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Fix 2Player?
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parent
154f5e0149
commit
535408981a
8 changed files with 14 additions and 398 deletions
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@ -4267,7 +4267,7 @@ namespace HISP.Server
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}
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}
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break;
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case PacketBuilder.SWFMODULE_BANDHALL:
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case PacketBuilder.SWFMODULE_BROADCAST:
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byte[] response = PacketBuilder.CreateForwardedSwfModule(packet);
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foreach (User user in GetUsersAt(sender.User.X, sender.User.Y))
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{
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@ -4276,7 +4276,7 @@ namespace HISP.Server
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user.Client.SendPacket(response);
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}
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break;
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case PacketBuilder.SWFMODULE_2PLAYER:
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case PacketBuilder.SWFMODULE_OPPONENT:
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if(TwoPlayer.IsPlayerInGame(sender.User))
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{
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TwoPlayer twoPlayerGame = TwoPlayer.GetTwoPlayerGameInProgress(sender.User);
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