@ -4267,7 +4267,7 @@ namespace HISP.Server
}
}
break;
case PacketBuilder.SWFMODULE_BANDHALL:
case PacketBuilder.SWFMODULE_BROADCAST:
byte[] response = PacketBuilder.CreateForwardedSwfModule(packet);
foreach (User user in GetUsersAt(sender.User.X, sender.User.Y))
{
@ -4276,7 +4276,7 @@ namespace HISP.Server
user.Client.SendPacket(response);
}
break;
case PacketBuilder.SWFMODULE_2PLAYER:
case PacketBuilder.SWFMODULE_OPPONENT:
if(TwoPlayer.IsPlayerInGame(sender.User))
{
TwoPlayer twoPlayerGame = TwoPlayer.GetTwoPlayerGameInProgress(sender.User);